Special Teams
On this page
- Key focus
- Overview
- POWER PLAY
- The one idea behind every power play
- Why puck movement, not shooting, creates it
- Power play formations
- 1-3-1 — widely described as the modern default
- Umbrella — three high
- Overload — four to one side
- Spread / box — pulling the kill apart
- 2-3 — the older structure
- The key power-play plays
- The seam pass
- The one-timer from the off-wing
- The royal road / slot-line pass
- The point shot for tips and rebounds
- The backdoor play
- The walk-down from the half-wall
- Power play zone entries
- Retrievals and keeping possession
- When the kill clears it
- The defenceman's job holding the line
- 5-on-3
- PENALTY KILL
- The one idea behind every penalty kill
- Penalty kill formations
- Box — the shape everyone learns first
- Diamond — a single apex
- Wedge+1 (also called triangle-and-one)
- Aggressive versus passive
- The PK forecheck and neutral-zone pressure schemes
- The four you will meet
- Killing the entry — what all of this is for
- Clearing, blocking, sticks and discipline
- You may ice the puck freely — where your rule set allows it
- The two penalties a kill talks itself into
- Smothering the puck to force a whistle
- Shot blocking
- Stick lanes
- The discipline not to chase
- Shorthanded offence
- BOTH
- 4-on-4 and 3-on-3
- 4-on-4
- 3-on-3 overtime
- Coincidental penalties, expiring penalties and 6-on-4
- Coincidental penalties
- Penalties expiring
- 6-on-4
- Faceoffs on special teams
- The goalie's role on both
- Against their goalie: where the net-front line is
- What contact with their goaltender costs you — the penalty, not the goal
- Common Mistakes
- Playing the shape instead of playing the play
- Killing with effort instead of with discipline
- Mistakes that cost you the advantage, or a second penalty
- Mistakes at their net front
- Mistakes that get you hurt
- Check yourself
- Key Takeaways
Rule set: Written to NHL rules. Where IIHF, USA Hockey or typical rec-league rules differ in a way that changes how you play, it is flagged inline. Playing in Britain? The IIHF flags are yours — every level of UK hockey runs the IIHF book, amended locally; see UK and England Rules. The shorthanded-icing exemption and its two carve-outs are set out in full below, and neither carve-out is IIHF's — read "You may ice the puck freely — where your rule set allows it" below before you build a kill around it.
Key focus
The extra skater is worth nothing until it forces somebody to cover two players at once. A power play where nobody moves is four against four with a spare man standing somewhere useless. Manufacture two-on-one moments wherever the kill lets you, and cash them in as close to the net as you can — a two-on-one at the net front is a near-certain chance, one at the top of the zone is a shot from distance.
Passing is what creates those moments, not skating and not shooting. A kill can cover any single option and cannot cover three in two seconds, so move it with passes and look for the second one: the first makes them move, the second arrives where they no longer are. Most power plays die at the blue line rather than in the zone, so be willing to turn back and come again rather than force the entry.
Stand so that you could shoot or pass this instant. A player who needs two touches to become dangerous is not an option at all — the kill ignores them and covers the other three. Wherever your spot is, get your feet set and your blade on the ice before the puck arrives, and look inside before you look up.
At the net front, live just outside the blue paint and hunt the rebound. Screen the goalie from there, get your blade on point shots for the tip, and arrive at the back post as the shot is released rather than standing there all shift — a player who camps the backdoor is marked, a player who arrives is not. Keep both feet clear of the red line that marks the crease, not merely out of the paint: every book that settles the question counts that line as part of the crease.
Know the shape your team plays and which spot is yours before your first shift. A man up the common shapes are the 1-3-1 (one at the point, two half-walls, a bumper in the middle of the slot, one at the net front), the umbrella (three high, no bumper), the overload (four to one side), the spread and the older 2-3. A man short they are the box (two high, two low, nobody assigned to the middle), the diamond (one apex, built to answer that bumper) and the wedge+1. Every one of these is a coaching choice, not a law — each beats some opponents and loses to others. Ask your coach which you run and where you stand in it; if you are guessing, you are the reason the seam is covered.
