Hockey IQ

Playing Without the Puck

82 min read

Showing the essentials: Key focus, section summaries and Key Takeaways.

On this page
  1. Key focus
  2. Overview
  3. The central premise: you almost never have the puck
  4. What the tracking data says
  5. Putting it in your terms
  6. What that means for how you practise
  7. The four off-puck states
  8. State 1 — Your team has the puck and you don't
  9. Get open
  10. Create options you never use
  11. Occupy a defender
  12. State 2 — They have the puck
  13. If you are the one pressuring
  14. If you are not the one pressuring
  15. Watch your assignment, not the puck
  16. Stick in the lane, body between man and net
  17. Layer, do not duplicate
  18. State 3 — The puck is loose
  19. Who goes
  20. Then how you arrive — covered elsewhere
  21. What to prioritise when structure has broken down
  22. State 4 — Transition, possession undecided
  23. Why it matters so much
  24. What to do off the puck in transition
  25. Recognising it first
  26. Getting open: the mechanics of separating from a check
  27. Unmarked is not the same as available
  28. Change of speed
  29. Change of direction
  30. Screens and picks — what is actually legal
  31. Running a legal route through traffic
  32. Timing your break
  33. Occupying defenders: the work nobody claps for
  34. Drive the net
  35. Screen the goalie
  36. To screen properly
  37. Whether you touch the goaltender
  38. Be a decoy on the weak side
  39. Stretch the defence for width
  40. Supporting the puck carrier: the receiver's half of the pass
  41. Effort without the puck
  42. Backchecking
  43. Never finish a backcheck into a player's back
  44. The second effort
  45. Finish your route
  46. The honest point about effort
  47. Off-puck play by position
  48. How to train it
  49. Small-area games
  50. Watch yourself on video away from the puck
  51. Watch a live game and follow one player
  52. Self-check questions for the bench
  53. Common Mistakes
  54. Check yourself
  55. Key Takeaways
  56. Notes on verification

Rule set: Written to NHL rules. Where IIHF, USA Hockey or typical rec-league rules differ in a way that changes how you play, it is flagged inline. Playing in Britain? The IIHF flags are yours — every level of UK hockey runs the IIHF book, amended locally; see UK and England Rules.

Key focus

Know which of the four off-puck states you are in, and switch jobs the instant it changes. Your team has the puck, they have it, it is loose, or it has just changed hands. Most bad off-puck play is the right job for the state before.

Defending, watch your man rather than the puck. Five teammates already watch the puck; nobody else watches your man. Keep them in your peripheral vision and take short looks at the puck. If you cannot see both in one glance, move.

Stick in the passing lane, body between your man and your own net. Lay the blade flat in the lane, never across them, which is a restraining foul. If you cannot do both in your own zone, net-side wins.

Layer behind the pressure — never duplicate it. One player pressures the carrier; the next sits behind them, taking away the pass the carrier wants. Two on one puck leaves an attacker free. A planned double-team or man-to-man coverage is the exception, so ask.

On a loose puck, one player goes hard, one supports, nobody else joins — and call it. Arrive at the wall with your skates parallel to it and your head up. Never turn your back to anyone coming at you, and never duck.

Stick on the puck first, body second, and only on the player who has the puck — and find out before your first shift whether you may hit at all. Younger age groups, girls' and women's play and whole leagues can be non-checking. There, take the ice, never the man.

Backcheck to a man, not to a place. Pick up the man arriving unmarked in the middle, unless your system sends the first forward at the carrier. Never finish into anybody's back — if you can see their numbers, let up. It causes life-altering injuries and in most books ends your game.

Being unmarked is not the same as being available. Show a flat stick, keep a straight line to the puck, and keep that line clear of sticks. Fix the line, then go when the passer's head comes up.

Get open with a change of speed rather than top speed. Defenders match speed but struggle to match changes of it. Coast to let your check settle, then go, or stop hard. That this beats top speed is coaching craft, not a measured finding.

Drive the net, and finish every route you start. A real drive pulls a defender with you and opens the ice behind; a glide moves nobody, and abandoned routes teach defenders to ignore you. Take the ice in front of the net, never the goalie.

Overview

You spend almost all of your ice time without the puck. NHL tracking data — which the league itself calls unofficial — puts a forward at about forty seconds of possession in every twenty minutes of five-on-five, in bursts averaging 1.27 seconds. What you do without it decides what those seconds are worth.

Off-puck play is four skills, not one. What you do while your team has the puck is close to the opposite of what you do while they have it, and both differ from a loose puck and from the moment possession changes. Most players have a plan for one of the four.

Being available beats being unmarked. You need a flat stick, a straight line to the carrier, and no stick in that line. Go when the passer's head comes up, not when the space appears — and come back toward the puck rather than skating away and hoping.

A loose puck needs a short plan: one goes, one supports, nobody else joins. Who goes depends on your system. The race to the wall is a race into the boards: USA Hockey's Heads Up Hockey materials tie almost all on-ice cervical spine injuries to a head-down, head-on hit into the boards or a goal post, at walking speed as well as full. Arrive on an angle, head up and chin off your chest — never turn your back to anyone coming at you, and never duck.

Defending without the puck is mostly about where you stand. Watch your man, keep your stick in their lane and your body between them and your net, and layer behind the pressure instead of joining it. Stick on the puck first, body second, and only on the player with the puck — age group, league and even the opponent can take the hit away, so ask before your first shift. If you are the one pressuring sets out each book.

Effort without the puck is the cheapest thing to improve. Backcheck to a man, drive the net as if the puck is coming, and finish every route. The one thing effort must never buy is a hit on a player's back: when you are late on somebody facing away from you, take the lane or let up.

None of it requires a skill you do not already have.


The central premise: you almost never have the puck

This is worth quantifying honestly, because the number is more extreme than most players guess.

What the tracking data says

In short: Players hold the puck for only a few percent of their ice time, so most of your game is played without it.

The NHL installed puck and player tracking (PPT) in every arena for the 2021-22 season, and added an individual puck-possession model to its data stream in March 2023. A 2025 study from the University of Waterloo used that data across 1,194 games of the 2023-24 NHL season, covering 671 skaters, to measure how long individual players actually hold the puck at 5-on-5 — five skaters a side with both goalies in net. Note that 5-on-5 is not the same as even strength: 4-on-4 and 3-on-3 are also even strength, and the paper deliberately reports 5-on-5 only. Every figure below is 5-on-5.

The headline findings, all normalised to 20 minutes of ice time so that players with different roles can be compared:

MeasureForwardsDefencemen
Total puck possession per 20 minutes of ice time0:40 (95% CI 0:39–0:41)0:49 (95% CI 0:48–0:50)
Number of separate possessions per 20 minutes31.337.1
Average length of one possession1.27 sec1.32 sec
Puck possession in the offensive zone per 20 minutes0:180:09

The study's own summary of that first row: players spend about 3.3% to 4.2% of their ice time with the puck.

Two more numbers from the same work, because they reframe what "having the puck" even means:

  • The average individual possession lasts 1.29 seconds across all skaters. In the offensive zone — where you most want to do something clever — it drops to 1.05 seconds.
  • The single highest total possession time in the league belonged to Quinn Hughes at 1:37 per 20 minutes, followed by Cale Makar at 1:25 and Mathew Barzal at 1:21. Even the most puck-dominant player in the NHL holds it for under two minutes per twenty.

USA Hockey's own puck-possession study of the 2002 Olympic Winter Games and the 2002 Youth Tier I National Championships puts the men's per-game average at 1:07 with the puck (1:01.4 in the men's gold-medal game itself). ⚠️ Read those figures as the governing body's own report rather than as a study you can go and check. USA Hockey publishes the whole thing as a single page of summary figures inside its Small Area Competitive Games handbook, and that handbook — the only place the study appears, as far as this document has been able to establish — states no method, no number of players and no definition of a puck touch. Different era, and no stated method to set against the tracking work above — what the two share is the order of magnitude.

The youth half of that study is more interesting than it first looks, and it has to be read bracket by bracket rather than as one number:

LevelGame lengthPuck possession per game
Olympic men (per-game average)60 min1:07.05
Olympic women (per-game average)60 min1:12
14-and-Under nationals48 min1:06.02
16-/18-and-Under nationals51 min48.3 s
12-and-Under nationals45 min38.4 s

So the striking line — that the best youth players held the puck about as long as the best professionals — is true of the 14-and-Under bracket and of that bracket only. The two levels either side of it are well under half the Olympic figure. The headline nobody should lose sight of is the one USA Hockey itself drew: across every level measured, from Olympic professionals down to 12-and-Under, the maximum average a player possessed the puck in a single game was a minute and twelve seconds.

Putting it in your terms

Some arithmetic, all of which is mine rather than any source's — including the two inputs it starts from.

Across the 2024-25 NHL regular season, forwards who played at least 40 games averaged 15:17 of ice time per game; defencemen averaged 19:31. A separate sample of 8,325 shifts from 11 NHL games in that season gives a mean shift length of 47 seconds and a median of 45. Neither of those is a published figure — the ice-time averages are calculated from Hockey Reference's 2024-25 skater table, the shift lengths from the NHL's public shift-chart API across a small sample of games chosen for convenience, and neither is on the same footing as the peer-reviewed possession data above.

Take a forward with 15:17 of ice time. If the study's 5-on-5 rate held across all of it:

  • They are on the ice for roughly a quarter of the 60-minute game.
  • On the study's 5-on-5 rate, a forward with that ice time holds the puck for about 30 seconds — under 1% of the game clock.
  • That 30 seconds arrives as roughly 24 separate possessions, each lasting a little over a second.
  • Across about 19 or 20 shifts, that is a bit more than one possession per shift.
  • In the offensive zone, with the puck, they have about 14 seconds for the whole game.

For a defenceman at 19:31, the equivalents are about 48 seconds total and roughly 9 seconds in the offensive zone.

What that means for how you practise

Key
Working only on what you do with the puck trains about 3.3% to 4.2% of your ice time — the rest is untrained
Key
The 3.3% to 4.2% figure is 5-on-5 only and normalised per 20 minutes of ice time, and the arithmetic joining it to a real shift is this document's own — the right shape, not decimals to defend
Risk
The untrained rest of your ice time decides whether your possessions happen in a dangerous place with your head up, or in a corner with two men on you
Mindset
Skill work is not wasted — a possession of a little over a second is a brutally short window in which to be unskilled
Action
Improve the fifteen minutes you spend on the ice without the puck — it is the most reliable way to get more out of your thirty seconds with it

If you spend every practice and every stickhandling session working on what you do with the puck, you are training about 3.3% to 4.2% of your ice time. That work is not wasted — those 24 possessions are where goals get created, and a little over a second is a brutally short window in which to be unskilled. But the rest of your ice time is currently untrained, and it is the part that decides whether those 24 possessions happen in a dangerous place with your head up, or in a corner with two men on you.

Put it the other way round. The most reliable way to get more out of your thirty seconds with the puck is to improve the fifteen minutes you spend on the ice without it.


The four off-puck states

Read
At any instant that you do not have the puck you are in one of four states — your team has it, they have it, it is loose, or it has just changed
Priority
When two states apply, take the one that names the more urgent job — a loose puck you can get to is State 3, whatever else is going on
Convention
The four states are a working sort, not a mathematical partition — states 3 and 4 genuinely overlap, and the value of the sort is that it changes what you look at and where you skate
Key
The state changes without warning several times a shift, and most bad off-puck play is a player still doing the right thing for the previous state
Key
Most players have a plan for one state only, which is exactly why States 3 and 4 are where the most improvement is available

Here is the organising idea for the rest of this document. At any instant that you do not have the puck, you are in one of four states, and each one asks something different of you:

StateWho has the puckYour job in one line
1. SupportYour teamGet open, create options, occupy defenders
2. DefendingTheir teamIf you are the closest, pressure the puck. If you are not, deny space, watch your man, and layer behind whoever is
3. ScrambleNobody — the puck is looseWin the race with body position, or protect what is behind you
4. TransitionJust changed, nothing settledRecognise it first and act before the other side does

This is a working sort, not a mathematical partition. States 3 and 4 overlap: a loose puck in the middle of a change of possession is genuinely both. When two apply, take the one that names the more urgent job — if there is a puck on the ice that nobody owns and you can get to it, that is State 3, whatever else is going on. The value of the sort is that it changes what you look at and where you skate, not that it carves the game into disjoint boxes.

Two other things about this framework matter more than the framework itself.

The state changes without warning, several times a shift. A blocked shot turns State 1 into State 3 in a tenth of a second. Most bad off-puck play is not a player doing the wrong thing for the state — it is a player still doing the right thing for the previous state. This is why Scanning and Anticipation is the foundation under all of this: you cannot switch states you have not noticed.

Most players only have a plan for one state. Offensive players have a plan for State 1. Defensive players have a plan for the covering half of State 2. Almost nobody has a plan for States 3 and 4, which is exactly why those two are where the most improvement is available.


State 1 — Your team has the puck and you don't

You are one of four teammates without the puck. Your job is to make the puck carrier's next decision easy. There are three ways to do that, and only one of them involves receiving a pass.

Get open

Become a passing option. This is the obvious one and it gets its own full section below.

Create options you never use

Goal
Be a credible option even when the puck never comes — one the carrier looks at and declines has still made a defender respect it
Key
Two credible options force a defender to choose; one option lets them sit in the lane
Position
Support is about being available in a different place, not about being close — the geometry belongs to Puck Support and Spacing

A passing option that the carrier looks at and declines still did its job, because a defender had to respect it. Two credible options force a defender to choose; one option lets them sit in the lane. This is the whole logic of Puck Support and Spacing — support is about being available in a different place, not about being close.

Occupy a defender

Action
Take a defender away from where the play is going to happen, whether or not the puck ever comes to you
Key
Being the wrong player to receive the pass does not excuse you from doing anything
Read
As the far-side winger with the puck on the opposite half-wall, whether you drift into the middle or hold width changes what the strong-side defenceman can do

Take a defender away from where the play is going to happen, whether or not the puck ever comes to you. Also below, in its own section, because it is the least understood work in hockey.

The reason to think of these as three separate jobs: on any given shift you may be the wrong player to receive the pass, and that does not excuse you from doing anything. If you are the far-side winger and the puck is on the opposite half-wall (the boards area roughly level with the faceoff dot), you may not touch the puck at all — but whether you drift into the middle or hold width changes what the strong-side defenceman can do.


State 2 — They have the puck

Somebody on your team has to go to the puck, and the other four have to do something else. Both halves of that are off-puck work, and both are covered here — the pressuring job first, because everyone else's job is defined relative to it, and then the four players who are not pressuring, which is where amateur teams actually leak goals.

If you are the one pressuring

In short: Angle the carrier toward your help, arrive under control, and tell your support you have the carrier so nobody guesses.

Goal
Take options away and force the carrier to decide early — winning the puck is a bonus, not the job
Action
Angle, do not chase. Approach on a curve that closes one side of the ice, so the only route left is the one your support is covering
Action
Steer them where your help is; angling a carrier into the middle while your support sits on the wall is worse than not pressuring at all
Technique
Arrive under control — close the last few feet with short strides, stick out front, in a position to change direction
Priority
Stick on the puck, body on the man while they still have it, in that order — take the body only where your league permits checking, and only when it does not cost you the lane behind you
Rule
Check whether you may hit at all — USA Hockey 604(a) bans body checking at 12U and below, in all girls'/women's and non-check adult classifications, and wherever a local governing body has prohibited it; Hockey Canada 7.3 bans it at U13 and below, in female hockey and any Member-approved division
Rule
USA Hockey 604(b) bars body checking any time a checking team plays a non-checking one, whatever your own division — so whether you may hit can change game by game
Rule
In Britain no rule book states a checking age; IHUK's junior rules make U10 and U12 non-checking. Women's play runs IIHF Rule 101.1 unamended, and Britain's Women's NIHL is non-checking at U16 and senior
Rule
In Britain the competition you are entered in decides whether you may body check, not your age — IHUK's junior and women's Rules of Competition give opposite answers at U16. Ask your league before your first shift
Rule
IIHF 101.1 allows body checking in women's hockey only with clear intent to play the puck or gain possession, save the rule's own exception — a step or glide into a player is at least a minor, up to a major and automatic game misconduct; never use the boards to pin or push her
Action
Talk, because you are the trigger — "I've got the carrier" tells your support where to stand, and silence makes four people guess
Convention
Who goes is a coaching choice — under the 2-1-2 and low zone collapse used throughout the nearest player pressures; under a 1-2-2 only one forward pressures at all, and under a trap almost nobody pressures deep

Roughly a fifth of the time it is you: F1 on the forecheck, the first defender back on a rush, the strong-side defenceman in your own corner. (F1, F2 and F3 are roles defined by order of arrival, not positions — whoever gets there first is F1.) The job is not to win the puck; winning it is a bonus. The job is to take options away and force the carrier to decide early, so that your four teammates are covering a narrower set of possibilities than they were a second ago.

  • Angle, do not chase. Approach on a curve that closes one side of the ice, so the only route left is the one your support is covering. Skating straight at somebody gives them both sides and gives you nothing.
  • Steer them where your help is. Your pressure and the second layer are one play, not two. Angling a carrier into the middle while your support sits on the wall is worse than not pressuring at all.
  • Arrive under control. Full speed with your feet stopped is how you get beaten with one movement. Close the last few feet with short strides, stick out front, in a position to change direction.
  • Stick on the puck, body on the man — in that order. Only while they still have the puck: once it has gone, let up, because a check after a pass or shot can be a late hit. Take the body only when it does not cost you the lane behind you; a missed hit is a five-second absence. And check whether you may hit at all — see below. Where you may not, this bullet is angling, stick checks and body position: take the ice, never the man. Under Hockey Canada or CARHA hold only ice you already have, and in CARHA avoid the contact rather than lean into it.
  • Talk, because you are the trigger. "I've got the carrier" tells your support where to stand. Silence makes four people guess.
  • Who goes is a coaching choice. Under the standard system used throughout — a 2-1-2 forecheck in their end and a low zone collapse in yours — the nearest player pressures and the second supports. Under a 1-2-2 only one forward pressures at all and the others hold the middle; under a trap, almost nobody pressures deep. Find out which you play. See Forechecking Systems and Defensive Zone Coverage.

Whether you may hit at all. Ask your association or league before your first shift, because the answer is not always your age.

  • USA Hockey bans body checking at 12U and below, in all girls'/women's classifications and in non-check adult classifications. A local governing body "may prohibit body checking in any classification", so a 14U or adult team can be non-check with nothing in the age list changing. And whenever a checking team plays a non-checking one, the whole game is non-check — so the answer can change game by game.
  • Hockey Canada bans it at U13 and below, throughout female hockey and in any Member-approved division.
  • In Britain neither rule book states an age, so the competition you are entered in decides. IHUK's Junior Rules of Competition run U10 and U12 non-checking and U14, U16 and U19 checking. The Women's National Ice Hockey League sets "Full ice, non-checking, stop clock" for the WNIHL and WNIHL U16 alike, while NIHL 1 and 2 are "Full ice, checking, stop clock" — so at U16 the junior and women's tables give opposite answers. The Elite League's Casebook sets no checking provision, and no other British document found here states one. Above junior hockey, ask your league and get the answer in writing.
  • British women's hockey runs IIHF Rule 101.1 unamended, and that is a restricted permission, not a licence to hit. Contact is allowed only "when there is a clear intention of playing the puck or attempting to 'gain possession' of the puck", subject to the rule's own exception. Never step or glide into a player, and never use the boards to pin her, push her in or eliminate her from the play. Read your competition's own rules too, because they can be narrower.

