Hockey IQ

Playing Without the Puck

On this page
  1. Key focus
  2. Overview
  3. The central premise: you almost never have the puck
  4. What the tracking data says
  5. Putting it in your terms
  6. What that means for how you practise
  7. The four off-puck states
  8. State 1 — Your team has the puck and you don't
  9. Get open
  10. Create options you never use
  11. Occupy a defender
  12. State 2 — They have the puck
  13. If you are the one pressuring
  14. If you are not the one pressuring
  15. Watch your assignment, not the puck
  16. Stick in the lane, body between man and net
  17. Layer, do not duplicate
  18. State 3 — The puck is loose
  19. Who goes
  20. Then how you arrive — covered elsewhere
  21. What to prioritise when structure has broken down
  22. State 4 — Transition, possession undecided
  23. Why it matters so much
  24. What to do off the puck in transition
  25. Recognising it first
  26. Getting open: the mechanics of separating from a check
  27. Unmarked is not the same as available
  28. Change of speed
  29. Change of direction
  30. Screens and picks — what is actually legal
  31. Running a legal route through traffic
  32. Timing your break
  33. Occupying defenders: the work nobody claps for
  34. Drive the net
  35. Screen the goalie
  36. To screen properly
  37. Whether you touch the goaltender
  38. Be a decoy on the weak side
  39. Stretch the defence for width
  40. Supporting the puck carrier: the receiver's half of the pass
  41. Effort without the puck
  42. Backchecking
  43. The second effort
  44. Finish your route
  45. The honest point about effort
  46. Off-puck play by position
  47. How to train it
  48. Small-area games
  49. Watch yourself on video away from the puck
  50. Watch a live game and follow one player
  51. Self-check questions for the bench
  52. Common Mistakes
  53. Check yourself
  54. Key Takeaways
  55. Notes on verification

Rule set: Written to NHL rules. Where IIHF, USA Hockey or typical rec-league rules differ in a way that changes how you play, it is flagged inline. Playing in Britain? The IIHF flags are yours — every level of UK hockey runs the IIHF book, amended locally; see UK and England Rules.

Key focus

A puck race to the boards is a race into the boards — arrive with your skates parallel to the wall, contact on your forearm and hip, never the point of your shoulder, and not the whole shoulder if you can help it, head up and chin off your chest. USA Hockey's Heads Up Hockey materials attribute "almost all on-ice cervical spine injuries" to a head "slightly flexed (head down) while making head-on contact with the boards or goal post", and note it "can occur at walking speed." Never turn your back to the wall, and never duck.

Know which of the four off-puck states you are in, and change what you are doing the instant it changes. Your team has the puck, or they have it, or it is loose, or it has just turned over and nothing is settled — and each asks something different of you. Most bad off-puck play is not a player doing the wrong thing; it is a player still doing the right thing for the previous state, and a blocked shot turns one into another in a tenth of a second. Most players have a plan for one state only, which is exactly why the loose puck and the transition are where the most improvement is available. When two apply, take the one that names the more urgent job.

Defending, watch your assignment rather than the puck — five teammates are already looking at the puck, and your man is the one thing nobody else is looking at. Keep him in your peripheral vision while your eyes take short, repeated looks at the puck, not the reverse. If you cannot see your man and the puck in the same glance you are in the wrong place: adjust your position until you can. Coaches name puck-watching as the commonest amateur defensive error, which is an observation rather than a counted ranking.

Stick in the passing lane, body between your man and your own net. A blade flat on the ice in the lane removes a pass that a stick held six inches up does not — and it goes in the lane, not on him, because a stick laid across a player who has no puck is a restraining foul rather than a check. Your body takes the ice between him and your net, not between him and the puck: get to the spot and hold it instead of stepping across into him. Where you cannot do both, net-side wins in the defensive zone — a pass completed twenty feet from your net is survivable, and a player alone at the goalmouth is not.

Whether you may use your body on defence is a question about your league, not a law of hockey — so stick on the puck first, body on the player second. Body checking is banned below certain ages and throughout girls' and women's play under USA Hockey (Rule 604(a)) and Hockey Canada (Rule 7.3), a local governing body can bar it further still, and USA Hockey bars it for the whole game whenever a checking team plays a non-checking one (604(b)). Neither book governs you in Britain, where the answer sits in your competition's regulations rather than in a rule book — and two British competitions publish opposite answers at the same age. Ask your league before you play a shift.

Chase a beaten carrier with your stick and your feet, never with your body — take the lane or let up, in every league, checking or not. The reason is a cervical spine, not the penalty sheet. USA Hockey's Casebook calls the ten feet nearest the boards a "danger zone" where a player checked from behind "may be at high risk of receiving a serious and possibly life altering injury" — the wall makes it worse, it does not make it the only place it happens. A check from behind is also the one hit with no small version, anywhere on the ice: no rulebook prices it at a bare two minutes. The NHL, the IIHF and the PWHL write no minor tier at all; Hockey Canada's minor and CARHA's each come with a game misconduct; USA Hockey's minor plus a misconduct is the only rung that leaves you on the ice, and its Casebook names it for a push or a light pinch; a forceful check on a player standing along the boards ejects you, reckless or not, and the same Casebook requires the ejection tier for a reckless hit "regardless of whether or not board contact is made."

Being unmarked is not the same as being available. Three things make you passable to: a flat stick on the ice, a straight line to the player with the puck, and nobody's stick in that line. Fix the line before you complain about the pass, then go when the passer's head comes up rather than when the space appears.

Get open with a change of speed rather than with top speed. Defenders match speed and struggle to match changes of speed, because reacting costs them a beat. Coast for a stride to invite your check to close and settle, and go the moment they settle — it runs against instinct, because slowing down feels like laziness. A hard stop while your check keeps going creates as much separation as any burst, and it leaves you facing the play. Never arrive at your top speed with nowhere to go. That a change of speed beats top speed is coaching craft rather than a measured finding.

Drive the net, and finish every route you start. Skating hard at the goalmouth without the puck pulls a defender with you, because leaving a man driving the net is unacceptable to any defenceman — and it bends the defence toward the crease, opening the high slot and the point behind you. A half-hearted glide moves nobody, so if you are going, go as though you expect the puck. Then arrive: complete the break even after the pass has gone elsewhere, because within a period defenders learn your drives are not real and stop respecting them, and an abandoned route leaves you neither supporting nor defending. Take the ice in front of the net, never the goaltender, and arrive under control — a screen is a place you stand, a charge is a speed you arrive at. Know where the posts are and take a post or the boards with an arm or a leg — never head first, head up and chin off your chest, and never duck.

Overview

You spend almost all of your ice time without the puck, and what you do in that time decides what the few seconds with it are worth. NHL tracking data — which the league itself calls unofficial — puts a forward at about forty seconds of possession in every twenty minutes of five-on-five play, in bursts of about 1.3 seconds each.

Off-puck play is not one skill, it is four. What you do while your team has the puck is close to the opposite of what you do while the other team has it, and both differ again from the two scrappy states in between — a loose puck nobody owns, and the moment possession has just changed. Most players have a plan for one of the four.

Being unmarked is not the same as being available. Three things make you passable to: your stick flat on the ice, a straight line between you and the player with the puck, and nobody's stick in that line. Fix the line before you complain about the pass — then go when the passer's head comes up rather than when the space appears, because getting open a second early is the same as never getting open. And come back toward the puck instead of skating away and hoping.

Racing an opponent to a loose puck along the wall is a race into head-on contact with the boards, and the posture you arrive in is what decides the cost. USA Hockey's Heads Up Hockey materials, citing Tator et al., attribute "almost all on-ice cervical spine injuries" to a head "slightly flexed (head down) while making head-on contact with the boards or goal post", and add that "[a] player doesn't have to be going at full speed for this to happen — it can occur at walking speed." Get there with your skates parallel to the wall, head up and chin off your chest, and take the contact on your forearm and hip — not the point of your shoulder, and not the whole shoulder if you can help it. Never turn your back to the wall, and never duck.

When the other team has the puck, whether you may use your body at all is a question about your league. Stick on the puck first, body on the player second — and body checking is banned outright in younger age groups and in all girls' and women's play under both USA Hockey (Rule 604(a)) and Hockey Canada (Rule 7.3) — and under Hockey Canada in any other division a Member has approved as non-check, so age alone does not settle it. USA Hockey has a second limb of its own, and it belongs to a different body: Rule 604(a) adds that "A local governing body may prohibit body checking in any classification", so your own association can take checking away from an age group the printed list leaves in. And it can change game by game: Rule 604(b) bars body checking any time a checking team plays a non-checking one, whatever your own classification. And for an adult the age list does not settle it: USA Hockey's Glossary names Adult non-check among the four adult classifications it lists, and 604(a) bars body checking in all of them — how many leagues sit there is not something a rulebook records. Neither of those two books governs you in Britain, and the British age line is set by a competition regulation rather than by a rule book: the IHUK Junior Rules of Competition run U10 and U12 non-checking and U14 and above checking, so the junior line falls between U12 and U14. For an adult, two British competition regulations do publish an answer, and they give opposite ones: the IHUK National League Division 1 and 2 Rules of Competition, which govern NIHL 1 and NIHL 2, set that format as "Full ice, checking, stop clock", while the Women's National Ice Hockey League's set it as "Full ice, non-checking, stop clock" for the WNIHL and WNIHL U16 alike. The two tables give opposite answers at U16, so it is the competition you are entered in that decides, not your age. Outside those competitions it is still unsettled — the Elite League's own Casebook was searched and sets no checking provision at all, and no other British document found here states one, so ask your league. Find out which you are in before you play a shift.

None of it requires a skill you do not already have.


The central premise: you almost never have the puck

This is worth quantifying honestly, because the number is more extreme than most players guess.

What the tracking data says

The NHL installed puck and player tracking (PPT) in every arena for the 2021-22 season, and added an individual puck-possession model to its data stream in March 2023. A 2025 study from the University of Waterloo used that data across 1,194 games of the 2023-24 NHL season, covering 671 skaters, to measure how long individual players actually hold the puck at 5-on-5 — five skaters a side with both goaltenders in net. Note that 5-on-5 is not the same as even strength: 4-on-4 and 3-on-3 are also even strength, and the paper deliberately reports 5-on-5 only. Every figure below is 5-on-5.

The headline findings, all normalised to 20 minutes of ice time so that players with different roles can be compared:

MeasureForwardsDefencemen
Total puck possession per 20 minutes of ice time0:40 (95% CI 0:39–0:41)0:49 (95% CI 0:48–0:50)
Number of separate possessions per 20 minutes31.337.1
Average length of one possession1.27 sec1.32 sec
Puck possession in the offensive zone per 20 minutes0:180:09

The study's own summary of that first row: players spend about 3.3% to 4.2% of their ice time with the puck.

Two more numbers from the same work, because they reframe what "having the puck" even means:

  • The average individual possession lasts 1.29 seconds across all skaters. In the offensive zone — where you most want to do something clever — it drops to 1.05 seconds.
  • The single highest total possession time in the league belonged to Quinn Hughes at 1:37 per 20 minutes, followed by Cale Makar at 1:25 and Mathew Barzal at 1:21. Even the most puck-dominant player in the NHL holds it for under two minutes per twenty.

USA Hockey's own puck-possession study of the 2002 Olympic Winter Games and the 2002 Youth Tier I National Championships puts the men's per-game average at 1:07 with the puck (1:01.4 in the men's gold-medal game itself). ⚠️ Read those figures as the governing body's own report rather than as a study you can go and check. USA Hockey publishes the whole thing as a single page of summary figures inside its Small Area Competitive Games handbook, and that handbook — the only place the study appears, as far as this document has been able to establish — states no method, no number of players and no definition of a puck touch. Different era, and no stated method to set against the tracking work above — what the two share is the order of magnitude.

The youth half of that study is more interesting than it first looks, and it has to be read bracket by bracket rather than as one number:

LevelGame lengthPuck possession per game
Olympic men (per-game average)60 min1:07.05
Olympic women (per-game average)60 min1:12
14-and-Under nationals48 min1:06.02
16-/18-and-Under nationals51 min48.3 s
12-and-Under nationals45 min38.4 s

So the striking line — that the best youth players held the puck about as long as the best professionals — is true of the 14-and-Under bracket and of that bracket only. The two levels either side of it are well under half the Olympic figure. The headline nobody should lose sight of is the one USA Hockey itself drew: across every level measured, from Olympic professionals down to 12-and-Under, the maximum average a player possessed the puck in a single game was a minute and twelve seconds.

Putting it in your terms

Some arithmetic, all of which is mine rather than any source's — including the two inputs it starts from.

Across the 2024-25 NHL regular season, forwards who played at least 40 games averaged 15:17 of ice time per game; defencemen averaged 19:31. A separate sample of 8,325 shifts from 11 NHL games in that season gives a mean shift length of 47 seconds and a median of 45. Neither of those is a published figure — the ice-time averages are calculated from Hockey Reference's 2024-25 skater table, the shift lengths from the NHL's public shift-chart API across a small sample of games chosen for convenience, and neither is on the same footing as the peer-reviewed possession data above.

Take a forward with 15:17 of ice time. If the study's 5-on-5 rate held across all of it:

  • They are on the ice for roughly a quarter of the 60-minute game.
  • On the study's 5-on-5 rate, a forward with that ice time holds the puck for about 30 seconds — under 1% of the game clock.
  • That 30 seconds arrives as roughly 24 separate possessions, each lasting a little over a second.
  • Across about 19 or 20 shifts, that is a bit more than one possession per shift.
  • In the offensive zone, with the puck, they have about 14 seconds for the whole game.

For a defenceman at 19:31, the equivalents are about 48 seconds total and roughly 9 seconds in the offensive zone.

What that means for how you practise

Key
Working only on what you do with the puck trains three to four percent of your ice time — the other 96% is untrained
Key
The three-to-four percent is 5-on-5 only and normalised per 20 minutes of ice time, and the arithmetic joining it to a real shift is this document's own — the right shape, not decimals to defend
Risk
The untrained 96% decides whether your possessions happen in a dangerous place with your head up, or in a corner with two men on you
Mindset
Skill work is not wasted — one and a quarter seconds is a brutally short window in which to be unskilled
Action
Improve the fifteen minutes you spend on the ice without the puck — it is the most reliable way to get more out of your thirty seconds with it

If you spend every practice and every stickhandling session working on what you do with the puck, you are training three to four percent of your ice time. That work is not wasted — those 24 possessions are where goals get created, and one and a quarter seconds is a brutally short window in which to be unskilled. But the other 96% is currently untrained, and it is the part that decides whether those 24 possessions happen in a dangerous place with your head up, or in a corner with two men on you.

Put it the other way round. The most reliable way to get more out of your thirty seconds with the puck is to improve the fifteen minutes you spend on the ice without it.


The four off-puck states

Read
At any instant that you do not have the puck you are in one of four states — your team has it, they have it, it is loose, or it has just changed
Priority
When two states apply, take the one that names the more urgent job — a loose puck you can get to is State 3, whatever else is going on
Convention
The four states are a working sort, not a mathematical partition — states 3 and 4 genuinely overlap, and the value of the sort is that it changes what you look at and where you skate
Key
The state changes without warning several times a shift, and most bad off-puck play is a player still doing the right thing for the previous state
Key
Most players have a plan for one state only, which is exactly why States 3 and 4 are where the most improvement is available

Here is the organising idea for the rest of this document. At any instant that you do not have the puck, you are in one of four states, and each one asks something different of you:

StateWho has the puckYour job in one line
1. SupportYour teamGet open, create options, occupy defenders
2. DefendingTheir teamIf you are the closest, pressure the puck. If you are not, deny space, watch your man, and layer behind whoever is
3. ScrambleNobody — the puck is looseWin the race with body position, or protect what is behind you
4. TransitionJust changed, nothing settledRecognise it first and act before the other side does

This is a working sort, not a mathematical partition. States 3 and 4 overlap: a loose puck in the middle of a change of possession is genuinely both. When two apply, take the one that names the more urgent job — if there is a puck on the ice that nobody owns and you can get to it, that is State 3, whatever else is going on. The value of the sort is that it changes what you look at and where you skate, not that it carves the game into disjoint boxes.

Two other things about this framework matter more than the framework itself.

The state changes without warning, several times a shift. A blocked shot turns State 1 into State 3 in a tenth of a second. Most bad off-puck play is not a player doing the wrong thing for the state — it is a player still doing the right thing for the previous state. This is why Scanning and Anticipation is the foundation under all of this: you cannot switch states you have not noticed.

Most players only have a plan for one state. Offensive players have a plan for State 1. Defensive players have a plan for the covering half of State 2. Almost nobody has a plan for States 3 and 4, which is exactly why those two are where the most improvement is available.


State 1 — Your team has the puck and you don't

You are one of four teammates without the puck. Your job is to make the puck carrier's next decision easy. There are three ways to do that, and only one of them involves receiving a pass.

Get open

Become a passing option. This is the obvious one and it gets its own full section below.

Create options you never use

Goal
Be a credible option even when the puck never comes — one the carrier looks at and declines has still made a defender respect it
Key
Two credible options force a defender to choose; one option lets them sit in the lane
Position
Support is about being available in a different place, not about being close — the geometry belongs to Puck Support and Spacing

A passing option that the carrier looks at and declines still did its job, because a defender had to respect it. Two credible options force a defender to choose; one option lets them sit in the lane. This is the whole logic of Puck Support and Spacing — support is about being available in a different place, not about being close.

Occupy a defender

Action
Take a defender away from where the play is going to happen, whether or not the puck ever comes to you
Key
Being the wrong player to receive the pass does not excuse you from doing anything
Read
As the far-side winger with the puck on the opposite half-wall, whether you drift into the middle or hold width changes what the strong-side defenceman can do

Take a defender away from where the play is going to happen, whether or not the puck ever comes to you. Also below, in its own section, because it is the least understood work in hockey.

The reason to think of these as three separate jobs: on any given shift you may be the wrong player to receive the pass, and that does not excuse you from doing anything. If you are the far-side winger and the puck is on the opposite half-wall (the boards area roughly level with the faceoff dot), you may not touch the puck at all — but whether you drift into the middle or hold width changes what the strong-side defenceman can do.


State 2 — They have the puck

Somebody on your team has to go to the puck, and the other four have to do something else. Both halves of that are off-puck work, and both are covered here — the pressuring job first, because everyone else's job is defined relative to it, and then the four players who are not pressuring, which is where amateur teams actually leak goals.

If you are the one pressuring

Goal
Take options away and force the carrier to decide early — winning the puck is a bonus, not the job
Action
Angle, do not chase. Approach on a curve that closes one side of the ice, so the only route left is the one your support is covering
Action
Steer them where your help is; angling a carrier into the middle while your support sits on the wall is worse than not pressuring at all
Technique
Arrive under control — close the last few feet with short strides, stick out front, in a position to change direction
Priority
Stick on the puck, body on the man, in that order — take the body only where your league permits checking, and only when it does not cost you the lane behind you
Rule
Check whether you may hit at all — USA Hockey 604(a) bans body checking at 12U and below, in all girls'/women's and non-check adult classifications, and wherever a local governing body has prohibited it; Hockey Canada 7.3 bans it at U13 and below, in female hockey and any Member-approved division
Rule
USA Hockey 604(b) bars body checking any time a checking team plays a non-checking one, whatever your own division — so whether you may hit can change game by game
Rule
In Britain neither the IIHF Rule Book nor the In-House Rules states a body-checking age. Ask your league; British women's play runs IIHF Rule 101.1 unamended, and Britain's Women's NIHL is non-checking at U16 and senior
Rule
In Britain the competition you are entered in decides whether you may body check, not your age — IHUK's junior and women's Rules of Competition give opposite answers at U16. Ask your league before your first shift
Rule
IIHF 101.1 allows bodychecking in women's hockey only with clear intent to play the puck or gain possession, save the rule's own exception — a step or glide into a player is at least a minor, up to a major and automatic game misconduct. Britain's Women's NIHL is non-checking at U16 and senior
Action
Talk, because you are the trigger — "I've got the carrier" tells your support where to stand, and silence makes four people guess
Convention
Who goes is a coaching choice — under the 2-1-2 and low zone collapse used throughout the nearest player pressures; under a 1-2-2 only one forward pressures at all, and under a trap almost nobody pressures deep

Roughly a fifth of the time it is you: F1 on the forecheck, the first defender back on a rush, the strong-side defenceman in your own corner. (F1, F2 and F3 are roles defined by order of arrival, not positions — whoever gets there first is F1.) The job is not to win the puck; winning it is a bonus. The job is to take options away and force the carrier to decide early, so that your four teammates are covering a narrower set of possibilities than they were a second ago.

  • Angle, do not chase. Approach on a curve that closes one side of the ice, so the only route left is the one your support is covering. Skating straight at somebody gives them both sides and gives you nothing.
  • Steer them where your help is. Your pressure and the second layer are one play, not two. Angling a carrier into the middle while your support sits on the wall is worse than not pressuring at all.
  • Arrive under control. Full speed with your feet stopped is how you get beaten with one movement. Close the last few feet with short strides, stick out front, in a position to change direction.
  • Stick on the puck, body on the man — in that order. Take the body only when it does not cost you the lane behind you. A missed hit is a five-second absence. And check whether you may hit at all: body checking is banned under USA Hockey 604(a) at 12U and below, in all girls'/women's and all non-check adult classifications, and under Hockey Canada 7.3 at U13 and below, throughout female hockey and in any Member-approved division. And under USA Hockey the classification list is only where the answer starts: 604(a) adds that "A local governing body may prohibit body checking in any classification", so a 14U or an adult team can be playing non-check with nothing in the age list changing, and 604(b) bars it for the whole game any time a checking team plays a non-checking one — ask your association, because a body check in a Competitive Contact category is a minor under 604(c), a major plus a game misconduct under 604(d) where it recklessly endangers, and a match penalty under 604(e). In Britain neither rule book states an age — the IIHF Rule Book sets no checking age and the In-House Rules add none — but a competition regulation does: the IHUK Junior Rules of Competition run U10 and U12 non-checking and U14, U16 and U19 checking, so the junior line falls between U12 and U14. Above junior hockey, ask your league and get the answer in writing. British women's hockey runs IIHF Rule 101.1 unamended, and that is a restricted permission, not a licence to hit: it allows bodychecking "when there is a clear intention of playing the puck or attempting to 'gain possession' of the puck with the exception from the situation described in this rule" — that is, subject to the exception the rule itself then sets out — and "[a]ny move by a Player to step or glide into an opposing Player will be assessed at least a minor penalty (2') for an 'illegal hit'" — at least, because 101.1's own range runs up to a "Major penalty (5') and automatic game misconduct penalty". And a competition regulation can be narrower than the rule book: the Women's National Ice Hockey League's own Rules of Competition set its format as "Full ice, non-checking, stop clock", for the WNIHL and WNIHL U16 alike, so read yours before you assume 101.1 is the whole answer. Where it is not permitted, this bullet is angling, stick checks and body position — legal everywhere as long as you take the ice rather than the man, and under Hockey Canada or CARHA hold only ice you already have — and in CARHA avoid the contact rather than lean into it (49(a)). See Body Contact and Battles §1.
  • Talk, because you are the trigger. "I've got the carrier" tells your support where to stand. Silence makes four people guess.
  • Who goes is a coaching choice. Under the house default used throughout — a 2-1-2 forecheck in their end and a low zone collapse in yours — the nearest player pressures and the second supports. Under a 1-2-2 only one forward pressures at all and the others hold the middle; under a trap, almost nobody pressures deep. Find out which you play. See Forechecking Systems and Defensive Zone Coverage.

If you are not the one pressuring

Position
Four of you are off the puck on defence at any moment, and only one teammate is on it
Risk
Those four non-pressuring players are where goals get conceded, because they either all chase the puck or all stand still
Key
The single organising question is "what is behind me, and who is it?"

Four of you are in this position at any moment, and this is where goals get conceded, because the four non-pressuring players either all chase the puck or all stand still.

The single organising question: what is behind me, and who is it?

Watch your assignment, not the puck

Never
Watch the puck on defence — five teammates are already looking at it, and your man is the one thing nobody else is looking at
Technique
Keep your assignment in your peripheral vision while your eyes take short, repeated looks at the puck — not the reverse
Read
If you cannot see your man and the puck in the same glance, you are in the wrong place — adjust your position until you can
Convention
Coaches name puck-watching as the commonest amateur defensive error — an observation rather than a measured ranking, because no published work ranking amateur off-puck errors by how often each happens was found for this document

The defensive error coaches name most often in amateur hockey is watching the puck — an observation rather than a measured ranking. Hockey does have on-ice gaze research, but it measures when a defender's eyes settle during a defensive-zone play, not how often amateurs make which mistake; Scanning and Anticipation sets out what that research does and does not cover. Amateur hockey does get measured, and by more than one method: published work profiles the rule infractions a Bantam season produces, and researchers have video-coded head contact in bodychecking divisions of competitive minor hockey — most of it, on that study's own finding, within the rules and so never written down by an official. Game Management carries both, with their figures and their limits. What was not found for this document is any published work ranking off-puck errors by how often each happens, so there is nothing to check the coaching claim against. Take it as coaching consensus. It feels responsible. It is not, because the puck is the one thing on the ice that five teammates are already looking at, and the man you are supposed to be covering is the one thing nobody else is looking at.