When they clear it, one player chases and everybody else re-forms while he goes. Most of a power play is the scramble after a clear or a block, and units that win that scramble get three or four setups out of two minutes instead of one. Only one player goes — if two chase, nobody is holding the zone — and his job is to arrive before the puck stops, not to win a battle against dead boards. Somebody holds the line while he goes — and for whoever that is, keeping the puck in the zone is the first responsibility and shooting is the second.
A penalty kill is a decision about which shot you are willing to concede, then two minutes of discipline making sure it is the only one. Kill it before it starts if you can — force three failed entries and the penalty is over without you ever defending your own zone. Once they are set, the goal comes when a killer leaves his own job to cover the one the shape was always going to give away, so chase only a puck you can actually win: a bobbled reception, a turned back, a puck on the boards with no support — and a turned back tells you the puck is winnable and nothing else, so go for the puck, not through the man. Late in a kill, or once you are tired, stop pressuring and make them beat your shape.
Clear, then change — in that order — and call the man coming out. A tired killer chases, so change when you can rather than when you must, and get the puck out first. When a penalty ends, the player leaving the box is a fresh attacker arriving from the side at full speed with nobody assigned to him; whoever is nearest calls "man coming out" and picks him up. And on a defensive-zone draw a man short, agree the play before you line up: winning it clean for a clear, or tying up for a winger to sweep, and where that clear is going.
A team a skater short may usually send the puck the length of the ice without being called for icing — but check your own book first, because how far that runs differs between rule sets and in some it does not exist at all. Where you have it, it is the kill's single biggest structural advantage: fire it the moment you have it, aim it away from their goalie so the retrieval is awkward, and fire it with two seconds left on the penalty rather than holding on to it.
On a kill, take away the lanes — your stick takes the passing lane, your body blocks the shot. Your stick is the most valuable thing you have a man short: blade flat on the ice in the passing lane rather than on the puck carrier, pointed at the seam before anything else — the perimeter pass is the one you are happy to concede. Blocking a shot is a different job, and a technique rather than an act of courage: be in the shooting lane before the shot rather than sliding into it, and never block from a position where you are blocking your own goalie's view — half-deflecting a shot they could not see is worse than letting it through. Block with your body, not your stick: a puck off an outstretched blade tends to go upward, often into your own face — widely taught coaching craft rather than anything measured — so keep the stick flat on the ice beside you. Block from close and on your feet, head out of the lane, hands behind your body with the backs of the gloves out. How much your team blocks at all is a coaching choice too — ask your coach which they want, and ask your goalie.
Overview
Special teams means any situation where the two teams do not have the same number of skaters on the ice. Most often that is a power play, where you have the extra skater, or a penalty kill, where you are a skater short — written "5-on-4", counting skaters only.
The two halves are the same problem read from opposite sides. A power play is trying to make one killer responsible for two attackers; a kill is trying to make sure no killer ever is. That is why the power-play half of this document is organised around the plays that manufacture a two-on-one — the seam pass, the one-timer, the pass across the royal road, the point shot for a tip, the backdoor arrival, the walk-down from the half-wall — and why the kill half is organised around where you meet the entry, which shot each shape concedes, and the discipline not to go and get a puck you cannot win. The shapes on both sides exist only to put those plays on the board; learn the plays first, and the shape is just where you stand to make them available.
On the power play, that means the puck moves and every player is ready for it. A kill can cover any single option; it cannot cover three in two seconds, so the pass that matters is usually the second one, and it only works if the player receiving it can shoot or pass on the first touch — feet set, blade down, eyes inside before they look up. The net-front player screens from just outside the paint and arrives at the back post as the shot is released rather than camping there. When the kill clears it, one player goes after it and the other four re-form while he does, because most of a power play is that scramble; and when the entry is denied at the blue line, the unit turns back and comes again rather than forcing it.