What it costs. Under USA Hockey a body check where checking is barred is a minor (604(c)). 604(d) reads "A major plus a game misconduct penalty shall be assessed to any player who recklessly endangers an opponent with a body check in a Competitive Contact category", with 604(e) adding a match penalty at that tier — plan on one, and a likely multi-game suspension, if the check is reckless (602(a)). The bans themselves are USA Hockey 604(a) and (b) and Hockey Canada 7.3. Under IIHF 101.1, "⁠[a]ny move by a Player to step or glide into an opposing Player will be assessed at least a minor penalty (2') for an 'illegal hit'", up to a "Major penalty (5') and automatic game misconduct penalty". CARHA 49(a) penalises a player who does not avert body contact. See Body Contact and Battles §1.

If you are not the one pressuring

Position
Four of you are off the puck on defence at any moment, and only one teammate is on it
Risk
The four players away from the puck are where goals get conceded, because they either all chase the puck or all stand still
Key
The single organising question is "what is behind me, and who is it?"

Four of you are in this position at any moment, and this is where goals get conceded, because the four non-pressuring players either all chase the puck or all stand still.

The single organising question: what is behind me, and who is it?

Watch your assignment, not the puck

Never
Watch the puck on defence — five teammates are already looking at it, and your man is the one thing nobody else is looking at
Technique
Keep your assignment in your peripheral vision while your eyes take short, repeated looks at the puck — not the reverse
Read
If you cannot see your man and the puck in the same glance, you are in the wrong place — adjust your position until you can
Convention
Coaches name puck-watching as the commonest amateur defensive error — an observation rather than a measured ranking, because no published work ranking amateur off-puck errors by how often each happens was found for this document

The defensive error coaches name most often in amateur hockey is watching the puck. Take that as coaching consensus rather than a measured ranking: no published work ranking off-puck errors by how often each happens was found for this document. Scanning and Anticipation covers the gaze research hockey does have, and Game Management the studies that do measure amateur play.

Watching the puck feels responsible. It is not, because five teammates are already looking at it, and the man you are supposed to be covering is the one thing nobody else is looking at.

The technique is to keep your assignment in your peripheral vision while your eyes take short, repeated looks at the puck — not the reverse. If you cannot see your man and the puck in the same glance, you are in the wrong place: adjust your position until you can.

Stick in the lane, body between man and net

Technique
Blade on the ice, flat, in the passing lane between the puck and your man — a stick held six inches up removes nothing
Position
Put your body between your man and your own net, not between your man and the puck
Never
Put your stick on a man who does not have the puck — the blade goes in the passing lane, and laid across them it is a restraining foul instead
Technique
Face up-ice enough to see the play, stay on the goal side of your man, and let your stick reach across into the lane
Priority
When you cannot both seal the lane and stay net-side, net-side wins in the defensive zone
Key
A pass completed twenty feet from your net is survivable; a player alone at the goalmouth is not

Two separate tools, and players routinely use only one.

  • Your stick takes away the pass. Blade on the ice, in the passing lane between the puck and your man — in the lane, not on them. A stick lying flat in a lane removes a pass that a stick held six inches up does not.
  • Your body takes away the shot and the net drive. Position yourself between your man and your own net, not between your man and the puck — take the ice, not the body, getting to the spot and holding it rather than stepping across into them.
Stick in the lane, body goal sideOne end zone, the net at the right, defended by your own goalie in the crease. Two opposition players: one with the puck on the right half-wall, level with the faceoff dot, and one in the low slot, the player you are covering. You are drawn as a defender roughly eight feet from them, on the goal side, between them and the net, and about eight feet clear of the shaded band. The shaded band runs from the puck down to the player in the low slot and is labelled "the lane". No routes are drawn: nobody moves in this picture. Sticks are not drawn, because the notation has no symbol for one. the lane G P M D you, net-side your man the puck carrier
Your own end, your net at the right: an opponent has the puck on the half-wall, and the shaded band is the passing lane to the player you are covering. Your body is not in it — you are on the goal side of them, between them and your net. Blade in the lane and body net-side are two tools, not one; this notation has no stick symbol, so only the body is drawn. Read it as one instant, not a spot on the ice. Where you cannot do both, net-side wins in the defensive zone.

What the shapes and fills mean

Doing both at once is a body-position problem: face up-ice enough to see the play, stay on the goal side of your man, and let your stick reach across into the lane. When they conflict — you cannot both seal the lane and stay net-side — net-side wins in the defensive zone, because a pass completed twenty feet from your net is survivable and a player alone at the goalmouth is not.

Your man does not have the puck, and that limits both tools. You may use body position to make their path to the puck longer, but not with your stick, not with your free hand, and not as cover for an otherwise illegal check (NHL and IIHF 56.1, PWHL 57.1). USA Hockey's Preface says the same — a skater keeping their own lane may "force an opponent to take a less direct route to the puck", without a hand or arm. So the blade goes in the lane, not on them, and you take the ice by getting to the spot first, not by stepping across into them once they are moving.

Under Hockey Canada or in a CARHA adult league, hold only the ice you already have. Hockey Canada writes no such right, and CARHA's Note 2 gives it only to "the defending players", who may "stand their ground" or "shadow" attackers. Both make it interference to impede an opponent "not in possession of the puck" (Hockey Canada 8.3, CARHA 66(a)). CARHA 49(a) also reaches a player who "does not avert body contact with an opponent" — a minor, or a major that ends your game and at least your next one (30(a), 32(d)).

Layer, do not duplicate

Never
Go and pressure a carrier a teammate is already pressuring
Position
Be the second layer instead — behind and slightly to the side of them, in the space they would be beaten into
Key
Puck Support and Spacing has the layering distances
Convention
Whether you hold the layer is system-dependent — under the low zone collapse used throughout you sink toward the slot and cover areas; in man-to-man you may have to leave the layer to follow your check to the point; a hybrid is man low and zone high
Action
Ask your coach which coverage you play, and what the trigger is for switching

If a teammate is already pressuring the puck carrier, do not go and pressure them too. Position yourself as the second layer instead: behind and slightly to the side of them, in the space they would be beaten into.

Puck Support and Spacing → Support when defending has the geometry — the converge-versus-layer choice, how far behind and how far off to the side to sit, what to read while you sit there, and when a deliberate double-team is the exception. The distances are set out there.

What belongs here is the part that is not geometry at all:


State 3 — The puck is loose

Nobody has it. It is on the boards, in a corner, sitting in the slot after a save, or skittering out of a scrum. This is the state nobody teaches, and it recurs dozens of times a game.

Who goes

Convention
Who goes is a coaching choice — under the 2-1-2 default the nearest two forwards go and the third reads; under a 1-2-2 one player goes and the other two hold the middle
Key
F1, F2 and F3 are roles defined by order of arrival, not by position — whoever gets there first is F1
Position
In your own zone under a low zone collapse, the closest player takes the corner, one teammate supports on the boards side and one covers the net front — never two
Action
One player goes hard, one player supports, nobody else joins — the rule that survives every system
Risk
Two players arriving at the same loose puck from the same angle is a turnover waiting to happen, because both are committed and neither is available
Action
If it is genuinely ambiguous, call it — "I got it", "yours", "help" — and the call resolves it

The honest answer is that this is a coaching choice, and the worst version is not knowing.

Under the standard forecheck used throughout — a 2-1-2 in the offensive zone — the first forward in (F1) pressures the puck and the second (F2) supports them, so on a loose puck in their end the nearest two forwards go and the third reads. Remember that F1, F2 and F3 are roles defined by order of arrival, not by position: whoever gets there first is F1, whether they are a centre or a winger.

Under a 1-2-2, only one forward goes and the other two hold the middle, so on the same loose puck one player goes and the others do not. Under a 1-3-1 neutral zone structure the read is different again. In your own zone, under a low zone collapse, the loose puck in the corner is taken by whoever is closest with one teammate immediately supporting on the boards side and one covering the net front — never two.

Find out which of these your team plays. Then, the rule that survives every system:

One player goes hard. One player supports. Nobody else joins. Two players arriving at the same loose puck from the same angle is a turnover waiting to happen, because both are committed and neither is available.

Who goes to a loose puckYour own end zone, the net at the right, your goalie in the crease. A loose puck sits in the right corner with no player on it. Three of your players: one starting near the faceoff dot with an arrow into the corner that stops about five feet short of the puck; one holding the right half-wall as boards-side support; and one defender in front of the net, outside the crease. No opposition player is drawn, and neither are your other two skaters. G F F D the net front goes hard boards-side support
A loose puck in your own corner, your net at the right, drawn under a low zone collapse: the closest player goes hard to it, one teammate supports on the boards side, one covers the net front, and nobody else joins. Find out which coverage your team plays. The other two skaters are not drawn. ⚠️ Two postures carry two different dangers. A chin dropped to the chest is the one USA Hockey ties to almost all on-ice cervical spine injuries, on head-on contact with the boards or the goal post. A back turned to anyone coming at you makes the contact a hit from behind, and USA Hockey warns the checker delivering one: "Even a light hit from behind could inflict a severe head or neck injury." Neither warning depends on the angle you arrive at. Go in on an angle rather than straight at the wall, get your skates parallel to it, take the contact on your forearm and hip — and not on the point of your shoulder, and not the whole shoulder if you can help it — head up and chin off your chest. Never turn your back to anyone coming at you, and never duck.

What the shapes and fills mean

If it is genuinely ambiguous, call it — "I got it," "yours," "help" — and the call resolves it. Hockey's off-puck problems are disproportionately communication problems.

Then how you arrive — covered elsewhere

Key
Deciding who goes is the off-puck question this document answers; how you arrive belongs to Body Contact and Battles, §10
Priority
Winning the puck never justifies arriving in any orientation other than the safe one
Technique
Come to the wall on an angle, feet apart and knees bent, skates parallel to it before contact, forearm and hip to the wall — not the point of your shoulder, nor the whole shoulder if you can help it
Technique
Head up, chin off your chest
Never
Turn your back to anyone coming at you, and never duck
Key
Squaring your chest to the boards is the fallback for when you cannot turn in time, not the target — then stick and gloves up, spread on the glass, head off it

Deciding who goes is the off-puck question, and it is the one this document answers. What the two who go should do when they get there is not: winning the race is not winning the puck. How you arrive, how you take body position, what the rules entitle you to and — above all — how not to get hurt all belong to Body Contact and Battles → Loose Puck Races and 50-50 Pucks. It quotes the USA Hockey entitlement standard and the NHL interference rule that make inside body position legal, sets out why Hockey Canada and CARHA give you no such right, and carries "first to arrive, last to commit" with its limits.

One thing from there outranks winning the puck, and this is the moment it applies. A race to the wall is a race into the boards. USA Hockey's Heads Up Hockey materials, citing Tator et al., attribute "almost all on-ice cervical spine injuries" to a head "slightly flexed (head down) while making head-on contact with the boards or goal post". They add that "⁠[a] player doesn't have to be going at full speed for this to happen — it can occur at walking speed."

So arrive the safe way round. ⚠️ Come to the wall on an angle, feet apart and knees bent, with your skates parallel to the boards before contact and your forearm and hip to the wall — not the point of your shoulder, and not the whole shoulder if you can help it. Keep your head up and chin off your chest, never turn your back to anyone coming at you, and never duck. Squaring your chest to the boards is the fallback for when you cannot turn in time, not the target — and if you are caught that way, get your stick and gloves up and spread on the glass to take the blow, with your head off it. Winning the puck never justifies arriving any other way. Body Contact and Battles → §10, Loose Puck Races and 50-50 Pucks covers it in full, and everything in its §6 applies at exactly this moment.

What to prioritise when structure has broken down

In short: In a scramble, cover the net front first, then the shooter's stick, then clear the danger area, and only then look for the outlet.

Priority
The front of your own net first — if nobody is there, go there, because nothing else matters as much
Priority
Then take away the shooter's stick, not the puck: seal the blade, or lift it low on the shaft, well below the bottom hand, as the puck arrives, then let go. The lift goes up, not sideways
Priority
Then get it out of the danger area — anywhere is better than the slot as long as it stays in the rink, and this is the one moment an unglamorous clear is unambiguously correct
Priority
Then, and only then, look for the outlet — the exit pass before the danger is gone is how a scramble becomes a goal against
Rule
Do not clear it directly out of play, though — from your own zone that is a two-minute delay-of-game minor under the NHL, IIHF and PWHL (NHL Rule 63.2(iii)), and a deliberate one is a minor from any zone under 63.2(ii); off the glass and along it is fine
Rule
Do not rely on a skate clear under the IIHF — its Rulebook 63.2(III) names only "hand or stick" in 2025/26 and 2026/27 alike, but 63.2(II) reaches a deliberate one by foot from anywhere; its Handbook answers Yes to a kick over the glass (Situation 63.34, all three editions), so clear with the stick
Rule
Never aim a clear at the bench — over the glass behind it (NHL 63.2(iii), PWHL 65.2(iii)) or around it (IIHF 63.2(III)) is still the minor. Exempt: no-glass boards, a puck straight into the bench, one off a faceoff — but a draw aimed out is 63.2(ii)'s deliberate minor
Rule
Over the glass from your own zone is a minor whether you meant it or not only under the NHL, IIHF and PWHL (63.2(iii), 63.2(III), 65.2(iii)) — USA Hockey 610(c) penalises a deliberate one only, and Hockey Canada 10.1(v) and CARHA 55 reach only the goalie
Rule
Deliberately shooting or batting the puck out of play is a minor "from anywhere on the ice surface" — no zone limit in any book that writes it (NHL 63.2(ii), IIHF 63.2(II); USA Hockey 610(c); Hockey Canada 10.1(ii); PWHL 65.2(ii); CARHA 75(b)), and only the NHL and IIHF name leg, foot or arm too
Rule
The NHL, IIHF, USA Hockey and PWHL write the after-the-whistle one into the delay-of-game rule itself; Hockey Canada at Rule 11.1, preamble item (v), not 10.1. USA Hockey escalates: a misconduct (601(c)(10)), a game misconduct in protest (601(d)(7)) or toward an official or spectator (601(d)(9))
Action
The mirror image applies in their end — net front first, sticks free, and shoot from anywhere before you try to be clever

Sometimes there is no structure left — a scramble in front of your net, three players down, sticks everywhere. When you cannot work out the right play, work down this list in order:

  1. The front of your own net. If nobody is there, go there. Nothing else matters as much.
  2. Take away the shooter's stick, not the puck. Seal the blade, or lift it low on the shaft, well below their bottom hand, as the puck arrives — then let go, because hanging on to it is holding the stick. The lift goes up, not sideways. You do not need to win the puck to prevent the shot. Take the lift low in every league: at or near the hands it can be called hooking everywhere.
  3. Get it out of the danger area. Anywhere is better than the slot, and this is the one moment an unglamorous clear is unambiguously correct. Clear it hard and wide off the glass, or short enough to die in the neutral zone — never over the glass and out of the rink. ⚠️ Do not aim at the bench either, and under the IIHF clear with your stick, never your skate.
  4. Then, and only then, look for the outlet. Trying to make the exit pass before the danger is gone is how a scramble becomes a goal against.

The mirror image applies in their end: net front first, sticks free, and shoot from anywhere before you try to be clever. See Risk Management for the general principle.

What it costs. ⚠️ From your own zone, a puck shot or batted directly over the glass is a two-minute delay-of-game minor whether you meant it or not under the NHL's Rule 63.2(iii), the IIHF's 63.2(III) and the PWHL's 65.2(iii). The carve-outs are narrow: boards with no glass above them, a puck shot straight into the bench, and one that leaves directly off a faceoff — but never aim a draw out, because the deliberate limb reaches that.

  • The bench is no exception. The NHL and PWHL penalise a clear over the glass "behind" the bench and the IIHF over the glass "surrounding" it. The IIHF's Situation Handbook still calls the minor on a clear that lands in the bench; only a puck shot "directly into the Players' Bench (where there is no glass)" escapes (Situation 63.24).
  • Under the IIHF a skate clear counts. Its 63.2(III) names only "their hand or stick", but its Situation Handbook answers "Yes" to the minor for a kicked puck over the glass (Situation 63.34, and 63.19 in its current editions), and the deliberate limb, 63.2(II), names the foot outright.
  • A deliberate one is a minor from anywhere on the ice in all six books — NHL 63.2(ii), IIHF 63.2(II), USA Hockey 610(c), Hockey Canada 10.1(ii), PWHL 65.2(ii) and CARHA 75(b).
  • After the whistle it can cost more. USA Hockey climbs to a misconduct (601(c)(10)), or a game misconduct if done in protest of a call (601(d)(7)) or toward an official or a spectator (601(d)(9)). Hockey Canada prices it as unsportsmanlike conduct under Rule 11.1, where the referee may start at a misconduct.
  • USA Hockey, Hockey Canada and CARHA write no whether-you-meant-it limb for a skater. USA Hockey makes an accidental one a last-play faceoff (631(d)); Hockey Canada 10.1(v) and CARHA Rule 55 reach the goalie alone.
  • A stick lift at or near the hands is hooking under the IIHF on location alone (Rule 55.1), and under USA Hockey 623 and Hockey Canada 8.2(a), Interpretation 1 where it stops the opponent playing the puck. The NHL, the PWHL and CARHA reach a shaft used "above the upper hand to hold or hook an opponent" — a minor under NHL 55.2 and PWHL 56.2, and a double minor at the referee's discretion under CARHA. Body Contact and Battles → Stick Checks carries the wording and the IIHF sentence that pulls against 55.1.

Risk Management carries the full delay-of-game ladder and every IIHF Handbook situation on it.


State 4 — Transition, possession undecided

Possession has just changed, or is in the act of changing, and neither team has organised. This is the most chaotic state, and the highest-leverage one, because defensive structure takes several seconds to form and your opportunity exists only inside those seconds.

Why it matters so much

Key
Every organised defensive structure is designed and rehearsed, and against a set structure your options are limited
Read
In the two or three seconds after a turnover that structure does not exist yet — players facing the wrong way, defencemen up ice, forwards behind the puck
Key
A chance created in that window is created against no structure at all — and the window closes as the structure forms
Risk
The transition window after a turnover works against you the same way — two seconds of your own disorganisation is where you concede

Every organised defensive structure — a defensive-zone box or collapse, a neutral zone trap, a set forecheck — is designed and rehearsed. Against a set structure your options are limited. In the two or three seconds after a turnover, that structure does not exist yet. Players are facing the wrong way, defencemen are up ice, and forwards are behind the puck. A chance created in this window is created against no structure at all, which is why it is worth sprinting for — and why it closes as fast as it opened.

The same is true against you. Two seconds of your own disorganisation is where you concede.