The technique is to keep your assignment in your peripheral vision while your eyes take short, repeated looks at the puck — not the reverse. If you cannot see your man and the puck in the same glance, you are in the wrong place: adjust your position until you can.

Stick in the lane, body between man and net

Technique
Blade on the ice, flat, in the passing lane between the puck and your man — a stick held six inches up removes nothing
Position
Put your body between your man and your own net, not between your man and the puck
Never
Put your stick on a man who does not have the puck — the blade goes in the passing lane, and laid across him it is a restraining foul instead
Technique
Face up-ice enough to see the play, stay on the goal side of your man, and let your stick reach across into the lane
Priority
When you cannot both seal the lane and stay net-side, net-side wins in the defensive zone
Key
A pass completed twenty feet from your net is survivable; a player alone at the goalmouth is not

Two separate tools, and players routinely use only one.

  • Your stick takes away the pass. Blade on the ice, in the passing lane between the puck and your man — in the lane, not on him. A stick lying flat in a lane removes a pass that a stick held six inches up does not.
  • Your body takes away the shot and the net drive. Position yourself between your man and your own net, not between your man and the puck — take the ice, not the body, getting to the spot and holding it rather than stepping across into him.

Stick in lane body net sideOne end zone, the net at the right, defended by your own goaltender in the crease. Two opposition players: one with the puck on the right half-wall, level with the faceoff dot, and one in the low slot, the man you are covering. You are drawn as a defender roughly eight feet from him, on the goal side, between him and the net, and about eight feet clear of the shaded band. The shaded band runs from the puck down to the man in the low slot and is labelled "the lane". No routes are drawn: nobody moves in this picture. Sticks are not drawn, because the notation has no symbol for one. Your own end, your net at the right: an opponent has the puck on the half-wall, and the shaded band is the passing lane to the man you are covering. Your body is not in it — you are on the goal side of him, between him and your net. Blade in the lane and body net-side are two tools, not one; this notation has no stick symbol, so only the body is drawn. Read it as one instant, not a spot on the ice. Where you cannot do both, net-side wins in the defensive zone. the lane G P M D you, net-side your man the puck carrier

What the shapes and fills mean

Doing both at once is a body-position problem: face up-ice enough to see the play, stay on the goal side of your man, and let your stick reach across into the lane. When they conflict — you cannot both seal the lane and stay net-side — net-side wins in the defensive zone, because a pass completed twenty feet from your net is survivable and a player alone at the goalmouth is not.

And your man does not have the puck, which conditions both tools. NHL and IIHF Rule 56.1 and PWHL Rule 57.1 each let you use body position to lengthen an opponent's path to the puck on three conditions — the stick is not utilized, the free hand is not used, and the position is not used to deliver an otherwise illegal check. USA Hockey's Preface says it in its own words — a skater may use body position, keeping their own skating lane, "to force an opponent to take a less direct route to the puck", without a hand or arm. Under Hockey Canada or in a CARHA adult league, hold only the ice you already have: neither book writes that right, both make it interference to impede an opponent "not in possession of the puck" (Hockey Canada 8.3, CARHA 66(a), whose Note 2 lets "the defending players" "stand their ground" or "shadow" the attackers), and CARHA 49(a) reaches a player who "does not avert body contact with an opponent" — a minor, or a major that ends your game under its 30(a). So the blade belongs in the lane rather than on him, and the position you win is not a licence for the contact that follows it. You take the ice by getting to the spot first, not by stepping across into him once he is moving.

Layer, do not duplicate

Never
Go and pressure a carrier a teammate is already pressuring
Position
Be the second layer instead — behind and slightly to the side of them, in the space they would be beaten into
Key
Puck Support and Spacing has the layering distances
Convention
Whether you hold the layer is system-dependent — under the low zone collapse used throughout you sink toward the slot and cover areas; in man-to-man you may have to leave the layer to follow your check to the point; a hybrid is man low and zone high
Action
Ask your coach which coverage you play, and what the trigger is for switching

If a teammate is already pressuring the puck carrier, do not go and pressure them too. Position yourself as the second layer instead: behind and slightly to the side of them, in the space they would be beaten into.

Puck Support and Spacing → Support when defending has the geometry — the converge-versus-layer choice, how far behind and how far off to the side to sit, what to read while you sit there, and when a deliberate double-team is the exception. The distances are set out there.

What belongs here is the part that is not geometry at all:


State 3 — The puck is loose

Nobody has it. It is on the boards, in a corner, sitting in the slot after a save, or skittering out of a scrum. This is the state nobody teaches, and it recurs dozens of times a game.

Who goes

Convention
Who goes is a coaching choice — under the 2-1-2 default the nearest two forwards go and the third reads; under a 1-2-2 one player goes and the other two hold the middle
Key
F1, F2 and F3 are roles defined by order of arrival, not by position — whoever gets there first is F1
Position
In your own zone under a low zone collapse, the closest player takes the corner, one teammate supports on the boards side and one covers the net front — never two
Action
One player goes hard, one player supports, nobody else joins — the rule that survives every system
Risk
Two players arriving at the same loose puck from the same angle is a turnover waiting to happen, because both are committed and neither is available
Action
If it is genuinely ambiguous, call it — "I got it", "yours", "help" — and the call resolves it

The honest answer is that this is a coaching choice, and the worst version is not knowing.

Under the house default used throughout — a 2-1-2 forecheck in the offensive zone — the first forward in (F1) pressures the puck and the second (F2) supports them, so on a loose puck in their end the nearest two forwards go and the third reads. Remember that F1, F2 and F3 are roles defined by order of arrival, not by position: whoever gets there first is F1, whether they are a centre or a winger.

Under a 1-2-2, only one forward goes and the other two hold the middle, so on the same loose puck one player goes and the others do not. Under a 1-3-1 neutral zone structure the read is different again. In your own zone, under a low zone collapse, the loose puck in the corner is taken by whoever is closest with one teammate immediately supporting on the boards side and one covering the net front — never two.

Find out which of these your team plays. Then, the rule that survives every system:

One player goes hard. One player supports. Nobody else joins. Two players arriving at the same loose puck from the same angle is a turnover waiting to happen, because both are committed and neither is available.

Loose puck who goesYour own end zone, the net at the right, your goaltender in the crease. A loose puck sits in the right corner with no player on it. Three of your players: one starting near the faceoff dot with an arrow into the corner that stops about five feet short of the puck; one holding the right half-wall as boards-side support; and one defender in front of the net, outside the crease. No opposition player is drawn, and neither are your other two skaters. A loose puck in your own corner, your net at the right, drawn under a low zone collapse, the coverage assumed here: the closest player goes hard to it, one teammate supports on the boards side, one covers the net front, and nobody else joins. Who goes is a coaching choice, and the worst version is not knowing, so find out which coverage your team plays. The other two skaters are not drawn, and the letters are roles rather than positions: these three jobs go to whoever is closest. The arrow stops five feet short of the puck. ⚠️ Two postures carry two different dangers. A chin dropped to the chest is the one USA Hockey ties to almost all on-ice cervical spine injuries, on head-on contact with the boards or the goal post. A back turned to the boards is the other: it makes the contact a hit from behind. USA Hockey addresses its warning about those to the checker delivering one: "Even a light hit from behind could inflict a severe head or neck injury." Neither warning depends on the angle you arrive at. Go in on an angle rather than straight at the wall, get your skates parallel to it, take the contact on your forearm and hip — and not on the point of your shoulder, and not the whole shoulder if you can help it — head up and chin off your chest, and never turn your back to the wall or duck. G F F D the net front goes hard boards-side support

What the shapes and fills mean

If it is genuinely ambiguous, call it — "I got it," "yours," "help" — and the call resolves it. Hockey's off-puck problems are disproportionately communication problems.

Then how you arrive — covered elsewhere

Key
Deciding who goes is the off-puck question this document answers; how you arrive belongs to Body Contact and Battles, §10
Priority
Winning the puck never justifies arriving in any orientation other than the safe one
Technique
Get your skates parallel to the boards before contact, and take it on your forearm and hip, not the point of your shoulder, and not the whole shoulder if you can help it
Technique
Head up, chin off your chest
Never
Turn your back to the wall, and never duck
Key
Squaring your chest to the boards is the fallback for when you cannot turn in time, not the target

Deciding who goes is the off-puck question, and it is the one this document answers. What the two players who go should actually do when they get there is not: winning the race is not winning the puck, and how you arrive, how you take body position, what the rules entitle you to, and — above all — how not to get hurt doing it all belong to Body Contact and Battles → Loose Puck Races and 50-50 Pucks, which quotes the USA Hockey entitlement standard and the NHL interference rule that make inside body position legal, sets out why Hockey Canada and CARHA give you no such right, and carries "first to arrive, last to commit" with its limits.

What to prioritise when structure has broken down

Priority
The front of your own net first — if nobody is there, go there, because nothing else matters as much
Priority
Then take away the shooter's stick, not the puck: seal the blade, or lift it low on the shaft, well below the bottom hand, as the puck arrives, then let go. The lift goes up, not sideways
Priority
Then get it out of the danger area — anywhere is better than the slot as long as it stays in the rink, and this is the one moment an unglamorous clear is unambiguously correct
Priority
Then, and only then, look for the outlet — the exit pass before the danger is gone is how a scramble becomes a goal against
Rule
Do not clear it directly out of play, though — from your own zone that is a two-minute delay-of-game minor (NHL Rule 63.2(iii)), and a deliberate one is a minor from any zone under 63.2(ii); off the glass and along it is fine
Rule
Do not rely on a skate clear under the IIHF — its Rulebook 63.2(III) names only "hand or stick" in 2025/26 and 2026/27 alike, but 63.2(II) reaches a deliberate one by foot from anywhere; its Handbook answers Yes to a kick over the glass (Situation 63.34, all three editions), so clear with the stick
Rule
Over the glass at the bench is penalised — "behind" it under NHL 63.2(iii), "surrounding" it under IIHF 63.2(III); carve-outs are no-glass boards, a puck straight into the bench, and one directly off a draw (never aim a draw out: 63.2(ii)); IIHF Situation 63.24 exempts only the straight-in one
Rule
The over-the-glass minor is strict liability only under the NHL, IIHF and PWHL (63.2(iii), 63.2(III), 65.2(iii)) — USA Hockey 610(c) penalises a deliberate shoot-out only, with 631(d) making an accidental one a last-play faceoff, and Hockey Canada 10.1(v) and CARHA 55 reach only the goalkeeper
Rule
Deliberately shooting or batting the puck out of play is a minor "from anywhere on the ice surface" — no zone limit in any book that writes it (NHL and IIHF 63.2(ii); USA Hockey 610(c); Hockey Canada 10.1(ii); PWHL 65.2(ii); CARHA 75(b)), and only the NHL and IIHF name leg, foot or arm too
Rule
The NHL, IIHF, USA Hockey and PWHL write the after-the-whistle one into the delay-of-game rule itself; Hockey Canada writes it at Rule 11.1, preamble item (v), not Rule 10.1; and USA Hockey escalates it, to a misconduct (601(c)(10)) and a game misconduct if done in protest (601(d)(7))
Action
The mirror image applies in their end — net front first, sticks free, and shoot from anywhere before you try to be clever

Sometimes there is no structure left — a scramble in front of your net, three players down, sticks everywhere. When you cannot work out the right play, work down this list in order:

  1. The front of your own net. If nobody is there, go there. Nothing else matters as much.
  2. Take away the shooter's stick, not the puck. Seal the blade, or lift it low on the shaft, well below their bottom hand, as the puck arrives — then let go, because hanging on to it is holding the stick, a penalty of its own. The lift goes up, not sideways. You do not need to win the puck to prevent the shot. The lift has to be low, because at or near the hands it is hooking under the IIHF, USA Hockey and Hockey Canada: on the location alone under the IIHF's Rule 55.1, and under USA Hockey's Rule 623 and Hockey Canada's Interpretation 1 to Rule 8.2(a) where it stops the opponent playing the puck. The NHL, the PWHL and CARHA write no clause of that kind, but all three reach a shaft used "above the upper hand to hold or hook an opponent" — a minor under NHL 55.2 and PWHL 56.2, and a double minor at the referee's discretion under CARHA. Take the lift low everywhere. Body Contact and Battles → Stick Checks carries the wording and the IIHF sentence that pulls against 55.1.
  3. Get it out of the danger area — anywhere is better than the slot. This is the one moment where an unglamorous clear is unambiguously correct. Not directly out of play, though. Under NHL Rule 63.2(iii) a minor is assessed on any player who "shoots or bats (using his hand or his stick) the puck directly (non-deflected) out of the playing surface from his defending zone, except where there is no glass", and the rule adds that "[w]hen the puck is shot over the glass 'behind' the players' bench, the penalty will be assessed" — so the three carve-outs are a stretch of boards with no glass mounted above it, a puck shot into the bench, and one that leaves the rink directly off a faceoff — but never aim a draw out, because the deliberate limb, 63.2(ii), reaches a puck put out on purpose from anywhere. ⚠️ Do not read the bench one as somewhere to aim, because the IIHF narrows it to almost nothing. Its Rule 63.2(III) carries the same limb, and in two places not in the same words — carving out "except where there is no protective glass" where the NHL says "no glass" and writing its bench clause "[w]hen the puck is shot over the protective glass surrounding the Players' bench, the penalty will be assessed" where the NHL says "behind" — "surrounding" appears to reach glass at the sides of the bench that "behind" does not obviously reach, though neither book explains the difference and no officiating source was found that settles it. And its Situation Handbook, at Situation 63.24 in the same words in the 2025/26 (v1.1) and 2026/27 editions, puts a clear that goes over the glass and lands in the Players' Bench and still calls the minor: "the determining factor… is where the puck leaves the playing surface", judged on "an imaginary plane that continues upwards to the roof from the top of the glass", with only a puck "shot directly into the Players' Bench (where there is no glass)" escaping. Situation 63.28 adds that a player who has broken his stick and scoops the puck over the glass with a glove takes the minor too, "considered shooting or batting the puck with the hand resulting in the puck leaving the playing surface"; Situation 63.3 exempts a puck that "clears the glass at a point in the Penalty Bench where the glass is lower than the normal height around the rink". The Handbook ranks below the Rulebook on its own Foreword, so read these as how it is officiated. ⚠️ That limb names the hand and the stick and not the skate — do not read it as a licence to clear the puck with your foot. Its IIHF twin, Rule 63.2(III), is worded the same way, "using their hand or stick" — but the IIHF Situation Handbook penalises a kicked puck, and does so twice. Situation 63.34 puts the bare case — "A defending player in the defending zone kicks the puck causing it to go over the glass and out of play. Does the minor penalty for delay of game apply?" — and answers "Yes", citing no rule, in the 2025/26 v1.0 and v1.1 Handbooks and in the 2026/27 Handbook alike. Situation 63.19 puts the harder version: a defender who "kicks at the puck as it goes by to block the shot or pass" so that it "goes directly off the foot and over the glass", answered in the 2025/26 v1.1 (August 2025) edition with a bare "Yes.", again citing no rule. That reverses its own previous edition: v1.0 (June 2025) answered "No. Rule 63.2 (III) states that the player must have shot or batted the puck using the hand or the stick." That reversal has since held across an edition boundary: the 2026/27 Handbook (Version 1.0, June 2026) puts Situation 63.19 in the same words and answers "Yes." again, while the 2026/27 Rulebook's 63.2(III) is unchanged, still naming only "their hand or stick". ⚠️ 63.34 is why not to call v1.1 a change of position: v1.0 answered "No" at 63.19 and "Yes" at 63.34 at the same time, so reading v1.1 as bringing the outlier into line with an answer the Handbook had been giving all along is the more economical account — but that is an inference about an intention the IIHF has not written down, and since neither situation cites a rule, no edition of either document says why the answer is Yes. ⚠️ And the Rulebook has a foot clause of its own, which neither situation mentions: the second limb described below, 63.2(II), reaches a player who "deliberately shoots or bats (using their hand, leg, foot, arm, stick etc.) the puck outside the playing area (from anywhere on the ice surface)" — no zone limit, and the one clause in the whole of Rule 63 that names the foot. Because the Handbook cites nothing, whether it is applying (II) or reading (III) more widely than its words is stated nowhere. So whether the two documents actually conflict turns on a word neither of them defines: if "deliberately" attaches to putting the puck out, a kick meant to block a pass is not (II)'s offence and the Handbook's Yes must come from a reading of (III) wider than (III)'s words; if it attaches to the kick, the Handbook's Yes is (II) applied as written and there is nothing to report. The IIHF's own material pulls both ways, and Situation 63.29 runs the opposite way again — a goalkeeper's reactive stick save that clears the glass draws "No", narrower than 63.2(III)'s words, in v1.0, v1.1 and 2026/27 alike. The Handbook's Foreword ranks it below the book — "in case of any contradictions, the valid IIHF Rulebook is always the basis" — and neither the reversal nor its reason is explained in any of them. Under the IIHF book the safe play is to clear with the stick, which is the right answer on every reading of the pair. None of that is a statement about the NHL beyond its own rulebook wording: the NHL's situation handbook is not held in this corpus and has not been read. Risk Management carries the pair in full, with the arguments on both sides of "deliberately". USA Hockey has no strict-liability equivalent: Rule 610(c) penalises only a deliberate shoot-out, and Rule 631(d) makes an accidental one a last-play faceoff. ⚠️ But there is a second limb, and it does reach the skate, and every zone. Rule 63.2(ii) assesses the same minor on any player who "deliberately shoots or bats (using his hand, leg, foot, arm, or stick, etc.) the puck outside the playing area (from anywhere on the ice surface) during the play or after a stoppage of play", with IIHF Rule 63.2(II) carrying the same clause in the plural — so a deliberate clear out of play is two minutes from anywhere on the ice, and after the whistle as well. On that deliberate limb every book that writes it agrees, and none of them limits it by zone: USA Hockey 610(c) assesses a minor on any player or goalkeeper who "delays the game by deliberately shooting or batting the puck outside the playing area, including after a stoppage of play", and Hockey Canada 10.1(ii) reaches a player who "deliberately shoots, bats, or throws the puck outside the playing surface". PWHL Rule 65.2(ii) is the NHL's clause in the feminine save that it names only "her hand or her stick", and CARHA Rule 75(b) reaches "any player who delays the game by deliberately shooting, batting, or throwing the puck outside the playing surface of the rink". ⚠️ The after-the-whistle words sit in the NHL's, the IIHF's, USA Hockey's and the PWHL's delay-of-game rules — and Hockey Canada still reaches the act, somewhere else. The NHL's and the IIHF's 63.2(II) carry them, and so do USA Hockey's 610(c) and PWHL 65.2(ii). Hockey Canada 10.1(ii) does not carry them — its Rule 10.1 could not carry the escalation anyway, since 10.1(d) provides that "No Misconduct penalty may be assessed for Delay of Game" — so it writes the case somewhere else: Rule 11.1 lists among Unsportsmanlike Conduct, "which will be penalized at the discretion of the Referee", preamble item (v), "Shooting the puck out of the playing area, after the whistle", made "a Minor or Bench Minor penalty" by 11.1(a). ⚠️ Cite that one by its list, because Rule 11.1 carries two roman-numeral lists that collide at item five — the preamble's item (v) is the puck out of play, while 11.1(d)'s own item (v) is a player who "[e]nters or remains in the Referee's crease while the Referee is reporting to or consulting with any game official", a different offence entirely. Above the minor sits a Misconduct under 11.1(d)(i), for a player who "[p]ersists in Unsportsmanlike Conduct, after receiving a Minor penalty under Rule 11.1 (a)", and a Game Misconduct under 11.1(e) for persisting after a minor or a misconduct. ⚠️ Neither of those buys you one free minor first. Note 1 to 11.1(d) reads "A Referee is not required to assess a Minor penalty under this rule before assessing a Misconduct penalty, but may assess either penalty initially", and Note 1 to 11.1(e) is in the same terms for the Game Misconduct — so the referee may start at the misconduct, and the minor a reader expects to come first need never have been called. Rule 10.1's own preamble reaches the same ground a second way, since it covers any player or team who "deliberately causes a stoppage of play or delays the restart of play" and says the list beneath it "includes, but is not limited to" the actions named. ⚠️ And under USA Hockey the after-the-whistle one is not capped at two minutes. Above 610(c)'s minor, Rule 601(c)(10) makes it a misconduct where it is "not done in protest of an official's decision or in the direction of a spectator" — and 601(d)(7) makes it a game misconduct where it is done "in protest of an official's decision." The NHL and the IIHF write no equivalent escalation above their own delay-of-game minor at 63.2(II), which reaches the same act. Risk Management carries that ladder in full, including the match penalty at the top of it. Hockey Canada has no strict-liability limb for a skater either: its 10.1(v) reaches only a goaltender "who shoots or bats the puck directly out of the playing surface, with their stick", and CARHA Rule 55 is the same shape, giving that minor to "any goalkeeper who shoots or bats the puck out of the playing surface with their stick" and to nobody else. The PWHL does carry one: its Rule 65.2(iii) is the NHL's defending-zone clause word for word in the feminine, so over the glass from your own end is two minutes there whether you meant it or not. Off the glass and along it is fine everywhere.
  4. Then, and only then, look for the outlet. Trying to make the exit pass before the danger is gone is how a scramble becomes a goal against.

The mirror image applies in their end: net front first, sticks free, and shoot from anywhere before you try to be clever. See Risk Management for the general principle.


State 4 — Transition, possession undecided

Possession has just changed, or is in the act of changing, and neither team has organised. This is the most chaotic state, and the highest-leverage one, because defensive structure takes several seconds to form and your opportunity exists only inside those seconds.

Why it matters so much

Key
Every organised defensive structure is designed and rehearsed, and against a set structure your options are limited
Read
In the two or three seconds after a turnover that structure does not exist yet — players facing the wrong way, defencemen up ice, forwards behind the puck
Key
A chance created in that window is created against no structure at all — and the window closes as the structure forms
Risk
The transition window after a turnover works against you the same way — two seconds of your own disorganisation is where you concede

Every organised defensive structure — a defensive-zone box or collapse, a neutral zone trap, a set forecheck — is designed and rehearsed. Against a set structure your options are limited. In the two or three seconds after a turnover, that structure does not exist yet. Players are facing the wrong way, defencemen are up ice, and forwards are behind the puck. A chance created in this window is created against no structure at all, which is why it is worth sprinting for — and why it closes as fast as it opened.

The same is true against you. Two seconds of your own disorganisation is where you concede.

What to do off the puck in transition

Action
When you have just won it, turn and go immediately — start moving on the likelihood of possession, not the certainty of it
Risk
Skating hard in the wrong direction is a survivable error; being late means the window is gone
Action
Get width and get depth in the same instant — if everyone does the same one, the breakout dies
Never
All go — transition is exactly where the "one more forward joins the rush than should have" goal against comes from
Read
When you have just lost it, find the most dangerous man, not the puck — usually the man arriving late into the middle rather than the carrier; that ranking is coaching emphasis, not a counted one
Never
Everyone sprint to the middle — two wingers and a centre converging there leaves both outside attackers unmarked
Convention
Backcheck lane assignment is a coaching choice rather than a law — the standard one used throughout is centre in the middle lane, wingers on the outside; others use first man back takes the middle, or man-on-man from the puck outward
Action
Count — know whether it is a 2-on-1, a 3-on-2 or a 3-on-3, because the correct behaviour differs completely

When your team has just won it:

  • Turn and go immediately. The single biggest transition error is the half-second of hesitation while you confirm your team actually has it. Start moving on the likelihood of possession, not the certainty of it. If you are wrong, you have skated hard in the wrong direction — a survivable error. If you are late, the window is gone.
  • Get width and get depth in the same instant. Somebody has to stretch the ice so the defence has to retreat, and somebody has to be close for the short outlet. If everyone does the same one, the breakout dies. See Breakouts.
  • Do not all go. Transition is exactly where the "one more forward joins the rush than should have" goal against comes from. Read Risk Management.

When your team has just lost it:

  • Find the most dangerous man, not the puck. In transition the puck carrier is usually not the threat — the man arriving late into the middle is. That the man arriving late into the middle is more dangerous than the carrier is coaching emphasis rather than a counted ranking; Defending the Rush owns it and states the limit with it.
  • Sprint back on your lane, and make sure somebody has the middle. Under the standard assignment used throughout — a coaching choice rather than a law — the centre takes the middle lane and the two wingers take the outside lanes. So "everyone sprint to the middle" is exactly wrong: two wingers and a centre converging on the middle leaves both outside attackers unmarked. What is always true is that somebody owns the middle and nobody assumes it is somebody else — if you are back first and the middle is empty, it is yours. Some teams formalise that as first man back takes the middle; others pick up man-on-man from the puck outward. Defending the Rush sets them out, along with the four named team backchecking systems that decide which assignment applies.
  • Count. Your only real job while backchecking is to know whether it is a 2-on-1, a 3-on-2 or a 3-on-3, because the correct behaviour differs completely. Defending the Rush covers this in full.