On the kill, it means holding your own job and taking away lanes rather than chasing the puck. The best place to kill a penalty is before the puck reaches your zone, so stand up at the line and force failed entries. Once the power play is set, sticks in passing lanes deter far more passes than they intercept, the seam comes first, and the perimeter pass is conceded on purpose. Chase only a puck you can actually win, and go for the puck rather than through the man. Clear first and change second, call the player coming out of the box, and block shots with your body from the lane, on your feet with your head out of it — never from in front of your own goalie's eyes.
All of that rests on one coaching judgement rather than a rule — that danger is a function of location — and the shapes are coaching choices in the same way. The five power-play formations set out below — 1-3-1, umbrella, overload, spread/box and 2-3 — and the three kills — box, diamond and wedge+1 — are systems a coach picks; so is preferring the pass to the shot, and so is how much your team blocks. Each section names the realistic alternatives and what changes for you under each. Find out which system your team plays, and what your job inside it is, before you are on the ice in one.
Two rules are the tactic here rather than the background, and both differ by book — so find out which book your league runs. A man short, clear the length of the ice whenever you have the chance, because a team a skater short may usually do it without being called for icing. What ends that is a head count rather than a clock, and it carries two carve-outs, neither of them the IIHF's: the NHL withdraws it from a team shorthanded by a major whose penalty bench is empty when that major expires, and under USA Hockey it does not exist at all below Youth 15-Only, Girls 16U, High School and Adult, so a kill below those levels cannot be built on the long clear. And aim every clear hard and flat rather than lofting it, and never flip the puck out to buy a whistle: putting the puck directly out of play from your own defending zone is a second penalty rather than a faceoff under the NHL, the IIHF and the PWHL, where USA Hockey, Hockey Canada and CARHA reach only a deliberate one from a skater — Hockey Canada and CARHA write the goaltender a stricter limb of his own — but a deliberate one is a minor from anywhere on the ice in all five of those books, and in the PWHL's too. Both are set out book by book in "You may ice the puck freely — where your rule set allows it" and "The two penalties a kill talks itself into" below. Read the first before you build a kill around the clear.
POWER PLAY
The one idea behind every power play
- Goal
- Create a 2-on-1 — the extra man only pays when the kill has two attackers to worry about and one body to do it with
- Never
- Stand still — a static 5-on-4 is a 4-on-4 with a spare man standing somewhere useless
- Action
- Manufacture 2-on-1s wherever the kill lets you; every one pulls the kill further out of shape and sets up the next
- Priority
- Cash them in as close to the net as you can — a net-front 2-on-1 is near-certain, one at the top of the zone is a shot from distance
- Convention
- Danger is a function of location — a coaching judgement, not a rule, and a coaching consensus rather than a counted one
Five attackers against four defenders is not "one extra shooter". It is one extra decision the penalty kill cannot make.
Four killers can cover four attackers. That is the whole problem. A static 5-on-4 where nobody moves is, functionally, a 4-on-4 with a spare man standing somewhere useless. The advantage only becomes a goal when the kill is forced to have two attackers to worry about and one body to do it with — a 2-on-1 somewhere on the ice. A 2-on-1 anywhere is worth creating, because every one of them pulls the kill further out of shape and sets up the next one. But they are emphatically not worth the same: danger is a function of location. A 2-on-1 at the net front — net-front player plus a backdoor arriver against one defenceman — is a near-certain chance. A 2-on-1 at the top of the zone usually amounts to no more than a shot from distance into traffic. (That ranking is a coaching judgement about danger by location, not a rule — and it organises more modern power-play coaching than any competing premise, a coaching consensus rather than a counted one.) Manufacture them wherever the kill lets you, and cash them in as close to the net as you can.