What to do off the puck in transition

Action
When you have just won it, turn and go immediately — start moving on the likelihood of possession, not the certainty of it
Risk
Skating hard in the wrong direction is a survivable error; being late means the window is gone
Action
Get width and get depth in the same instant — if everyone does the same one, the breakout dies
Never
All go — transition is exactly where the "one more forward joins the rush than should have" goal against comes from
Read
When you have just lost it, find the most dangerous man, not the puck — usually the man arriving late into the middle rather than the carrier; that ranking is coaching emphasis, not a counted one
Never
Everyone sprint to the middle — two wingers and a centre converging there leaves both outside attackers unmarked
Convention
Backcheck lane assignment is a coaching choice rather than a law — the standard one used throughout is centre in the middle lane, wingers on the outside; others use first man back takes the middle, or man-on-man from the puck outward
Action
Count — know whether it is a 2-on-1, a 3-on-2 or a 3-on-3, because the correct behaviour differs completely

When your team has just won it:

  • Turn and go immediately. The single biggest transition error is the half-second of hesitation while you confirm your team actually has it. Start moving on the likelihood of possession, not the certainty of it. If you are wrong, you have skated hard in the wrong direction — a survivable error. If you are late, the window is gone.
  • Get width and get depth in the same instant. Somebody has to stretch the ice so the defence has to retreat, and somebody has to be close for the short outlet. If everyone does the same one, the breakout dies. See Breakouts.
  • Do not all go. Transition is exactly where the "one more forward joins the rush than should have" goal against comes from. Read Risk Management.

When your team has just lost it:

  • Find the most dangerous man, not the puck. In transition the puck carrier is usually not the threat — the man arriving late into the middle is. That the man arriving late into the middle is more dangerous than the carrier is coaching emphasis rather than a counted ranking; Defending the Rush owns it and states the limit with it.
  • Sprint back on your lane, and make sure somebody has the middle. Under the standard assignment used throughout — a coaching choice rather than a law — the centre takes the middle lane and the two wingers take the outside lanes. So "everyone sprint to the middle" is exactly wrong: two wingers and a centre converging on the middle leaves both outside attackers unmarked. What is always true is that somebody owns the middle and nobody assumes it is somebody else — if you are back first and the middle is empty, it is yours. Some teams formalise that as first man back takes the middle; others pick up man-on-man from the puck outward. Defending the Rush sets them out, along with the four named team backchecking systems that decide which assignment applies.
  • Count. Your only real job while backchecking is to know whether it is a 2-on-1, a 3-on-2 or a 3-on-3, because the correct behaviour differs completely. Defending the Rush covers this in full.
Backchecking lanes on a rushThe full sheet, the defended net at the left, with a shaded band between the two faceoff dots running most of the length of the ice — the middle lane. Three opposition forwards attack, one in each lane: the carrier in the right-hand outside lane, one driving hard through the shaded middle lane without the puck, and one in the left-hand outside lane. Three own forwards are behind them, up-ice: a winger behind the carrier in the right lane, the centre behind the middle driver, and a winger behind the left-lane attacker. All three backcheck routes curve toward the middle of the ice and stop short of the attacker they are chasing, arriving inside them rather than behind them. The goalie is in the crease. No defencemen are drawn. the middle lane A1 A2 A3 W1 C W2 G middle driver middle lane puck carrier outside lane outside lane
Backchecking lanes, with the attack moving right to left toward the defended net at the left. The ice is three vertical lanes running the length of the rink: two outside lanes along the boards, and the shaded middle lane between the faceoff dots. In the standard assignment drawn here the centre takes the middle lane and the two wingers take the outside lanes, and each backchecker’s route bends inside their man: the aim is their inside hip, not their back pocket, because you cannot defend anything from behind. The most dangerous player in the picture is the middle-lane driver, the attacker skating hard through the middle without the puck, who is missed because eyes go to the puck. The lane assignment is a coaching choice and not a law. Other teams give the middle to the first man back, and others pick up man-on-man from the puck outward, so find out which yours runs; under every variant somebody owns the middle and nobody assumes it is somebody else. The defencemen are not drawn, because this is about the three backcheckers.

Diagram from defending the rush · What the shapes and fills mean

Recognising it first

Key
Transition is won by whoever recognises the change of possession earliest, and recognition is a trainable habit
Action
Get your head up before the turnover happens, so you already know where the space is when it does
Risk
If you find out about turnovers by seeing the puck go the other way, you will always be second

Transition is won by whoever recognises the change of possession earliest, and recognition is a trainable habit — it is the payoff for scanning. If your head is up before the turnover happens, you already know where the space is when it does. If you find out about turnovers by seeing the puck go the other way, you will always be second.


Getting open: the mechanics of separating from a check

Now the detail on State 1's most obvious job.

Unmarked is not the same as available

Key
Unmarked means no defender is near you; available means the carrier can actually get you the puck — the second is the one that matters
Technique
Stick on the ice, blade flat, in a position to receive — the blade is your target, so give the passer something to hit
Position
Give a straight passing angle from the puck to your blade; if the carrier would have to bend the pass around a body, you are not available
Read
Look for a defender's stick lying flat across the only lane — nothing about your own position tells you it is there, and it leaves you unmarked and unavailable
Action
When you get open, look at the passing lane, not at your defender. If the lane is blocked, move three or four feet to open the angle
Action
Say something — a short call gives the carrier information their eyes may not have

This distinction is the whole section, so it comes first.

Unmarked means no defender is near you. Available means the puck carrier can actually get you the puck. They are very different, and the second is the one that matters. To be available you need all three of:

  1. A stick on the ice, blade flat, in a position to receive. A stick held up in the air is a stick that cannot take a pass. The blade is your target — give the passer something to hit.
  2. A passing angle. A straight line from the puck to your blade. If the carrier would need to bend the pass around a body, you are not available no matter how alone you are.
  3. No defender's stick in that lane. Nothing about your own position tells you whether this one is true. You are ten feet from anyone, waving, and there is a defenceman's stick lying flat across the only line between you and the puck. You are unmarked and unavailable.
Unmarked but not availableThe attacking end zone, the opposition net at the right. Your teammate has the puck on the right half-wall. You stand in the high slot, level with the faceoff dots, with nobody marking you. A shaded band runs straight down the ice between the two of you: it is the passing lane. An opposition defenceman stands about six feet to one side of it and about ten feet from you; their stick, which is not drawn, is what lies across the lane. No routes are drawn. P R D unmarked, unavailable stick flat in the lane the carrier
The attacking zone, a teammate carrying the puck on the half-wall and you alone in the high slot: the nearest defender is a good ten feet away, and you are still not available. The shaded band is the only line the puck can travel to your blade, and a defenceman has laid their stick flat across it — the requirement your own position cannot tell you about. The stick is not drawn; this notation has no symbol for one. The fix is three or four feet sideways until the angle opens, a change too small to draw as a second band.

What the shapes and fills mean

The practical consequence: when you get open, immediately look at the passing lane, not at your defender. If the lane is blocked, move — often only three or four feet, changing the angle enough that the line opens. A small adjustment that opens the lane is worth more than a big burst that does not.

And say something. A short call gives the carrier the information their eyes may not have.

Change of speed

Key
Defenders match speed but struggle to match changes of speed, because reacting costs them a beat
Action
Slow down, then explode — coasting for a stride invites the defender to close and settle, and the moment they settle you go
Never
Arrive at your top speed with nowhere to go — speed is only useful if it creates separation at the moment the pass comes
Technique
Stopping is a change of speed too — a hard stop while your check keeps going creates separation and leaves you facing the play
Convention
That a change of speed beats top speed is coaching craft, not a measured finding — the IIHF's coach-development manual and Cutting Edge Ice Academy both teach it, and neither measures it

Defenders match speed. They struggle to match changes in speed, because reacting costs them a beat. That a change of speed beats top speed is coaching craft, not a measured finding — the IIHF's coach-development manual and Cutting Edge Ice Academy both teach it, and neither measures it. See Time and Space.

  • Slow down, then explode. Coasting for a stride invites the defender to close and settle. The moment they settle, go. It runs against instinct, because slowing down feels like laziness.
  • Never arrive at your top speed with nowhere to go. Speed is only useful if it creates separation at the moment the pass comes.
  • Stopping is a change of speed too. A hard stop while your check keeps going creates as much separation as any burst, and it leaves you facing the play.

Change of direction

Technique
Two steps one way, then hard the other — the defender's weight has to transfer before they can follow
Read
Attack their hips — break in the direction their hips are not facing
Options
Curl rather than stop-start when you want to keep options; a full stop makes you a stationary target and costs three strides to restart
Action
Come back toward the puck — you arrive with speed the defender cannot match from a standstill, and you shorten the pass
  • Two steps one way, then hard the other. The defender's weight has to transfer before they can follow, and edge-work costs them more time than it costs you because you knew it was coming.
  • Attack their hips. Break in the direction their hips are not facing. A defender whose hips are square to the boards cannot easily follow you to the middle.
  • Curl rather than stop-start when you want to keep options. A tight turn keeps your feet moving and your head up; a full stop makes you a stationary target and costs you three strides to restart.
  • Come back toward the puck. Amateurs often skate away from the carrier and hope. A player skating toward the puck arrives with speed the defender cannot match from a standstill, shortens the pass, and gives the carrier a target moving into space rather than away from it.

In short: Hold the ice you already have and never step sideways into a player without the puck; that is a pick, and a penalty.

Rule
You are allowed the ice you are standing on and are not required to move in order to let an opponent proceed (NHL Rule 56.1 and IIHF Rule 56.1, Interference — the IIHF writes it in the plural, so it is the British rule too)
Rule
You may block an opponent's path provided you are in front of them and moving in the same direction (NHL Rule 56.1 and IIHF Rule 56.1, Interference, in the same terms)
Rule
Moving laterally without establishing body position and then making contact with a non-puck carrier is penalised as interference — NHL Rule 56.1 and IIHF Rule 56.1 write that sentence in the same words, so it is the British rule too
Rule
A pick — moving into an opponent's path without having body position — is an interference minor (NHL 56), and it is not capped there: NHL 56.4 and PWHL 57.4 allow a major on the degree of violence, and 56.5 and 57.5 add a game misconduct where it injures
Rule
Above the minor, IIHF 56.5 reaches a major plus a game misconduct where it recklessly endangers, Hockey Canada 8.3(b) on the degree of violence with nobody hurt, and CARHA 66(a) at the referee's discretion — both mandatory on injury (8.3(b), CARHA 66(e))
Rule
In USA Hockey non-check play — 12U and below, girls' and women's, non-check adult, or any other ban — a pick that lands as a body check is a 604(c) minor; if reckless, a mandatory major plus game misconduct (604(d)), and plan on a match (602(a), 604(e)) and a likely multi-game suspension
Rule
Where USA Hockey allows checking, Rule 625 stops at the minor, but a reckless pick reaches 640(g)'s major plus game misconduct through 640(d) (a check with no play on the puck, blade above the knees) and 602(a)'s match penalty, with a likely multi-game ban
Rule
Under NHL and IIHF Rule 56.1 you are always entitled to use body position to lengthen an opponent's path to the puck, without your stick, your free hand or an otherwise illegal check — Hockey Canada and CARHA write no such right
Rule
Hockey Canada and CARHA write no right to lengthen an opponent's path — both make impeding one not in possession interference (8.3; 66(a)), CARHA's Note 2 lets only defenders "stand their ground", and its 49(a) penalises failing to avert body contact

Using a teammate's body to separate from your check is legal within limits, and the limits are precise. The NHL rulebook (Rule 56, Interference) defines them, and the IIHF's Rule 56.1 prints the same paragraph, in the plural, so a British reader is under these limits too. The quotations below are the NHL's wording.

USA Hockey writes the same permission in its Preface: a skater "is entitled to stand their ground and is not required to move if an opponent wishes to skate through that area of the ice", and "may block an opponent so long as they are in front of the opponent and moving in the same direction". Its Rule 625 Note defines interference as impeding a non-puck carrier "with no effort to play the puck, maintain normal foot speed or maintain an established skating lane" — so keeping your lane and your foot speed is not what the rule is about.

Body position is defined as "the player skating in front of or beside his opponent, traveling in the same direction." From that definition follow the rules that matter to you:

  • You are allowed the ice you are standing on. NHL Rule 56.1, and IIHF Rule 56.1 in the plural, state that a player "is allowed the ice he is standing on (body position) and is not required to move in order to let an opponent proceed." Simply being somewhere is not a penalty, even if it is inconvenient for an opponent.
  • You may block a path if you are in front and moving the same direction. NHL and IIHF Rule 56.1 again: "A player may 'block' the path of an opponent provided he is in front of his opponent and moving in the same direction."
  • You may not step laterally into someone. NHL and IIHF Rule 56.1 write this sentence in the same words: "Moving laterally and without establishing body position, then making contact with the non-puck carrier is not permitted and will be penalized as interference." This is the line most illegal picks cross.
  • A "pick" is a penalty. NHL Rule 56.1 defines it as checking an opponent who is not in possession and is unaware of the impending hit — specifically "one who moves into an opponent's path without initially having body position, thereby taking him out of the play." The IIHF's 56.1 defines a "pick" in the same terms. It is an interference minor — ⚠️ and not the ceiling: a violent, reckless or injuring pick can end your game in every book. What it costs, below, sets out each one.
  • You may lengthen an opponent's path with your body. NHL and IIHF Rule 56.1: "A player is always entitled to use his body position to lengthen an opponent's path to the puck," provided they do not use their stick to make themselves bigger, do not use their free hand, and do not use the position to deliver an otherwise illegal check. USA Hockey's Preface grants the same, to a skater keeping their own lane. Not under Hockey Canada or CARHA: neither writes that right, both make impeding a player without the puck interference (Hockey Canada 8.3, CARHA 66(a)), and CARHA 49(a) also reaches a player who "does not avert body contact with an opponent" — so there, hold only the ice you already have.
  • A stick used to impede without body position is hooking, not interference. Different penalty, same underlying idea — NHL and IIHF Rule 56.1 both make it a hooking penalty instead.

What it costs. A pick is an interference minor everywhere, and every book reaches higher:

  • NHL and PWHL: a major on the degree of violence (56.4, 57.4), and a game misconduct that is mandatory where that major injures (56.5, 57.5).
  • IIHF: 56.5 reaches a major plus a game misconduct where it recklessly endangers, with nobody hurt.
  • Hockey Canada: 8.3(b) reaches a major and game misconduct on the degree of violence with nobody hurt, and makes it mandatory on injury.
  • CARHA: 66(a) lets the referee go straight to a major and a game misconduct, and 66(e) makes the major mandatory where it injures. Either major ends your game and at least your next one (30(a), 32(d)).
  • USA Hockey where checking is barred — 12U and below, all girls'/women's and non-check adult classifications, a game against a non-check team, or a local ban (604(a) and (b)): a pick that lands as a body check is a 604(c) minor. 604(d) reads "A major plus a game misconduct penalty shall be assessed to any player who recklessly endangers an opponent with a body check in a Competitive Contact category", with 604(e) reaching a match penalty, and a likely multi-game suspension, for that same reckless check.
  • USA Hockey where checking is allowed: Rule 625 writes no tier above the minor, but it still reaches one from outside. Rule 602(a) is the clean fit — a match penalty for a player who "recklessly endangers or attempts to injure any opposing player", tied to no named foul. Rule 640(g) is narrower: a major plus game misconduct for recklessly endangering through 640(b)–(f), and its nearest fit for a pick, 640(d), is a body check "with no effort to gain possession of the puck and the blade of the player's stick is above the knees". Plan on a match and a likely multi-game suspension if the pick is reckless.

Do not read "no tier inside 625" as "two minutes or nothing".

In short: Run close past a teammate who is doing their own job so your check must go around, never to delay whoever pressures your carrier.

Action
Run close by a teammate so your check goes around, unless the check pressures your carrier; in Hockey Canada or CARHA, never past one parked to catch your check. Past them, shout, not into their spot
Key
What makes that route legal is who it delays — it must not be the player pressuring your own puck carrier, and "they were my check" is a rule of thumb rather than the test
Rule
No-contact screening of a forechecker off your puck carrier is named in three books, a minor in two — USA Hockey 625(a), "Providing a protective screen and limiting the opportunity for an opposing player to apply pressure to a teammate in possession or control of the puck", and Hockey Canada 8.3(a)
Rule
Screening a forechecker off your own puck carrier, even without contact, is not capped at a minor in a CARHA-affiliated adult league — CARHA Rule 66(a) names it in Note 2 and reads "A Minor penalty for interference or, at the discretion of the Referee, a Major penalty and a Game Misconduct penalty"
Rule
The NHL, IIHF and PWHL do not name the no-contact screen, but their 56.2 (PWHL 57.2) reaches restraining a forechecker and impeding anyone without the puck — only the right to ice you already stand on keeps a standing screen legal, not sliding across to keep it
Rule
Hockey Canada and CARHA give the side with the puck no right to its ice — both make impeding any opponent not in possession interference (8.3; 66(a)), and CARHA 66(a) Note 2 lets only defenders "stand their ground"
Rule
The NHL and IIHF differ here, and the IIHF's is the British one — its 56.1 opens with a general definition of interference the NHL has no counterpart to, and its 56.2 minor "shall be assessed" where the NHL's "can be imposed"
Never
Stop in a defender's path and take the contact, or drift sideways into a chaser
Key
"Screen" here means the goalie's sightline and nothing else — NHL Rule 56's words for skater-on-skater work are body position, blocking, picks and interference, so call yours traffic, or a route
Convention
Obstruction is called far less consistently at amateur level than in the NHL, in both directions — do not build your game on getting away with picks, and do not assume the referee will punish theirs

The practical, legal version of this for a player trying to get open: run your route close past a teammate so that your check has to go around them. You are not hitting anybody, your teammate is not moving into anybody, and the defender simply loses a stride navigating traffic. That is a legal route through traffic, and it is available on almost every faceoff and every net drive — provided the man you delay is not the one pressuring your own puck carrier. "They were my check" is a serviceable rule of thumb, but it is not the test: the books that name the offence key it to the teammate being protected rather than to whose check the delayed man is, and in your own end your check is very often the forechecker. Under Hockey Canada and CARHA your teammate has no written right to that ice: both make impeding any opponent who is not in possession of the puck interference (Hockey Canada 8.3, CARHA 66(a)), and CARHA's Note 2 gives the right to "stand their ground" to the defending side only. So there, run past a teammate who is doing their own job, never one parked to catch your check.