Backchecking lanes, with the attack moving right to left toward the defended net at the left.The full sheet, the defended net at the left, with a shaded band between the two faceoff dots running most of the length of the ice — the middle lane. Three opposition forwards attack, one in each lane: the carrier in the right-hand outside lane, one driving hard through the shaded middle lane without the puck, and one in the left-hand outside lane. Three own forwards are behind them, up-ice: a winger behind the carrier in the right lane, the centre behind the middle driver, and a winger behind the left-lane attacker. All three backcheck routes curve toward the middle of the ice and stop short of the attacker they are chasing, arriving inside them rather than behind them. The goaltender is in the crease. No defencemen are drawn. Backchecking lanes, with the attack moving right to left toward the defended net at the left. The ice is three vertical lanes running the length of the rink: two outside lanes along the boards, and the shaded middle lane between the faceoff dots. In the standard assignment drawn here the centre takes the middle lane and the two wingers take the outside lanes, and each backchecker’s route bends inside their man: the aim is their inside hip, not their back pocket, because you cannot defend anything from behind. The most dangerous player in the picture is the middle-lane driver, the attacker skating hard through the middle without the puck, who is missed because eyes go to the puck. The lane assignment is a coaching choice and not a law. Other teams give the middle to the first man back, and others pick up man-on-man from the puck outward, so find out which yours runs; under every variant somebody owns the middle and nobody assumes it is somebody else. The defencemen are not drawn, because this is about the three backcheckers. the middle lane A1 A2 A3 W1 C W2 G middle driver middle lane puck carrier outside lane outside lane

Diagram from defending the rush · What the shapes and fills mean

Recognising it first

Key
Transition is won by whoever recognises the change of possession earliest, and recognition is a trainable habit
Action
Get your head up before the turnover happens, so you already know where the space is when it does
Risk
If you find out about turnovers by seeing the puck go the other way, you will always be second

Transition is won by whoever recognises the change of possession earliest, and recognition is a trainable habit — it is the payoff for scanning. If your head is up before the turnover happens, you already know where the space is when it does. If you find out about turnovers by seeing the puck go the other way, you will always be second.


Getting open: the mechanics of separating from a check

Now the detail on State 1's most obvious job.

Unmarked is not the same as available

Key
Unmarked means no defender is near you; available means the carrier can actually get you the puck — the second is the one that matters
Technique
Stick on the ice, blade flat, in a position to receive — the blade is your target, so give the passer something to hit
Position
Give a straight passing angle from the puck to your blade; if the carrier would have to bend the pass around a body, you are not available
Read
Look for a defender's stick lying flat across the only lane — nothing about your own position tells you it is there, and it leaves you unmarked and unavailable
Action
When you get open, look at the passing lane, not at your defender. If the lane is blocked, move three or four feet to open the angle
Action
Say something — a short call gives the carrier information their eyes may not have

This distinction is the whole section, so it comes first.

Unmarked means no defender is near you. Available means the puck carrier can actually get you the puck. They are very different, and the second is the one that matters. To be available you need all three of:

  1. A stick on the ice, blade flat, in a position to receive. A stick held up in the air is a stick that cannot take a pass. The blade is your target — give the passer something to hit.
  2. A passing angle. A straight line from the puck to your blade. If the carrier would need to bend the pass around a body, you are not available no matter how alone you are.
  3. No defender's stick in that lane. Nothing about your own position tells you whether this one is true. You are ten feet from anyone, waving, and there is a defenceman's stick lying flat across the only line between you and the puck. You are unmarked and unavailable.

Unmarked but unavailableThe attacking end zone, the opposition net at the right. Your teammate has the puck on the right half-wall. You stand in the high slot, level with the faceoff dots, with nobody marking you. A shaded band runs straight down the ice between the two of you: it is the passing lane. An opposition defenceman stands about six feet to one side of it and about ten feet from you; his stick, which is not drawn, is what lies across the lane. No routes are drawn. The attacking zone, a teammate carrying the puck on the half-wall and you alone in the high slot: the nearest defender is a good ten feet away, and you are still not available. The shaded band is the only line the puck can travel to your blade, and a defenceman has laid his stick flat across it — the requirement your own position cannot tell you about. The stick is not drawn; this notation has no symbol for one. The fix is three or four feet sideways until the angle opens, a change too small to draw as a second band. P R D unmarked, unavailable stick flat in the lane the carrier

What the shapes and fills mean

The practical consequence: when you get open, immediately look at the passing lane, not at your defender. If the lane is blocked, move — often only three or four feet, changing the angle enough that the line opens. A small adjustment that opens the lane is worth more than a big burst that does not.

And say something. A short call gives the carrier the information their eyes may not have.

Change of speed

Key
Defenders match speed but struggle to match changes of speed, because reacting costs them a beat
Action
Slow down, then explode — coasting for a stride invites the defender to close and settle, and the moment they settle you go
Never
Arrive at your top speed with nowhere to go — speed is only useful if it creates separation at the moment the pass comes
Technique
Stopping is a change of speed too — a hard stop while your check keeps going creates separation and leaves you facing the play
Convention
That a change of speed beats top speed is coaching craft, not a measured finding — the IIHF's coach-development manual and Cutting Edge Ice Academy both teach it, and neither measures it

Defenders match speed. They struggle to match changes in speed, because reacting costs them a beat. That a change of speed beats top speed is coaching craft, not a measured finding — the IIHF's coach-development manual and Cutting Edge Ice Academy both teach it, and neither measures it. See Time and Space.

  • Slow down, then explode. Coasting for a stride invites the defender to close and settle. The moment they settle, go. It runs against instinct, because slowing down feels like laziness.
  • Never arrive at your top speed with nowhere to go. Speed is only useful if it creates separation at the moment the pass comes.
  • Stopping is a change of speed too. A hard stop while your check keeps going creates as much separation as any burst, and it leaves you facing the play.

Change of direction

Technique
Two steps one way, then hard the other — the defender's weight has to transfer before they can follow
Read
Attack their hips — break in the direction their hips are not facing
Options
Curl rather than stop-start when you want to keep options; a full stop makes you a stationary target and costs three strides to restart
Action
Come back toward the puck — you arrive with speed the defender cannot match from a standstill, and you shorten the pass
  • Two steps one way, then hard the other. The defender's weight has to transfer before they can follow, and edge-work costs them more time than it costs you because you knew it was coming.
  • Attack their hips. Break in the direction their hips are not facing. A defender whose hips are square to the boards cannot easily follow you to the middle.
  • Curl rather than stop-start when you want to keep options. A tight turn keeps your feet moving and your head up; a full stop makes you a stationary target and costs you three strides to restart.
  • Come back toward the puck. Almost every amateur skates away from the carrier and hopes. A player skating toward the puck arrives with speed the defender cannot match from a standstill, shortens the pass, and gives the carrier a target moving into space rather than away from it.
Rule
You are allowed the ice you are standing on and are not required to move in order to let an opponent proceed (NHL Rule 56.1 and IIHF Rule 56.1, Interference — the IIHF writes it in the plural, so it is the British rule too)
Rule
You may block an opponent's path provided you are in front of him and moving in the same direction (NHL Rule 56.1 and IIHF Rule 56.1, Interference, in the same terms)
Rule
Moving laterally without establishing body position and then making contact with a non-puck carrier is penalised as interference — NHL Rule 56.1 and IIHF Rule 56.1 write that sentence in the same words, so it is the British rule too
Rule
A pick — moving into an opponent's path without having body position — is an interference minor (NHL 56), and it is not capped there: NHL 56.4 allows a major on the degree of violence, and 56.5 adds a game misconduct where that major injures an opponent
Rule
Above the minor, IIHF 56.5 reaches a major plus a game misconduct where it recklessly endangers, and Hockey Canada 8.3(b) reaches that tier on the degree of violence with nobody hurt, mandatory on injury
Rule
In USA Hockey non-check play — 12U and below, girls'/women's, non-check adult, or wherever checking is barred — a pick that lands as a body check is a 604(c) minor, a mandatory major plus game misconduct if reckless (604(d)), and 604(e) reaches a match penalty
Rule
Where USA Hockey allows checking, Rule 625 stops at the minor, but a reckless pick reaches 640(g)'s major plus game misconduct through 640(d) (a check with no play on the puck, blade above the knees) and 602(a)'s match penalty
Rule
Under NHL and IIHF Rule 56.1 you are always entitled to use body position to lengthen an opponent's path to the puck, without your stick, your free hand or an otherwise illegal check — Hockey Canada and CARHA write no such right
Rule
Hockey Canada and CARHA write no right to lengthen an opponent's path — both make impeding one not in possession interference (8.3; 66(a)), CARHA's Note 2 lets only defenders "stand their ground", and its 49(a) penalises failing to avert body contact

Using a teammate's body to separate from your check is legal within limits, and the limits are precise. The NHL rulebook (Rule 56, Interference) defines them — and the IIHF's Rule 56.1 prints the same paragraph, in the plural and with its defined terms in quotation marks, so a British reader is under these limits too. The quotations that follow are the NHL's wording; where the IIHF's differs in a way that matters it is flagged. USA Hockey writes the same permission, from both directions. Its Preface lists among the forms of legal competitive contact that "[a] skater is entitled to stand their ground and is not required to move if an opponent wishes to skate through that area of the ice" and that "[a] skater may block an opponent so long as they are in front of the opponent and moving in the same direction" — 56.1's two permissions, for the whole ice. Its Rule 625 Note defines interference as using the body to impede a non-puck carrier "with no effort to play the puck, maintain normal foot speed or maintain an established skating lane" — so keeping your lane and your foot speed is the thing the rule is not about — and its Official Rules and Casebook puts it positively, in a Standard of Play answer about faceoffs: once a player "has established their space and is simply trying to occupy that space, they are doing so legally and the onus is on the opponent to try to move around them" (Situation 12). That answer is written about faceoffs and says nothing about the rest of the ice — the Preface is where the general permission lives.

Body position is defined as "the player skating in front of or beside his opponent, traveling in the same direction." From that definition follow the rules that matter to you:

  • You are allowed the ice you are standing on. NHL Rule 56.1, and IIHF Rule 56.1 in the plural, state that a player "is allowed the ice he is standing on (body position) and is not required to move in order to let an opponent proceed." Simply being somewhere is not a penalty, even if it is inconvenient for an opponent.
  • You may block a path if you are in front and moving the same direction. NHL and IIHF Rule 56.1 again: "A player may 'block' the path of an opponent provided he is in front of his opponent and moving in the same direction."
  • You may not step laterally into someone. NHL and IIHF Rule 56.1 write this sentence in the same words: "Moving laterally and without establishing body position, then making contact with the non-puck carrier is not permitted and will be penalized as interference." This is the line most illegal picks cross.
  • A "pick" is a penalty. NHL Rule 56.1 defines it as checking an opponent who is not in possession and is unaware of the impending hit — specifically "one who moves into an opponent's path without initially having body position, thereby taking him out of the play." An interference minor — and not capped there: NHL 56.4 allows a major on the degree of violence, 56.5 makes a game misconduct mandatory where a major has been imposed under the rule and it injures, and Hockey Canada 8.3(b) reaches that tier on the degree of violence with nobody hurt, and makes it mandatory on injury. IIHF 56.5 reaches a major plus a game misconduct where it recklessly endangers, with nobody hurt, and its 56.1 defines a "pick" in terms — "the action of a Player who checks an opponent who is not in 'possession' of the puck and is unaware of the impending check/hit". Only USA Hockey writes no tier above the minor inside Rule 625 itself — and it still reaches one, from outside the rule. ⚠️ In USA Hockey non-check play the route is short and mandatory. Wherever checking is barred — 12U and below, all girls'/women's and non-check adult classifications, a game against a non-check team, or a local ban (604(a) and (b)) — a pick that lands as a body check is a 604(c) minor, and 604(d) reads "A major plus a game misconduct penalty shall be assessed to any player who recklessly endangers an opponent with a body check in a Competitive Contact category", with 604(e) reaching a match penalty. Where checking is allowed, the routes are narrower. Rule 640(g) is the near one: "A major plus a game misconduct penalty shall be assessed to any player who recklessly endangers an opponent as a result of any actions falling under Rule 640(b, c, d, e or f)", with 640(h) allowing a match penalty by the same route. ⚠️ But a pick only gets into Rule 640 through two of those sub-sections, and neither fits it comfortably. Rule 640(d) is a body check "with no effort to gain possession of the puck" — but only where "the blade of the player's stick is above the knees", a condition no other book here attaches. Rule 640(b) is expressly "(except Adult Male Classifications)" and reaches an opponent "who is no longer in control of the puck", which does not describe the usual victim of a pick, who never had it. Rule 602(a) is the far one and the cleaner fit: a match penalty for a player who "recklessly endangers or attempts to injure any opposing player", tied to no named foul at all, so it reaches a reckless pick directly. Do not read "no tier inside 625" as "two minutes or nothing".
  • You may lengthen an opponent's path with your body. NHL and IIHF Rule 56.1: "A player is always entitled to use his body position to lengthen an opponent's path to the puck," provided they do not use their stick to make themselves bigger, do not use their free hand, and do not use the position to deliver an otherwise illegal check. USA Hockey's Preface grants the same, to a skater keeping their own lane. Not under Hockey Canada or CARHA: neither writes that right, both make impeding a player without the puck interference (Hockey Canada 8.3, CARHA 66(a)), and CARHA 49(a) also reaches a player who "does not avert body contact with an opponent" — so there, hold only the ice you already have.
  • A stick used to impede without body position is hooking, not interference. Different penalty, same underlying idea — NHL and IIHF Rule 56.1 both make it a hooking penalty instead.
Action
Run your route close past a teammate so your check has to go around them, unless he is pressuring your puck carrier. Past them and shout, not into where they stand
Key
What makes that route legal is who it delays — it must not be the player pressuring your own puck carrier, and "he was my check" is a rule of thumb rather than the test
Rule
No-contact screening of a forechecker off your puck carrier is named in three books, a minor in two — USA Hockey 625(a), "Providing a protective screen and limiting the opportunity for an opposing player to apply pressure to a teammate in possession or control of the puck", and Hockey Canada 8.3(a)
Rule
Screening a forechecker off your own puck carrier, even without contact, is not capped at a minor in a CARHA-affiliated adult league — CARHA Rule 66(a) names it in Note 2 and reads "A Minor penalty for interference or, at the discretion of the Referee, a Major penalty and a Game Misconduct penalty"
Rule
The NHL and IIHF name no such offence, but their 56.2 names no means either — what keeps a standing screen out of it is 56.1's permission to "the ice he is standing on", which covers holding a spot and not sliding across to keep it
Rule
Hockey Canada and CARHA give the side with the puck no right to its ice — both make impeding any opponent not in possession interference (8.3; 66(a)), and CARHA 66(a) Note 2 lets only defenders "stand their ground"
Rule
Those two books are not one book here, and the IIHF's is the British one — its 56.1 opens with a general definition of interference the NHL has no counterpart to, and its 56.2 minor "shall be assessed" where the NHL's "can be imposed"
Never
Stop in a defender's path and take the contact, or drift sideways into a chaser
Key
"Screen" here means the goaltender's sightline and nothing else — NHL Rule 56's words for skater-on-skater work are body position, blocking, picks and interference, so call yours traffic, or a route
Convention
Obstruction is called far less consistently at amateur level than in the NHL, in both directions — do not build your game on getting away with picks, and do not assume the referee will punish theirs

The practical, legal version of this for a player trying to get open: run your route close past a teammate so that your check has to go around them. You are not hitting anybody, your teammate is not moving into anybody, and the defender simply loses a stride navigating traffic. That is a legal route through traffic, and it is available on almost every faceoff and every net drive — provided the man you delay is not the one pressuring your own puck carrier. "He was my check" is a serviceable rule of thumb, but it is not the test: the books that name the offence key it to the teammate being protected rather than to whose check the delayed man is, and in your own end your check is very often the forechecker. Under Hockey Canada and CARHA your teammate has no written right to that ice: both make impeding any opponent who is not in possession of the puck interference (Hockey Canada 8.3, CARHA 66(a)), and CARHA's Note 2 gives the right to "stand their ground" to the defending side only. So there, run past a teammate who is doing his own job, never one parked to catch your check.

Your own legal route past a teammate, in the attacking end with the opposition net at the right.The attacking end zone, the opposition net and goaltender at the right. Three skaters, all on the weak side of the ice and none of them near the net front. One of your forwards stands low, about ten feet off the boards and below the faceoff dot, with a curved route running up the ice and in toward the middle: it passes outside a second forward of yours and finishes in open ice just above the top of the faceoff circle, pointing away from everybody. That second forward stands still a few feet inside the route, level with and just above the faceoff dot, with no route of his own. An opposition skater, labelled as your check, stands between you and the middle of the ice, ten feet from your teammate and eleven from you, and he carries no route at all. No puck is drawn and nothing is shaded. Your own legal route past a teammate, in the attacking end with the opposition net at the right. Your route goes round the outside of your teammate, who is standing still, and finishes in open ice, while the straight line your check would take to that same ice runs through him. He has to go round. No arrow in this picture ends at a body. What makes the arrangement legal, and the other version a penalty, is settled by the section around the picture rather than by the drawing. This guide calls this traffic, or a route, and not a screen. A chaser arriving at the back of a man standing still is not drawn. No puck is drawn: the subject is the player who does not have it, and this is one instance of an arrangement rather than a spot on the ice. ⚠️ The collision you are engineering is a defender at chase speed into a teammate who is facing away and cannot see him. Shout as you come, and run past your teammate rather than into the space he is standing in. That is a coaching caution, not a rulebook requirement. G F F CH standing still your check you

What the shapes and fills mean

A route run to take the forechecker off your own puck carrier, rather than to shake your own check, is a different act, and three books name it. USA Hockey Rule 625(a) lists it among the actions penalised as interference: "Providing a protective screen and limiting the opportunity for an opposing player to apply pressure to a teammate in possession or control of the puck." Hockey Canada Rule 8.3 writes it into the interference rule itself — players of the team in possession of the puck "may not run deliberate interference for the puck carrier" — which is a minor under 8.3(a). CARHA names it too, in the Note 2 its Rule 66(a) hangs off — "Players of the side in possession of the puck shall not be allowed to 'run' deliberate interference for the puck carrier" — which matters if you play in a CARHA-affiliated adult league, because ⚠️ CARHA's ceiling is not the minor: 66(a) reads "A Minor penalty for interference or, at the discretion of the Referee, a Major penalty and a Game Misconduct penalty", so the route above the minor is written into the rule itself. USA Hockey and Hockey Canada take a screen made with no contact no higher than that minor. Rule 625 writes no higher tier of its own, USA Hockey's summary of penalties lists 625(a) under minors alone, and the routes above it — 640(g)'s major plus game misconduct and 640(h)'s match penalty — reach only acts falling under 640(b) to 640(f), which are body checks and contact made after the whistle — none of them a screen held during play. Hockey Canada's 8.3(b) and 8.3(c) turn on "the degree of violence of the impact", on injuring an opponent, or on an attempt to injure. And Hockey Canada's sentence is undefined: the book never says what running interference is, its own glossary entry for interference leaves the sentence out, and no Interpretation construes it — so read the rule yourself rather than leaning on any scope drawn for it here.

The NHL and IIHF books enumerate no such offence — and that is not the same as permitting it. Their 56.2 names no means at all: its first limb reaches "a player who interferes with or impedes the progress of an opponent who is not in possession of the puck" and its third "any player who deliberately checks an opponent … who is not in possession of the puck". What keeps a standing screen out of that is not a gap in the rule but 56.1's express permission — "A player is allowed the ice he is standing on (body position) and is not required to move in order to let an opponent proceed." ⚠️ So the permission is to the ice you already occupy, and not to moving in order to keep occupying it. The same paragraph penalises "[m]oving laterally and without establishing body position, then making contact with the non-puck carrier", and its one permission to "block" a path requires you to be "in front of his opponent and moving in the same direction" — which a player facing an oncoming forechecker is not. Get to the spot before he does and stand still; sliding across to stay in front of him is interference. ⚠️ 56.1 is not internally tidy about this, and neither book resolves it: it defines "body position" as "the player skating in front of or beside his opponent, traveling in the same direction", and then, a few lines later, calls "the ice he is standing on" body position as well. A standing screener satisfies the second and not the first.

And the NHL and the IIHF are not one book here. The IIHF is the stricter, and the IIHF's is the British book. Two differences. IIHF Rule 56.1 opens with a general definition of the offence that the NHL writes nowhere: "A Player who obstructs or prevents an opponent 'without possession of the puck' from skating, receiving a pass, or moving about the ice freely is considered as 'interference'." And the modal differs — the NHL's 56.2 says a minor "can be imposed", the IIHF's that one "shall be assessed". ⚠️ So a referee who judges your screen to have impeded a forechecker has discretion under the NHL book and, on the wording, none under the IIHF's. Find out which book your league plays under before you run this anywhere near your own puck carrier.

That answers the legality question and stops, and the safety question is a different one. The collision you are engineering is a defender at chase speed into a teammate who is standing still and facing away, and who cannot see them coming. ⚠️ Give them a shout as you come, and run past your teammate rather than into the space they are standing in. That is a coaching caution, not a rulebook requirement — the rules above are about what the officials will call, and nothing in them asks this of you.

A word about the word. Throughout this guide, screen means one thing: standing in the goaltender's sightline. None of these books uses the word for legal skater-on-skater work — the NHL's and the IIHF's vocabulary for skater-on-skater obstruction is body position, blocking, picks and interference; the NHL's single use of screen is the heading over its goaltender-screening table and the PWHL's only use is that same heading; CARHA writes the word nowhere; and the one place a book writes "protective screen" of a skater, USA Hockey Rule 625(a), it is naming the illegal act above. That is a point about the word and not about what is legal: standing on ice a skater wants to cross is permitted under the NHL and IIHF books and USA Hockey's Preface, as the rules above set out. Calling your route a "screen" blurs two rules that work completely differently, so this document calls it traffic, or a route.

The illegal version is stopping in a defender's path and taking the contact, or drifting sideways into a chaser. If the defender is unaware of you and you move into their path, that is the definition of a pick.

Timing your break

Key
Arriving open too early is the same as not being open — the defender has that second to recover
Action
Watch the passer, not the space
Read
Break when the carrier's head comes up, when the puck comes to the middle of their blade or their forehand, when they have just beaten a checker, or when their shoulders turn toward you
Technique
Hold, hold, hold, then go on their look — keep moving in a small way throughout, so your check stays honest

Getting open is as much about when you go as about where.

Arriving open too early is the same as not being open. If you break into space a second before your teammate is ready to pass, a defender has that second to recover, and by the time the carrier looks up you are covered again. Then you stop, the play dies, and you blame the passer.

The fix is to watch the passer, not the space. Break when:

  • The carrier's head comes up.
  • The puck comes to the middle of their blade, or they move it to their forehand.
  • They have just beaten a checker and have a free second.
  • Their shoulders turn toward you.

Concretely: hold, hold, hold, and then go on their look. Holding is not passivity, because you should be moving in a small way the whole time — a curl, a drift, a change of angle — to keep your check honest. It is the committing burst that waits for the passer.

This is also why the pass and the break should be thought of as one action shared between two players. See Passing and Receiving.


Occupying defenders: the work nobody claps for

Some off-puck work exists purely to move a defender somewhere unhelpful. You will never get an assist for it and it is often the thing that made the goal possible.

Drive the net

Action
Skate hard at the net without the puck — a half-hearted glide does not move anybody
Goal
Pull a defender with you, because leaving a man driving the goalmouth is unacceptable to any defenceman
Goal
Create a rebound and deflection threat, which changes the goalie's depth and attention
Key
The drive bends the defence toward the net and opens the ice behind you — the high slot and the point
Mindset
If you are going, go as if you expect the puck
Never
Arrive into the goal frame head first. Know where the posts are, and take a post or the boards with an arm or a leg instead. Head up, chin off your chest, and never duck
Rule
A net drive never licenses touching the goaltender — avoiding it is on you (Hockey Canada 8.5), and a shove excuses contact only if you made a reasonable effort to avoid it (NHL and IIHF 69.1)
Rule
Charging a goaltender can eject in any book, and must under Hockey Canada 8.5(b) anywhere, CARHA 52(b) in the crease or on injury, NHL and PWHL 42.5 if a major injures face or head, and USA Hockey 607(b) for a reckless charge

Skating hard at the net without the puck does three things at once:

  • A net drive pulls a defender with you, because leaving a man driving the goalmouth is unacceptable to any defenceman.
  • A net drive creates a rebound and deflection threat, which changes the goalie's depth and attention.
  • A net drive bends the defence toward the net, which opens the ice behind you — the high slot (dots to the top of the circles) and the point.

Drive the net beforeThe attacking half of the rink, the opposition net and goaltender at the right. One of your forwards starts wide, at the top of the near faceoff circle, with a curved route driving in toward the net front that stops well short of it and to one side. One opposition defenceman stands in the high slot, level with the faceoff dots and just off the middle of the ice, between the driver and the net. A second forward of yours stands at the far point with no route, not yet involved. Nothing is shaded. No puck is drawn, and neither are the rest of either team. The first of two frames a beat apart, in the attacking end with the opposition net at the right: you are skating hard at the net without the puck, and the defender you are about to pull is still high, standing in the high slot. That ice is deliberately not shaded here, because it is not open yet: the man who has to leave it has not left it. The drive has to be genuine, so read the arrow as effort rather than as a path. It stops more than twenty feet short of the goalmouth and off the defender’s line on purpose: what happens in the last few feet of a net drive is contact in front of a goaltender, which this picture does not teach. No puck is drawn: the subject is the player who does not have it. ⚠️ Never arrive into the goal frame head first. Know where the posts are, and take a post or the boards with an arm or a leg instead. Head up, chin off your chest, and never duck. G D F F high, in the slot the late man drives the net

What the shapes and fills mean

Drive the net afterThe attacking half of the rink, the opposition net and goaltender at the right, a beat after the previous diagram. The driver has arrived, standing more than twenty feet out from the goalmouth and to one side, where the previous frame’s route ended, and he has no route now. The opposition defenceman who was in the high slot has come down with him and now stands between him and the net and well outside the crease. The high slot — the band between the two faceoff circles, from the dots up to the tops of them — is shaded, labelled, and contains nobody. Your second forward, who was at the far point, is halfway down with a route finishing inside that shaded region and running across it rather than on toward the net. No puck is drawn. A net drive a beat later — a before and an after, not two alternatives, and this second frame is the reason for the first. The defender has bent low with the driver, because leaving a man driving the goalmouth is unacceptable to a defenceman, and the high slot he was standing in is now shaded and empty. That ice, and the point behind it, is what the drive opens, and a teammate arriving into it late is how it gets cashed. Neither of the two players who matter here has the puck, so none is drawn. The drive does a third thing this picture cannot show — it makes a rebound and deflection threat, which changes the goaltender’s depth and attention — and the shaded band names a piece of ice, not a marking on a real rink. Only the defender who is pulled is drawn, because he is the only one the play fixes: read the arriving route as one instance and not as a place to stand. the high slot G D F F pulled low arrives late

What the shapes and fills mean

The point of the drive is that somebody else scores: you pull a defender to the net, and a teammate shoots into the space they vacated. No source held here counts goals by type, so take that as the mechanism rather than a ranking of which goal is commonest. The drive has to be genuine. A half-hearted glide does not move anybody. If you are going, go as if you expect the puck.

One thing the drive itself asks of you. You are skating hard at a steel goal frame with a goaltender set in front of it and a defender coming with you, so know where the posts are, and never arrive head first. USA Hockey's Heads Up Hockey Program Guide lists "[a]voiding goal posts while driving to the net" among the answers it expects when it asks players what "heads up" means as safe hockey, and USA Hockey's Introduction To Body Contact puts it as an instruction: "Hit the boards or goal posts with an arm, a leg, or anything but your head first." Head up, chin off your chest, and never duck — the same guide traces almost all on-ice cervical spine injuries to a head "slightly flexed (head down) while making head-on contact with the boards or goal post", and records that it "can occur at walking speed", so a crowded, slow net drive is not a safe one. That applies in every league, checking or not. And drive at the net, not at the goaltender: the books put the onus on you to avoid them — Hockey Canada's 8.5 says "The onus is always on the attacking player" — and being shoved into them excuses you only if you tried not to be; Whether you touch the goaltender has each book's price.

Screen the goalie

Rule
Rule 69.1's clause (1) — an attacker who "either by his positioning or by contact" impairs the goalkeeper — sits under "Goals should be disallowed only if", a ceiling on disallowance rather than a direction to disallow (NHL and IIHF Rule 69.1)
Rule
With no contact at all, NHL and IIHF Rule 69.3 disallows the goal for a significant position in the crease — a substantial part of your body there for more than an instantaneous period — that both obstructs the goalkeeper's vision and impairs his ability to defend his goal (the NHL's words)
Rule
The IIHF's own Situation Handbook does not apply 69.3's test — asked about a player "in the crease screening the goalkeeper", its Situation 69.1 answers "the goal shall be disallowed". The Handbook ranks below the rulebook, but do not screen from inside the paint
Rule
Under the IIHF, a hand, glove or stick held directly in front of the goalkeeper's eyes is not judged under Rule 69 at all — it is unsportsmanlike conduct and a Rule 75 minor, and only if the referee witnessed it (IIHF Situation Handbook 2025/26 and 2026/27, Situations 69.3 and 75.4)
Rule
USA Hockey 625(b) is a flat position bar with three narrow carve-outs — no goal with an attacking player in the crease, whoever scored, unless the puck got there first, the goalkeeper is out of the crease area, or a defender's interference is what put you there
Rule
USA Hockey 625(b)'s goalkeeper-out carve-out is not the free pass it reads as — the Casebook, Rule 625 Situation 9, disallows the goal and adds an interference minor where the goalkeeper was returning to the crease and the attacker prevented them from making a play
Rule
Hockey Canada 8.5 is not flat — the goal stands where a teammate outside the crease scores and the crease player stays passive; its Interpretation 3 disallows it only if that player plays the puck, interferes with the play, or impedes the goaltender's vision or movements
Rule
Neither book reaches a screen set from outside the crease — USA Hockey writes no goaltender-vision provision at all, and Hockey Canada's two references to the goaltender's view both reach only a player standing in the crease (USA Hockey 625, Hockey Canada 8.5)
Never
Treat being shoved into the paint as cover for what you do next — the relief covers your position and nothing else, and getting straight back out of the crease is still on you
Key
Screening from outside the crease without contact is legal — 69.1's disallowing sentence is keyed to an attacker who "enters the goal crease", and 69.4 takes the goal outside it for contact only
Rule
Rule 69.4 reaches your position too (NHL and IIHF), for the penalty rather than the goal — an attacker whose "deliberate actions" prevent a goalkeeper who has played the puck outside their crease from returning to it "may be penalized" for goalkeeper interference — no contact needed

Standing in the goaltender's line of sight so they cannot see the shot is legal from outside the crease — and that qualifier is not a footnote, it is the rule.

Rule 69.1's clause (1) reaches an attacking player who "either by his positioning or by contact, impairs the goalkeeper's ability to move freely within his crease or defend his goal". ⚠️ Read the words that introduce it, because they change what it does: the clause sits under "Goals should be disallowed only if" — a ceiling on when a goal may be taken off the board rather than a direction to take one off. Satisfying a necessary condition is not the same as earning the consequence, and the sentence in 69.1 that actually disallows a goal is keyed to the crease: an attacker who "enters the goal crease" and, by his actions, impairs the goalkeeper's ability to defend it. Rule 69.3 goes further inside the paint, and it has two separate grounds. Contact is the first: any contact you initiate with a goalkeeper who is in their crease, incidental or otherwise, disallows the goal — subject to one printed exception, 69.7's rebound or loose-puck scramble, set out under Whether you touch the goaltender. Position alone is the second, and it needs no contact at all: if an attacker "establishes a significant position within the goal crease, so as to obstruct the goalkeeper's vision and impair his ability to defend his goal," the goal is disallowed. ⚠️ Both halves of that second ground are load-bearing, and the rule defines the first half rather than leaving it to the eye — drop the definition and the ground sounds a great deal stricter than it is. A player does it "when, in the Referee's judgment, his body, or a substantial portion thereof, is within the goal crease for more than an instantaneous period of time." Those are the NHL's words; the IIHF prints the same test in "their", identically in its 2025/26 and 2026/27 editions. So a body that crosses the paint and is gone has not met it, and neither has one that obstructs the goalkeeper's vision without impairing their ability to defend the goal.

Do not read that narrowing as room to work in, because the IIHF's own Situation Handbook does not apply it. Asked what the referee decides where a "Team A player is in the crease screening the goalkeeper, and Team A scores", the Handbook answers flatly — "The goal shall be disallowed, and no additional penalty assessed" — and cites "Rule 69.1 and Rule 69.3" while asking nothing about how long the player was in there, nothing about the goalkeeper's vision and nothing about their ability to defend (Situation 69.1, in the same words in the 2025/26 and 2026/27 editions). The Handbook ranks below the rulebook and says so itself — its Foreword: "in case of any contradictions, the valid IIHF Rulebook is always the basis" — so 69.3's conjunctive test is still the rule, and this is guidance reading it loosely rather than a rule contradicting it. ⚠️ But the official in front of you may be working from that answer, and you will not get to argue the limbs from the ice. Take the narrowing as an account of what the rule requires, not as space to play in. Screen from outside the paint.

So: get out of the blue paint and the screen is legal. Rule 69.1 opens by saying in terms that an attacking player's position "whether inside or outside the crease, should not, by itself, determine whether a goal should be allowed or disallowed" — and no clause of Rule 69 read here takes the goal away for where you stood unless you were in the crease: 69.1's disallowing sentence reaches an attacker who "enters the goal crease", 69.3's no-contact screen ground asks for a significant position within it, and 69.4, the rule for outside it, disallows the goal for contact rather than for where you stood. ⚠️ That is a reading of the rule's structure rather than something either book's rule text states in terms, and both provide that Rule 69 "will be enforced exclusively in accordance with the on-ice judgement of the Referee(s)" subject to review — the NHL naming only "a Coach's Challenge", the IIHF naming "a Video Review… or to a Coach's Challenge" as well — so it is not something you will get to argue from the ice. ⚠️ And 69.4 is not silent about your position after all — it charges a penalty rather than the goal. Its returning-goalkeeper clause, in both books at the same number, reaches a goalkeeper who has played the puck outside the crease and is then prevented from returning to it "due to the deliberate actions of an attacking" player: such a player "may be penalized" for goalkeeper interference, and no contact appears anywhere in that clause. So get out of the paint — and get out of the goaltender's way back to it. The reference tables do answer the exact case, though, and all of them answer it the same way. The NHL's Table 14, the IIHF's Table 16 — renumbered Table 14 in its 2026/27 book — and the PWHL's Table 14 each print an attacker who skates in front of the goalkeeper "outside the crease" and "impairs the goalkeeper's ability to defend" the goal as "Goal is allowed.", and one who "plants himself on the crease line or outside the goal crease, as to obstruct the goalkeeper's vision and impair his ability to defend his goal" as "Goal is allowed." too. Those are the NHL's words; the IIHF prints the same two rows in "themself" and "their", the PWHL in "herself" and "her", and all three print the result as "Goal is allowed." None of the three states anywhere what status those tables have. Stand in the paint and the answer flips — that is the row directly above each of those, and it is close to automatic. ⚠️ And do not take that crease-line row as an instruction, because the line is the one place the books most clearly disagree: the IIHF's own Rule 1.7 says "The marked line belongs to the Goal Crease", USA Hockey's Note to 625(b) counts the crease area as the space outlined by the crease lines "(including crease lines)", Hockey Canada's Glossary says "The lines of the crease are considered part of the crease", and CARHA's Glossary says the lines "are to be considered as part of the creases." Work off the red line, not merely out of the blue paint.

It is the NHL's rule text that leaves it unsaid, and that is not the same as the NHL being silent: its Rule 1.7 says only that the area is "outlined by the crease lines", and the crease-line row quoted above — the one place in the book the line's status appears at all — puts a player on the line outside the crease. ⚠️ And the IIHF answers the same question both ways inside one book — Rule 1.7 against its own Situation 5 E — with nothing quoted here ranking one over the other. So it is three reference tables against four books answering the other way — and only one of those four answers in its rule text. The IIHF's is Rule 1.7; USA Hockey's sits in a Note to Rule 625(b), and again in its Casebook; Hockey Canada's and CARHA's are in their Glossaries rather than in Hockey Canada's Rule 1.5(c), which uses the NHL's looser "outlined by the crease lines" wording — and the PWHL's Rule 1.7 uses that looser wording too, while its own reference table prints the crease-line row. Nothing in any of them ranks a table against a note against a glossary, so this is not a margin to stand on: off the line is the answer that holds in every book whichever way the IIHF's is read.

That is the NHL and the IIHF — and the PWHL, which prints the same tests in the feminine at its Rules 71.1 and 71.3. USA Hockey, Hockey Canada and CARHA answer differently, so do not carry this paragraph into a game under any of the three. Outside the paint those three are, if anything, freer still — 69.1 at least names an attacking player's positioning outside the crease as something a referee weighs, under its ceiling, and none of them writes anything of the kind: USA Hockey's playing rules contain no provision about screening a goaltender or obstructing a goaltender's vision at all, CARHA writes none either, and Hockey Canada mentions a goaltender's view in exactly two places, both reaching only a player already in the crease. Inside the paint USA Hockey and Hockey Canada part company, and USA Hockey's is the flat version. USA Hockey Rule 625(b) is the flat one: "No goal may be scored with an attacking player in the goal crease unless the puck has preceded the player(s) into the goal crease or the goalkeeper is out of the goal crease area." Who shot it does not come into it. ⚠️ And do not stop reading at "the goalkeeper is out of the goal crease area." For a screener that is the clause that sounds like a licence — the goalie has come out, so get to the paint ahead of the puck — and the USA Hockey Casebook 2025-29 answers exactly that play at Rule 625, Situation 9. The goal counts: "If the goalkeeper is completely out of their crease, an attacking player may precede the puck into the crease and any legally scored goal in this situation shall be allowed." Then the same situation takes it back if you are what stopped them getting home: "However, if the goalkeeper is attempting to return to the goal crease and there is any interference by the attacking player who prevents the goalkeeper from making a play, then the goal must be disallowed and an interference penalty shall be assessed." So an empty crease is open only while the goaltender is genuinely out of the play — get there first if you can, but do not stand between a scrambling goaltender and their net, because that is the goal off the board and two minutes for you. The third carve-out is the other one a screener meets: "if the attacking player has been physically interfered with by the actions of a defending player that causes them to be in the goal crease, play shall not be stopped and any legal goal scored shall be allowed." A defender who shoves you into the paint does not take the goal off the board — though get out anyway, because the relief covers your position and not what you do next. ⚠️ Two rule numbers say so. Rule 617(c)(4) disallows a goal scored "while an attacking player was positioned in the crease (unless physically interfered with by a defending player causing them to be in the goal crease) or interfering with the goalkeeper" — the push-in parenthetical is written into the first limb only, so it does nothing about the second. And Rule 625(a)(8) is a minor for "[a]ny player who makes physical contact, using their stick or body, in a manner that interferes with the movement of the goalkeeper, unless otherwise specified in the rules." A deliberate hit is one of those other cases — 607(d) Note 1 penalises it as charging. So being shoved in is a defence to standing there and to nothing else. Hockey Canada Rule 8.5 opens the same way — "Unless the puck is in the goal crease area, a player of the attacking team may not stand in the goal crease. If the puck should enter the net while such conditions prevail, the goal will NOT BE ALLOWED" — and then carves out a situation you will meet, a body in the paint and a teammate scoring from outside it: "However, if an attacking player is in the goal crease but does not interfere with the Goaltender and another attacking player (who is outside the goal crease) scores, the goal WILL BE ALLOWED provided that the player who was in the goal crease does not attempt to play the puck, interfere with the play or obstruct the Goaltender's view or movements." Its Interpretation 3 to 8.5(a) puts the same test the other way round — "An attacking player is NOT committing a foul by simply standing in the goal crease. However, if while standing in the crease, the attacking player attempts to play the puck, interfere with the play, or impede the goaltender's vision or movements, then no goal may be scored" — with a note that no penalty follows unless the player's body or stick makes "actual physical contact" with the goaltender. So a body in the crease with a teammate scoring from outside is no goal under USA Hockey and a good goal under Hockey Canada, as long as you stayed passive in there and clear of the goaltender's view and movements. CARHA is flat like USA Hockey's — its Rule 66(b): "Unless the puck is in the goal crease area, a player of the attacking side may not stand in the goal crease. If the puck should enter the net while such conditions prevail, the goal shall not be allowed", with the same relief for a player shoved in by a defender. The instruction below does not change with the book; only the reason does. Find out which book your league runs.

One way of blocking a goaltender's view is not a screen at all, and it is a penalty in a rule you would never think to look in. Holding a hand, a glove or your stick directly in front of the goalkeeper's eyes is not judged under Rule 69 — it is unsportsmanlike conduct. The IIHF Situation Handbook asks it in terms, twice and identically in the 2025/26 and 2026/27 editions, at Situation 69.3 and again at Situation 75.4: can an attacking player "hold its hand/glove or stick directly in front of the goalkeeper's eyes/face with the obvious intent of impairing the ability to see the puck/play?" The answer both times: "No. This shall be treated as unsportsmanlike conduct and penalized with the assessment of a minor penalty under Rule 75 if witnessed by the Referee(s)." Note the last clause — "if witnessed" — and note what it means where there is no video review: the referee either saw it or nothing happens. ⚠️ Screen with your body and your position. Waving something across their mask is two minutes.

To screen properly

Position
Stand where the goalie's eyes are, not where the puck is going. Occupy the sightline between the puck and the goalie
Position
Keep both skates off the red crease line, not merely out of the blue paint — the crease edge is where the books split, and off the line is the answer that holds under all of them
Rule
IIHF Rule 1.7, the Note to USA Hockey 625(b) and the Hockey Canada and CARHA Glossaries all count the red crease line as crease, but the NHL, PWHL and IIHF reference tables all allow a goal on the line — the IIHF answers the same play in two directions, so keep both skates off the line
Never
Put a hand, a glove or your blade across the goalie's face — under the IIHF that is not a screen at all but a minor for unsportsmanlike conduct
Action
Keep your stick on the ice — a screen is a tip threat and a rebound threat, not a place to stand and watch
Technique
Move late — getting out of the way at the last instant, so the goalie picks the puck up a fraction too late, is more disruptive than a static body. Move where you can still see the puck
Technique
A defender you feel, not watch, moves you off a screen, so know where the near post is before the shot and take the shove braced — wide base, knees and hips giving — never against the goaltender
Never
Meet a goal post head first, and never duck. Head up, chin off your chest instead. A head-down, head-first hit on a goal post is the same injury as one on the boards, and can happen at walking speed
Risk
A screen stands you in the shot lane at close range, upright, with a defender on your back and your eyes on the puck. No injury rate for screening is published in any source held here
  • Stand where the goalie's eyes are, not where the puck is going. Your job is to occupy the sightline between the puck and the goalie.
  • Never put a hand, a glove or your blade across the goalie's face. That is not a screen — under the IIHF it is a Rule 75 minor for unsportsmanlike conduct, judged outside Rule 69 altogether.
  • Keep both skates off the red crease line, not merely out of the blue paint. Outside the crease and touching nobody, the screen is legal — but the crease edge is where the books disagree, and every book that settles the question in its rule text or glossary puts the red line inside the crease: IIHF Rule 1.7 ("The marked line belongs to the Goal Crease"), USA Hockey's Note to 625(b) ("including crease lines"), Hockey Canada's Glossary ("The lines of the crease are considered part of the crease") and CARHA's Glossary ("The lines which designate these areas are to be considered as part of the creases"). ⚠️ The NHL's rule text leaves it unsaid — but its Reference Table 14 answers it the other way, allowing the goal to an attacker planted "on the crease line", and the IIHF's Appendix IV and the PWHL's own Table 14 print that same row, so the IIHF answers the question in both directions. Inside the crease your position alone can cost the goal in every book, and off the line is the reading that holds whichever way the IIHF's is resolved. Work off the red line.
  • Do not stand still and watch. A screen is also a tip threat and a rebound threat. Keep your stick on the ice.
  • Move late — and move where you can still see the puck. Getting out of the way at the last instant, so the goalie picks up the puck a fraction too late, is more disruptive than a static body. Late is a timing instruction, not a reason to lose the shot: you cannot time an exit from a release you did not see.
  • Know where the near post is before the shot. You are holding a spot at the goalmouth with a steel goal frame at one edge of it and a set goaltender at the other, and a defender is working under your arms to walk you sideways off it. Your eyes are on the puck by design, so you are being moved by a body you are feeling rather than watching, and you can travel several feet without looking up once. Take the shove braced — wide base, knees bent, weight low, knees and hips giving rather than a locked frame — and keep your head up and your chin off your chest. Never duck. USA Hockey's Heads Up Hockey guide names the goal post beside the boards in the same sentence, tracing almost all on-ice cervical spine injuries to a head "slightly flexed (head down) while making head-on contact with the boards or goal post" and recording that it "can occur at walking speed"; its Introduction To Body Contact gives the instruction directly — "Hit the boards or goal posts with an arm, a leg, or anything but your head first." None of this is scoped to checking leagues. A box-out, a seal or a shove — legal or not in your book — puts the same body in the same place. And there is one body you must not take braced — the goaltender's. Give ground the moment a goalie leans into you, then re-set the screen. Body Contact and Battles covers the net-front battle from both sides.
  • You are standing in the shot lane, upright — that is the job, and it is worth naming. A shot blocker is coached to get close, stay square, keep their hands behind their body with the backs of the gloves out and their head out of the lane; a screener does the reverse by design, standing tall in the lane with a defender on their back. Body Contact and Battles calls shot blocking "genuinely useful and genuinely dangerous", and warns shot blockers that "a puck deflected off an outstretched blade goes upward, often into your own face" — that deflection mechanism is coaching craft, not a measured or sourced finding, and no source held for this guide states it — and a tip attempt puts a blade in that same lane, a few feet from the shooter. That comparison is about where the blade is, not a measured claim that the two deflect alike. Tipping is a real and valuable skill and none of this is a reason to stop; it is a reason to know when the puck is being released, and to have your head and face protection right rather than nearly right (Equipment). No injury rate for screening or tipping appears in any source held for this guide, and none was found, so take that as geometry rather than as a measured risk.