Your route past a teammateThe attacking end zone, the opposition net and goalie at the right. Three skaters, all on the weak side of the ice and none of them near the net front. One of your forwards stands low, about ten feet off the boards and below the faceoff dot, with a curved route running up the ice and in toward the middle: it passes outside a second forward of yours and finishes in open ice just above the top of the faceoff circle, pointing away from everybody. That second forward stands still a few feet inside the route, level with and just above the faceoff dot, with no route of their own. An opposition skater, labelled as your check, stands between you and the middle of the ice, ten feet from your teammate and eleven from you, and they carry no route at all. No puck is drawn and nothing is shaded. G F F CH standing still your check you
Your own legal route past a teammate, in the attacking end with the opposition net at the right. Your route goes round the outside of your teammate, who is standing still, and finishes in open ice, while the straight line your check would take to that same ice runs through them. Your check has to go round. No arrow in this picture ends at a body. What makes the arrangement legal, and the other version a penalty, is settled by the section around the picture rather than by the drawing. This guide calls this traffic, or a route, and not a screen. A chaser arriving at the back of a player standing still is not drawn. No puck is drawn: the subject is the player who does not have it, and this is one instance of an arrangement rather than a spot on the ice. ⚠️ The collision you are engineering is a defender at chase speed into a teammate who is facing away and cannot see the defender. Shout as you come, and run past your teammate rather than into the space they are standing in. That is a coaching caution, not a rulebook requirement.

What the shapes and fills mean

Taking the forechecker off your own puck carrier is a different act from shaking your own check, and three books name it. USA Hockey Rule 625(a) lists among the actions penalised as interference "Providing a protective screen and limiting the opportunity for an opposing player to apply pressure to a teammate in possession or control of the puck." Hockey Canada Rule 8.3 says players of the team in possession "may not run deliberate interference for the puck carrier". CARHA says the same in the Note 2 its Rule 66(a) hangs off — "Players of the side in possession of the puck shall not be allowed to 'run' deliberate interference for the puck carrier". Hockey Canada's book never defines running interference and no Interpretation construes it, so read the rule yourself rather than leaning on any scope drawn for it here. So get open for your carrier instead.

What it costs. USA Hockey and Hockey Canada take a screen made with no contact no higher than a minor (625(a); 8.3(a)). Rule 625 writes no higher tier, USA Hockey's summary of penalties lists 625(a) under minors alone, and its routes above it (640(g), 640(h)) reach only body checks and contact after the whistle; Hockey Canada's 8.3(b) and 8.3(c) turn on the violence of the impact, injury or an attempt to injure. ⚠️ CARHA's ceiling is not the minor: 66(a) reads "A Minor penalty for interference or, at the discretion of the Referee, a Major penalty and a Game Misconduct penalty".

The NHL, IIHF and PWHL do not name the no-contact screen, and that is not the same as permitting it. Their interference minor reaches restraining "an opponent who is attempting to 'forecheck'" (NHL and IIHF 56.2(ii), PWHL 57.2) by illegal means such as a hook, a hold or a trip, and its first limb reaches "a player who interferes with or impedes the progress of an opponent who is not in possession of the puck". What keeps a standing screen legal is only 56.1's permission (57.1 in the PWHL): a player "is allowed the ice he is standing on (body position) and is not required to move in order to let an opponent proceed."

So the permission covers the ice you already occupy, not moving to keep occupying it. ⚠️ Get to the spot before the forechecker does and stand still; sliding across to stay in front of them is interference. The same paragraph penalises "⁠[m]oving laterally and without establishing body position, then making contact with the non-puck carrier", and its permission to "block" a path needs you "in front of his opponent and moving in the same direction", which a player facing an oncoming forechecker is not. 56.1 is not tidy here either — it defines "body position" as skating "in the same direction", then calls "the ice he is standing on" body position too — so a standing screen is not a margin to argue from.

And the NHL and the IIHF are not one book here. The IIHF is the stricter, and the IIHF's is the British book. Two differences. IIHF Rule 56.1 opens with a general definition of the offence that the NHL writes nowhere: "A Player who obstructs or prevents an opponent 'without possession of the puck' from skating, receiving a pass, or moving about the ice freely is considered as 'interference'." And the modal differs — the NHL's 56.2 says a minor "can be imposed", the IIHF's that one "shall be assessed". ⚠️ So a referee who judges your screen to have impeded a forechecker has discretion under the NHL book and, on the wording, none under the IIHF's. Find out which book your league plays under before you run this anywhere near your own puck carrier.

That answers the legality question and stops, and the safety question is a different one. The collision you are engineering is a defender at chase speed into a teammate who is standing still and facing away, and who cannot see them coming. ⚠️ Give them a shout as you come, and run past your teammate rather than into the space they are standing in. That is a coaching caution, not a rulebook requirement — the rules above are about what the officials will call, and nothing in them asks this of you.

A word about the word. Throughout this guide, screen means one thing: standing in the goalie's sightline. None of these books uses the word for legal skater-on-skater work. The NHL's and the IIHF's vocabulary for skater-on-skater obstruction is body position, blocking, picks and interference. The NHL uses screen once, as the heading over its goaltender-screening table, and the PWHL's only use is that same heading. CARHA writes the word nowhere, and the one place a book writes "protective screen" of a skater, USA Hockey Rule 625(a), it is naming the illegal act above. That is a point about the word and not about what is legal: standing on ice a skater wants to cross is permitted under the NHL and IIHF books and USA Hockey's Preface, as the rules above set out. Calling your route a "screen" blurs two rules that work completely differently, so this document calls it traffic, or a route.

The illegal version is stopping in a defender's path and taking the contact, or drifting sideways into a chaser. If the defender is unaware of you and you move into their path, that is the definition of a pick.

Timing your break

Key
Arriving open too early is the same as not being open — the defender has that second to recover
Action
Watch the passer, not the space
Read
Break when the carrier's head comes up, when the puck comes to the middle of their blade or their forehand, when they have just beaten a checker, or when their shoulders turn toward you
Technique
Hold, hold, hold, then go on their look — keep moving in a small way throughout, so your check stays honest

Getting open is as much about when you go as about where.

Arriving open too early is the same as not being open. If you break into space a second before your teammate is ready to pass, a defender has that second to recover, and by the time the carrier looks up you are covered again. Then you stop, the play dies, and you blame the passer.

The fix is to watch the passer, not the space. Break when:

  • The carrier's head comes up.
  • The puck comes to the middle of their blade, or they move it to their forehand.
  • They have just beaten a checker and have a free second.
  • Their shoulders turn toward you.

Concretely: hold, hold, hold, and then go on their look. Holding is not passivity, because you should be moving in a small way the whole time — a curl, a drift, a change of angle — to keep your check honest. It is the committing burst that waits for the passer.

This is also why the pass and the break should be thought of as one action shared between two players. See Passing and Receiving.


Occupying defenders: the work nobody claps for

Some off-puck work exists purely to move a defender somewhere unhelpful. You will never get an assist for it and it is often the thing that made the goal possible.

Drive the net

Action
Skate hard at the net without the puck — a half-hearted glide does not move anybody
Goal
Pull a defender with you, because leaving a man driving the goalmouth is unacceptable to any defenceman
Goal
Create a rebound and deflection threat, which changes the goalie's depth and attention
Key
The drive bends the defence toward the net and opens the ice behind you — the high slot and the point
Mindset
If you are going, go as if you expect the puck
Never
Arrive into the goal frame head first. Know where the posts are, and take a post or the boards with an arm or a leg instead. Head up, chin off your chest, and never duck
Rule
A net drive never licenses touching the goalie — avoiding it is on you (Hockey Canada 8.5), and a shove excuses contact only if you made a reasonable effort to avoid it (NHL and IIHF 69.1)
Rule
Charging a goalie can end your game in every book — mandatory under Hockey Canada (8.5(b)) and, in the crease or on injury, CARHA (52(b)), with at least a one-game ban (32(d)); under USA Hockey plan on a match and a likely multi-game suspension if reckless (602(a))

Skating hard at the net without the puck does three things at once:

  • A net drive pulls a defender with you, because leaving a man driving the goalmouth is unacceptable to any defenceman.
  • A net drive creates a rebound and deflection threat, which changes the goalie's depth and attention.
  • A net drive bends the defence toward the net, which opens the ice behind you — the high slot (dots to the top of the circles) and the point.
Driving the net, first frameThe attacking half of the rink, the opposition net and goalie at the right. One of your forwards starts wide, at the top of the near faceoff circle, with a curved route driving in toward the net front that stops well short of it and to one side. One opposition defenceman stands in the high slot, level with the faceoff dots and just off the middle of the ice, between the driver and the net. A second forward of yours stands at the far point with no route, not yet involved. Nothing is shaded. No puck is drawn, and neither are the rest of either team. G D F F high, in the slot the late man drives the net
The first of two frames a beat apart, in the attacking end with the opposition net at the right: you are skating hard at the net without the puck, and the defender you are about to pull is still high, standing in the high slot. That ice is deliberately not shaded here, because it is not open yet: the defender who has to leave it has not left it. The drive has to be genuine, so read the arrow as effort rather than as a path. It stops more than twenty feet short of the goalmouth and off the defender’s line on purpose: what happens in the last few feet of a net drive is contact in front of a goalie, which this picture does not teach. No puck is drawn: the subject is the player who does not have it. ⚠️ Never arrive into the goal frame head first. Know where the posts are, and take a post or the boards with an arm or a leg instead. Head up, chin off your chest, and never duck.

What the shapes and fills mean

Driving the net, second frameThe attacking half of the rink, the opposition net and goalie at the right, a beat after the previous diagram. The driver has arrived, standing more than twenty feet out from the goalmouth and to one side, where the previous frame’s route ended, and has no route now. The opposition defenceman who was in the high slot has come down with the driver and now stands between them and the net and well outside the crease. The high slot — the band between the two faceoff circles, from the dots up to the tops of them — is shaded, labelled, and contains nobody. Your second forward, who was at the far point, is halfway down with a route finishing inside that shaded region and running across it rather than on toward the net. No puck is drawn. the high slot G D F F pulled low arrives late
A net drive a beat later — a before and an after, not two alternatives, and this second frame is the reason for the first. The defender has bent low with the driver, because leaving a player driving the goalmouth is unacceptable to a defenceman, and the high slot they were standing in is now shaded and empty. That ice, and the point behind it, is what the drive opens, and a teammate arriving into it late is how it gets cashed. Neither of the two players who matter here has the puck, so none is drawn. The drive does a third thing this picture cannot show — it makes a rebound and deflection threat, which changes the goalie’s depth and attention — and the shaded band names a piece of ice, not a marking on a real rink. Only the defender who is pulled is drawn, because they are the only one the play fixes: read the arriving route as one instance and not as a place to stand.

What the shapes and fills mean

The point of the drive is that somebody else scores: you pull a defender to the net, and a teammate shoots into the space they vacated. No source held here counts goals by type, so take that as the mechanism rather than a ranking of which goal is commonest. The drive has to be genuine. A half-hearted glide does not move anybody. If you are going, go as if you expect the puck.

One thing the drive itself asks of you. You are skating hard at a steel goal frame, with a goalie set in front of it and a defender coming with you, so know where the posts are, and never arrive head first. USA Hockey's Introduction To Body Contact puts it as an instruction: "Hit the boards or goal posts with an arm, a leg, or anything but your head first." Head up, chin off your chest, and never duck. Its Heads Up Hockey guide traces almost all on-ice cervical spine injuries to a head "slightly flexed (head down) while making head-on contact with the boards or goal post", and records that it "can occur at walking speed" — so a crowded, slow net drive is not a safe one, in any league, checking or not.

Drive at the net, not at the goalie. The books put the onus on you to avoid them — Hockey Canada's 8.5 says "The onus is always on the attacking player" — and being shoved into them excuses you only if you tried not to be. Whether you touch the goaltender has each book's price.

Screen the goalie

In short: Stand in the goalie's sightline with both skates off the crease line, stick on the ice, and never touch the goalie.

Rule
A no-contact screen from outside the crease keeps the goal (NHL Table 14, Situations 5C and 5E; the IIHF and PWHL tables agree). Contact, or a position that stops the goalie moving freely in their crease, can cost it (69.1, PWHL 71.1)
Rule
With no contact at all, NHL and IIHF Rule 69.3 disallows the goal for a significant position in the crease — a substantial part of your body there for more than an instantaneous period — that both obstructs the goalkeeper's vision and impairs his ability to defend his goal (the NHL's words)
Rule
The IIHF's own Situation Handbook does not apply 69.3's test — asked about a player "in the crease screening the goalkeeper", its Situation 69.1 answers "the goal shall be disallowed". The Handbook ranks below the rulebook, but do not screen from inside the paint
Rule
Under the IIHF, a hand, glove or stick held directly in front of the goalie's eyes is not judged under Rule 69 at all — it is unsportsmanlike conduct and a Rule 75 minor, and only if the referee witnessed it (IIHF Situation Handbook 2025/26 and 2026/27, Situations 69.3 and 75.4)
Rule
USA Hockey 625(b) is a flat position bar with three narrow carve-outs — no goal with an attacking player in the crease, whoever scored, unless the puck got there first, the goalie is out of the crease area, or a defender's interference is what put you there
Rule
USA Hockey 625(b)'s goalie-out carve-out is not the free pass it reads as — the Casebook, Rule 625 Situation 9, disallows the goal and adds an interference minor where the goalie was returning to the crease and the attacker prevented them from making a play
Rule
Hockey Canada 8.5 is not flat — the goal stands where a teammate outside the crease scores and the crease player stays passive; its Interpretation 3 disallows it only if that player plays the puck, interferes with the play, or impedes the goalie's vision or movements
Rule
Neither book reaches a no-contact screen set from outside the crease — USA Hockey writes no goalie-vision provision at all, and Hockey Canada's two references to the goalie's view both reach only a player standing in the crease (USA Hockey 625, Hockey Canada 8.5)
Never
Treat being shoved into the paint as cover for what you do next — the relief covers your position and nothing else, and getting straight back out of the crease is still on you
Key
A screen from outside the crease without contact keeps the goal, and contact with the goalie outside the crease can cost it in every book
Rule
Rule 69.4 reaches your position too (NHL and IIHF; PWHL 71.4), for the penalty rather than the goal — an attacker whose "deliberate actions" prevent a goalie who has played the puck outside their crease from returning to it "may be penalized" for goalkeeper interference — no contact needed

The job is short: stand where the goalie's eyes are, outside the blue paint with both skates off the red line around it, stick on the ice for a tip or a rebound, touching nobody — and get out of the way at the last instant. The how is in To screen properly, below; first, why the paint decides it.

Standing in the goalie's line of sight is legal from outside the crease — standing in the sightline there is not a penalty. Whether the goal counts is a separate question, and the answer depends on the paint, on contact and on your book.

Under the NHL, IIHF and PWHL (Rule 69; PWHL 71):

  • Inside the crease, position alone can cost the goal. If an attacker "establishes a significant position within the goal crease, so as to obstruct the goalkeeper's vision and impair his ability to defend his goal," the goal is disallowed (69.3). The rule defines that as a body, or a substantial part of it, in the crease "for more than an instantaneous period of time". ⚠️ But do not treat that as room to work in: the IIHF's own Situation Handbook simply disallows a goal scored with a player "in the crease screening the goalkeeper" (Situation 69.1), and the official in front of you may be working from that answer.
  • Any contact you start with a goalie in the crease costs the goal (69.3), save incidental contact in a rebound or scramble you are both going for (69.7).
  • Outside the crease and touching nobody, the goal stands. The reference tables (NHL, IIHF and PWHL Table 14, the IIHF's Table 16 in 2025/26; Situations 5C and 5E) print "Goal is allowed.", even for a screener who impairs the goalie's ability to defend. What costs the goal is contact, or a position that stops the goalie moving freely in their crease (69.1); contact outside the crease, other than incidental, also takes it off the board (69.4).
  • Get out of the goalie's way back to the crease. A goalie who has played the puck outside the crease and is kept from returning by an attacker's "deliberate actions" is interfered with, and that attacker "may be penalized" — ⚠️ no contact needed (69.4, PWHL 71.4).

Work off the red line, not merely out of the blue paint. The books disagree about the line. IIHF Rule 1.7 ("The marked line belongs to the Goal Crease"), USA Hockey's Note to 625(b) and the Hockey Canada and CARHA Glossaries count it as crease. The NHL, PWHL and IIHF reference tables allow a goal to an attacker planted "on the crease line", so the IIHF answers the question both ways. Off the line holds in every book.

USA Hockey, Hockey Canada and CARHA answer differently, so do not carry the above into a game under any of them.

  • None of the three has a rule about screening a goalie's vision from outside the crease. ⚠️ But contact with the goalie outside the crease costs the goal in all three. Hockey Canada disallows any goal where an attacker starts contact with the goalie "regardless of whether the contact occurs inside or outside of the goal crease" (8.5, Interpretation 1); CARHA disallows it where the attacker "has physically interfered with the goalkeeper" (66(b)); USA Hockey disallows a goal scored while an attacker was "interfering with the goalkeeper" (617(c)(4)).
  • USA Hockey is flat inside the paint. "No goal may be scored with an attacking player in the goal crease unless the puck has preceded the player(s) into the goal crease or the goalkeeper is out of the goal crease area" (625(b)) — whoever shot it. The same rule moves the faceoff to the neutral zone "any time an attacking player stands, holds their stick, or skates through the goal crease" while your team has the puck in the zone and the goalie is in contact with the crease. Keep your skates and stick blade out of the paint and off its line.
  • "The goalkeeper is out" is not a licence. USA Hockey's Casebook (Rule 625, Situation 9) lets you precede the puck into a crease the goalie is "completely out" of — but if they are trying to get back and you stop them making a play, "the goal must be disallowed and an interference penalty shall be assessed." ⚠️ Never stand between a scrambling goalie and their net.
  • Hockey Canada is not flat. A passive player in the crease does not cost the goal when a teammate outside it scores, unless that player plays the puck, interferes with play or blocks the goalie's view or movements (8.5, Interpretation 3). No penalty follows without "actual physical contact".
  • CARHA is flat like USA Hockey's (66(b)), with the same relief for a player shoved in.
  • Shoved into the paint? In USA Hockey and CARHA that does not take the goal off the board — ⚠️ but get out anyway, because the relief covers your position, not what you do next. Under USA Hockey, 625(a)(8) is a minor for contact that interferes with the goalie's movement, and 607(d) Note 1 makes a deliberate hit charging.

The instruction does not change with the book; only the reason does.

A hand, a glove or a stick held in front of the goalie's eyes is not a screen. Under the IIHF it is unsportsmanlike conduct and a Rule 75 minor "if witnessed by the Referee(s)" (Situation Handbook, Situations 69.3 and 75.4, 2025/26 and 2026/27). ⚠️ Screen with your body and your position. Waving something across their mask is two minutes.

To screen properly

Position
Stand where the goalie's eyes are, not where the puck is going. Occupy the sightline between the puck and the goalie
Position
Keep both skates off the red crease line, not merely out of the blue paint — the crease edge is where the books split, and off the line is the answer that holds under all of them
Rule
IIHF Rule 1.7, the Note to USA Hockey 625(b) and the Hockey Canada and CARHA Glossaries all count the red crease line as crease, but the NHL, PWHL and IIHF reference tables all allow a goal on the line — the IIHF answers the same play in two directions, so keep both skates off the line
Never
Put a hand, a glove or your blade across the goalie's face — under the IIHF that is not a screen at all but a minor for unsportsmanlike conduct
Action
Keep your stick on the ice — a screen is a tip threat and a rebound threat, not a place to stand and watch
Technique
Move late — getting out of the way at the last instant, so the goalie picks the puck up a fraction too late, is more disruptive than a static body. Move where you can still see the puck
Technique
A defender you feel, not watch, moves you off a screen, so know where the near post is before the shot and take the shove braced — wide base, knees and hips giving — never against the goalie
Never
Meet a goal post head first, and never duck. Head up, chin off your chest instead. A head-down, head-first hit on a goal post is the same injury as one on the boards, and can happen at walking speed
Risk
A screen stands you in the shot lane at close range, upright, with a defender on your back and your eyes on the puck. No injury rate for screening is published in any source held here
  • Stand where the goalie's eyes are, not where the puck is going. Your job is to occupy the sightline between the puck and the goalie.
  • Never put a hand, a glove or your blade across the goalie's face. That is not a screen — under the IIHF it is a Rule 75 minor for unsportsmanlike conduct, judged outside Rule 69 altogether.
  • Keep both skates off the red crease line, not merely out of the blue paint. Outside the crease and touching nobody, the screen is legal — but the crease edge is where the books disagree. Every book that settles the question in its rule text or glossary puts the red line inside the crease. Those are IIHF Rule 1.7 ("The marked line belongs to the Goal Crease"), USA Hockey's Note to 625(b) ("including crease lines"), Hockey Canada's Glossary ("The lines of the crease are considered part of the crease") and CARHA's Glossary ("The lines which designate these areas are to be considered as part of the creases"). ⚠️ The NHL's rule text leaves it unsaid — but its Reference Table 14 answers it the other way, allowing the goal to an attacker planted "on the crease line", and the IIHF's Appendix IV and the PWHL's own Table 14 print that same row, so the IIHF answers the question in both directions. Inside the crease your position alone can cost the goal in every book, and off the line is the reading that holds whichever way the IIHF's is resolved. Work off the red line.
  • Do not stand still and watch. A screen is also a tip threat and a rebound threat. Keep your stick on the ice.
  • Move late — and move where you can still see the puck. Getting out of the way at the last instant, so the goalie picks up the puck a fraction too late, is more disruptive than a static body. Late is a timing instruction, not a reason to lose the shot: you cannot time an exit from a release you did not see.
  • Know where the near post is before the shot. A defender is working under your arms to walk you off the spot, and with your eyes on the puck by design you can travel several feet without looking up. Take the shove braced — wide base, knees bent, weight low, knees and hips giving rather than a locked frame — and keep your head up and your chin off your chest. Never duck. Heads Up Hockey traces almost all on-ice cervical spine injuries to a head-down, head-on hit on "the boards or goal post", and says it "can occur at walking speed"; its Introduction To Body Contact says "Hit the boards or goal posts with an arm, a leg, or anything but your head first." None of this is scoped to checking leagues — a box-out or a shove puts the same body in the same place.
  • The one body you must not take braced is the goalie's. Give ground the moment a goalie leans into you, then re-set the screen. Body Contact and Battles covers the net-front battle from both sides.
  • You are standing in the shot lane, upright — that is the job, and it is worth naming. A shot blocker is coached to get close, stay square and keep their head out of the lane; a screener stands tall in it by design, with a defender on their back. A tip attempt also puts a blade in the lane a few feet from the shooter, and a puck off a blade can go up into your face — coaching craft, not a sourced finding. Tipping is a real skill and none of this is a reason to stop. It is a reason to know when the puck is released, and to have your face protection right rather than nearly right (Equipment). No injury rate for screening or tipping appears in any source held for this guide, so take this as geometry rather than a measured risk.
Screening the goalie’s sightlineThe attacking end zone, the opposition net at the right with its goalie in the crease, positioned on their angle. One of your players stands at the right point with the puck. A narrow shaded wedge, labelled "the sightline", runs from the puck down to the goalie, widening as it goes. A second player of yours stands inside that wedge about eight feet in front of the goalie and clear of the crease. No routes are drawn: no shot, and no movement. the sightline G D S the screen
One instance of a relationship, not a place to stand. The shaded wedge is the line between the puck at the right point and the goalie, and the screen stands inside it with both feet outside the crease. The wedge swings as the puck moves: stand where the goalie’s eyes are, not where the puck is going. Keep your stick on the ice too, because a screen is also a tip and rebound threat, and move late. The picture cannot show what is legal. Outside the crease and touching nobody, a screen is normally legal, but contact, or a position that stops the goalie moving freely in their crease, can still cost the goal (NHL and IIHF 69.1). So keep both feet out of the blue paint and off its red line, and touch nobody. Here "screen" means the goalie’s sightline and nothing else. ⚠️ Never meet a goal post head first, and never duck. Head up, chin off your chest instead. A head-down, head-first hit on a goal post is the same injury as one on the boards, and can happen at walking speed.

What the shapes and fills mean

Whether you touch the goaltender

Priority
Where you stand and whether you touch the goalie are separate questions with different answers — clearing the blue paint settles only the first
Rule
Outside the crease, NHL and IIHF 69.4 and PWHL 71.4 penalise unnecessary contact, permit incidental only while the goalie plays the puck, after a reasonable effort to avoid it, or in a rebound or scramble you both play (69.7, 71.7); USA Hockey 607(d) Note 1 sends accidental contact to interference
Rule
Hockey Canada 8.5 requires an effort to avoid a goalie always, anywhere, and ejects if a foul on one injures (8.5(b)); CARHA penalises unnecessary contact (52(b) Note), impeding or deliberate contact anywhere (66(b)), a major at the referee's call, mandatory on injury (66(e)); a major ejects (30(a))
Rule
NHL and IIHF 69.3 and PWHL 71.3 disallow the goal for any contact you initiate with a goalie in their crease, incidental or otherwise, save incidental contact in a rebound or loose-puck scramble (69.7, PWHL 71.7) — and USA Hockey 607(d) Note 1 files even accidental contact under interference
Rule
NHL and IIHF Rule 69.7 and PWHL 71.7 disallow the goal where a goalie is pushed into the net together with the puck by an attacking player after making a stop, and appropriate penalties may follow as well — the rule needs all three of those conditions
Rule
NHL and IIHF Rule 69.7 and PWHL 71.7 let the referee allow the goal where a defender pushed or fouled you into pushing the goalie into the net with the puck — but 69.1 excuses shoved contact only if you made a reasonable effort to avoid it
Rule
Where the puck is under a player in or around the crease, deliberately or otherwise, NHL and IIHF Rule 69.7 and PWHL 71.7 allow no goal from pushing that player and the puck into the net — penalties follow if applicable, and a penalty shot if it was covered deliberately
Rule
Deliberate contact with a goalie, in or out of the crease, is at least a minor in every book (NHL and IIHF 69.2, PWHL 71.2, Hockey Canada 8.5(a), CARHA 66(b)); USA Hockey files it as charging, never a bare minor (607(d) Note 1)
Rule
Charging a goalie can end your game in every book — mandatory under Hockey Canada (8.5(b)) and, in the crease or on injury, CARHA (52(b)); under USA Hockey a reckless one is a mandatory major and game misconduct (607(b)): plan on a match and a likely multi-game suspension (602(a))
Never
Initiate contact with the goalie, inside or outside the crease — a screen never needs to touch anybody at all, and being outside the paint changes nothing about that
Key
"Outside the crease" is an answer about where you stand and no answer at all about whom you touch — on contact the books converge where on position they diverge

Where you stand is one question and whether you touch the goalie is another: "outside the crease" is not a licence to bump them. NHL and IIHF Rule 69.4 and PWHL 71.4 open with the restriction — a goalie "is not 'fair game' just because he is outside the goal crease" — and allow incidental contact only "when the goalkeeper is in the act of playing the puck outside his goal crease", after a reasonable effort to avoid it. So a goalie who has come out to challenge, or is set outside the paint with the puck elsewhere, is not covered at all. ⚠️ The other books do not hand it to you either. Hockey Canada Rule 8.5 says attackers "must make an effort to avoid contact in all circumstances", anywhere on the ice. CARHA's Note to 52(b) says a goalie is not fair game outside the crease, and Rule 66(b) makes deliberate contact with one "whether in or out of the goal crease" a mandatory minor, or a major at the referee's discretion — which ends your game and costs at least your next one (30(a), 32(d)).

USA Hockey Rule 607(c) makes body checking or charging a goalie in the crease or privileged area a minor plus misconduct or a major plus game misconduct. The privileged area runs from the end-zone faceoff spots back to the end boards, so it takes in the ice behind the net but not the corners — and a screener in front of the net is inside it. Rule 607(b) makes the major and game misconduct mandatory once a charge recklessly endangers, and 607(d) Note 1 files accidental contact as interference and any deliberate contact as charging, so a deliberate bump is never a bare minor. ⚠️ The privileged area is where the automatic penalty lives, not where the protection stops: 607(d) and the Casebook's Rule 607, Situation 5 both call for a penalty for unnecessary or avoidable contact "even when outside the privileged area."

Situation 5 also says a goalie "can be legally checked" outside the privileged area — ⚠️ do not take that half until you know you are in a checking game. USA Hockey bars checking at 12U and below, in all girls'/women's and non-check adult classifications (604(a)), and whenever a checking team plays a non-checking one (604(b)) — so it depends on tonight's fixture. In a non-checking game keep off the goalie altogether: 604(c)'s Note on competitive contact never says it reaches a goalie, and 607(d) Note 1 still files deliberate contact as charging. In a checking game, Situation 5's one permission is keyed to the puck: you may "physically engage with the goalkeeper in an effort to gain possession of the puck" only "When the goalkeeper has possession of the puck". A check meant to intimidate or punish is still charging, and once they lose control any avoidable contact is penalised. The common ground is the instruction: a goalie who is not dealing with the puck is not to be contacted, and a screen never needs to touch them at all.

And inside the crease there is no conditional permission at all — not in the NHL's book, the IIHF's or the PWHL's. Rule 69.3 (PWHL 71.3) disallows the goal for contact "with a goalkeeper, incidental or otherwise, while the goalkeeper is in his goal crease" — the IIHF writes "a relevant contact". The one exception is Rule 69.7 (PWHL 71.7): incidental contact is allowed "In a rebound situation, or where a goalkeeper and attacking player(s) are simultaneously attempting to play a loose puck, whether inside or outside the crease". ⚠️ That exception is a scramble you are both going for, not a screen. A screener planted in the paint who bumps the goalie gets no help from it.

Rule 69.7 has three more limbs, in the same terms in all three books. It disallows the goal where a goalie "has been pushed into the net together with the puck by an attacking player after making a stop", and penalties may follow as well. ⚠️ That needs all three conditions — into the net with the puck, after a stop, pushed by an attacker — so not every push on a goalie kills a goal. ⚠️ It runs the other way too: where a defender pushed or fouled you into the goalie, "the goal can be permitted" — provided you made a reasonable effort to avoid the goalie (69.1; CARHA's 66(b) gives a minor to a fouled attacker who "fails to attempt to avoid making contact"). And where the puck is under a player in or around the crease "(deliberately or otherwise)", no goal can be scored by pushing that player and the puck in — penalties follow if applicable, and a penalty shot if the puck was covered in the crease deliberately. All three books also list the push-in among disallowed goals (NHL 78.5(ix), IIHF 78.5(IX), PWHL 80.5(ix)).

So: keep off the goalie. Under the NHL, the IIHF and the PWHL the only contact you are ever allowed is incidental — while the goalie is playing the puck outside the crease and you made a reasonable effort to avoid it (69.4, PWHL 71.4), or in a rebound or loose-puck scramble either of you is going for (69.7, PWHL 71.7). Hockey Canada asks you to avoid contact in all circumstances, anywhere on the ice. USA Hockey files even accidental contact with a goalie under interference (607(d) Note 1). The permission its Casebook writes — engaging a goalie who has possession of the puck in a checking game — is not one a screener can use, because 607(c) covers the crease and the privileged area, and the net front is inside it. A screen never needs to touch anybody.

Do not skate into the goalie — a charge on one can end your game in every book. Charging a goalie in their crease can reach a major plus a game misconduct in all of them, and deliberate contact short of a charge can get there too. ⚠️ Under Hockey Canada that ejection is mandatory for any charge on a goalie (8.5(b)), and under CARHA for a charge in the crease or one that injures anybody (52(b)), where a major also costs at least your next game (30(a), 32(d)). Under USA Hockey a reckless charge is a mandatory major and game misconduct (607(b)) — ⚠️ plan on a match and a likely multi-game suspension (602(a)). Under the IIHF the referee can eject you for a reckless charge with nobody hurt (42.4); whether its reckless-interference ejection (56.5) also reaches a goalie-interference call under 69.2, the book does not say. A charge meant to injure is a match penalty in most books. Body Contact and Battles sets out each book's full price.

More detail from the other side in Goaltender, and on the crease rules in Offensive Zone Play.

Be a decoy on the weak side

Position
The weak side is the side of the ice away from the puck — stand there with your stick down and your feet moving
Goal
Force the defence to keep somebody accounting for you; a player standing on the weak side watching does not
Action
Look like you are about to receive a pass — blade down, body open to the puck, one small step toward the seam

The weak side is the side of the ice away from the puck. A player standing on the weak side with their stick down and their feet moving forces the defence to keep somebody accounting for them. A player standing on the weak side watching does not.

The difference is small and entirely about intent: look like you are about to receive a pass. Blade down, body open to the puck, one small step toward the seam. That is what makes a defender stay.

Stretch the defence for width

Goal
Defences want to defend a narrow rink and collapse toward the middle — your width is what stops them
Position
As the far winger in the offensive zone, hold your position near the boards; drifting into the middle to look busy lets the defence compress
Key
On a rush, a wide forward makes the defenceman respect the outside lane, widening the gap between the pair — and that gap is where the middle drive goes
Position
In the neutral zone, a stretched forward high near the far blue line pins a defenceman deep and shortens the ice your breakout has to cover
Convention
How much width a team wants in the offensive zone is a coaching choice — some want the far winger high and wide against the counter-attack, others want them crashing the back post on every shot; ask

The rink is 85 feet wide. Defences want to defend a narrow rink, so they collapse toward the middle. Your width is what stops them.

Width and the middle laneThe attacking half of the sheet, the opposition net and goalie at the right. Three of your forwards have just crossed the blue line: one carrying the puck up the middle with a route driving further into the zone, and one on each side near the boards, each behind the puck and each with a short route straight up the wall that keeps their width. Two opposition defenders are drawn ahead of them, one on each side, held out toward their wingers, with a wide gap between them that the middle carrier is driving into. Your defencemen are not drawn. G F F F D D drives the middle held wide held wide holds width holds width
A three-on-two just inside the attacking blue line, drawn for what the two players without the puck are doing: each winger holds their width near the boards, which keeps a defenceman out on each side, and the middle drive goes through the gap that opens between them. Neither wide forward touches the puck on this rush, and their width is what made that lane exist. How much width a team wants once the puck is settled in the offensive zone is a coaching choice, so ask — some coaches want the far winger high and wide against the counter-attack, others want them crashing the back post on every shot. This is one instant of a rush, not a system.

What the shapes and fills mean

  • In the offensive zone, if you are the far winger, holding your position near the boards keeps a defender out there with you. Drifting into the middle to look busy lets the defence compress, and compressed defences are much harder to score against.
  • On a rush, a wide forward forces the defenceman to respect the outside lane, which widens the gap between them and their partner — and the gap between defencemen is where the middle drive goes.
  • In the neutral zone, a stretched forward high near the far blue line pins a defenceman deep and shortens the ice your breakout has to cover. See Neutral Zone Systems.

Supporting the puck carrier: the receiver's half of the pass

Key
A completed pass has two authors — if you are waiting to be found, you are doing a quarter of your job
Action
Give a target — stick on the ice, blade flat, angled to receive, something specific to aim at rather than a general area
Position
Give a lane — be open along a line the puck can travel, and adjust your position to create it rather than expecting the puck to bend
Action
Give a time — arrive as the passer is ready, not before
Technique
Arrive facing where you intend to go, and open your body up-ice before the puck arrives
Action
Give information — "time", "man on", "reverse", "over"; one word said early is worth more than a perfect route. Say "time" only when sure — a false one sends a teammate into a hit unbraced
Options
When the carrier is pinned they need a close, safe, catchable option — being the boring five-foot outlet is a real job

Puck Support and Spacing is the full treatment of where to be. This section covers only the thing that document does not: your responsibility, as the man without the puck, for making the pass possible.

A completed pass has two authors. If you are waiting to be found, you are only doing a quarter of your job. The receiver owes the passer:

  • A target. Stick on the ice, blade flat, angled to receive. Give them something specific to aim at rather than a general area.
  • A lane. Not merely being open, but being open along a line the puck can travel. Adjust your position to create the line; do not expect the puck to bend.
  • A time. Arrive as the passer is ready, not before — see "Timing your break" above.
  • A next play. Arrive facing where you intend to go. A player who receives a pass with their back to the play has taken a good pass and turned it into a battle. Open your body up-ice before the puck arrives.
  • Information. "Time," "man on," "reverse," "over" — one word, said early, is worth more than a perfect route. Say "time" only when you are sure: a false one sends a teammate into a hit unbraced. See On-Ice Communication.
  • A soft target when they are under pressure. When the carrier is pinned, they do not need a spectacular option forty feet away; they need a close, safe, catchable one. Being the boring five-foot outlet is a real job.

The general principle from Time and Space applies here in reverse: you can give a teammate time by where you stand. A support option in a good place buys the carrier the extra second they need to see the whole ice.


Effort without the puck

Everything above is about knowledge. This section is about the part that requires none.

Backchecking

Key
Backchecking is racing back toward your own end when possession is lost; forechecking is applying pressure in the opponent's end
Never
Decide for yourself mid-rush to chase the puck carrier. Cover a lane instead — the man arriving unmarked into the middle is usually the more dangerous: coaching emphasis, not a counted ranking
Options
Some teams do coach the first forward back to pressure the carrier with the defence holding inside — where that is the system it is an instruction, not an instinct, so find out which yours runs
Rule
⚠️ Never finish into anyone's back — no book prices a hit that stays on the back at a bare minor, and in five books every such call ends your game, Britain's IIHF included (43.2, 43.3); USA Hockey keeps a minor plus misconduct for a push or pinch (Casebook 608, Situation 1)
Rule
⚠️ Under USA Hockey a forceful check from behind on a player at the boards ejects — major and game misconduct or match (Casebook 608, Situation 1); a reckless one is a mandatory major, game misconduct and next game (608(b), 404(b)): plan on a match and a likely multi-game suspension (602(a))
Rule
⚠️ Every book but the IIHF can make a check from behind a match — mandatory into the boards or net so they can't defend themselves (Hockey Canada 7.5(c), CARHA 53(b)), and for intent to injure (NHL, PWHL 21.1; Hockey Canada 7.5(c); CARHA 48(a); USA Hockey 602(a), with a likely multi-game ban)
Rule
At a club in England or Wales, outside the Elite League, a game misconduct for checking from behind or a head check, or a boarding major, is at least a one-game ban, in every league or age group you are registered in (IHUK DOPS C.1, s.11)
Risk
⚠️ A check from behind is a spinal-injury mechanism, not a tariff question — Hockey Canada's Rule 7.5 preamble tells referees to be "aware of the tragic consequences of spinal injuries"
Never
Use your stick, body or free hand to restrain an opponent from behind, whether or not they have the puck. You must skate to regain position instead
Rule
Restraining an opponent from behind is interference where they do not have the puck (NHL and IIHF Rule 56.1), and holding or hooking where they do, since 54.1 reaches an opponent "whether or not he is in possession of the puck" and 55.1 sets no possession condition
Convention
Which lane is yours is a coaching choice — the one used throughout gives the centre the middle and the wingers the outside; alternatives are first man back takes the middle and man-on-man from the puck outward. Under every one, somebody owns the middle and nobody assumes it is somebody else
Action
Backcheck to a man, not to a place. Pick up a player and communicate that you have them
Risk
Skating hard to the top of the circles and stopping, having covered nobody, spends the energy and buys nothing

Backchecking is racing back toward your own end when possession is lost. It is the opposite of forechecking, which is applying pressure in the opponent's end. The two words are easily confused and mean nearly opposite things.