One instance of a relationship, not a place to stand.The attacking end zone, the opposition net at the right with its goaltender in the crease, positioned on his angle. One of your players stands at the right point with the puck. A narrow shaded wedge, labelled "the sightline", runs from the puck down to the goaltender, widening as it goes. A second player of yours stands inside that wedge about eight feet in front of the goaltender and clear of the crease. No routes are drawn: no shot, and no movement. One instance of a relationship, not a place to stand. The shaded wedge is the line between the puck at the right point and the goaltender, and the screen stands inside it with both feet outside the crease. The wedge swings as the puck moves: stand where the goalie’s eyes are, not where the puck is going. Not drawn: keep your stick on the ice, because a screen is also a tip and rebound threat, and move late. Nothing here establishes that the position drawn is legal. Staying out of the blue paint is necessary and not sufficient. NHL Rule 69.1 reaches an attacking player who, "either by his positioning or by contact, impairs the goalkeeper’s ability to move freely within his crease or defend his goal" — no contact required. The IIHF’s own 69.1 carries the same positioning limb in its own words. Read whole, though, both books put the crease at the centre of it: the sentence that actually disallows a goal requires the attacker to have entered the goal crease, and both books’ reference tables apply exactly that line, allowing the goal where an attacker plants himself on the crease line or outside the crease and obstructs the goalie’s vision (NHL Table 14, and IIHF 2025/26 Appendix IV Table 16, renumbered Table 14 in 2026/27, at Situation 5E). So keep both feet out of the paint, and off the crease line at its edge. USA Hockey and Hockey Canada both count that line as part of the crease, and so does the IIHF’s Rule 1.7 — but the IIHF’s own appendix table allows the goal to a screener planted on the line: the same play answered in opposite directions inside one book, and unresolved. Off the line is the answer that works under every book. Here "screen" means the goaltender’s sightline and nothing else. ⚠️ Never meet a goal post head first, and never duck. Head up, chin off your chest instead. A head-down, head-first hit on a goal post is the same injury as one on the boards, and can happen at walking speed. the sightline G D S the screen

What the shapes and fills mean

Whether you touch the goaltender

Priority
Where you stand and whether you touch the goaltender are separate questions with different answers — clearing the blue paint settles only the first
Rule
Outside the crease, NHL and IIHF 69.4 and PWHL 71.4 penalise unnecessary contact, permit incidental only while the goalie plays the puck, after a reasonable effort to avoid it, or in a rebound or scramble you both play (69.7, 71.7); USA Hockey 607(d) Note 1 sends accidental contact to interference
Rule
Under Hockey Canada 8.5 attackers must make an effort to avoid contact in all circumstances, and unnecessary contact is penalised anywhere on the ice; CARHA penalises unnecessary contact (52(b) Note), impeding by contact and deliberate contact in or out of the crease (66(b))
Rule
NHL and IIHF 69.3 and PWHL 71.3 disallow the goal for any contact you initiate with a goalkeeper in their crease, incidental or otherwise, save incidental contact in a rebound or loose-puck scramble (69.7, PWHL 71.7) — and USA Hockey 607(d) Note 1 files even accidental contact under interference
Rule
NHL and IIHF Rule 69.7 and PWHL 71.7 disallow the goal where a goalkeeper is pushed into the net together with the puck by an attacking player after making a stop, and appropriate penalties may follow as well — the rule needs all three of those conditions
Rule
NHL and IIHF Rule 69.7 and PWHL 71.7 let the referee allow the goal where a defender pushed or fouled you into pushing the goalkeeper into the net with the puck — but 69.1 excuses shoved contact only if you made a reasonable effort to avoid it
Rule
Where the puck is under a player in or around the crease, deliberately or otherwise, NHL and IIHF Rule 69.7 and PWHL 71.7 allow no goal from pushing that player and the puck into the net — penalties follow if applicable, and a penalty shot if it was covered deliberately
Rule
Deliberate contact with a goalie anywhere, goal or no goal, is at least a minor (NHL and IIHF 69.2, PWHL 71.2) and can eject in each book (NHL, IIHF and PWHL Rule 42; Hockey Canada 8.5; CARHA 66(b); USA Hockey 607(a), (d), never a bare minor there); CARHA 54(c) ejects a cross-check in his crease
Rule
Charging a goalie in the crease reaches a major and game misconduct in every book — the referee's call in IIHF 42.4 needing no injury, NHL and PWHL 42.1 and USA Hockey 607(c); mandatory in Hockey Canada 8.5(b), CARHA 52(b), 607(b) if reckless, and NHL and PWHL 42.5 if a major injures face or head
Rule
Some books reach a match penalty for charging a goaltender: NHL 42.4, PWHL 42.4, Hockey Canada 8.5(c) and CARHA 48(a) — CARHA's under its general deliberate-injury rule, "in any manner" — need an attempt or intent to injure; under USA Hockey reckless endangerment alone means plan on a match (602(a))
Rule
The IIHF book writes no match penalty anywhere, so a major plus a game misconduct under 42.4 is its ceiling inside the game for charging a goaltender — but 42.5 allows Supplementary Discipline above it, at the Proper Authorities' discretion; and 43.2 removes the minor for a hit landed from behind
Rule
USA Hockey 607(c) makes checking or charging a goalkeeper in the crease or privileged area a minor and misconduct or major and game misconduct, and 607(b) the latter mandatory if reckless; no book makes one "fair game" outside it (NHL and IIHF 42.1, 607(d), Hockey Canada 8.5, PWHL 71.4, CARHA 52)
Never
Initiate contact with the goaltender, inside or outside the crease — a screen never needs to touch anybody at all, and being outside the paint changes nothing about that
Key
"Outside the crease" is an answer about where you stand and no answer at all about whom you touch — on contact the books converge where on position they diverge

Where you stand is one question and whether you touch the goaltender is another, and on contact the books line up the other way round: "outside the crease" is not a general licence to bump them. Rule 69.4 opens with the restriction rather than the permission: "A goalkeeper is not 'fair game' just because he is outside the goal crease. The appropriate penalty should be assessed in every case where an attacking player makes unnecessary contact with the goalkeeper." The permission that follows is conditional, and the condition is the half that usually gets dropped — "incidental contact will be permitted when the goalkeeper is in the act of playing the puck outside his goal crease provided the attacking player has made a reasonable effort to avoid such unnecessary contact." Those are the NHL's words; the IIHF writes the same condition at the same number, in its 2025/26 v1.1 and 2026/27 books alike, and the PWHL prints the same paragraph in the feminine at its Rule 71.4. So a goaltender who has come out to challenge, or who is set outside the paint with the puck somewhere else, is not covered by that clause at all. ⚠️ The other books do not hand it to you either, and they do not agree with each other. Hockey Canada Rule 8.5 concedes only that "While incidental contact with the goaltender may occur, attacking players must make an effort to avoid contact in all circumstances", and extends the "not fair game" protection "anywhere on the ice" — no possession condition, and no permission. CARHA is the same shape: the Note to its Rule 52(b) says a goalkeeper is "NOT “fair game” just because they are outside the goal crease area" and that a penalty "(Minor or Major) shall be called where an opposing player makes unnecessary contact with a goalkeeper" — again with no permission written after it. ⚠️ And CARHA writes the flat version as a rule rather than as a note to one. Rule 66(b): "A Minor penalty shall be imposed on any attacking player, who makes deliberate contact with a goalkeeper whether in or out of the goal crease. At the discretion of the Referee, a Major penalty may be imposed." No crease condition anywhere in it, and the minor is mandatory — and if the referee takes the major, it ejects you, as a CARHA major does under Rule 30(a). USA Hockey keys the same play to the puck in entirely different words: Rule 607(c) is a minor plus a misconduct, or a major plus a game misconduct, for body checking or charging a goalkeeper "while the goalkeeper is within the goal crease or privileged area" — the privileged area being the end-zone face-off spots joined by an imaginary line, with imaginary lines running back from each spot to the end boards, so it takes in the ice directly behind the net and not the corners, and a screener in front of the net is standing inside it. That is the floor, not the ceiling: Rule 607(b) makes the major plus a game misconduct mandatory once a charge recklessly endangers, and 607(d) Note 1 sends "any accidental or unavoidable contact that occurs with the goalkeeper" to the Interference rule and penalises "[a]ny deliberate body contact or check that is delivered to the goalkeeper" as charging — so even an accidental bump is filed under interference in that book, and a deliberate one is never a bare minor. ⚠️ Do not read that geography as the edge of the protection, because the next clause says it is not. Rule 607(d) carries the same sentence every other book here carries: "A goalkeeper is NOT 'fair game' because they are outside the privileged area. A penalty for interference or charging should be called in every case where an opposing player makes unnecessary contact with a goalkeeper." Its Casebook at Rule 607, Situation 5 is written about exactly that ice, and puts both halves in one sentence — "Although a goalkeeper can be legally checked when outside the privileged area, they are not considered to be 'fair game'" — before adding that a penalty "should be assessed in every instance where unnecessary or avoidable contact is made with the goalkeeper – even when outside the privileged area." So the privileged area is where the automatic penalty lives, not where the protection stops. ⚠️ And do not take the "legally checked" half at all until you know you are in a checking game, because a check needs a checking classification and USA Hockey bars it two ways. 604(a) prohibits body checking "in the 12 & under youth age classifications and below, all Girls'/Women's age classifications and all non-check Adult classifications", and 604(b) prohibits it "[a]ny time a team from a Competitive Contact category … plays a team from a Body Checking category" — so it is a question about tonight's fixture as well as about your age group, and wherever checking is barred that limb does not exist for you at all. What survives there is the narrower half below — engaging for the puck, which is competitive contact rather than a check, and which the Note to 604(c) names as legal where two players are "physically engaged … in front of the goal or along the boards." That same Situation carries the one thing in this paragraph that reads as a permission, and it is keyed to the puck: an attacker may "physically engage with the goalkeeper in an effort to gain possession of the puck" only "When the goalkeeper has possession of the puck", with "any check delivered with the intent to intimidate or punish the goalkeeper" still charging, and "When the goalkeeper is no longer in control of the puck, any avoidable contact (meaning the attacking player has sufficient time to avoid the contact) must also be penalized under this rule." The common ground is the instruction: a goaltender who is not dealing with the puck is not to be contacted, and a screen never needs to touch them at all.

And inside the crease there is no conditional permission at all — not in the NHL's book, the IIHF's or the PWHL's. Rule 69.4's clause is about a goalkeeper who is outside the paint. Inside it, Rule 69.3's first paragraph disallows the goal for contact "with a goalkeeper, incidental or otherwise, while the goalkeeper is in his goal crease" — the NHL's words; the IIHF writes "a relevant contact" in the same sentence at the same number, and the PWHL prints the NHL's sentence in the feminine at its Rule 71.3. The one exception all three print is Rule 69.7 — Rule 71.7 in the PWHL, and the NHL's 69.3 refers you to it in terms: "In a rebound situation, or where a goalkeeper and attacking player(s) are simultaneously attempting to play a loose puck, whether inside or outside the crease, incidental contact with the goalkeeper will be permitted, and any goal that is scored as a result thereof will be allowed." Those are the NHL's words again; the IIHF prints the same sentence with quotation marks of its own around "incidental contact". ⚠️ Read what that exception is about, because it is not a screen. It covers a scramble for a loose puck that you and the goalkeeper are both going for. A screener planted in the paint who bumps the goalie is inside the first paragraph and nowhere near 69.7, and 69.7's own further limbs run three more ways, two of them against you and one for you. It disallows the goal outright where a goalkeeper "has been pushed into the net together with the puck by an attacking player after making a stop," adding that "[i]f applicable, appropriate penalties will be assessed" — so the lost goal need not be the end of it. ⚠️ That sentence needs all three of its conditions — the goalkeeper into the net together with the puck, after making a stop, and pushed there by an attacking player — so it is not a rule that any push on a goaltender kills a goal. ⚠️ And read the sentence after it, because it runs the other way: "If, however, in the opinion of the Referee, the attacking player was pushed or otherwise fouled by a defending player causing the goalkeeper to be pushed into the net together with the puck, the goal can be permitted." So a defender who shoves you into the goalkeeper need not cost your team the goal — provided you made a reasonable effort to avoid the goalkeeper. Rule 69.1 treats shoved contact as not yours only where "the attacking player has made a reasonable effort to avoid such contact", and CARHA's 66(b) gives a minor to an attacker who is fouled but "fails to attempt to avoid making contact with the goalkeeper". The paragraph after that closes off the other version of the same play: where the puck is under a player in or around the crease area "(deliberately or otherwise)", "a goal cannot be scored by pushing this player together with the puck into the goal", with appropriate penalties again "[i]f applicable" — and a penalty shot where the puck is deemed to have been covered in the crease deliberately. Rule 69.7's four limbs are quoted here from the NHL's book; the IIHF prints all four at the same number in the same terms, differing only in its capitalised Player, its "goal crease" where the NHL writes "crease", its quotation marks around "incidental contact" and "Penalty Shot", its opening "In the event" for the NHL's "In the event that", and its setting of all four limbs off as separate paragraphs where the NHL prints three and keeps the relief inside the second — identically in the 2025/26 v1.1 and 2026/27 editions. The PWHL prints all four at its Rule 71.7 in the NHL's own words, differing only in its closing cross-reference, which names its own "Rule 65.7 – Awarded Goal" where the NHL names "Rule 63 – Delaying the Game" — the same rule under the PWHL's renumbering. All three also list the push-in among the disallowed goals, at NHL 78.5(ix), IIHF 78.5(IX) and PWHL 80.5(ix), in a shorter form that drops "by an attacking player" and writes "after making a save" for 69.7's "after making a stop", referring back to 69.7 — 71.7 in the PWHL — for the rule itself.

So: keep off the goaltender. Under the NHL, the IIHF and the PWHL the only contact you are ever allowed is incidental — while the goalkeeper is playing the puck outside the crease and you made a reasonable effort to avoid it (69.4, PWHL 71.4), or in a rebound or loose-puck scramble either of you is going for (69.7, PWHL 71.7). Hockey Canada asks you to avoid contact in all circumstances, anywhere on the ice. USA Hockey files even accidental contact with a goalkeeper under interference (607(d) Note 1) — and the permission its Casebook writes, engaging a goalkeeper who has possession of the puck, is not one a screener can use, because 607(c) covers the crease and the privileged area and the net front is inside it. A screen never needs to touch anybody.

And what a charge on a goaltender costs is not two minutes in any book, so do not file the ejection under somebody else's rules. Charging a goalkeeper who is in their crease reaches a major plus a game misconduct in every one of them. NHL Rule 42.1: "A minor, major or a major and a game misconduct shall be imposed on a player who charges a goalkeeper while the goalkeeper is within his goal crease." IIHF Rule 42.1 imposes a penalty on a Player who charges a goalkeeper "while the goalkeeper is within their goal crease", and IIHF Rule 42.4 lets the Referee assess "a major penalty and a game misconduct penalty" where in their judgment the Player "recklessly endangers their opponent by 'charging'" and would not be sufficiently sanctioned by a major — no injury is required for it. 🇬🇧 That is the British reader's book, and a game misconduct ends your night. ⚠️ In the Elite League that same ejection is mandatory rather than discretionary once the charge hurts a face or a head — the EIHL Casebook’s Rule 42 entry: "When a major penalty is imposed under this rule for a foul resulting in an injury to the face or head of an opponent, a game misconduct shall be imposed." PWHL Rule 42.1 prints the NHL's sentence in the feminine, and its Rule 42.5, like the NHL's, makes the game misconduct mandatory "When a major penalty is imposed under this Rule for an infraction resulting in an injury to the face or head of an opponent" — the same sentence the EIHL Casebook carries. ⚠️ And the discretion the IIHF leaves in its charging rule is not that book's whole answer — the route you arrive by can take it away. A goaltender turned away to find a rebound, hit on the back and put into their own net, is a check from behind rather than a charge: IIHF 43.1 reaches a Player who "hits an opponent from behind into the boards, the goal frame, or on open ice in any manner (i.e., high-sticking, cross-checking, etc.)", and 43.2 writes that "[t]his infraction is considered serious and dangerous, therefore there is no option to award a minor penalty for 'Checking from Behind'." What 43.3 makes automatic is the game misconduct once the major is given, not the major — the Referee still judges whether it was a check from behind and whether it recklessly endangered the goaltender. The ceiling is unchanged, because that book writes no match penalty anywhere, and Rule 48 is not the same case: 48.2 keeps a minor available for an illegal check to the head or neck, so checking from behind is the one route that removes the choice. (That Rule 43 reaches a goaltender is a reading of how the book is assembled rather than a sentence the IIHF prints: Rule 5.1 makes any reference to "Player" cover goalkeepers and 43.1 names the goal frame, but its Appendix II glossary defines a vulnerable position for "a skater" and its Situation Handbook prints no Situation under Rule 43 at all.) USA Hockey Rule 607(c) is quoted above, and the thing to notice about the rule around it is that no limb of Rule 607 is a bare minor: (a) and (c) are both "A minor plus a misconduct or a major plus a game misconduct penalty", (b) is a mandatory major plus game misconduct for reckless endangerment, and (e) reaches a match penalty. Hockey Canada Rule 8.5(b) takes the discretion away — "A Major penalty and Game Misconduct penalty will be assessed to any player who charges the goaltender" — and it adds a second mandatory limb the other three do not write, for a player who "injures an opponent by an Interference with the Goaltender infraction that would otherwise call for a Minor penalty." ⚠️ It is not the only book without that discretion, so do not read this as a Canadian peculiarity either: CARHA Rule 52(b) — the adult-rec book — reads "A Major penalty and a Game Misconduct shall be assessed to any player who charges a goalkeeper while the goalkeeper is within the goal crease or who injures an opponent as a result of a charge." ⚠️ Read that sentence to its end, because the half after the "or" is not about goaltenders and not about the crease: a charge that injures any opponent, anywhere on the ice, is a mandatory major plus game misconduct in that book, and Rule 52(a) writes the same tier for the same act — "If injury results, a Major penalty and a Game Misconduct penalty shall be assessed" — with its Note counting "more than two steps or strides" as a charge, so the threshold is reachable from the slot. Its Rule 54(c) takes the same discretion away for your stick — "A Major penalty and Game Misconduct shall be assessed to any player who crosschecks a goalkeeper while they are in the goal crease, or who injures an opponent as a result of a cross-check." ⚠️ And Rule 52 is not that book’s last word on the act. CARHA Rule 48(a) — its general deliberate-injury rule, not a limb of its charging rule — assesses a Match penalty to any player who "deliberately injures or attempts to injure an opponent, a Game Official, Team Official, or spectator in any manner", and in any manner reaches a charge. That is the same standard the NHL and Hockey Canada write at 42.4 and 8.5(c), arrived at by a general rule rather than a charging one. So do not read 52’s silence as a ceiling. ⚠️ The base tier for contact on a goaltender is not an ejection in any of them: NHL and IIHF Rule 69.2 and PWHL Rule 71.2 all assess "minor or major, as the Referee deems appropriate", and USA Hockey Rule 625(a) writes only a minor — it is the rule 607(d) Note 1 sends accidental contact to, and the same Note files any deliberate body contact or check on a goalkeeper as charging, where no limb is a bare minor. Only two of the six books write an injury tier into the goalkeeper-interference rule itself — Hockey Canada 8.5(b), for an interference foul on the goaltender that injures, and CARHA Rule 66(e), which reads "A Major penalty shall be imposed on any player who injures an opponent by interference." ⚠️ That clause writes no game misconduct of its own, and it does not need to: CARHA Rule 30(a) rules a player assessed any major "off the ice for the remainder of the game (Major penalty plus Game Misconduct)", with an accidental high stick that injures nobody the only exception — so 66(e) ends your night too. ⚠️ And it does not end there either: CARHA Rule 32(d) makes a game misconduct given for a major "automatically incur a one (1) game suspension", carving out only "the Accidental High Stick Rule", and adds that "[d]epending on the severity of the infraction, the offender may be subject to further discipline action." So in that book an interference foul at the net front that hurts somebody ends your night and your next one. ⚠️ But do not read "only two" as the other four letting you off, because every one of them reaches the same act by a different route. NHL Rule 56.5 and PWHL Rule 57.5 both make a game misconduct compulsory on an interference major "for an infraction resulting in an injury of an opponent"; IIHF Rule 56.5 lets the Referee assess a major and a game misconduct where a Player "recklessly endangers their opponent" by interference or a late hit, with no injury required at all; Hockey Canada Rule 8.3(b) writes the mandatory version for interference on anybody — "A Major penalty and Game Misconduct penalty will be assessed to any player who injures an opponent by an interference infraction that would otherwise call for a Minor penalty" — and its 8.5(e) attaches a game misconduct to every major under the goaltender rule; and USA Hockey, whose Rule 625 genuinely does stop at a minor, gets there through charging for deliberate contact — 607(b) and 607(e) — and, for any act, through Rule 602(a): "A match penalty shall be assessed to any player or team official who recklessly endangers or attempts to injure any opposing player or team official." ⚠️ And Hockey Canada’s charging match penalty does not need intent either — Rule 7.4(c) reaches a player who charges an opponent "in such a way that they are unable to defend themselves" as well as one who "deliberately attempts to injure". Above all of it sits supplementary discipline: NHL Rule 69.8 prices contact with a goalkeeper at "(minor or major and/or game misconduct)" and adds "additional sanctions as appropriate" under Rule 28, and the IIHF (56.8 and 42.5), USA Hockey (602(a)’s game report) and CARHA (32(d)) each write their own. ⚠️ What was not read is any of those books’ supplementary-discipline schedules, so how many games this costs beyond CARHA’s one is not stated here. The instruction does not depend on which book you are under: do not skate into the goaltender.

More detail from the other side in Goaltender, and on the crease rules in Offensive Zone Play.

Be a decoy on the weak side

Position
The weak side is the side of the ice away from the puck — stand there with your stick down and your feet moving
Goal
Force the defence to keep somebody accounting for you; a player standing on the weak side watching does not
Action
Look like you are about to receive a pass — blade down, body open to the puck, one small step toward the seam

The weak side is the side of the ice away from the puck. A player standing on the weak side with their stick down and their feet moving forces the defence to keep somebody accounting for them. A player standing on the weak side watching does not.

The difference is small and entirely about intent: look like you are about to receive a pass. Blade down, body open to the puck, one small step toward the seam. That is what makes a defender stay.

Stretch the defence for width

Goal
Defences want to defend a narrow rink and collapse toward the middle — your width is what stops them
Position
As the far winger in the offensive zone, hold your position near the boards; drifting into the middle to look busy lets the defence compress
Key
On a rush, a wide forward makes the defenceman respect the outside lane, widening the gap between the pair — and that gap is where the middle drive goes
Position
In the neutral zone, a stretched forward high near the far blue line pins a defenceman deep and shortens the ice your breakout has to cover
Convention
How much width a team wants in the offensive zone is a coaching choice — some want the far winger high and wide against the counter-attack, others want them crashing the back post on every shot; ask

The rink is 85 feet wide. Defences want to defend a narrow rink, so they collapse toward the middle. Your width is what stops them.

Width makes the middle laneThe attacking half of the sheet, the opposition net and goaltender at the right. Three of your forwards have just crossed the blue line: one carrying the puck up the middle with a route driving further into the zone, and one on each side near the boards, each behind the puck and each with a short route straight up the wall that keeps his width. Two opposition defenders are drawn ahead of them, one on each side, held out toward their wingers, with a wide gap between them that the middle carrier is driving into. Your defencemen are not drawn. A three-on-two just inside the attacking blue line, drawn for what the two players without the puck are doing: each winger holds his width near the boards, which keeps a defenceman out on each side, and the middle drive goes through the gap that opens between them. Neither wide forward touches the puck on this rush, and their width is what made that lane exist. How much width a team wants once the puck is settled in the offensive zone is a coaching choice, so ask — some coaches want the far winger high and wide against the counter-attack, others want them crashing the back post on every shot. This is one instant of a rush, not a system. G F F F D D drives the middle held wide held wide holds width holds width

What the shapes and fills mean

  • In the offensive zone, if you are the far winger, holding your position near the boards keeps a defender out there with you. Drifting into the middle to look busy lets the defence compress, and compressed defences are much harder to score against.
  • On a rush, a wide forward forces the defenceman to respect the outside lane, which widens the gap between them and their partner — and the gap between defencemen is where the middle drive goes.
  • In the neutral zone, a stretched forward high near the far blue line pins a defenceman deep and shortens the ice your breakout has to cover. See Neutral Zone Systems.

Supporting the puck carrier: the receiver's half of the pass

Key
A completed pass has two authors — if you are waiting to be found, you are doing a quarter of your job
Action
Give a target — stick on the ice, blade flat, angled to receive, something specific to aim at rather than a general area
Position
Give a lane — be open along a line the puck can travel, and adjust your position to create it rather than expecting the puck to bend
Action
Give a time — arrive as the passer is ready, not before
Technique
Arrive facing where you intend to go, and open your body up-ice before the puck arrives
Action
Give information — "time", "man on", "reverse", "over"; one word said early is worth more than a perfect route
Options
When the carrier is pinned they need a close, safe, catchable option — being the boring five-foot outlet is a real job

Puck Support and Spacing is the full treatment of where to be. This section covers only the thing that document does not: your responsibility, as the man without the puck, for making the pass possible.

A completed pass has two authors. If you are waiting to be found, you are only doing a quarter of your job. The receiver owes the passer:

  • A target. Stick on the ice, blade flat, angled to receive. Give them something specific to aim at rather than a general area.
  • A lane. Not merely being open, but being open along a line the puck can travel. Adjust your position to create the line; do not expect the puck to bend.
  • A time. Arrive as the passer is ready, not before — see "Timing your break" above.
  • A next play. Arrive facing where you intend to go. A player who receives a pass with their back to the play has taken a good pass and turned it into a battle. Open your body up-ice before the puck arrives.
  • Information. "Time," "man on," "reverse," "over" — one word, said early, is worth more than a perfect route. See On-Ice Communication.
  • A soft target when they are under pressure. When the carrier is pinned, they do not need a spectacular option forty feet away; they need a close, safe, catchable one. Being the boring five-foot outlet is a real job.

The general principle from Time and Space applies here in reverse: you can give a teammate time by where you stand. A support option in a good place buys the carrier the extra second they need to see the whole ice.


Effort without the puck

Everything above is about knowledge. This section is about the part that requires none.

Backchecking

Key
Backchecking is racing back toward your own end when possession is lost; forechecking is applying pressure in the opponent's end
Never
Decide for yourself mid-rush to chase the puck carrier. Cover a lane instead — the man arriving unmarked into the middle is usually the more dangerous: coaching emphasis, not a counted ranking
Options
Some teams do coach the first forward back to pressure the carrier with the defence holding inside — where that is the system it is an instruction, not an instinct, so find out which yours runs
Rule
⚠️ Never finish into anyone's back — no book prices it at a bare minor. NHL, IIHF and PWHL write no minor tier (43.2); Hockey Canada and CARHA add a game misconduct (7.5(a), (e); 53(a)); USA Hockey adds a 10-minute misconduct, which its Casebook names for a push or light pinch (608, 404(a))
Rule
⚠️ USA Hockey's Casebook ejects at the wall without recklessness — 608 Situation 1 makes every forceful check on a player standing along the boards, back toward the middle of the ice, a major and game misconduct or a match; a reckless hit anywhere ejects (608(b))
Rule
⚠️ Every book but the IIHF reaches a match penalty for a check from behind, and not one confines it to the boards — Hockey Canada 7.5(c), CARHA 53(a), USA Hockey 608(c), NHL and PWHL 43.4; away from the wall it turns on deliberateness, recklessness or injury, not on location
Rule
⚠️ The IIHF writing no match penalty is not leniency — 43.2 leaves it no minor at all, and 43.3's major carries an automatic game misconduct (Rule 20.4, Appendix IV Table 6), ruling you off "for the balance of the game". A check from behind ends your game in Britain too
Rule
⚠️ USA Hockey 608(b)'s major plus game misconduct is mandatory — "shall be assessed" for recklessly endangering an opponent or causing them to go head first into the boards or goal frame; Rule 608's Note covers a hit "in open ice or directly into the boards or goal frame"
Risk
⚠️ A check from behind is a spinal-injury mechanism, not a tariff question — Hockey Canada's Rule 7.5 preamble tells referees to be "aware of the tragic consequences of spinal injuries"
Never
Use your stick, body or free hand to restrain an opponent from behind, whether or not they have the puck. You must skate to regain position instead
Rule
Restraining an opponent from behind is interference where they do not have the puck (NHL and IIHF Rule 56.1), and holding or hooking where they do, since 54.1 reaches an opponent "whether or not he is in possession of the puck" and 55.1 sets no possession condition
Convention
Which lane is yours is a coaching choice — the one used throughout gives the centre the middle and the wingers the outside; alternatives are first man back takes the middle and man-on-man from the puck outward. Under every one, somebody owns the middle and nobody assumes it is somebody else
Action
Backcheck to a man, not to a place. Pick up a player and communicate that you have them
Risk
Skating hard to the top of the circles and stopping, having covered nobody, spends the energy and buys nothing

Backchecking is racing back toward your own end when possession is lost. It is the opposite of forechecking, which is applying pressure in the opponent's end. The two words are easily confused and mean nearly opposite things.

Backchecking well is mostly about two decisions, both made while sprinting:

  • Do not chase the puck carrier. Take your lane. Your instinct is to chase the carrier. Resist it, unless your team has specifically told you to: some teams coach the first forward back to pressure the carrier and have the defence hold inside, and if that is your system it is an instruction rather than an instinct. Absent that instruction, take the lane. And pressuring never means finishing into a carrier's back. ⚠️ Under the NHL and the IIHF there is no lower gear to fall back on. NHL Rule 43.2 is one sentence — "There is no provision for a minor penalty for checking from behind" — and the IIHF's 43.2 says the same with its reason attached: "This infraction is considered serious and dangerous, therefore there is no option to award a minor penalty for 'Checking from Behind'." What is left is 43.3, a major, and a game misconduct that NHL 43.5 says "must be assessed anytime a major penalty is applied for checking from behind" — the IIHF folds the pair into 43.3 itself, "a major penalty and an automatic game misconduct penalty". And it applies anywhere on the ice, not only along the boards — NHL 43.3's own words are "anywhere on the playing surface". ⚠️ And the minor tier is not what this play costs — near the boards or away from them. Every book but the IIHF's reaches a match penalty for a check from behind, and not one of those books confines its match penalty to the boards, while the books that write a minor take it away the moment the opponent goes head first into the boards or cannot protect themselves. USA Hockey 608(b): "A major penalty plus game misconduct penalty shall be assessed to any player who recklessly endangers an opponent, or causes them to go head first into the boards or goal frame, as a result of checking from behind" — shall, not may — and 608(c) adds a match penalty "in all instances when a player recklessly endangers an opponent from behind with excessive force while the opponent is in a vulnerable or defenseless position" — neither limb names a place, and Rule 608's own Note says so outright, covering a check "from behind in open ice or directly into the boards or goal frame." Hockey Canada writes that same hit as a mandatory match penalty — will, not may — and its 7.5(c) runs to two paragraphs, only one of which names a place. ⚠️ The paragraph that names none is the second: "A Match penalty will be assessed to any player who deliberately attempts to or deliberately injures an opponent by checking them from behind." The first is the boards limb: "A Match penalty will be assessed to any player who pushes, body-checks, cross-checks, or hits an opposing player in any manner from behind into the boards or goal frame, in such a way that the player is unable to protect or defend themselves." And its 7.5(b) reaches a major plus a game misconduct on "the degree of violence of the impact", and makes that pairing compulsory the moment the hit injures: "If a player is injured, as the result of a checking from behind infraction that would otherwise call for a Minor penalty, a Major penalty and Game Misconduct penalty must be assessed." The NHL's 43.4 is a match penalty at the referee's discretion, "if, in his judgment, the player attempted to or deliberately injured his opponent by checking from behind", and the PWHL's 43.4 is the same discretionary tier, written as "The Referee(s), at their discretion" and in the feminine. CARHA's 53(b) is mandatory, for a player "pushed, hit or propelled in any manner from behind into the boards or goal net, in such a way that the player is unable to protect or defend themselves" — but do not read that as CARHA's only route to a match penalty, because 53(a) covers a hit from behind "anywhere on the ice" and closes "A Match penalty could also be assessed under this rule." The IIHF is the one book with no match penalty to reach — the phrase appears nowhere in either the 2025/26 (v1.1) or the 2026/27 edition, and its Rule 43 stops at 43.3's major and automatic game misconduct. ⚠️ Do not read that as the lenient option. With 43.2 leaving no minor to fall back on, 43.3 is the only tier the book has for this act, and Appendix IV Table 6 lists checking from behind at 43.3 among the majors that carry an automatic game misconduct — whereupon Rule 20.4 rules the player "off the ice for the balance of the game", which is the same on-ice outcome the NHL writes into a match penalty at 21.1, "the suspension of a player for the balance of the game". A check from behind ends your game in Britain too — the IHUK In-House Rules and the EIHL Casebook carry no amendment to Rule 43, so the IIHF text is the one a British player is under. ⚠️ And the backchecker's play is the exact case USA Hockey's Casebook draws the line through. At Rule 608, Situation 1 the minor plus misconduct "must be assessed" where "[a] player, in an attempt to catch an opponent who is skating ahead of them and not near the boards, pushes the opponent from behind, causing them to fall to the ice" — but the major plus game misconduct is required "[i]n every instance where a player forcefully checks an opponent who is standing along the boards", "[i]n every instance where a player is thrust head first into the boards or goal frame", and in every instance of reckless endangerment "regardless of whether or not board contact is made". The same Situation names a "danger zone" — "the area approximately ten feet out from the boards", where a player checked from behind "may be at high risk of receiving a serious and possibly life altering injury." Hockey Canada's rule opens on the same picture, its Rule 7.5 preamble telling referees to be "aware of the tragic consequences of spinal injuries" and listing among the cases referees must enforce strictly the player "along the boards, with their head down looking for the puck or 'digging the puck out,'" who is "hit from behind and driven head-first into the boards." ⚠️ Three books do write a minor tier, and you should know that before you assume yours does not — but not one of them prices this at a bare two minutes. Hockey Canada 7.5(a) assesses "A Minor penalty and a Game Misconduct penalty… to any player who intentionally pushes, body-checks, cross-checks while in motion, or otherwise hits an opposing player from behind, anywhere on the ice", and 7.5(e) makes that pairing compulsory — the game misconduct "must be assessed any time a Minor or Major penalty is assessed" — so Hockey Canada's minor still ends your game. CARHA's 53(a) is built the same way — "A Minor penalty plus a Game Misconduct or a Major penalty plus a Game Misconduct at the discretion of the Referee, based on the degree of violence of the impact" — so its cheapest version ends your night too, and the discretion goes the moment the player is hurt: the rule continues "If a player is injured, a Major penalty plus a Game Misconduct penalty must be assessed. A Match penalty could also be assessed under this rule." Its Note leaves the referee nothing cheaper to reach for — "Referees are instructed not to substitute other penalties when a player is checked from behind in any manner. This rule must be strictly enforced." USA Hockey is the only book that lets you finish it, its 608(a) reading "A minor plus a misconduct penalty, or a major plus a game misconduct penalty, shall be assessed for checking from behind". ⚠️ Do not price that at two minutes either. A USA Hockey misconduct is a further ten minutes under 404(a) — "the removal of a player… from the game for a period of 10 minutes", which affiliates may shorten to six or eight minutes where periods are short, though the Note that allows it is expressly "(Except for Adults)" — a second one in the same game becomes a game misconduct "in lieu of the second misconduct penalty", and a USA Hockey game misconduct also suspends you for your team's next game (404(b)). The books differ on the price. None of them differs on the play. The dangerous man is usually the one arriving unmarked into the middle lane — coaching emphasis rather than a counted ranking — and covering a lane is worth more than catching the carrier from behind, from which position, incidentally, you are not permitted to restrain them at all. A hit into their back is checking from behind whether or not they have the puck; which rule catches you for restraining them depends on whether they do. Behind an opponent who does not have it, restraint is interference — NHL Rule 56.1: "A player who is behind an opponent, who does not have the puck, may not use his stick, body or free hand in order to restrain his opponent, but must skate in order to gain or reestablish his proper position in order to make a check", and the IIHF's 56.1 says it word for word in the plural. That clause does not reach the puck carrier, whom it excludes in its own words — but holding and hooking do, and neither is conditional on possession. NHL Rule 54.1 defines holding as "[a]ny action by a player that restrains or impedes the progress of an opposing player whether or not he is in possession of the puck", and Rule 55.1 makes hooking "the act of using the stick in a manner that enables a player to restrain an opponent"; the IIHF's 54.1 and 55.1 carry both definitions in the plural, its 55.1 adding a sentence about the stick going against or near the opponent's hands. So whichever rule applies, skating is the only legal way back into position. Which lane is yours is a coaching choice. Under the standard assignment used throughout, the centre takes the middle lane and the wingers take the outside lanes — so as a winger, "take the middle" is not your instruction unless you are the first man back and nobody else has it. Alternatives are first man back takes the middle and man-on-man from the puck outward. Find out which your team plays; Defending the Rush sets them out, along with the four named team backchecking systems that decide which assignment applies. Under every one of them, somebody owns the middle and nobody assumes it is somebody else.
  • Backcheck to a man, not to a place. Pick up a player and communicate that you have them. A backchecker who skates hard to the top of the circles and then stops, having covered nobody, has spent the energy and bought nothing.

The second effort

Key
The second effort is the play after the play — you lose a battle and, rather than gliding out of it, you turn and go again
Action
Go to the rebound rather than admiring your shot. Take one more stride when you get beaten wide
Read
The player who won the first battle believes it is over and stops playing it for a beat — that beat is available to whoever takes another stride

Roughly: the play after the play. You lose a battle, and rather than gliding out of it you turn and go again. You shoot, and rather than admiring it you go to the rebound. You get beaten wide, and rather than conceding you take one more stride.

Second efforts win pucks because the opponent has already relaxed. A player who has just won a battle believes it is over, and for a beat they stop playing it — and that beat is available to whoever is willing to take another stride.

Finish your route

Action
If you commit to driving the net, arrive at the net, not on the goaltender; if you break into a lane, complete the break even after the pass has gone elsewhere
Risk
Within a period defenders learn your drives are not real and stop respecting them, and you have lost the ability to occupy anybody
Risk
An abandoned route leaves you in an in-between place, neither supporting nor defending, and that is where odd-man rushes get conceded

If you commit to driving the net, arrive at the net, not on the goaltender. If you break into a lane, complete the break even after the pass has gone elsewhere.

Half-finished routes are one of the off-puck failures coaches name most often in amateur hockey, and they cost twice. (That is an observation rather than a measured one. Amateur play is measured in several ways — published work profiles the rule infractions a Bantam season produces and researchers have video-coded head contact in bodychecking divisions of competitive minor hockey, both carried by Game Management, while public tracking counts puck events such as zone entries and exits, which Neutral Zone Systems covers. None of those counts a route nobody finished, and no published work ranking off-puck errors by frequency was found for this document. Treat this as coaching consensus.) First, defenders learn within a period that your drives are not real and stop respecting them, which means you have lost the ability to occupy anybody. Second, an abandoned route leaves you in an in-between place, neither supporting nor defending, and it is from those places that odd-man rushes get conceded.

The honest point about effort

Mindset
Off-puck effort is the most visible thing about you and the easiest thing to change
Key
Your coach cannot easily see whether you made the right read, but can see exactly who backchecked, who finished the route and who watched
Key
"Compete", "hard to play against" and "reliable" are almost always descriptions of off-puck behaviour
Action
It requires no new skill. Backcheck hard into your lane, finish your route, take a second stride into a battle
Never
Skate hard in random directions — effort in the wrong place is just fatigue

Off-puck effort is the most visible thing about you and the easiest thing to change.

Your coach cannot easily see whether you made the right read. They can see, from the bench, exactly who backchecked, who finished the route, who got to the net front and who watched. When a coach describes a player as "compete", "hard to play against", or "reliable", they are almost always describing off-puck behaviour.

And it requires no new skill. You do not need better hands, a harder shot or faster feet to backcheck hard into your lane, finish your route, or take a second stride into a battle. It is the only part of hockey you can improve to a genuinely high standard between one game and the next. Most players never do, which is why doing it separates you so cheaply.

That is not a licence to skate hard in random directions. Effort in the wrong place is just fatigue. Everything in the four states above tells you where to spend it.


Off-puck play by position

Brief, because the position documents cover each in full. Take the one line that applies to you.

Two words in the defenceman's line are easily confused. A pinch is stepping down from the offensive blue line to keep a puck in their end; stepping up is challenging an attacker forward, in the neutral zone or at your own line. Different decisions, in different halves of the rink.

PositionYour off-puck job in one lineThe characteristic error
Centre — CenterLow support in your own end, middle-lane driver on the rush, and the player who reads which state the shift is in and tells everyone else. You are most often the second layer behind pressure.Duplicating pressure instead of layering behind it.
Winger — WingerWidth and the point. In your own end you usually have the opposing defenceman on your side — that is coverage, not puck pursuit. In their end your width is what stops the defence compressing.Leaving your lane to go to the puck.
Defenceman — DefenderGap control (the distance you keep from an attacker), net-front coverage, stick in the lane, and the hold-or-pinch decision at the offensive blue line — a decision made entirely without the puck.Both defencemen going to the same puck.

Goaltender. A special case, because you are off the puck essentially all game: your off-puck work is depth, angle, tracking and communication. You are also the only player who sees the entire ice on every play, and none of that reaches your team unless you say it. Call the loose puck, call the unmarked opponent behind the play, call the change. Note that in the NHL and IIHF play the trapezoid restricts where you may play the puck behind the goal line (NHL Rules 1.8 and 27.8; IIHF Rule 27.7); the KHL is commonly said to have it too, though that one is unverified here: no KHL rulebook was available to check it against. Neither North American governing body's book has one — the words "trapezoid", "restricted area" and "designated area" appear nowhere in USA Hockey's playing rules or its Casebook, and "trapezoid" and "restricted area" appear nowhere in Hockey Canada's either. Hockey Canada does print "designated area" once, and it has nothing to do with a goalie: Rule 5.4(b) stations a Goal Judge in it. How much rec, beer-league and youth hockey that adds up to is a question about leagues rather than about books, and this document has no count for it. ⚠️ And no trapezoid is not no restriction — a goalie taught otherwise takes a minor. USA Hockey Rule 614(c) makes it a delay-of-game minor for a goalkeeper who falls on or gathers the puck and causes a stoppage where "(1) The puck is behind the goal line and their body is entirely outside of the goal crease", and Hockey Canada's Interpretation 3 to Rule 10.1(a), at its fifth item, is blunter: "When a goaltender leaves their crease, they will not be allowed to freeze the puck. If they do, they will be assessed a Minor penalty. No warning will be issued." So under those books you may go and fetch the puck out there, but you may not sit on it. See Goaltender. 🇬🇧 In England and Wales, how far you may go for a puck behind your goal line is unsettled — in Scotland and BUIHA hockey the In-House Rules do not amend Rule 27, so 27.7 reads as live: the IIHF book has the restricted area at Rule 27.7, but England Ice Hockey's Rules & Regulations 22.3 (2024-25) say it is "not currently enforced" and the 2025-26 In-House Rules do not mention it — though their Introduction says "[u]nless otherwise stated, all rules will be enforced in line with the IIHF Rule Book", which points the other way. Stay inside the trapezoid until your league tells you otherwise (UK and England Rules).


How to train it

Off-puck play is trainable, but not by the drills most teams run. A line rush drill with no defenders trains none of it.

Small-area games

Goal
Small-area games are the most efficient off-puck training available, because in a small space you cannot hide and you are constantly forced into one of the four states
Action
Ask for two-touch or one-touch — it removes the option of skating out of trouble, so the only way to succeed is off-puck movement by everybody else
Action
Make a goal count only with a net-front presence, which forces net drives
Action
Require a change of direction before receiving, which trains separation
Action
Play three minutes with no talking, then three with mandatory calls — the difference makes the value of communication self-evident

Games played in a reduced space — cross-ice, one zone, three-on-three, with modified rules — are the most efficient off-puck training available, because in a small space you cannot hide and every player is constantly forced into one of the four states.

USA Hockey's coaching material makes this case explicitly. Its Teaching Concepts Through Small-Area Games manual describes hockey as "an instinctive, largely unscripted game," notes that players "will be forced to make decisions repeatedly while battling for space in confined areas," and identifies the second component of development, after skills, as "'sense,' both with and without the puck" — hockey sense being "the ability to read the play and react (or anticipate) appropriately." The manual quotes NHL coach Mike Sullivan: "Situations in hockey rarely occur the same way we draw them up in practice. We, as coaches, would like to make the game black and white. The fact of the matter is that the game, by nature, is gray."

Useful constraints to ask your coach for, or to impose in a shinny game:

  • Two-touch or one-touch. Removes the option of skating out of trouble, so the only way to succeed is off-puck movement by everybody else.
  • A goal only counts with a net-front presence. Forces net drives.
  • You must change direction before receiving. Trains separation.
  • Silent play, then loud play. Play three minutes with no talking, then three with mandatory calls. The difference is startling and it makes the value of communication self-evident.

Watch yourself on video away from the puck

Action
Watch a filmed shift and never look at the puck. Watch only yourself
Read
Look for long glides, routes abandoned three-quarters of the way, standing still watching a battle, and facing the wrong way when the puck came free
Technique
Pick three shifts and write down how many times the state changed, how many of those changes you reacted to late, and one moment you were unmarked but not available

If any of your games are filmed, the single most valuable exercise available to you is this: watch a shift and never look at the puck. Watch only yourself.

You will see things you do not believe. Long glides. Routes abandoned three-quarters of the way. Standing still watching a battle you could have joined. Facing the wrong way when the puck came free. Almost every player's first honest off-puck video session is uncomfortable, and almost every player improves immediately afterwards, because the problems are obvious once seen.

A structured way to do it: pick three shifts, and for each one write down (a) how many times the state changed, (b) how many of those changes you reacted to late, and (c) one moment where you were unmarked but not available.

Watch a live game and follow one player

Action
At a live game, or on a wide-angle feed, pick one player and watch only them for a full shift — not the puck
Read
Notice how much a good centre moves when nothing is happening, and how often they adjust position by a few feet in response to something you had not noticed
Key
A standard broadcast follows the puck and crops out exactly the four players you are studying, so live is better

The best off-puck education available for free: at a live game, or on a wide-angle feed, pick one player and watch only them for a full shift — not the puck. Two minutes of a good centre shows you how much they move when nothing is happening and how often they adjust their position by a few feet in response to something you had not noticed. Live beats a standard broadcast, which follows the puck and crops out exactly the four players you are studying. Full method in How to Watch Hockey.

Self-check questions for the bench

Position
The bench is where off-puck improvement actually happens — thirty seconds and a clear view
Action
After each shift ask yourself one of the six questions — one, not all six
Key
Pick one question and use it for a whole game; six questions asked vaguely change nothing, one asked six times changes behaviour by the third period

The bench is where off-puck improvement actually happens, because you have thirty seconds and a clear view. After each shift, ask yourself one of these — one, not all six:

  1. Which of the four states was I in when the shift went wrong?
  2. Was I ever unmarked but unavailable? (No lane, no stick down, wrong angle.)
  3. Did I finish every route I started?
  4. On the loose pucks, did I arrive with body position or just with speed — and did I arrive the safe way round: skates parallel to the wall, head up and chin off my chest, never my back to it, and the contact on my forearm and hip rather than the point of my shoulder?
  5. When we lost it, how long did it take me to turn?
  6. Did I duplicate a teammate's pressure instead of layering behind them?

Pick one question and use it for a whole game. Six questions asked vaguely change nothing; one question asked six times changes behaviour by the third period.