Backchecking well is mostly about two decisions, both made while sprinting:

  • Do not chase the puck carrier. Take your lane. Resist the instinct unless your team has told you otherwise: some teams coach the first forward back to pressure the carrier while the defence holds inside, and then it is an instruction rather than an instinct. Otherwise take the lane. The dangerous man is usually the one arriving unmarked into the middle — coaching emphasis rather than a counted ranking — and covering a lane is worth more than catching the carrier from behind.
  • Know which lane is yours — a coaching choice. Under the standard assignment used throughout, the centre takes the middle lane and the wingers take the outside lanes, so a winger takes the middle only as the first man back with nobody else there. Alternatives are first man back takes the middle and man-on-man from the puck outward; Defending the Rush sets them out, with the four named team backchecking systems that decide which applies. Under every one, somebody owns the middle and nobody assumes it is somebody else.
  • Backcheck to a man, not to a place. Pick up a player and communicate that you have them. A backchecker who skates hard to the top of the circles and then stops, having covered nobody, has spent the energy and bought nothing.

Never finish a backcheck into a player's back

Pressuring never means finishing into a carrier's back. When the player you are catching is facing away from you, take the lane or let up; if you can see their numbers, pull up and play the puck. You are late, they are facing the boards with their head down, and the last stride becomes a check from behind. ⚠️ That is a spinal-injury mechanism, not a tariff question. USA Hockey's Casebook calls the ten feet nearest the boards a "danger zone", where a player checked from behind "may be at high risk of receiving a serious and possibly life altering injury". Hockey Canada's Rule 7.5 preamble tells referees to be "aware of the tragic consequences of spinal injuries" — picturing a player "along the boards, with their head down looking for the puck" who is "hit from behind and driven head-first into the boards."

Nor may you restrain them from behind — skate to regain your position. Behind an opponent who does not have the puck, NHL Rule 56.1 says you "may not use his stick, body or free hand in order to restrain his opponent, but must skate in order to gain or reestablish his proper position in order to make a check". The IIHF's 56.1 says it word for word in the plural. That clause excludes the carrier, but holding and hooking reach them: NHL Rule 54.1 defines holding as restraining an opponent "whether or not he is in possession of the puck", and 55.1 makes hooking using the stick to restrain an opponent, with no possession condition (the IIHF's 54.1 and 55.1 carry both). Skating is the only legal way back.

What it costs. ⚠️ No book prices a hit that stays on the back at a bare two minutes, and none confines checking from behind to the boards. For a hit that stays on the back, in the NHL, the IIHF, the PWHL, Hockey Canada and CARHA every call carries a game misconduct, so it ends your game (NHL 43.5, IIHF 43.3, Hockey Canada 7.5(e), CARHA 53(a)) — ⚠️ in Britain too, because the IIHF book has no minor for it (43.2). At a club in England or Wales, outside the Elite League, that game misconduct is at least a one-game ban, in every league or age group you are registered in (UK and England Rules). Into the boards or goal frame on a player who cannot protect themselves, Hockey Canada (7.5(c)) and CARHA (53(b)) make it a mandatory match. USA Hockey alone keeps a minor plus misconduct, for a push or a light pinch — but every forceful check on a player standing at the boards, back to the middle of the ice, is a major and game misconduct or a match (Casebook 608, Situation 1), and a reckless hit is a mandatory major and game misconduct that also costs your next game (608(b), 404(b)) — ⚠️ plan on a match and a likely multi-game suspension (602(a)). Body Contact and Battles sets out each book's tiers, including a hit that reaches the head.

The books differ on the price. None of them differs on the play.

The second effort

Key
The second effort is the play after the play — you lose a battle and, rather than gliding out of it, you turn and go again
Action
Go to the rebound rather than admiring your shot. Take one more stride when you get beaten wide
Read
The player who won the first battle believes it is over and stops playing it for a beat — that beat is available to whoever takes another stride

Roughly: the play after the play. You lose a battle, and rather than gliding out of it you turn and go again. You shoot, and rather than admiring it you go to the rebound. You get beaten wide, and rather than conceding you take one more stride.

Second efforts win pucks because the opponent has already relaxed. A player who has just won a battle believes it is over, and for a beat they stop playing it — and that beat is available to whoever is willing to take another stride.

Finish your route

Action
If you commit to driving the net, arrive at the net, not on the goalie; if you break into a lane, complete the break even after the pass has gone elsewhere
Risk
Within a period defenders learn your drives are not real and stop respecting them, and you have lost the ability to occupy anybody
Risk
An abandoned route leaves you in an in-between place, neither supporting nor defending, and that is where odd-man rushes get conceded

If you commit to driving the net, arrive at the net, not on the goalie. If you break into a lane, complete the break even after the pass has gone elsewhere.

Half-finished routes are one of the off-puck failures coaches name most often in amateur hockey, and they cost twice. (That is an observation rather than a measured one. Amateur play is measured in several ways — published work profiles the rule infractions a Bantam season produces and researchers have video-coded head contact in body-checking divisions of competitive minor hockey, both carried by Game Management, while public tracking counts puck events such as zone entries and exits, which Neutral Zone Systems covers. None of those counts a route nobody finished, and no published work ranking off-puck errors by frequency was found for this document. Treat this as coaching consensus.) First, defenders learn within a period that your drives are not real and stop respecting them, which means you have lost the ability to occupy anybody. Second, an abandoned route leaves you in an in-between place, neither supporting nor defending, and it is from those places that odd-man rushes get conceded.

The honest point about effort

Mindset
Off-puck effort is the most visible thing about you and the easiest thing to change
Key
Your coach cannot easily see whether you made the right read, but can see exactly who backchecked, who finished the route and who watched
Key
"Compete", "hard to play against" and "reliable" are almost always descriptions of off-puck behaviour
Action
It requires no new skill. Backcheck hard into your lane, finish your route, take a second stride into a battle
Never
Skate hard in random directions — effort in the wrong place is just fatigue

Off-puck effort is the most visible thing about you and the easiest thing to change.

Your coach cannot easily see whether you made the right read. They can see, from the bench, exactly who backchecked, who finished the route, who got to the net front and who watched. When a coach describes a player as "compete", "hard to play against", or "reliable", they are almost always describing off-puck behaviour.

And it requires no new skill. You do not need better hands, a harder shot or faster feet to backcheck hard into your lane, finish your route, or take a second stride into a battle. It is the only part of hockey you can improve to a genuinely high standard between one game and the next. Most players never do, which is why doing it separates you so cheaply.

That is not a licence to skate hard in random directions. Effort in the wrong place is just fatigue. Everything in the four states above tells you where to spend it.


Off-puck play by position

In short: Know your off-puck job: the centre supports low, the winger holds width, the defenceman controls the gap, and the goalie talks.

Brief, because the position documents cover each in full. Take the one line that applies to you.

Two words in the defenceman's line are easily confused. A pinch is stepping down from the offensive blue line to keep a puck in their end; stepping up is challenging an attacker forward, in the neutral zone or at your own line. Different decisions, in different halves of the rink.

PositionYour off-puck job in one lineThe characteristic error
Centre — CentreLow support in your own end, middle-lane driver on the rush, and the player who reads which state the shift is in and tells everyone else. You are most often the second layer behind pressure.Duplicating pressure instead of layering behind it.
Winger — WingerWidth and the point. In your own end you usually have the opposing defenceman on your side — that is coverage, not puck pursuit. In their end your width is what stops the defence compressing.Leaving your lane to go to the puck.
Defenceman — DefenderGap control (the distance you keep from an attacker), net-front coverage, stick in the lane, and the hold-or-pinch decision at the offensive blue line — a decision made entirely without the puck.Both defencemen going to the same puck.

Goalie. A special case, because you are off the puck essentially all game: your off-puck work is depth, angle, tracking and communication. You are also the only player who sees the entire ice on every play, and none of that reaches your team unless you say it. Call the loose puck, call the unmarked opponent behind the play, call the change.

Where you may play the puck behind the net depends on the book. The NHL and IIHF have the trapezoid, which restricts where you may play the puck behind the goal line (NHL Rules 1.8 and 27.8; IIHF Rule 27.7). The KHL is commonly said to have it too, though that is unverified here: no KHL rulebook was available to check. USA Hockey, Hockey Canada and CARHA have none. The PWHL switches it off (Rules 1.8 and 27.8) but its Rule 65.2(viii) still writes the minor for a goalie who plays the puck "outside of the designated area behind the net", so in the PWHL play as if it binds.

No trapezoid is not no restriction — ⚠️ a goalie taught otherwise takes a minor. USA Hockey Rule 614(c) and CARHA Rule 58(b) make it a minor to freeze the puck behind the goal line with your body entirely outside the crease, and Hockey Canada's Interpretation 3 to Rule 10.1(a) is blunter: "When a goaltender leaves their crease, they will not be allowed to freeze the puck. If they do, they will be assessed a Minor penalty. No warning will be issued." So you may go and fetch the puck out there, but you may not sit on it. See Goaltender.

🇬🇧 In Britain, stay inside the trapezoid until your league tells you otherwise. The Elite League's Casebook adopts the 2026-27 IIHF book and the In-House Rules do not amend Rule 27, so 27.7 reads as live. England Ice Hockey's Rules & Regulations 22.3 (2024-25) call it "not currently enforced", its scope and standing unsettled; the In-House Rules, 2025-26 and 2026-27 alike, do not mention it, and their Introduction says "⁠[u]nless otherwise stated, all rules will be enforced in line with the IIHF Rule Book" (UK and England Rules).


How to train it

Off-puck play is trainable, but not by every drill: a line rush with no defenders trains none of it.

Small-area games

Goal
Small-area games are the most efficient off-puck training available, because in a small space you cannot hide and you are constantly forced into one of the four states
Action
Ask for two-touch or one-touch — it removes the option of skating out of trouble, so the only way to succeed is off-puck movement by everybody else
Action
Make a goal count only with a net-front presence, which forces net drives
Action
Require a change of direction before receiving, which trains separation
Action
Play three minutes with no talking, then three with mandatory calls — the difference makes the value of communication self-evident

Games played in a reduced space — cross-ice, one zone, three-on-three, with modified rules — are the most efficient off-puck training available, because in a small space you cannot hide and every player is constantly forced into one of the four states.

USA Hockey's coaching material makes this case explicitly. Its Teaching Concepts Through Small-Area Games manual describes hockey as "an instinctive, largely unscripted game," and notes that players "will be forced to make decisions repeatedly while battling for space in confined areas". It identifies the second component of development, after skills, as "'sense,' both with and without the puck" — hockey sense being "the ability to read the play and react (or anticipate) appropriately." The manual quotes NHL coach Mike Sullivan: "Situations in hockey rarely occur the same way we draw them up in practice. We, as coaches, would like to make the game black and white. The fact of the matter is that the game, by nature, is gray."

Useful constraints to ask your coach for, or to impose in a shinny game:

  • Two-touch or one-touch. Removes the option of skating out of trouble, so the only way to succeed is off-puck movement by everybody else.
  • A goal only counts with a net-front presence. Forces net drives.
  • You must change direction before receiving. Trains separation.
  • Silent play, then loud play. Play three minutes with no talking, then three with mandatory calls. The difference is startling and it makes the value of communication self-evident.

Watch yourself on video away from the puck

Action
Watch a filmed shift and never look at the puck. Watch only yourself
Read
Look for long glides, routes abandoned three-quarters of the way, standing still watching a battle, and facing the wrong way when the puck came free
Technique
Pick three shifts and write down how many times the state changed, how many of those changes you reacted to late, and one moment you were unmarked but not available

If any of your games are filmed, the single most valuable exercise available to you is this: watch a shift and never look at the puck. Watch only yourself.

You will see things you do not believe. Long glides. Routes abandoned three-quarters of the way. Standing still watching a battle you could have joined. Facing the wrong way when the puck came free. Almost every player's first honest off-puck video session is uncomfortable, and almost every player improves immediately afterwards, because the problems are obvious once seen.

A structured way to do it: pick three shifts, and for each one write down (a) how many times the state changed, (b) how many of those changes you reacted to late, and (c) one moment where you were unmarked but not available.

Watch a live game and follow one player

Action
At a live game, or on a wide-angle feed, pick one player and watch only them for a full shift — not the puck
Read
Notice how much a good centre moves when nothing is happening, and how often they adjust position by a few feet in response to something you had not noticed
Key
A standard broadcast follows the puck and crops out exactly the four players you are studying, so live is better

The best off-puck education available for free: at a live game, or on a wide-angle feed, pick one player and watch only them for a full shift — not the puck. Two minutes of a good centre shows you how much they move when nothing is happening and how often they adjust their position by a few feet in response to something you had not noticed. Live beats a standard broadcast, which follows the puck and crops out exactly the four players you are studying. Full method in How to Watch Hockey.

Self-check questions for the bench

Position
The bench is where off-puck improvement actually happens — thirty seconds and a clear view
Action
After each shift ask yourself one of the six questions — one, not all six
Key
Pick one question and use it for a whole game; six questions asked vaguely change nothing, one asked six times changes behaviour by the third period

The bench is where off-puck improvement actually happens, because you have thirty seconds and a clear view. After each shift, ask yourself one of these — one, not all six:

  1. Which of the four states was I in when the shift went wrong?
  2. Was I ever unmarked but unavailable? (No lane, no stick down, wrong angle.)
  3. Did I finish every route I started?
  4. On the loose pucks, did I arrive with body position or just with speed — and did I arrive the safe way round: skates parallel to the wall, head up and chin off my chest, never turning my back to anyone coming at me, and my forearm and hip to the wall rather than the point of my shoulder?
  5. When we lost it, how long did it take me to turn?
  6. Did I duplicate a teammate's pressure instead of layering behind them?

Pick one question and use it for a whole game. Six questions asked vaguely change nothing; one question asked six times changes behaviour by the third period.


Common Mistakes

  • Training only the time you have the puck. Train what you do without the puck too — small-area games, and watching your own shifts away from the puck. The 3.3% to 4.2% is 5-on-5 possession from NHL tracking data the league itself calls unofficial. Skill work is necessary, but it is not most of your game.
  • Assuming your age group settles whether you may body check. Ask your association or league before the first shift. A league can bar checking in any division, and under USA Hockey a checking team playing a non-checking one plays the whole game non-check. In Britain your competition's regulations decide, not your age. Where checking is barred, defend with angle, stick and position: a hit there is a penalty, and under USA Hockey a reckless one is a mandatory major and gets you thrown out — plan on a match penalty and a likely multi-game suspension (602(a)).
  • Watching the puck on defence. Keep your man in your peripheral vision and take short looks at the puck — if you cannot see both in one glance, move until you can. Watching the puck feels attentive, but nobody is then watching the man who scores.
  • Duplicating pressure instead of layering. Put one player on the carrier and layer the next behind the first. Two on one carrier leaves a free attacker, and that attacker is the one who hurts you. Two planned exceptions: a deliberate double-team below your own goal line, where the net and boards contain a turnover, and man-to-man coverage. Freelancing either is the real error.
  • Being unmarked but unavailable. Alone in space with your stick in the air, or with a defender's stick in the only lane, then blaming the carrier. Look at the lane, not your defender; if it is blocked, move the three or four feet that open it, then call for the puck.
  • Breaking too early. Getting open a second before the passer is ready, being covered again when they look up, and stopping. Watch the passer, keep moving in small ways, and burst when their head comes up.
  • Skating away from the puck to get open. Come back toward the carrier: it is shorter, faster and harder to defend.
  • Half-hearted net drives. If you are going, go as if you expect the puck, and arrive at the net — never into the goalie — head up and knowing where the posts are. A glide occupies nobody, and within a period the defence stops respecting you.
  • Bumping the goalie because you were outside the crease. Take the goalie's eyes, not their body — a legal screen never touches anybody, and being outside the blue paint settles where you may stand, not whom you may touch. Under the NHL, the IIHF and the PWHL, contact you start with a goalie in the crease takes the goal off the board. ⚠️ The penalty runs separately from the goal: deliberate contact is at least a minor in every book, in the crease or out, and a charge can end your game in every book — mandatory under Hockey Canada, and under CARHA in the crease or wherever it injures, with at least a one-game ban there. Under USA Hockey plan on a match and a likely multi-game suspension for a reckless charge (602(a)).
  • Screening with your head down and no idea where the post is. Know where the near post is before the shot, and take a defender's shove braced, with a wide base and your knees giving — never lean on the goalie. Keep your head up and your chin off your chest, and never duck. USA Hockey's Heads Up Hockey guide names the goal post in how these injuries happen, "at walking speed" as well as full. This holds in non-checking leagues too — a box-out puts you in the same place as a shove.
  • Abandoning routes. Complete the break even after the pass has gone elsewhere. Otherwise defenders learn to ignore you, and you end up stranded where odd-man rushes are conceded.
  • Both players going to the same loose puck from the same angle. One goes hard, one supports, nobody else joins — and if it is ambiguous, call it. Otherwise both are committed and one opponent beats two of yours.
  • Racing to a loose puck square to the boards. Come to the wall on an angle, feet apart and knees bent, with your skates parallel to the wall, head up, chin off your chest, and forearm and hip to the wall — not the point of your shoulder. Never turn your back to anyone coming at you, never duck. That outranks winning the puck. If you are already facing the wall with no time to turn, get your stick and gloves up and spread on the glass, head off it. Wall races are where checking-from-behind and boarding injuries happen (Body Contact and Battles, §6).
  • Making the outlet pass before clearing the danger. In a defensive-zone scramble, take the net front first, then the shooter's stick, then get the puck out of the slot, and only then look for the outlet.
  • Ending the pressure by putting the puck over the glass. Aim the clear hard and wide off the glass, or short enough to die in the neutral zone, and never fire it out to buy a whistle or end a shift. ⚠️ Over the glass from your own zone, direct and non-deflected, is a minor whether you meant it or not under the NHL, the IIHF and the PWHL, and a deliberate one is a minor from anywhere in all six books.
  • Standing still on the weak side. Keep your stick on the ice and take one step toward the seam — that is the difference between a decoy and a passenger.
  • Stepping laterally into a checker to block for a teammate. Run your own route close past a teammate instead, so your check has to go around them — unless your check is the one pressuring your puck carrier. Stepping into a checker is a pick, an interference minor — and not the ceiling: a violent, reckless or injuring one can end your game, under USA Hockey plan on a match and a likely multi-game suspension for a reckless one (602(a)), and in non-check hockey a pick that lands as a hit is priced as a body check.
  • Taking the forechecker off your own puck carrier with your body. Get open for the carrier instead. Shielding the carrier is interference — USA Hockey, Hockey Canada and CARHA name it outright, the other books' interference minor reaches it once you move into the forechecker's path, and CARHA can make even the no-contact version a major, your game and at least your next one. Once your body meets the forechecker, two minutes is not the ceiling anywhere.
  • Backchecking to a place instead of to a man. Pick up a player and tell your teammates you have them. Sprinting to the top of the circles and stopping covers no one.
  • Finishing a backcheck into the back of the man you could not catch. When they have their back to you, take the lane or let up — if you can see their numbers, pull up and play the puck. You are late, they are facing the boards with their head down, and the last stride becomes a check from behind. ⚠️ No rulebook prices a hit that stays on the back at a bare two minutes, and in most books it ends your game — and every book but the IIHF's can make it a match. The reason is not the penalty sheet: USA Hockey's Casebook calls the ten feet nearest the boards a "danger zone" where a player checked from behind "may be at high risk of receiving a serious and possibly life altering injury". No league, checking or not, makes it legal.
  • Assuming the answer to "who goes?" is universal. Ask your coach which forecheck your team plays. Under a 2-1-2 the nearest two forwards go in their end; under a 1-2-2 one does and the others hold the middle.

Check yourself

Answer each question before you go on — a real attempt, not a guess. Then go and check, because the checking is the part that does the work. Producing an answer and getting it wrong is worth more than recognising a right one, but only when the right answer follows: the section named with each question, and the Key Takeaways after them, are where you get it. Where the answer lives in another document, that is named too.

  1. Name the four off-puck states. Which two do most players have no plan for, and why does that make them where the most improvement is available? (§The four off-puck states)

  2. You are F1 arriving on a carrier in the corner. The order is "stick on the puck, body on the man" — but before you use the second half of that, what must you have checked, on whom may you use it, and what does the bullet reduce to where the answer is no? (§State 2 — If you are the one pressuring)

  3. You are alone in space with your stick up, waving, and the pass never comes. Give the three things being available actually requires, and say which of them you cannot tell from your own position. (§Unmarked is not the same as available)

  4. A puck is loose on the wall in your own end and you are racing a forechecker to it. What outranks winning that race, and what four things does it require of your body? (§State 3 — Then how you arrive)

  5. Scramble in front of your own net, three players down, no structure left. Work the priority list in order. Where does the outlet pass come — and what rule constrains how you get the puck out? (§State 3 — What to prioritise when structure has broken down)

  6. Your team has just lost the puck in the neutral zone and you are a winger. Where do you go, why is "everyone sprint to the middle" specifically wrong, and what would change the answer? (§State 4 — What to do off the puck in transition)

  7. You want to use a teammate's body to shake your check. What does the rulebook let you do, what does it call a pick, and why does this document refuse to call any of it a "screen"? (§Screens and picks — what is actually legal, and §Running a legal route through traffic)

  8. You are standing in the goalie's sightline, both feet outside the crease, and you never touch anybody. Can the goal still be disallowed? (§Screen the goalie)


Key Takeaways

  1. Train what you do without the puck — small-area games, and watching your own shifts away from it — not only stickhandling. You have the puck for about 3.3% to 4.2% of your ice time, in possessions averaging 1.29 seconds, on 5-on-5 NHL tracking data the league itself calls unofficial. You never have it long enough to fix bad position.
  2. Know which of four states you are in, and change jobs the instant it changes: your team has it, they have it, it is loose, it has just changed hands. Most bad off-puck play is the right job for the state before. When two apply, take the more urgent one.
  3. Find out before your first shift whether you may hit; where you may not, defend with angle, stick and position. Take the ice, never the man — under Hockey Canada or CARHA only ice you already have. In IIHF women's hockey, never step or glide into a player or pin her on the boards.
  4. Make yourself available, not just unmarked. A flat stick as a target, a straight line from the puck to your blade, and nothing in that lane — a defender's stick across it leaves you unavailable, and you cannot see that from your own position. Fix the lane, then call for it.
  5. Break on the passer's look, not the open space. A second early is the same as never getting open. Go when their head comes up.
  6. Come back toward the puck. Skating away is a common amateur habit; arriving toward the carrier is shorter, faster and harder to defend.
  7. Occupy a defender fully: drive, screen, stay live weak-side. Run routes close past a teammate doing their own job; under Hockey Canada or CARHA, never past one parked to catch your check. Never take a forechecker off your own carrier: interference in three books, risky in the rest. Once your body meets the forechecker, two minutes is not the ceiling.
  8. On defence, layer behind pressure rather than duplicating it — two players on one puck usually leaves somebody free. Whether you hold that layer is a system question, not a law, so ask your coach which coverage you play. Puck Support and Spacing covers the geometry and the deliberate double-team exception.
  9. On a loose puck, one goes hard, one supports — and arrive safe before you arrive first. Head-down hits into the boards or a post cause almost all on-ice cervical spine injuries, even at walking speed. Head up, chin off your chest — never turn your back to anyone coming at you, and never duck.
  10. Backcheck to a man, finish your route, take the second stride — and never finish a backcheck into a player's back. Late on somebody facing away from you, anywhere on the ice, take the lane or let up. It causes life-altering injuries, every book can eject you for it, and it holds in every league, checking or not.
  11. Take the goalie's eyes, never their body. Screen outside the paint, off the red line, touching nobody. Mind the posts, head up, never duck. ⚠️ Deliberate contact is at least a minor, and a charge can end your game, in every book: mandatory under Hockey Canada anywhere, and under CARHA in the crease or if it injures anyone, with at least a one-game ban.
  12. Clear the zone off the glass, never over it. Aim it hard and wide along the glass, or short enough to die in the neutral zone. From your own zone, straight over the glass is a minor, meant or not, under the NHL, IIHF and PWHL; a deliberate one is a minor from anywhere in all six books.

Sources — retrieved 27 July 2026

Possession and tracking data: Iaboni, Negulescu, Pitassi, Lodhi & Brecht — "Individual Puck Possessions Part I: Frequency, Duration, and Distance Travelled", LINHAC 2025 (PDF) · Linköping University Electronic Press — article record · NHL EDGE — official player and puck tracking · NHL shift-chart API (shiftcharts endpoint) · Hockey Reference — 2024-25 NHL skater statistics