Common Mistakes

  • Training only the 3-4%. Train what you do without the puck as well — small-area games, and watching your own shifts away from the puck — instead of spending every spare hour on stickhandling while never once thinking about where to be. The 3-4% is puck possession measured at 5-on-5, from NHL tracking data the league itself calls unofficial. Skill work is necessary and it is not the majority of your game.
  • Assuming your age group settles whether you may body check. Ask your association or league which category you actually play in, and get the answer before the first shift. Both North American books let somebody other than the age list decide, by different routes. USA Hockey Rule 604(a) provides that "A local governing body may prohibit body checking in any classification"; Hockey Canada Rule 7.3 extends its own prohibition to "any other divisions approved by a Member of Hockey Canada". So a 14U or an adult team can be playing non-check with nothing in the printed age list changing, and USA Hockey 604(b) bars checking for the whole game whenever a checking team plays a non-checking one — and under USA Hockey a body check in a Competitive Contact category is a minor (604(c)), a major plus a game misconduct where it recklessly endangers (604(d)), and 604(e) reaches a match penalty. In Britain neither the IIHF Rule Book nor the In-House Rules states a checking age at all, so there the answer belongs to your league and to nobody else.
  • Watching the puck on defence. It feels attentive. It means nobody is watching the man who scores. Keep your man in your peripheral vision and take short looks at the puck — if you cannot see both in one glance, move until you can.
  • Duplicating pressure instead of layering. The usual answer is one player on the carrier and the next layered behind him, taking away the pass he wants to make. Two players on one puck carrier leaves a free attacker somewhere, and the free attacker is the one who hurts you. Two exceptions worth knowing before you call it a mistake: a deliberate double-team below your own goal line, which many teams coach because a turnover there is contained by the net and the boards; and man-to-man coverage, where following your check out of the layer is the job. Freelancing either is the actual error.
  • Being unmarked but unavailable. Alone in space with your stick in the air, or with a defender's stick lying in the only passing lane, and then blaming the carrier for not seeing you. Look at the passing lane, not your defender; if it is blocked, move the three or four feet that open it, then call for the puck.
  • Breaking too early. Getting open a second before the passer is ready, being covered again by the time they look up, and stopping. Watch the passer, not the space: keep moving in small ways, and make the committing burst when their head comes up.
  • Skating away from the puck to get open. Coming back toward the carrier is faster, shorter and harder to defend, and it is the option almost nobody takes.
  • Half-hearted net drives. If you are going, go as if you expect the puck, and arrive at the net — never into the goaltender — head up and knowing where the posts are. A glide toward the net occupies nobody. Within a period the defence stops respecting you, and you have lost the ability to create space for anyone.
  • Bumping the goaltender because you were outside the crease. Take the goaltender's eyes, not their body — a legal screen never has to touch anybody. Where you may stand and whom you may touch are separate questions, and clearing the blue paint answers only the first. Under the NHL and the IIHF the only contact permitted at all is incidental, and only while the goalkeeper is playing the puck outside the crease and after a reasonable effort to avoid it (Rule 69.4) or in a rebound or loose-puck scramble you are both going for (Rule 69.7) — inside the crease, 69.3 disallows the goal for any contact you initiate, incidental or otherwise. The PWHL prints all three, at its Rules 71.3, 71.4 and 71.7. And the lost goal is not the whole cost, because the penalty runs separately from it: Rule 69.2 — 71.2 in the PWHL — gives the attacking player a penalty "(minor or major, as the Referee deems appropriate)" for intentional or deliberate contact with a goalkeeper "whether or not the goalkeeper is inside or outside the goal crease, and whether or not a goal is scored" — and 69.4 adds that "[t]he appropriate penalty should be assessed in every case" of unnecessary contact outside the crease. ⚠️ And 69.7 is not only a permission — it has limits, and they run both ways. It disallows the goal where a goalkeeper is pushed into the net together with the puck by an attacking player after making a stop, and where the puck is under a player in or around the crease and that player is pushed into the goal with it; but it lets the referee allow the goal where a defending player pushed or fouled the attacker into causing the push — and Rule 69.1 excuses contact you were shoved into only if you made a reasonable effort to avoid it. Hockey Canada Rule 8.5 asks you to avoid contact in all circumstances, anywhere on the ice, and USA Hockey 607(d) Note 1 files even accidental contact with a goalkeeper under interference. ⚠️ And charging a goaltender who is in their crease reaches a major plus a game misconduct in every book, not just one of them. NHL Rule 42.1: "A minor, major or a major and a game misconduct shall be imposed on a player who charges a goalkeeper while the goalkeeper is within his goal crease." IIHF Rule 42.4: a major plus a game misconduct where the Player "recklessly endangers their opponent by 'charging'", no injury required. Under USA Hockey Rule 607(c) a body check or a charge on a goalkeeper inside the crease or the privileged area — which reaches the net front, where a screener stands — is a minor plus a misconduct, or a major plus a game misconduct — and the major and game misconduct are mandatory under 607(b) once the charge is reckless — and no limb of Rule 607 is a bare minor; 607(d) adds that a goalkeeper is not "fair game" outside that area either, as every book does. Hockey Canada 8.5(b) and CARHA 52(b) make that major and game misconduct mandatory whether or not the charge is reckless, CARHA 54(c) does the same for a cross-check on a goaltender in the crease, and NHL and PWHL 42.5 make the game misconduct mandatory once a major for the charge injures the face or head.
  • Assuming a charge on a goaltender tops out at a major and a game misconduct. Do not charge a goaltender at all, and find out which book your league plays before you decide what a bump at the net front costs. ⚠️ Some books go further still, on two different standards. NHL 42.4, PWHL 42.4 and Hockey Canada 8.5(c) reach a match penalty where the referee finds an attempt or intent to injure; USA Hockey gets there on the lower bar of reckless endangerment alone, no intent required, so plan on the match: its general Rule 602(a) says one "shall be assessed" to any player who "recklessly endangers or attempts to injure" an opponent, though 607(e) says only that one "may also be assessed" for charging. Hockey Canada 7.4(c) needs no intent either where the charge leaves an opponent "unable to defend themselves", which is the first of that rule’s two limbs. CARHA reaches it under a general rule rather than in charging — its adult-league Rule 48(a) gives a Match penalty to a player who "deliberately injures or attempts to injure an opponent… in any manner", and a charge is one manner. The IIHF is the one book here with no match penalty at all, so there a major plus a game misconduct is its ceiling in the game — with supplementary discipline above it under 42.5, so the worst case does not end with tonight. ⚠️ And in CARHA a bump outside the crease is still a penalty: the Note to 52(b) calls one for any unnecessary contact, 52(b) itself makes a charge that injures anyone, anywhere, a major plus a game misconduct, and Rule 66(b) makes contact that impedes a goalkeeper's movement a minor, and makes the minor mandatory for deliberate contact with a goalkeeper "whether in or out of the goal crease", with a major at the Referee’s discretion, and 66(e) makes a major mandatory for a player who "injures an opponent by interference" — and Rule 30(a) turns any of those majors into an ejection, Rule 32(d) into at least a one-game suspension on top.
  • Screening with your head down and no idea where the post is. Know where the near post is before the shot, and take a defender's shove braced — never the goaltender's — with a wide base and your knees giving. Keep your head up and your chin off your chest, and never duck. A screen holds a spot at the goalmouth with your eyes on the puck, a defender working under your arms to move you sideways, a steel goal frame at one edge of that path and a set goaltender at the other. You will be moved, and by a body you are feeling rather than watching. USA Hockey's Heads Up Hockey guide names the goal post beside the boards in its sentence on how these injuries happen, and records that the injury "can occur at walking speed". This is not scoped to checking leagues — a box-out, legal or not, puts you in the same place as a shove.
  • Abandoning routes. Complete the break even after the pass has gone elsewhere. An abandoned route costs you twice: defenders learn to ignore you, and you end up stranded in the in-between space where odd-man rushes are conceded.
  • Both players going to the same loose puck from the same angle. One player goes hard, one supports, nobody else joins — and if it is ambiguous, call it. Otherwise neither is available, both are committed, and one opposing player now beats two of yours.
  • Racing to a loose puck square to the boards. Get your skates parallel to the wall, head up and chin off your chest, and take contact on your forearm and hip — not the point of your shoulder, and not the whole shoulder if you can help it. Never your back to the boards, never duck. That safety rule outranks the possession one, which is that square to the wall you arrive first and lose it immediately, because the second man simply pins you. Speed without body position is a wasted sprint. Puck races to the wall are where checking-from-behind and boarding injuries happen (Body Contact and Battles, §6).
  • Making the outlet pass before clearing the danger. In a defensive-zone scramble, trying to start the breakout before the net front is safe is how scrambles become goals. Net front first, then the shooter's stick, then get it out of the slot, and only then look for the outlet.
  • Ending the pressure by putting the puck over the glass. Aim the clear hard and wide off the glass, or short enough that it dies in the neutral zone — off the glass and out is a good play, and over the glass from your own zone is two minutes. The version that does not care whether you meant it is the NHL's Rule 63.2(iii), the IIHF's 63.2(III) and the PWHL's 65.2(iii): direct, non-deflected, out of your own defending zone. ⚠️ The other three books write no such limb for a skater, so how expensive the panic flip is depends on which book your league runs. Under USA Hockey only a deliberate one is a minor (610(c)), an accidental one being a last-play faceoff (631(d)); Hockey Canada 10.1(v) and CARHA Rule 55 reach the goalkeeper alone. What every one of the six does penalise is the deliberate flip out of the rink, from anywhere on the ice — so never fire it out to buy a whistle or end a shift.
  • Standing still on the weak side. Keep your stick on the ice and take one step toward the seam — that is the whole difference between a decoy that occupies a defender and a passenger who occupies nobody.
  • Stepping laterally into a checker to block for a teammate. Run your own route close past a teammate instead, so the player marking you has to go around them — unless he is the one pressuring your puck carrier. Stepping sideways into a checker is the rulebook's definition of a pick and it is an interference minor — and not the ceiling: NHL 56.4 allows a major on the degree of violence, IIHF 56.5 reaches a major plus a game misconduct where it recklessly endangers, with nobody hurt, and Hockey Canada 8.3(b) reaches the same tier on "the degree of violence of the impact" with nobody hurt, and makes it mandatory where it injures. If you play in the United States, USA Hockey writes no tier above the minor inside Rule 625 itself but reaches one from outside it. In non-check hockey — 12U and below, girls' and women's, non-check adult, or wherever checking is barred — a pick that lands as a body check is a 604(c) minor, and 604(d) makes it a mandatory major plus a game misconduct where it recklessly endangers. Where checking is allowed it takes 640(g)'s major plus a game misconduct for a player who "recklessly endangers an opponent" through, among others, 640(d) — a body check "with no effort to gain possession of the puck", but only where "the blade of the player's stick is above the knees" — and 602(a), a match penalty for a player who "recklessly endangers or attempts to injure any opposing player", tied to no named foul at all. (And it is not a "screen" — keep that word for the goaltender's sightline.)
  • Taking the forechecker off your own puck carrier with your body. Get open for him instead, and give him a pass to make rather than a body to hide behind. It feels like helping, and in three books it is a named offence. USA Hockey Rule 625(a) penalises, as interference, "Providing a protective screen and limiting the opportunity for an opposing player to apply pressure to a teammate in possession or control of the puck", and Hockey Canada Rule 8.3 provides that players of the team in possession "may not run deliberate interference for the puck carrier", a minor under 8.3(a). Neither of those two books takes a screen made with no contact above that minor, because every tier either of them writes above it needs a body check, contact after the whistle, the degree of violence of an impact, or an injury. CARHA, the book in CARHA-affiliated adult leagues, names the same act and does not cap it there: its Rule 66(a) Note 2 bars players in possession from running "deliberate interference for the puck carrier", and 66(a) itself is a minor "or, at the discretion of the Referee, a Major penalty and a Game Misconduct penalty". The NHL and IIHF books name no such offence, and that is not the same as permitting it — their 56.2 names no means at all, its first limb reaching anyone who "interferes with or impedes the progress of an opponent who is not in possession of the puck". What keeps a standing screen legal there is 56.1's permission to the ice "he is standing on", which covers holding a spot you already have and not sliding across to keep it. And the IIHF is the stricter of the two, so a British reader has less room than a reader of the NHL book: the IIHF's 56.2 minor "shall be assessed" where the NHL's "can be imposed". And once your body meets his, two minutes is not the ceiling: a violent or reckless play can cost a major — in some books an ejection with it — and one that hurts someone can end your game. Running your own route past a teammate to shake your own check is a different act — provided your check is not the player pressuring your puck carrier.
  • Backchecking to a place instead of to a man. Pick up a player and tell your teammates you have them. Sprinting to the top of the circles and stopping, having covered no one, spends the energy and buys nothing.
  • Finishing a backcheck into the back of the man you could not catch. When the player you are catching has their back to you, take the lane or let up. ⚠️ This is the one mistake in this document that can end somebody's season, and the section that sets it up is the one about effort: backchecking hard is sprinting at somebody's back. You are late, they are facing the boards with their head down, and the last stride turns into a check from behind. No rulebook prices that at two minutes. The NHL, the IIHF and the PWHL write no minor tier at all (43.2); Hockey Canada's minor and CARHA's each come with a game misconduct (7.5(a), 7.5(e); 53(a)); USA Hockey's comes with a ten-minute misconduct (608(a), 404(a)) — but not for this hit: its Casebook, at Rule 608 Situation 1, makes every forceful check on a player standing along the boards, back toward the middle of the ice, a major and game misconduct or a match, no recklessness needed, and names the minor tier for a push away from the boards or a light pinch. ⚠️ And it gets worse than that, and not only along the boards. USA Hockey 608(b) makes the major plus a game misconduct mandatory on either of two limbs, and only one of them mentions the wall: a check that "recklessly endangers an opponent", or one that "causes them to go head first into the boards or goal frame, as a result of checking from behind." Its Casebook says so in as many words, requiring that tier for a reckless hit "regardless of whether or not board contact is made", and 608(c)'s match penalty turns on recklessly endangering a vulnerable or defenceless opponent rather than on where the hit happened. Every book but the IIHF's reaches a match penalty, the IIHF writes none anywhere, and not one of the five that do confines its match penalty to the boards: Hockey Canada's 7.5(c) is mandatory where the player is driven into the boards or goal frame, and its second paragraph carries no location at all — "A Match penalty will be assessed to any player who deliberately attempts to or deliberately injures an opponent by checking them from behind." CARHA's 53(b) is mandatory into the boards or goal net, and its 53(a) reaches a hit from behind "anywhere on the ice" and closes "A Match penalty could also be assessed under this rule." The NHL's 43.4 and the PWHL's are at the referee's discretion on an attempt to injure, anywhere on the ice. ⚠️ And the IIHF's missing match penalty is not the lenient option. Its 43.2 leaves no minor to fall back on, so 43.3 is the only tier it has — and Appendix IV Table 6 lists checking from behind among the majors carrying an automatic game misconduct, whereupon 20.4 rules you "off the ice for the balance of the game". A check from behind ends your game in Britain too. ⚠️ The reason is not the penalty sheet. USA Hockey's Casebook calls the ten feet nearest the boards a "danger zone" where a player checked from behind "may be at high risk of receiving a serious and possibly life altering injury", and Hockey Canada's Rule 7.5 preamble tells referees to be "aware of the tragic consequences of spinal injuries". There is no version of this worth the risk, and no league — checking or not — where it is legal.
  • Assuming the answer to "who goes?" is universal. Under a 2-1-2 two forwards pursue; under a 1-2-2 one does. Not knowing which your team plays is the actual problem, so ask.

Check yourself

Answer each question before you go on — a real attempt, not a guess. Then go and check, because the checking is the part that does the work. Producing an answer and getting it wrong is worth more than recognising a right one, but only when the right answer follows: the section named with each question, and the Key Takeaways after them, are where you get it. Where the answer lives in another document, that is named too.

  1. Name the four off-puck states. Which two do most players have no plan for, and why does that make them where the most improvement is available? (§The four off-puck states)

  2. You are F1 arriving on a carrier in the corner. The order is "stick on the puck, body on the man" — but before you use the second half of that, what must you have checked, and what does the bullet reduce to where the answer is no? (§State 2 — If you are the one pressuring)

  3. You are alone in space with your stick up, waving, and the pass never comes. Give the three things being available actually requires, and say which of them you cannot tell from your own position. (§Unmarked is not the same as available)

  4. A puck is loose on the wall in your own end and you are racing a forechecker to it. What outranks winning that race, and what four things does it require of your body? (§State 3 — Then how you arrive)

  5. Scramble in front of your own net, three players down, no structure left. Work the priority list in order. Where does the outlet pass come — and what rule constrains how you get the puck out? (§State 3 — What to prioritise when structure has broken down)

  6. Your team has just lost the puck in the neutral zone and you are a winger. Where do you go, why is "everyone sprint to the middle" specifically wrong, and what would change the answer? (§State 4 — What to do off the puck in transition)

  7. You want to use a teammate's body to shake your check. What does the rulebook let you do, what does it call a pick, and why does this document refuse to call any of it a "screen"? (§Screens and picks — what is actually legal, and §Running a legal route through traffic)

  8. You are standing in the goaltender's sightline, both feet outside the crease, and you never touch anybody. Can the goal still be disallowed? (§Screen the goalie)


Key Takeaways

  1. You have the puck for about 3-4% of your ice time — forwards near 40 seconds, defencemen 49, per 20 minutes, in possessions averaging 1.3 seconds. That is NHL tracking data the league itself calls unofficial, and it is 5-on-5 only, which is not the same as even strength. You never get long enough with the puck to fix bad position.
  2. Off-puck play is four states, not one: your team has it, they have it, it is loose, it has just changed hands. Each has a different job. A teaching frame rather than a partition — the last two overlap.
  3. Find out whether you may use your body at all before you play a shift. Body checking is banned under USA Hockey Rule 604(a) at 12U and below and in all girls'/women's and non-check adult classifications, and under Hockey Canada Rule 7.3 at U13 and below, throughout female hockey and in any Member-approved division. Both books also let somebody other than the age list decide, by different routes: USA Hockey 604(a) provides that "A local governing body may prohibit body checking in any classification", and Hockey Canada 7.3 extends its own prohibition to any division a Member approves — so ask your association which category you actually play in. USA Hockey 604(b) also bars it for any game in which a checking team plays a non-checking one. In Britain neither book states an age. Ask your league, and note that British women's hockey runs IIHF Rule 101.1 unamended: bodychecking only with a clear intention of playing the puck or attempting to "gain possession" of it, subject to the exception the rule itself then sets out; any move to step or glide into an opponent is at least a minor, running up to a major plus an automatic game misconduct. In Britain's Women's NIHL, at U16 and senior, do not body check at all — its Rules of Competition make it non-checking. Where it is not permitted, defending off the puck is angling, stick checks and body position — taking the ice, never the man, and under Hockey Canada or CARHA only ice you already have.
  4. Unmarked is not available. Three things at once: a stick flat on the ice as a target, a straight angle from the puck to your blade, and nothing lying in that lane — a defender's stick across it leaves you unmarked and unavailable, and nothing about your own position tells you it is there. Fix the lane, then say something.
  5. Break on the passer's look, not the open space. A second early is the same as never getting open. Go when their head comes up.
  6. Come back toward the puck. Skating away is the amateur default; arriving toward the carrier with speed is shorter, faster and harder to defend.
  7. Occupying a defender is unrewarded work, and it only functions if you commit fully. A genuine net drive, a legal route through traffic, a screen from outside the crease — both skates off the red crease line, which every book that settles the question in its rule text or glossary counts as crease while the NHL, PWHL and IIHF reference tables allow a goal on it, so off the line holds either way — without initiating contact, a live weak-side decoy, honest width. Run your route close past a teammate so your check has to go around him — provided the player it delays is not the one pressuring your own puck carrier. What makes the route legal is who it delays. Under Hockey Canada and CARHA, run it past a teammate doing his own job, never one parked in a chaser's path — neither book gives the side with the puck a right to its ice. Using your body to take that forechecker off him is a different act, named outright in USA Hockey Rule 625(a), Hockey Canada Rule 8.3 and CARHA's adult-league Rule 66(a) Note 2: a minor in the first two, neither of which takes a no-contact screen any higher, while the CARHA rule lets the referee go to a major and a game misconduct, and its Rule 66(e) makes the major compulsory if the forechecker is hurt — either way that ends your night and at least your next game under Rules 30(a) and 32(d). The NHL and IIHF books name no such offence, which is not the same as permitting it — their 56.2 names no means at all, and what keeps a standing screen legal there is 56.1's permission to the ice you are already standing on, not to slide across and stay in front of a forechecker. And once your body meets his, two minutes is not the ceiling: violent or reckless contact can cost a major, in some books with an ejection, and contact that hurts him can end your game. The books genuinely split here, so check yours before you play under one you have not read. And the screen is the one that can hurt you. You hold a spot at the goalmouth with your eyes on the puck while a defender works to move you sideways, along a path with a steel goal frame at one edge and a set goaltender at the other. Know where the near post is before the shot, and take a defender's shove braced — never the goaltender's — with your knees giving. Keep your head up and your chin off your chest, and never duck. USA Hockey names the goal post beside the boards in its sentence on how cervical spine injuries happen, and records that the injury can occur at walking speed. That holds in every league, checking or not.
  8. On defence, layer behind pressure rather than duplicating it — two players on one puck usually means somebody is free, and whether you may hold that layer at all is a system question, not a law, so ask your coach which coverage you play. Puck Support and Spacing covers the layering geometry and the deliberate double-team that is its exception.
  9. Win loose pucks with body position and a decided exit, not just speed — and safety outranks all of it. A puck race to the wall is a race into the boards, and a head-down, head-on arrival is what Heads Up Hockey ties almost all on-ice cervical spine injuries to — at walking speed as much as at full speed — so get your skates parallel to the boards, head up and chin off your chest, and take it on your forearm and hip — not the point of your shoulder, and not the whole shoulder if you can help it. Never turn your back to the wall, and never duck. See Body Contact and Battles, §6.
  10. Off-puck effort is the cheapest thing to improve — and there is exactly one thing it must never buy. Backcheck into your lane, finish your route, take the second stride: none of it needs a skill you do not already have. But never finish a backcheck into a player's back, anywhere on the ice and not only along the boards. Arriving late on somebody facing away from you, take the lane or let up. No rulebook prices checking from behind at a bare minor, every book but the IIHF's reaches a match penalty and not one of them confines it to the boards (USA Hockey 608(c), Hockey Canada 7.5(c) second paragraph, CARHA 53(a), NHL and PWHL 43.4) — and the IIHF having none is not leniency, because its 43.2 leaves no minor and its 43.3 major carries an automatic game misconduct, so this ends your game in Britain too — and USA Hockey's Casebook calls the ten feet nearest the boards a "danger zone" where the player checked "may be at high risk of receiving a serious and possibly life altering injury." That holds in every league, checking or not.
  11. Take the goaltender's eyes, never their body — standing in their sightline and putting your body into them are different questions, and only the first is free. A legal screen never has to touch anybody at all — so screen from outside the blue paint and off the red line around it, and know which of the two you are doing before you plant yourself at the top of the crease. ⚠️ Contact with a goaltender is priced separately from the goal, and nowhere at a cheap two minutes. Deliberate contact draws a penalty "whether or not a goal is scored" under the NHL, the IIHF and the PWHL, and Hockey Canada 8.5, USA Hockey 607(d) and CARHA 66(b) penalise it in or out of the crease too, and all six books penalise unnecessary contact with a goaltender outside the crease as well (NHL and IIHF 69.4, PWHL 71.4, Hockey Canada 8.5, USA Hockey 607(d), the Note to CARHA 52(b)); charging a goaltender in their crease reaches a major plus a game misconduct in all six books read here, and it is mandatory rather than the referee's call under Hockey Canada 8.5(b), which names no location at all, CARHA 52(b), USA Hockey 607(b) once the charge is reckless, and NHL and PWHL 42.5 and the Elite League's Casebook once a major injures the face or head — and CARHA 54(c) makes a cross-check on a goaltender in the crease a mandatory ejection too. Above that sits a match penalty in every one of those books but the IIHF's, which writes none anywhere; and in CARHA any major for body contact with a goaltender is an ejection in its own right under Rule 30(a), with at least a one-game suspension on top under 32(d). Occupying defenders above sets out each book's ladder.
  12. Clear the zone off the glass, never over it. In a scramble the unglamorous clear is the right play — so aim it hard and wide along the glass, or short enough to die in the neutral zone, and never flip one out of the rink to end a shift. From your own zone, direct and non-deflected, that is a two-minute delay-of-game minor whether you meant it or not under the NHL, the IIHF and the PWHL — the IIHF's is the version a British player is under. USA Hockey, Hockey Canada and CARHA write no such limb for a skater — in Hockey Canada and CARHA the version that does not ask what you meant reaches the goaltender alone — but all six of those books penalise a deliberate one from anywhere on the ice.

Sources — retrieved 27 July 2026

Possession and tracking data: Iaboni, Negulescu, Pitassi, Lodhi & Brecht — "Individual Puck Possessions Part I: Frequency, Duration, and Distance Travelled", LINHAC 2025 (PDF) · Linköping University Electronic Press — article record · NHL EDGE — official player and puck tracking · NHL shift-chart API (shiftcharts endpoint) · Hockey Reference — 2024-25 NHL skater statistics

*Rules: NHL Official Rules 2025-2026 (PDF) — Rule 54.1 (Holding), Rule 55.1 (Hooking), Rule 56 (Interference, incl. 56.1 on picks and its "Body Position" paragraph, and 56.2 read in full 12 September 2026 — the minor's eight limbs, of which (i) names no means at all, "On a player who interferes with or impedes the progress of an opponent who is not in possession of the puck", and (iii) reaches "any player who deliberately checks an opponent, including the goalkeeper, who is not in possession of the puck"; note that the 2025-2026 book opens 56.2 "A minor penalty for interference can be imposed" where the 2024-25 edition reads "shall be imposed"), Rule 63.2(iii) (Delaying the Game — puck out of play from the defending zone, its three carve-outs, and the penalty for a puck over the glass behind the players' bench), Rule 63.2(ii) (the second, deliberate limb — every zone, hand, leg, foot, arm or stick, in play or after a stoppage), Rules 69.1 and 69.3 (Interference on the Goalkeeper — 69.3 read in full for both of its grounds: its first paragraph on contact "incidental or otherwise" with a goalkeeper in the crease, its fourth on a "significant position" established with no contact at all, and its fifth, which defines that term as the player's body "or a substantial portion thereof" in the crease "for more than an instantaneous period of time"), Rule 69.4 (Contact Outside the Goal Crease — the "not fair game" paragraph and the conditional permission that follows it) and Rule 69.7 (Rebounds and Loose Pucks — read in full for all four of its limbs: the exception 69.3 refers to in terms; the paragraph disallowing the goal where a goalkeeper "has been pushed into the net together with the puck by an attacking player after making a stop", with "[i]f applicable, appropriate penalties will be assessed"; the sentence after it permitting the goal where "the attacking player was pushed or otherwise fouled by a defending player" causing that push; and the fourth, under which "a goal cannot be scored by pushing this player together with the puck into the goal" where the puck is under a player in or around the crease area, up to a penalty shot if deemed covered deliberately) Rule 42.1 (Charging — the goalkeeper sentence, "A minor, major or a major and a game misconduct shall be imposed on a player who charges a goalkeeper while the goalkeeper is within his goal crease", with 42.2 the minor, 42.3 the major, 42.4 a match penalty reaching only a player who "attempted to or deliberately injured his opponent by charging", and 42.5 a game misconduct where a major under the rule injures an opponent's face or head; read 1 September 2026. ⚠️ Extraction note: that goalkeeper sentence returns nothing to a phrase grep of the NHL text — a running header and a page number are spliced into it at a page break, and only a whitespace-flattened read recovers it), Rule 69.2 (the interference penalty, "minor or major, as the Referee deems appropriate" — the rule carries no injury tier) and Rule 78.5(ix) (the disallowed-goal list, which states the push-in in a shorter form — no "by an attacking player", and "after making a save" — and refers back to 69.7) and Rule 43 Checking from Behind, read 22 September 2026 for the facts block above: 43.2 — "There is no provision for a minor penalty for checking from behind" — 43.3, the major for a check on an opponent "who is unable to protect or defend himself", 43.4, the discretionary match penalty where the player "attempted to or deliberately injured his opponent", and 43.5, which is where the mandatory ejection actually sits: "A game misconduct penalty must be assessed anytime a major penalty is applied for checking from behind" · the IIHF's Rules 54.1, 55.1 and 56.1, which carry the NHL's holding, hooking and body-position wording in the plural — ⚠️ though 56.1 is not only the NHL's paragraph in the plural: it opens with a general definition the NHL writes nowhere, "A Player who obstructs or prevents an opponent 'without possession of the puck' from skating, receiving a pass, or moving about the ice freely is considered as 'interference'", read 12 September 2026 — and its Rule 56.2, whose limbs (I) and (III) match the NHL's (i) and (iii) but which opens "A minor penalty for 'interference' shall be assessed", and its Rules 69.1, 69.3, 69.4 and 69.7, which carry the same premise and the same grounds — 69.1 in the same terms save that it writes "relevant contact" where the NHL writes "contact"; 69.3 with the same "significant position" clause against an attacker who obstructs the goalkeeper's vision, with the same defining sentence after it word for word save for "their body" in place of "his body", and with "a relevant contact" in place of the NHL's "contact" in its first paragraph; 69.4 with the same "in the act of playing the puck" condition on incidental contact; and 69.7 carrying all four of the NHL's limbs and differing only in its capitalised Player, its "goal crease" where the NHL writes "crease", its quotation marks around "incidental contact" and "Penalty Shot", and its opening "In the event" for the NHL's "In the event that"; its Rules 42.1 to 42.5, read 1 September 2026 and word for word the same in the 2025/26 v1.1 and 2026/27 editions — 42.1 imposing a penalty on a Player who charges a goalkeeper "while the goalkeeper is within their goal crease", 42.2 the minor, 42.3 the major, and 42.4 "a major penalty and a game misconduct penalty" where the Player "recklessly endangers their opponent by 'charging' and the Player would not be sufficiently sanctioned by imposing a major penalty", 42.5 being supplementary discipline; ⚠️ 42.4 is a different rule in the two books — the IIHF writes no match penalty for charging at all, where the NHL's 42.4 is one; its Rule 69.2, which assesses "minor or major, as the Referee deems appropriate" as the NHL's does and carries no injury tier either; and its Rule 78.5(IX), the disallowed-goal entry for a goalkeeper pushed into the net with the puck "after making a save", which refers back to 69.7; the IIHF rules above read 30 August 2026, with 69.7 and 78.5(IX) read in both editions on 31 August 2026 · USA Hockey Official Playing Rules 2025-29 (PDF) — the Preface, Competitive Contact Category, read 30 September 2026 for its list of "acceptable forms of competitive contact" — standing your ground, blocking from in front while moving the same direction, and forcing "a less direct route to the puck"; the Glossary entry Age Classifications, Note 3, read 10 September 2026 — "Adult classifications shall include Adult non-check, Adult U.S., Adult Elite and Adult Women, and shall be governed by these rules, except where otherwise noted", ⚠️ which names the adult classifications and records no share of leagues in any of them; Rule 604(a) (body checking by classification, read in full 10 September 2026 for its second, unlettered sentence, which a page break separates from the classification list: "A local governing body may prohibit body checking in any classification and is encouraged to provide Competitive Contact options at all levels of recreational play", followed by its Note that USA Hockey "strongly encourages competitive contact to occur in all age classifications as part of the skill progression that teaches body checking"), Rule 604(b) (read 23 September 2026 — body checking "shall be prohibited" any time a Competitive Contact team plays a Body Checking team, which makes the question a per-fixture one and not only a per-classification one), Rule 604(c), (d) and (e) (the penalties for body checking in a Competitive Contact category — a minor, a major plus a game misconduct where the check "recklessly endangers an opponent", and a match penalty, 604(e) reaching a "non-check Adult classification" as well), Rule 610(c) (delay of game, which reaches only a deliberate shoot-out of the playing area), and Rule 601, the escalation above it after the whistle — 601(c)(10), a misconduct for a player who "[s]hoots or bats the puck outside of the playing area during a stoppage of play (when not done in protest of an official's decision or in the direction of a spectator)", and 601(d)(7), a game misconduct where the same act is "done in protest of an official's decision", Rule 625 Interference (read in full for a tier above the minor, of which it has none — the "pick"/"block" wording is its own; 625(a)'s first enumerated instance, "Providing a protective screen and limiting the opportunity for an opposing player to apply pressure to a teammate in possession or control of the puck", read 12 September 2026), Appendix I, Summary of Penalties (read 12 September 2026 for where the book itself files this offence: 625(a) Interference appears under Minor Penalty, among the Personal Fouls, and under no other heading), Rule 602(a) ( "A match penalty shall be assessed to any player or team official who recklessly endangers or attempts to injure any opposing player or team official" — tied to no named foul, so it sits outside Rule 625), Rule 640 (Unnecessary Roughness — read (a) to (h) by line range across two page breaks: 640(g)'s "major plus a game misconduct penalty … to any player who recklessly endangers an opponent as a result of any actions falling under Rule 640(b, c, d, e or f)" and 640(h)'s match penalty by the same route, plus the two sub-sections a pick could enter by — 640(d), which requires "the blade of the player's stick is above the knees", and 640(b), which is "(except Adult Male Classifications)" and reaches only an opponent "no longer in control of the puck"), Rule 625(b) (the position bar on a goal with an attacking player in the crease, its two carve-outs — the puck preceding the player in, and the goalkeeper being out of the crease area — and its third paragraph's relief where a defending player's physical interference is what put the attacker there; the second carve-out is qualified in the Casebook rather than in the rule, and the qualification is cited below) Rule 607 (Charging — read in full on 1 September 2026 for (a) to (e) with its Note and its Notes 1 and 2: no limb of it is a bare minor, (a) and (c) both being "A minor plus a misconduct or a major plus a game misconduct penalty", (b) a mandatory major plus game misconduct for reckless endangerment and (e) a match penalty; 607(c) is the goalkeeper limb, "to a player who body checks or charges a goalkeeper while the goalkeeper is within the goal crease or privileged area", and 607(d) the "not fair game" clause for outside it) Rule 625(a) (read for an injury tier above the minor, of which it has none) Rule 614(c) (Falling on Puck — the four triggers, of which (1) "[t]he puck is behind the goal line and their body is entirely outside of the goal crease" is the one that reaches a goalkeeper behind the net; the book and its Casebook were searched in full for trapezoid, restricted area and designated area and have none) Rule 631(d) (an accidental one is a last-play face-off in the zone the puck was shot from, not a penalty) and Rule 608 Checking from Behind, read 22 September 2026 for the facts block above — 608(a) "A minor plus a misconduct penalty, or a major plus a game misconduct penalty, shall be assessed for checking from behind", 608(b) the mandatory "major penalty plus game misconduct penalty" for a player who "recklessly endangers an opponent, or causes them to go head first into the boards or goal frame, as a result of checking from behind", and 608(c) the match penalty where the opponent is "in a vulnerable or defenseless position" — read with Rule 404(a), which is what makes 608(a)'s lower tier a ten-minute misconduct rather than an ejection: the misconduct is "the removal of a player, other than a goalkeeper, from the game for a period of 10 minutes, or the designated misconduct penalty time, with immediate substitution taking place on ice" · USA Hockey Official Rules and Casebook 2025-29 (PDF) — Rule 608, Situation 1, read on disk on 30 September 2026, is the source of the backchecking section's must-be-called tiers: the minor plus misconduct for a push on an opponent "not near the boards" and a "minimal body contact" pinch, and the major plus game misconduct or match for a forceful check on an opponent "standing along the boards (back toward the middle of the ice)", for a player thrust head first, and for reckless endangerment "regardless of whether or not board contact is made"; the combined volume, searched in full for a screening or goaltender-vision provision and read for all seventeen Casebook situations under Rule 625: it carries neither. Situation 9 is cited for the limit on 625(b)'s goalkeeper-out carve-out — the goal stands where the goalkeeper is "completely out of their crease", but "if the goalkeeper is attempting to return to the goal crease and there is any interference by the attacking player who prevents the goalkeeper from making a play, then the goal must be disallowed and an interference penalty shall be assessed". Rule 607, Situation 5 is cited for USA Hockey's possession wording and Situation 6 for the privileged area reaching the ice behind the goal line · Hockey Canada Playing Rules 2026-2028 (PDF) — Rule 7.3 (body checking, which the book restricts by division: U13 and below, female hockey and any Member-approved division), Rule 8.3 Interference, read whole 12 September 2026 — its four unlettered limbs, of which the first is "Interferes with or impedes the progress of an opponent, who is not in possession of the puck"; the single sentence "Players of the team in possession of the puck may not run deliberate interference for the puck carrier", which occurs once in each extraction held here; 8.3(a)'s minor, 8.3(b)'s major and game misconduct "based on the degree of violence of the impact" or on injury, and 8.3(c)'s match penalty for an attempt to injure. ⚠️ The book does not define what "running" interference is: its Glossary entry for INTERFERENCE enumerates the four limbs and omits that sentence, and the two Interpretations printed under Rule 8.3 — to 8.3(a) and to 8.3(a)(i) — are both about a goaltender and objects at or near the crease. Hockey Canada also writes no body-position permission anywhere: stand their ground, allowed the ice, not required to move, block the path, lengthen an opponent and screen all return zero from both the plain and the -layout extraction, against "run deliberate interference" as a control, and the book's single use of body position is in Rule 8.1 Holding, which permits arm-blocking specifically once a player already has position and grants nothing about acquiring or holding it against an oncoming skater, Rule 11.1 Unsportsmanlike Conduct, preamble item (v) — cited by its list because the rule carries a second roman-numeral list under 11.1(d) whose own item (v) is a different offence — "Shooting the puck out of the playing area, after the whistle", "a Minor or Bench Minor penalty" under 11.1(a), a Misconduct under 11.1(d)(i) where the player persists and a Game Misconduct under 11.1(e), read with Note 1 to 11.1(d) — "A Referee is not required to assess a Minor penalty under this rule before assessing a Misconduct penalty, but may assess either penalty initially" — and Note 1 to 11.1(e) in the same terms, so neither tier waits on the minor being called first — read with Rule 10.1(d), "No Misconduct penalty may be assessed for Delay of Game", which is why the after-the-whistle case sits in Rule 11.1 and not in Rule 10.1, Rule 10.1 (Delay of Game: its non-exhaustive preamble, 10.1(ii) on a deliberate shoot-out of the playing surface — which carries no after-the-whistle words — and 10.1(v), the goaltender-only direct clear; and its Interpretation 3 to Rule 10.1(a), clause v — "When a goaltender leaves their crease, they will not be allowed to freeze the puck. If they do, they will be assessed a Minor penalty. No warning will be issued." The book carries no goalkeeper's restricted area; its only "designated area" is the one Rule 5.4(b) stations a Goal Judge in) and Rule 8.5 with its Interpretation 3 (Interference with the Goaltender — the crease bar and the carve-out that allows the goal where a teammate outside the crease scores and the crease player stays passive and clear of the goaltender's view and movements, and the only two references to a goaltender's view in the book, both reaching a player in the crease) and its opening and Protection of the Goaltender paragraphs, and Rule 7.5 Checking from Behind, read 22 September 2026 for the facts block above — 7.5(a) "A Minor penalty and a Game Misconduct penalty will be assessed", 7.5(c), whose two paragraphs are the Match penalty for a player hit "from behind into the boards or goal frame, in such a way that the player is unable to protect or defend themselves" and, with no location at all, "A Match penalty will be assessed to any player who deliberately attempts to or deliberately injures an opponent by checking them from behind", and 7.5(e), which makes the game misconduct mandatory on every minor or major assessed under the rule · IIHF Official Rule Book 2025/26 (PDF) — Rule 27.7 (goalkeeper restricted area), Rule 56.1 (Interference — read whole 10 September 2026: the "Body Position" paragraph, the lateral-movement sentence and the "Pick" definition, all in the same terms as the NHL's 56.1, written in the plural with the IIHF's defined terms in quotation marks; the lateral-movement sentence is word for word the NHL's. The same paragraph is byte-identical in the 2026/27 Rulebook, so the British reader is under these words on either edition), Rule 63.2(II) (the deliberate shoot-out limb, in the same terms as the NHL's 63.2(ii) and in the plural), Rule 63.2(III) (the defending-zone limb, "using their hand or stick", carving out "except where there is no protective glass" and writing its bench clause "over the protective glass surrounding the Players' bench" where the NHL's reads "behind") and Rule 101.1 (Illegal Hit in Women's Hockey — bodychecking permitted only with a clear intention of playing the puck or attempting to "gain possession" of it, and any move to step or glide into an opponent at least a minor; a women's-section rule, not the IIHF's general checking rule) · IIHF Situation Handbook 2025/26 (v1.1, August 2025) (PDF) — Situation 63.19, which answers a bare "Yes." to the minor for a puck kicked directly off the foot and over the glass, reversing the "No." of v1.0 (June 2025); Situation 63.24, which still assesses the minor where a clear goes over the glass and lands in the Players' Bench, exempting only a puck "shot directly into the Players' Bench (where there is no glass)"; Situation 63.28, the glove scoop over the glass behind the players' bench, "considered shooting or batting the puck with the hand resulting in the puck leaving the playing surface"; Situation 63.3, exempting a puck that "clears the glass at a point in the Penalty Bench where the glass is lower than the normal height around the rink"; Situations 69.3 and 75.4, which put the hand, glove or stick held in front of the goalkeeper's eyes in identical words and answer both times that it is unsportsmanlike conduct and a Rule 75 minor "if witnessed by the Referee(s)"; and Situation 69.1, quoted in the screening section as authority running against 69.3's conjunctive test — asked what the referee decides where a "Team A player is in the crease screening the goalkeeper, and Team A scores", it answers "The goal shall be disallowed, and no additional penalty assessed. Rule 69.1 and Rule 69.3", read 31 August 2026; its Foreword ranks it below the Rulebook — "in case of any contradictions, the valid IIHF Rulebook is always the basis", and it asks readers to "always use the latest version" · IIHF Situation Handbook 2026/27 (Version 1.0, June 2026) (PDF) — read for Situations 63.19, 63.24, 63.28, 63.3, 69.1, 69.3 and 75.4 only: 63.19 puts the same facts in the same words and answers "Yes." again, so the reversal holds across the edition boundary; the next three are worded as in 2025/26; 69.3 and 75.4 put the eyes/face question and its answer as the 2025/26 edition does; and 69.1 puts the crease-screen question and its flat answer word for word as the 2025/26 edition does, read 31 August 2026 · IIHF Official Rule Book 2026/27 (Version 1.0, June 2026) (PDF) — read for Rules 63.2(III), 69.3, 69.4 and 69.7 only: 63.2(III) is unchanged from the 2025/26 edition and still names only "their hand or stick", 69.3 carries the same "significant position" ground and the same "more than an instantaneous period of time" definition word for word, 69.4 carries the same "in the act of playing the puck" condition in the same words, and 69.7 is unchanged; no other rule in the 2026/27 book has been read for this document, so every other IIHF citation above is a citation to the 2025/26 edition · CARHA Hockey Official Rule Book, printed 2020 (PDF) — Rule 66(a) with its Note 2, read 12 September 2026: "Often the action and movement of the attacking player causes the interference, since the defending players are entitled to 'stand their ground' or 'shadow' the attacking players. Players of the side in possession of the puck shall not be allowed to 'run' deliberate interference for the puck carrier", the rule itself assessing "A Minor penalty for interference or, at the discretion of the Referee, a Major penalty and a Game Misconduct penalty"; Rule 52 (Charging — read whole with both Notes 24 September 2026: 52(a)'s minor or discretionary major, its mandatory “Major penalty and a Game Misconduct penalty” where “injury results”, and its Note making “more than two steps or strides” a charge; 52(b)'s two limbs — the mandatory major and game misconduct for charging a goalkeeper “within the goal crease” and, after the “or”, for a player “who injures an opponent as a result of a charge”, which carries no crease condition and is not about goaltenders; and no match penalty anywhere in the rule); and Rule 53 Checking from Behind, read 23 September 2026 — 53(a), which reaches a hit from behind "anywhere on the ice" — "A Minor penalty plus a Game Misconduct or a Major penalty plus a Game Misconduct at the discretion of the Referee", with "If a player is injured, a Major penalty plus a Game Misconduct penalty must be assessed. A Match penalty could also be assessed under this rule" — and 53(b)'s match penalty where a player is "high sticked, cross-checked, body-checked, pushed, hit or propelled in any manner from behind into the boards or goal net, in such a way that the player is unable to protect or defend themselves". ; Rule 66(e), read 24 September 2026 — "A Major penalty shall be imposed on any player who injures an opponent by interference."; and Rule 30(a) with its Note, read the same day, which is what prices that major: "A player, including a goalkeeper, assessed a Major penalty shall be ruled off the ice for the remainder of the game (Major penalty plus Game Misconduct)", the Note carving out only "an ACCIDENTAL high stick" — and the Note to Rule 62(b), read 29 September 2026, takes that back where injury results: "except when injury results, then the Game Misconduct penalty shall be assessed." Rule 49(a), read 30 September 2026 for the loose-puck and body-position passages — a minor or major at the referee's discretion for a player who "does not avert body contact with an opponent"; neither CARHA nor Hockey Canada was found to write a right to lengthen an opponent's path, lengthen, less direct and body position having been swept in both. Rule 32(d), read 24 September 2026 — "A Game Misconduct assessed to a player for receiving a Major penalty as a result of a Rule infraction, other than the Accidental High Stick Rule, shall automatically incur a one (1) game suspension. Depending on the severity of the infraction, the offender may be subject to further discipline action." Its Note 1 and the Note 1 printed under Rule 31(c) both say "See also Rule 87"; Rule 87 (Unnecessary Nuisance) was read in full the same day and carries no suspension schedule for a major — it prices banging the boards in protest and refusing to leave after an ejection — so the one game is what the book writes, and beyond it the only escalations it names are "further discipline action" and Rule 32(b)'s report of every game misconduct "to the Chairman for further action" (read 29 September 2026), which reaches the accidental high stick that 32(d) exempts. Rule 54(c), read 30 September 2026 — "A Major penalty and Game Misconduct shall be assessed to any player who crosschecks a goalkeeper while they are in the goal crease, or who injures an opponent as a result of a cross-check." Rule 66(b), read 24 September 2026 — "A Minor penalty shall be imposed on any attacking player, who makes deliberate contact with a goalkeeper whether in or out of the goal crease. At the discretion of the Referee, a Major penalty may be imposed." ⚠️ CARHA governs CARHA-affiliated adult leagues and has no authority over Hockey Canada, so it is cited for its own leagues' answer and as provenance for a phrase Hockey Canada kept and left undefined · PWHL Official Rule Book 2025-2026 (PDF) — Rule 43 Checking from Behind, read 23 September 2026: 43.2 "There is no provision for a minor penalty for checking from behind", 43.3 the major, 43.4 the discretionary match penalty where the player "attempted to or deliberately injured her opponent by checking from behind", and 43.5 the game misconduct on every major; and Reference Table 14 (Interference on the Goalkeeper), whose first screening row allows the goal where the attacking player skates in front of the goalkeeper "at the top of the goal crease" and "does not maintain a significant position in the crease". Rule 57.1 was read for the screen-for-your-own-carrier question and carries the NHL's 56.1 body-position paragraph in the feminine with no protective-screen limb of its own, so the PWHL is not one of the books that name that act. Rule 71.1 prints the NHL's 69.1 in the feminine — the same "should not, by itself" premise, the same "Goals should be disallowed only if" ceiling and the same "enters the goal crease" sentence — differing only in its review clause, which names the PWHL's own "Central Situation Room Review (formerly Coach's Challenge)". Rules 71.3, 71.4 and 71.7 and Rule 80.5(ix) were read in full on 23 September 2026 for the contact material: 71.3 and 71.4 print the NHL's 69.3 and 69.4 in the feminine, 71.7 prints all four limbs of the NHL's 69.7 in the NHL's own words — its only difference the closing cross-reference to its own "Rule 65.7 – Awarded Goal" — and 80.5(ix) is the NHL's 78.5(ix) push-in entry, referring back to 71.7. ⚠️ The PWHL renumbers from Rule 52 onward — its interference rule is 57 and its goaltender-interference rule 71, not 56 and 69 — but Rule 43 keeps the NHL's number, and the book is written in the feminine, so a search on his or on rule 69 misses it. ⚠️ A women's professional book, cited for what it says about its own league and nothing wider · Motorpoint EIHL Casebook 26-27 (PDF) — refetched 22 September 2026, HTTP 200, 690,498 bytes. Its Rule 42 – Charging entry is the source of the Elite League sentence in the Screen the goalie passage and in Key Takeaway 11: "Game Misconduct Penalty - When a major penalty is imposed under this rule for a foul resulting in an injury to the face or head of an opponent, a game misconduct shall be imposed." ⚠️ The Casebook prints that identical sentence under Rule 41 – Boarding as well, so the trigger is not peculiar to charging. Its Preamble routes everything it does not itself amend: "For all rules not mentioned in the EIHL Casebook, the official 2026 - 2027 IIHF Rulebook and IIHF Situation Handbook will serve as the official ruling." ⚠️ Its own version stamps disagree — the page footers read Version 1.0, dated 1 August 2026, while the version table, the link text and the PDF title metadata carry 1.1 and a September date. Which governs has not been established · England Ice Hockey Rules & Regulations 2024-2025 (PDF) — refetched 22 September 2026, HTTP 200, 1,139,400 bytes. Rule 22.3 is the source of the "not currently enforced" sentence in §Off-puck play by position: "Goalkeepers' Restricted Area is not currently enforced to allow ice rinks the necessary time to make the changes to implement this rule." ⚠️ The document titles itself England Ice Hockey Rules & Regulations, while the association's own website titles itself English Ice Hockey Association — the same body, two names, and a search on one will not find the other · IHUK In-House Rules 2025-26, Revision 1 (PDF) — searched 22 September 2026 for restricted area, Restricted Area, Rule 27 and 27.7, all zero, which is the basis for the statement that it does not mention the restricted area; its Introduction supplies the sentence quoted there, "Unless otherwise stated, all rules will be enforced in line with the IIHF Rule Book". · Routes to an ejection for injuring an opponent at the net front (the closing paragraph of §Screening): read in the primary texts on 24 September 2026 by their printed rule headings, after the act rather than after a rule number — NHL Rule 56 – Interference, 56.4 (discretionary major on the degree of violence) and 56.5 "When a major penalty is imposed under this rule for an infraction resulting in an injury of an opponent, a game misconduct shall be imposed", and Rule 69.8 "(minor or major and/or game misconduct)" with "additional sanctions as appropriate pursuant to Rule 28 – Supplementary Discipline"; IIHF Rule 56, 56.4 and 56.5, the major and game misconduct where the Player "recklessly endangers their opponent" by interference or a late-hit, plus 56.8 Disciplinary Measures; PWHL Rule 57, 57.4 and 57.5 "a game misconduct must be imposed" on the same injury trigger as the NHL’s; USA Hockey Rule 625 Interference, read whole — (a) is a minor, (b) the crease face-off, (c) the goalkeeper’s stick, and there is no injury tier and no reckless-endangerment limb in it — against Rule 602 Attempt to Injure or Recklessly Endanger An Opponent, 602(a) "A match penalty shall be assessed to any player or team official who recklessly endangers or attempts to injure any opposing player or team official"; and Hockey Canada Rule 8.3 Interference, 8.3(b)’s mandatory major and game misconduct for injuring by interference and 8.3(c)’s match penalty, Rule 8.5(e) "A Game Misconduct penalty must be assessed any time a Major penalty is assessed for interference with the goaltender", and Rule 7.4(c) "A Match penalty will be assessed to any player who charges an opponent in such a way that they are unable to defend themselves or who deliberately attempts to injure an opponent by charging." ⚠️ No book’s supplementary-discipline schedule was read, so nothing is stated here about how many games any of it costs beyond CARHA 32(d)’s one.

Coaching and development: USA Hockey — Small-Area Games · USA Hockey — "Teaching Concepts Through Small-Area Games" manual (PDF) · USA Hockey — Training and practice materials

Safety: USA Hockey — Heads Up Hockey Program Guide (PDF) — read for the cervical-spine passage under "How spinal injuries happen in hockey", which credits Charles H. Tator et al., Spinal Injuries Due To Hockey, Canadian Journal of Neurological Sciences 11:34-41 for "almost all on-ice cervical spine injuries have been due to the head being slightly flexed (head down) while making head-on contact with the boards or goal post", and states that "[a] player doesn't have to be going at full speed for this to happen — it can occur at walking speed." The credited paper does not itself carry the quantifier — it is indexed as a case report on six patients treated at a single Toronto unit between 1974 and 1981, so "almost all" is USA Hockey's characterisation of the research; Body Contact and Battles carries that provenance and the larger studies alongside it. Its own superlative is about the habit rather than the situation — keeping your head up is "the single most important thing to know and do to prevent head injuries". Verification note: this guide was searched, along with Introduction To Body Contact and CRT6, for any ranking of game situations by danger, and none was found; the passage above is a claim about posture and collision geometry, not about which moment in a game is worst. Read again on 1 September 2026 for the net-drive and screening sections: the same guide names the goal post alongside the boards throughout — its Session 3 drill is "Good ways and bad ways to have a close encounter with a goal post, the boards, or another player" — and lists "Avoiding goal posts while driving to the net" among the answers it expects when it asks players what "heads up" means as safe hockey · USA Hockey — Introduction To Body Contact (PDF) — its Heads Up Hockey principles, read 1 September 2026, including "Hit the boards or goal posts with an arm, a leg, or anything but your head first." and, on which part of you should meet the wall, its teaching points "Avoid hitting the boards with the shoulder" and "Never hit the boards or glass with the tip of your shoulder – it can cause injury", the second of which the Heads Up Hockey Program Guide prints in the same words. Neither document publishes an injury rate for screening, tipping or net-front play, and neither was found to rank the net front against any other situation; the net-front and screening passages above are about collision geometry rather than measured risk

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James Bloom, "Playing Without the Puck", Learning to Play the Game. https://learn-ice-hockey.com/hockey-iq/playing_without_the_puck/ — licensed CC BY-NC 4.0.

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<a href="https://learn-ice-hockey.com/hockey-iq/playing_without_the_puck/">Playing Without the Puck</a> by <a href="https://github.com/jamesdbloom">James Bloom</a>, licensed under <a href="https://creativecommons.org/licenses/by-nc/4.0/">CC BY-NC 4.0</a>.

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@misc{hockey-iq-playing-without-the-puck,
  author  = {James Bloom},
  title   = {Playing Without the Puck},
  howpublished = {Learning to Play the Game},
  url     = {https://learn-ice-hockey.com/hockey-iq/playing_without_the_puck/},
  note    = {Licensed CC BY-NC 4.0}
}