Rules: NHL Official Rules 2025-2026 (PDF) — Rule 54.1 (Holding), Rule 55.1 (Hooking), Rule 56 (Interference, incl. 56.1 on picks and its "Body Position" paragraph, and 56.2 read in full 12 September 2026 — the minor's eight limbs, of which (i) names no means at all, "On a player who interferes with or impedes the progress of an opponent who is not in possession of the puck", and (iii) reaches "any player who deliberately checks an opponent, including the goalkeeper, who is not in possession of the puck"; note that the 2025-2026 book opens 56.2 "A minor penalty for interference can be imposed" where the 2024-25 edition reads "shall be imposed"), Rule 63.2(iii) (Delaying the Game — puck out of play from the defending zone, its three carve-outs, and the penalty for a puck over the glass behind the players' bench), Rule 63.2(ii) (the second, deliberate limb — every zone, hand, leg, foot, arm or stick, in play or after a stoppage), Rules 69.1 and 69.3 (Interference on the Goalkeeper — 69.3 read in full for both of its grounds: its first paragraph on contact "incidental or otherwise" with a goalkeeper in the crease, its fourth on a "significant position" established with no contact at all, and its fifth, which defines that term as the player's body "or a substantial portion thereof" in the crease "for more than an instantaneous period of time"), Rule 69.4 (Contact Outside the Goal Crease — the "not fair game" paragraph and the conditional permission that follows it) and Rule 69.7 (Rebounds and Loose Pucks — read in full for all four of its limbs: the exception 69.3 refers to in terms; the paragraph disallowing the goal where a goalkeeper "has been pushed into the net together with the puck by an attacking player after making a stop", with "⁠[i]f applicable, appropriate penalties will be assessed"; the sentence after it permitting the goal where "the attacking player was pushed or otherwise fouled by a defending player" causing that push; and the fourth, under which "a goal cannot be scored by pushing this player together with the puck into the goal" where the puck is under a player in or around the crease area, up to a penalty shot if deemed covered deliberately) Rule 42.1 (Charging — the goalkeeper sentence, "A minor, major or a major and a game misconduct shall be imposed on a player who charges a goalkeeper while the goalkeeper is within his goal crease", with 42.2 the minor, 42.3 the major, 42.4 a match penalty reaching only a player who "attempted to or deliberately injured his opponent by charging" — at the Referee's discretion, which is why Rule 21.1, read 17 October 2026, is cited beside it: "A match penalty shall be imposed on any player who deliberately attempts to injure or who deliberately injures an opponent in any manner", the same rule standing behind the discretionary 43.4 — and 42.5 a game misconduct where a major under the rule injures an opponent's face or head; read 1 September 2026. ⚠️ That goalkeeper sentence is broken across a page in the PDF by a running header and a page number), Rule 69.2 (the interference penalty, "minor or major, as the Referee deems appropriate" — the rule carries no injury tier) and Rule 78.5(ix) (the disallowed-goal list, which states the push-in in a shorter form — no "by an attacking player", and "after making a save" — and refers back to 69.7) and Rule 43 Checking from Behind, read 22 September 2026 for the facts block above: 43.2 — "There is no provision for a minor penalty for checking from behind" — 43.3, the major for a check on an opponent "who is unable to protect or defend himself", 43.4, the discretionary match penalty where the player "attempted to or deliberately injured his opponent", and 43.5, which is where the mandatory ejection actually sits: "A game misconduct penalty must be assessed anytime a major penalty is applied for checking from behind" · the IIHF's Rules 54.1, 55.1 and 56.1, which carry the NHL's holding, hooking and body-position wording in the plural — ⚠️ though 56.1 is not only the NHL's paragraph in the plural: it opens with a general definition the NHL writes nowhere, "A Player who obstructs or prevents an opponent 'without possession of the puck' from skating, receiving a pass, or moving about the ice freely is considered as 'interference'", read 12 September 2026 — and its Rule 56.2, whose limbs (I) and (III) match the NHL's (i) and (iii) but which opens "A minor penalty for 'interference' shall be assessed", and its Rules 69.1, 69.3, 69.4 and 69.7, which carry the same premise and the same grounds — 69.1 in the same terms save that it writes "relevant contact" where the NHL writes "contact"; 69.3 with the same "significant position" clause against an attacker who obstructs the goalkeeper's vision, with the same defining sentence after it word for word save for "their body" in place of "his body", and with "a relevant contact" in place of the NHL's "contact" in its first paragraph; 69.4 with the same "in the act of playing the puck" condition on incidental contact; and 69.7 carrying all four of the NHL's limbs and differing only in its capitalised Player, its "goal crease" where the NHL writes "crease", its quotation marks around "incidental contact" and "Penalty Shot", and its opening "In the event" for the NHL's "In the event that"; its Rules 42.1 to 42.5, read 1 September 2026 and word for word the same in the 2025/26 v1.1 and 2026/27 editions — 42.1 imposing a penalty on a Player who charges a goalkeeper "while the goalkeeper is within their goal crease", 42.2 the minor, 42.3 the major, and 42.4 "a major penalty and a game misconduct penalty" where the Player "recklessly endangers their opponent by 'charging' and the Player would not be sufficiently sanctioned by imposing a major penalty", 42.5 being supplementary discipline; ⚠️ 42.4 is a different rule in the two books — the IIHF writes no match penalty for charging at all, where the NHL's 42.4 is one; its Rule 69.2, which assesses "minor or major, as the Referee deems appropriate" as the NHL's does and carries no injury tier either; and its Rule 78.5(IX), the disallowed-goal entry for a goalkeeper pushed into the net with the puck "after making a save", which refers back to 69.7; the IIHF rules above read 30 August 2026, with 69.7 and 78.5(IX) read in both editions on 31 August 2026 · USA Hockey Official Playing Rules 2025-29 (PDF) — the Preface, Competitive Contact Category, read 30 September 2026 for its list of "acceptable forms of competitive contact" — standing your ground, blocking from in front while moving the same direction, and forcing "a less direct route to the puck"; the Glossary entry Age Classifications, Note 3, read 10 September 2026 — "Adult classifications shall include Adult non-check, Adult U.S., Adult Elite and Adult Women, and shall be governed by these rules, except where otherwise noted", ⚠️ which names the adult classifications and records no share of leagues in any of them; Rule 604(a) (body checking by classification, read in full 10 September 2026 for its second, unlettered sentence, which a page break separates from the classification list: "A local governing body may prohibit body checking in any classification and is encouraged to provide Competitive Contact options at all levels of recreational play", followed by its Note that USA Hockey "strongly encourages competitive contact to occur in all age classifications as part of the skill progression that teaches body checking"), Rule 604(b) (read 23 September 2026 — body checking "shall be prohibited" any time a Competitive Contact team plays a Body Checking team, which makes the question a per-fixture one and not only a per-classification one), Rule 604(c), (d) and (e) (the penalties for body checking in a Competitive Contact category — a minor, a major plus a game misconduct where the check "recklessly endangers an opponent", and a match penalty, 604(e) reaching a "non-check Adult classification" as well), Rule 610(c) (delay of game, which reaches only a deliberate shoot-out of the playing area), and Rule 601, the escalation above it after the whistle — 601(c)(10), a misconduct for a player who "⁠[s]hoots or bats the puck outside of the playing area during a stoppage of play (when not done in protest of an official's decision or in the direction of a spectator)", and 601(d)(7), a game misconduct where the same act is "done in protest of an official's decision", and 601(d)(9), a game misconduct for a player who "⁠[s]hoots the puck in the general direction of an on-ice official, or in the direction of a spectator during a stoppage of play", Rule 625 Interference (read in full for a tier above the minor, of which it has none — the "pick"/"block" wording is its own; 625(a)'s first enumerated instance, "Providing a protective screen and limiting the opportunity for an opposing player to apply pressure to a teammate in possession or control of the puck", read 12 September 2026), Appendix I, Summary of Penalties (read 12 September 2026 for where the book itself files this offence: 625(a) Interference appears under Minor Penalty, among the Personal Fouls, and under no other heading), Rule 602(a) ("A match penalty shall be assessed to any player or team official who recklessly endangers or attempts to injure any opposing player or team official" — tied to no named foul, so it sits outside Rule 625), Rule 640 (Unnecessary Roughness — read (a) to (h) in full across two page breaks: 640(g)'s "major plus a game misconduct penalty … to any player who recklessly endangers an opponent as a result of any actions falling under Rule 640(b, c, d, e or f)" and 640(h)'s match penalty by the same route, plus the two sub-sections a pick could enter by — 640(d), which requires "the blade of the player's stick is above the knees", and 640(b), which is "(except Adult Male Classifications)" and reaches only an opponent "no longer in control of the puck"), Rule 625(b) (the position bar on a goal with an attacking player in the crease, its two carve-outs — the puck preceding the player in, and the goalkeeper being out of the crease area — and its third paragraph's relief where a defending player's physical interference is what put the attacker there; the second carve-out is qualified in the Casebook rather than in the rule, and the qualification is cited below) Rule 607 (Charging — read in full on 1 September 2026 for (a) to (e) with its Note and its Notes 1 and 2: no limb of it is a bare minor, (a) and (c) both being "A minor plus a misconduct or a major plus a game misconduct penalty", (b) a mandatory major plus game misconduct for reckless endangerment and (e) a match penalty; 607(c) is the goalkeeper limb, "to a player who body checks or charges a goalkeeper while the goalkeeper is within the goal crease or privileged area", and 607(d) the "not fair game" clause for outside it) Rule 625(a) (read for an injury tier above the minor, of which it has none) Rule 614(c) (Falling on Puck — the four triggers, of which (1) "⁠[t]he puck is behind the goal line and their body is entirely outside of the goal crease" is the one that reaches a goalkeeper behind the net; the book and its Casebook were searched in full for trapezoid, restricted area and designated area and have none) Rule 631(d) (an accidental one is a last-play face-off in the zone the puck was shot from, not a penalty) and Rule 608 Checking from Behind, read 22 September 2026 for the facts block above — 608(a) "A minor plus a misconduct penalty, or a major plus a game misconduct penalty, shall be assessed for checking from behind", 608(b) the mandatory "major penalty plus game misconduct penalty" for a player who "recklessly endangers an opponent, or causes them to go head first into the boards or goal frame, as a result of checking from behind", and 608(c) the match penalty where the opponent is "in a vulnerable or defenseless position" — read with Rule 404(a), which is what makes 608(a)'s lower tier a ten-minute misconduct rather than an ejection: the misconduct is "the removal of a player, other than a goalkeeper, from the game for a period of 10 minutes, or the designated misconduct penalty time, with immediate substitution taking place on ice" · USA Hockey Official Rules and Casebook 2025-29 (PDF) — Rule 608, Situation 1, read on 30 September 2026, is the source of the backchecking section's must-be-called tiers: the minor plus misconduct for a push on an opponent "not near the boards" and a "minimal body contact" pinch, and the major plus game misconduct or match for a forceful check on an opponent "standing along the boards (back toward the middle of the ice)", for a player thrust head first, and for reckless endangerment "regardless of whether or not board contact is made"; the combined volume, searched in full for a screening or goaltender-vision provision and read for all seventeen Casebook situations under Rule 625: it carries neither. Situation 9 is cited for the limit on 625(b)'s goalkeeper-out carve-out — the goal stands where the goalkeeper is "completely out of their crease", but "if the goalkeeper is attempting to return to the goal crease and there is any interference by the attacking player who prevents the goalkeeper from making a play, then the goal must be disallowed and an interference penalty shall be assessed". Rule 607, Situation 5 is cited for USA Hockey's possession wording and Situation 6 for the privileged area reaching the ice behind the goal line · Hockey Canada Playing Rules 2026-2028 (PDF) — Rule 7.3 (body checking, which the book restricts by division: U13 and below, female hockey and any Member-approved division), Rule 8.3 Interference, read whole 12 September 2026 — its four unlettered limbs, of which the first is "Interferes with or impedes the progress of an opponent, who is not in possession of the puck"; the single sentence "Players of the team in possession of the puck may not run deliberate interference for the puck carrier", which occurs once in the book; 8.3(a)'s minor, 8.3(b)'s major and game misconduct "based on the degree of violence of the impact" or on injury, and 8.3(c)'s match penalty for an attempt to injure. ⚠️ The book does not define what "running" interference is: its Glossary entry for INTERFERENCE enumerates the four limbs and omits that sentence, and the two Interpretations printed under Rule 8.3 — to 8.3(a) and to 8.3(a)(i) — are both about a goaltender and objects at or near the crease. Hockey Canada also writes no body-position permission anywhere: stand their ground, allowed the ice, not required to move, block the path, lengthen an opponent and screen appear nowhere in the book, which does carry "run deliberate interference", and the book's single use of body position is in Rule 8.1 Holding, which permits arm-blocking specifically once a player already has position and grants nothing about acquiring or holding it against an oncoming skater, Rule 11.1 Unsportsmanlike Conduct, preamble item (v) — cited by its list because the rule carries a second roman-numeral list under 11.1(d) whose own item (v) is a different offence — "Shooting the puck out of the playing area, after the whistle", "a Minor or Bench Minor penalty" under 11.1(a), a Misconduct under 11.1(d)(i) where the player persists and a Game Misconduct under 11.1(e), read with Note 1 to 11.1(d) — "A Referee is not required to assess a Minor penalty under this rule before assessing a Misconduct penalty, but may assess either penalty initially" — and Note 1 to 11.1(e) in the same terms, so neither tier waits on the minor being called first — read with Rule 10.1(d), "No Misconduct penalty may be assessed for Delay of Game", which is why the after-the-whistle case sits in Rule 11.1 and not in Rule 10.1, Rule 10.1 (Delay of Game: its non-exhaustive preamble, 10.1(ii) on a deliberate shoot-out of the playing surface — which carries no after-the-whistle words — and 10.1(v), the goaltender-only direct clear; and its Interpretation 3 to Rule 10.1(a), clause v — "When a goaltender leaves their crease, they will not be allowed to freeze the puck. If they do, they will be assessed a Minor penalty. No warning will be issued." The book carries no goalkeeper's restricted area; its only "designated area" is the one Rule 5.4(b) stations a Goal Judge in) and Rule 8.5 with its Interpretation 3 (Interference with the Goaltender — the crease bar and the carve-out that allows the goal where a teammate outside the crease scores and the crease player stays passive and clear of the goaltender's view and movements, and the only two references to a goaltender's view in the book, both reaching a player in the crease) and its opening and Protection of the Goaltender paragraphs, and Rule 7.5 Checking from Behind, read 22 September 2026 for the facts block above — 7.5(a) "A Minor penalty and a Game Misconduct penalty will be assessed", 7.5(c), whose two paragraphs are the Match penalty for a player hit "from behind into the boards or goal frame, in such a way that the player is unable to protect or defend themselves" and, with no location at all, "A Match penalty will be assessed to any player who deliberately attempts to or deliberately injures an opponent by checking them from behind", and 7.5(e), which makes the game misconduct mandatory on every minor or major assessed under the rule; and Rules 7.6 and 7.7 Head Contact, read 15 October 2026 in the republished 2026-28 book for the head-contact pricing in the backchecking section — 7.6's preamble, "This rule supersedes any other rules, with the exception of Rule 7.10 – Fighting, and any foul that results in contact to the head must be penalized as Head Contact", its (a) to (c), and 7.7's preamble and (a) to (c) for Junior and Senior · IIHF Official Rule Book 2025/26 (PDF) — Rule 27.7 (goalkeeper restricted area), Rule 56.1 (Interference — read whole 10 September 2026: the "Body Position" paragraph, the lateral-movement sentence and the "Pick" definition, all in the same terms as the NHL's 56.1, written in the plural with the IIHF's defined terms in quotation marks; the lateral-movement sentence is word for word the NHL's. The same paragraph is byte-identical in the 2026/27 Rulebook, so the British reader is under these words on either edition), Rule 63.2(II) (the deliberate shoot-out limb, in the same terms as the NHL's 63.2(ii) and in the plural), Rule 63.2(III) (the defending-zone limb, "using their hand or stick", carving out "except where there is no protective glass" and writing its bench clause "over the protective glass surrounding the Players' bench" where the NHL's reads "behind") and Rule 101.1 (Illegal Hit in Women's Hockey — bodychecking permitted only with a clear intention of playing the puck or attempting to "gain possession" of it, and any move to step or glide into an opponent at least a minor; a women's-section rule, not the IIHF's general checking rule) · IIHF Situation Handbook 2025/26 (v1.1, August 2025) (PDF) — Situation 63.19, which answers a bare "Yes." to the minor for a puck kicked directly off the foot and over the glass, reversing the "No." of v1.0 (June 2025); Situation 63.24, which still assesses the minor where a clear goes over the glass and lands in the Players' Bench, exempting only a puck "shot directly into the Players' Bench (where there is no glass)"; Situation 63.28, the glove scoop over the glass behind the players' bench, "considered shooting or batting the puck with the hand resulting in the puck leaving the playing surface"; Situation 63.3, exempting a puck that "clears the glass at a point in the Penalty Bench where the glass is lower than the normal height around the rink"; Situations 69.3 and 75.4, which put the hand, glove or stick held in front of the goalkeeper's eyes in identical words and answer both times that it is unsportsmanlike conduct and a Rule 75 minor "if witnessed by the Referee(s)"; and Situation 69.1, quoted in the screening section as authority running against 69.3's conjunctive test — asked what the referee decides where a "Team A player is in the crease screening the goalkeeper, and Team A scores", it answers "The goal shall be disallowed, and no additional penalty assessed. Rule 69.1 and Rule 69.3", read 31 August 2026; its Foreword ranks it below the Rulebook — "in case of any contradictions, the valid IIHF Rulebook is always the basis", and it asks readers to "always use the latest version" · IIHF Situation Handbook 2026/27 (Version 1.0, June 2026) (PDF) — read for Situations 63.19, 63.24, 63.28, 63.3, 69.1, 69.3 and 75.4 only: 63.19 puts the same facts in the same words and answers "Yes." again, so the reversal holds across the edition boundary; the next three are worded as in 2025/26; 69.3 and 75.4 put the eyes/face question and its answer as the 2025/26 edition does; and 69.1 puts the crease-screen question and its flat answer word for word as the 2025/26 edition does, read 31 August 2026 · IIHF Official Rule Book 2026/27 (Version 1.0, June 2026) (PDF) — read for Rules 63.2(III), 69.3, 69.4 and 69.7 only: 63.2(III) is unchanged from the 2025/26 edition and still names only "their hand or stick", 69.3 carries the same "significant position" ground and the same "more than an instantaneous period of time" definition word for word, 69.4 carries the same "in the act of playing the puck" condition in the same words, and 69.7 is unchanged; no other rule in the 2026/27 book has been read for this document, so every other IIHF citation above is a citation to the 2025/26 edition · CARHA Hockey Official Rule Book 2026 (PDF) (read in the 2020 printing; every rule cited here is unchanged in the 2026 book) — Rule 66(a) with its Note 2, read 12 September 2026: "Often the action and movement of the attacking player causes the interference, since the defending players are entitled to 'stand their ground' or 'shadow' the attacking players. Players of the side in possession of the puck shall not be allowed to 'run' deliberate interference for the puck carrier", the rule itself assessing "A Minor penalty for interference or, at the discretion of the Referee, a Major penalty and a Game Misconduct penalty"; Rule 52 (Charging — read whole with both Notes 24 September 2026: 52(a)'s minor or discretionary major, its mandatory “Major penalty and a Game Misconduct penalty” where “injury results”, and its Note making “more than two steps or strides” a charge; 52(b)'s two limbs — the mandatory major and game misconduct for charging a goalkeeper “within the goal crease” and, after the “or”, for a player “who injures an opponent as a result of a charge”, which carries no crease condition and is not about goaltenders; and no match penalty anywhere in the rule); and Rule 53 Checking from Behind, read 23 September 2026 — 53(a), which reaches a hit from behind "anywhere on the ice" — "A Minor penalty plus a Game Misconduct or a Major penalty plus a Game Misconduct at the discretion of the Referee", with "If a player is injured, a Major penalty plus a Game Misconduct penalty must be assessed. A Match penalty could also be assessed under this rule" — and 53(b)'s match penalty where a player is "high sticked, cross-checked, body-checked, pushed, hit or propelled in any manner from behind into the boards or goal net, in such a way that the player is unable to protect or defend themselves". ; Rule 66(e), read 24 September 2026 — "A Major penalty shall be imposed on any player who injures an opponent by interference."; and Rule 30(a) with its Note, read the same day, which is what prices that major: "A player, including a goalkeeper, assessed a Major penalty shall be ruled off the ice for the remainder of the game (Major penalty plus Game Misconduct)", the Note carving out only "an ACCIDENTAL high stick" — and the Note to Rule 62(b), read 29 September 2026, takes that back where injury results: "except when injury results, then the Game Misconduct penalty shall be assessed." Rule 49(a), read 30 September 2026 for the loose-puck and body-position passages — a minor or major at the referee's discretion for a player who "does not avert body contact with an opponent"; neither CARHA nor Hockey Canada was found to write a right to lengthen an opponent's path, lengthen, less direct and body position having been swept in both. Rule 32(d), read 24 September 2026 — "A Game Misconduct assessed to a player for receiving a Major penalty as a result of a Rule infraction, other than the Accidental High Stick Rule, shall automatically incur a one (1) game suspension. Depending on the severity of the infraction, the offender may be subject to further discipline action." Its Note 1 and the Note 1 printed under Rule 31(c) both say "See also Rule 87"; Rule 87 (Unnecessary Nuisance) was read in full the same day and carries no suspension schedule for a major — it prices banging the boards in protest and refusing to leave after an ejection — so one game is the floor the book writes, and beyond it the only escalations it names are "further discipline action" and Rule 32(b)'s report of every game misconduct "to the Chairman for further action" (read 29 September 2026), which reaches the accidental high stick that 32(d) exempts. Rule 54(c), read 30 September 2026 — "A Major penalty and Game Misconduct shall be assessed to any player who crosschecks a goalkeeper while they are in the goal crease, or who injures an opponent as a result of a cross-check." Rule 66(b), read 24 September 2026 — "A Minor penalty shall be imposed on any attacking player, who makes deliberate contact with a goalkeeper whether in or out of the goal crease. At the discretion of the Referee, a Major penalty may be imposed." ⚠️ CARHA governs CARHA-affiliated adult leagues and has no authority over Hockey Canada, so it is cited for its own leagues' answer and as provenance for a phrase Hockey Canada kept and left undefined · PWHL Official Rule Book 2025-2026 (PDF) — Rule 43 Checking from Behind, read 23 September 2026: 43.2 "There is no provision for a minor penalty for checking from behind", 43.3 the major, 43.4 the discretionary match penalty where the player "attempted to or deliberately injured her opponent by checking from behind", and 43.5 the game misconduct on every major; and Reference Table 14 (Interference on the Goalkeeper), whose first screening row allows the goal where the attacking player skates in front of the goalkeeper "at the top of the goal crease" and "does not maintain a significant position in the crease". Rule 57.1 was read for the screen-for-your-own-carrier question and carries the NHL's 56.1 body-position paragraph in the feminine with no protective-screen limb of its own, so the PWHL is not one of the books that name that act. Rule 71.1 prints the NHL's 69.1 in the feminine — the same "should not, by itself" premise, the same "Goals should be disallowed only if" ceiling and the same "enters the goal crease" sentence — differing only in its review clause, which names the PWHL's own "Central Situation Room Review (formerly Coach's Challenge)". Rule 21.1, read 17 October 2026, prints the NHL's 21.1 mandatory match for a deliberate attempt to injure or deliberate injury "in any manner", which is why it stands beside the PWHL's discretionary 42.4 and 43.4. Rules 71.3, 71.4 and 71.7 and Rule 80.5(ix) were read in full on 23 September 2026 for the contact material: 71.3 and 71.4 print the NHL's 69.3 and 69.4 in the feminine, 71.7 prints all four limbs of the NHL's 69.7 in the NHL's own words — its only difference the closing cross-reference to its own "Rule 65.7 – Awarded Goal" — and 80.5(ix) is the NHL's 78.5(ix) push-in entry, referring back to 71.7. ⚠️ The PWHL renumbers from Rule 52 onward — its interference rule is 57 and its goaltender-interference rule 71, not 56 and 69 — but Rule 43 keeps the NHL's number, and the book is written in the feminine, so a search on his or on rule 69 misses it. ⚠️ A women's professional book, cited for what it says about its own league and nothing wider · Motorpoint EIHL Casebook 26-27 (PDF) — refetched 22 September 2026, HTTP 200, 690,498 bytes. Its Rule 42 – Charging entry is the source of the Elite League sentence in the Screen the goalie passage: "Game Misconduct Penalty - When a major penalty is imposed under this rule for a foul resulting in an injury to the face or head of an opponent, a game misconduct shall be imposed." ⚠️ The Casebook prints that identical sentence under Rule 41 – Boarding as well, so the trigger is not peculiar to charging. Its Preamble routes everything it does not itself amend: "For all rules not mentioned in the EIHL Casebook, the official 2026 - 2027 IIHF Rulebook and IIHF Situation Handbook will serve as the official ruling." The League issues updates in season · England Ice Hockey Rules & Regulations 2024-2025 (PDF) — refetched 22 September 2026, HTTP 200, 1,139,400 bytes. Rule 22.3 is the source of the "not currently enforced" sentence in §Off-puck play by position: "Goalkeepers' Restricted Area is not currently enforced to allow ice rinks the necessary time to make the changes to implement this rule." ⚠️ The document titles itself England Ice Hockey Rules & Regulations, while the association's own website titles itself English Ice Hockey Association — the same body, two names, and a search on one will not find the other · IHUK In-House Rules 2025-26, Revision 1 (PDF) — searched 22 September 2026 for restricted area, Restricted Area, Rule 27 and 27.7, all zero, which is the basis for the statement that it does not mention the restricted area; its Introduction supplies the sentence quoted there, "Unless otherwise stated, all rules will be enforced in line with the IIHF Rule Book". · Routes to an ejection for injuring an opponent at the net front (the closing paragraph of §Screening): read in the primary texts on 24 September 2026 by their printed rule headings, after the act rather than after a rule number — NHL Rule 56 – Interference, 56.4 (discretionary major on the degree of violence) and 56.5 "When a major penalty is imposed under this rule for an infraction resulting in an injury of an opponent, a game misconduct shall be imposed", and Rule 69.8 "(minor or major and/or game misconduct)" with "additional sanctions as appropriate pursuant to Rule 28 – Supplementary Discipline" — and on 19 October 2026 69.2, which prices "intentional or deliberate" contact with a goalkeeper "(minor or major, as the Referee deems appropriate)" and names the penalty "goalkeeper interference" where the attacker is "hindering the goalkeeper's ability to move freely in his goal crease", so that 56.5's "under this rule" does not reach a call made under 69.2 — while 56.2(iii), "including the goalkeeper", keeps a deliberate check on a goalkeeper not in possession inside Rule 56, with PWHL 71.2 and 71.8 in the same words; IIHF Rule 56, 56.4 and 56.5, the major and game misconduct where the Player "recklessly endangers their opponent" by interference or a late-hit, plus 56.8 Disciplinary Measures, with 56.2(III)'s late-hit minor "including the goalkeeper"; on 19 October 2026 IIHF 69.2, read with 69.8, which writes only "(minor or major, as the Referee deems appropriate)" and no game misconduct, and no sentence in either rule says whether 56.5 reaches a goalkeeper-interference call; PWHL Rule 57, 57.4 and 57.5 "a game misconduct must be imposed" on the same injury trigger as the NHL’s; USA Hockey Rule 625 Interference, read whole — (a) is a minor, (b) the crease face-off, (c) the goalkeeper’s stick, and there is no injury tier and no reckless-endangerment limb in it — against Rule 602 Attempt to Injure or Recklessly Endanger An Opponent, 602(a) "A match penalty shall be assessed to any player or team official who recklessly endangers or attempts to injure any opposing player or team official"; and Hockey Canada Rule 8.3 Interference, 8.3(b)’s mandatory major and game misconduct for injuring by interference and 8.3(c)’s match penalty, Rule 8.5(e) "A Game Misconduct penalty must be assessed any time a Major penalty is assessed for interference with the goaltender", and Rule 7.4(c) "A Match penalty will be assessed to any player who charges an opponent in such a way that they are unable to defend themselves or who deliberately attempts to injure an opponent by charging." ⚠️ Only two suspension schedules were read: CARHA 32(d)’s minimum of one game, and USA Hockey’s Standardized Discipline Policy in the rulebook’s Preface, which lists 602(a) at Level 1 with "a recommended range of a 6-10 game suspension" (read 19 October 2026). Nothing is stated here about what any other book’s discipline costs.

Coaching and development: USA Hockey — Small-Area Games · USA Hockey — "Teaching Concepts Through Small-Area Games" manual (PDF) · USA Hockey — Training and practice materials

Safety: USA Hockey — Heads Up Hockey Program Guide (PDF) — read for the cervical-spine passage under "How spinal injuries happen in hockey", which credits Charles H. Tator et al., Spinal Injuries Due To Hockey, Canadian Journal of Neurological Sciences 11:34-41 for "almost all on-ice cervical spine injuries have been due to the head being slightly flexed (head down) while making head-on contact with the boards or goal post", and states that "⁠[a] player doesn't have to be going at full speed for this to happen — it can occur at walking speed." The credited paper does not itself carry the quantifier — it is indexed as a case report on six patients treated at a single Toronto unit between 1974 and 1981, so "almost all" is USA Hockey's characterisation of the research; Body Contact and Battles carries that provenance and the larger studies alongside it. Its own superlative is about the habit rather than the situation — keeping your head up is "the single most important thing to know and do to prevent head injuries". Verification note: this guide was searched, along with Introduction To Body Contact and CRT6, for any ranking of game situations by danger, and none was found; the passage above is a claim about posture and collision geometry, not about which moment in a game is worst. Read again on 1 September 2026 for the net-drive and screening sections: the same guide names the goal post alongside the boards throughout — its Session 3 drill is "Good ways and bad ways to have a close encounter with a goal post, the boards, or another player" — and lists "Avoiding goal posts while driving to the net" among the answers it expects when it asks players what "heads up" means as safe hockey · USA Hockey — Introduction To Body Contact (PDF) — its Heads Up Hockey principles, read 1 September 2026, including "Hit the boards or goal posts with an arm, a leg, or anything but your head first." and, on which part of you should meet the wall, its teaching points "Avoid hitting the boards with the shoulder" and "Never hit the boards or glass with the tip of your shoulder – it can cause injury", the second of which the Heads Up Hockey Program Guide prints in the same words. Neither document publishes an injury rate for screening, tipping or net-front play, and neither was found to rank the net front against any other situation; the net-front and screening passages above are about collision geometry rather than measured risk

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James Bloom, "Playing Without the Puck", Learning to Play the Game. https://learn-ice-hockey.com/hockey-iq/playing_without_the_puck/ — licensed CC BY-NC 4.0.

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<a href="https://learn-ice-hockey.com/hockey-iq/playing_without_the_puck/">Playing Without the Puck</a> by <a href="https://github.com/jamesdbloom">James Bloom</a>, licensed under <a href="https://creativecommons.org/licenses/by-nc/4.0/">CC BY-NC 4.0</a>.

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@misc{hockey-iq-playing-without-the-puck,
  author  = {James Bloom},
  title   = {Playing Without the Puck},
  howpublished = {Learning to Play the Game},
  url     = {https://learn-ice-hockey.com/hockey-iq/playing_without_the_puck/},
  note    = {Licensed CC BY-NC 4.0}
}