Why puck movement, not shooting, creates it
- Key
- A kill can cover any single option; it cannot cover three options in two seconds
- Action
- Move the kill with passes, not with skating — two crisp passes pull a box further out of shape than thirty seconds of stickhandling
- Never
- Shoot into a set kill — a point shot into four square bodies is a coin-flip on possession and a re-entry against a set kill
- Convention
- This document's default is "shoot when the kill is out of shape" — a coaching philosophy, not a law; shot-volume power plays are coached and do work
- Key
- The pass that beats a kill is usually the second one — the first makes them move, the second arrives where they no longer are
- Position
- Wherever you stand, be an option the kill must physically account for, able to shoot or pass immediately
A penalty kill is a shape, and a shape has to travel to cover the puck. Every pass makes at least one killer skate. Killers skating are killers arriving late, and a killer arriving late is a 2-on-1 for the two seconds before they get there.
- A kill can cover any single option. It cannot cover three options in two seconds. That is the entire mechanism.
- Passing moves the kill faster than skating does. The puck travels far quicker than a person. Two crisp passes will pull a box further out of shape than thirty seconds of one player stickhandling on the half-wall.
- Shooting into a set kill is how you end your power play. A shot from the point into four bodies with the killers already square is a coin-flip on possession — they block it, they clear it, and now you have to re-enter the zone against four killers already set in their structure. This document's default is "shoot when the kill is out of shape." That is a coaching philosophy, not a law. The realistic alternative is a genuine shot-volume power play, which is coached and does work: fire everything at the net from the moment you are set, on the theory that tips, rebounds and scrambles beat a goalie who is never allowed to settle, and that a retrieval unit which wins the loose pucks turns a "wasted" shot into a fresh setup. Volume-first suits units with a heavy point shot, a fearless net front and good retrievers; patience-first suits units with a distributor and a one-timer. Find out which one your coach wants before you decide the point shot was a bad idea.
- Corollary: the pass that beats a kill is usually the second one. The first pass makes them move; the second one arrives where they no longer are. Power plays that make one pass and shoot are just slow even-strength hockey.
What this means for you personally: whatever spot you occupy, your job is to be an option the kill must physically account for, in a body position where you could shoot or pass immediately. A player who has to take two touches to become dangerous is not an option — the kill can ignore them and cover the other three.
Power play formations
- Convention
- Which formation your team plays is a coaching choice, not a rule of hockey — and so is who stands where inside it
- Key
- Every shape below wins against some kills and loses to others, and every one requires personnel it suits
- Action
- Find out which formation your team runs, and which spot is yours, before your first power play shift
- Never
- Guess — if you are guessing, you are the reason the seam is covered
1-3-1 — widely described as the modern default
- Position
- One at the point, two on the half-walls, a bumper in the middle of the slot, one at the net front — one point player, not two
- Action
- The point walks the line laterally — sliding sideways changes the angle of every passing lane in the zone; keep going until a killer turns their head or shifts across to follow
- Technique
- Half-walls play the off-wing so the puck is on the inside hand; look inside before you look up
- Action
- The bumper keeps the blade on the ice for a one-touch shot and holds the kill's high players down
- Position
- The net front lives just outside the blue paint, with both feet off the red crease line. Screen, tip and hunt rebounds from there
- Rule
- Keep both feet outside the red crease line. Every book that settles it counts the line in — IIHF 1.7, USA Hockey 625(b)'s Note and Casebook, and the Hockey Canada and CARHA glossaries. Only the NHL's 1.7 is silent, and the IIHF's own 2025/26 Table 16 allows a goal off a screen on the line
- Rule
- Under USA Hockey a skate in the crease costs a power play the zone, not just the goal — 625(b) sends the face-off to the nearest neutral zone spot when an attacker stands in or skates through it, the puck is in the attacking zone, your team has possession and the goalie touches the crease
- Convention
- The bumper is most often the centre, but that is team-dependent, not a law. Ask your coach who has it
- Countered by
- A diamond — this is the most-scouted shape in hockey, so kills arrive with a plan for it
- Risk
- With only one player back, a lost puck at the blue line is an immediate odd-man rush the other way
The shape: one player at the point (the area just inside the blue line), three across the middle of the zone — two on the half-walls (the boards roughly level with the faceoff dot, between the corner and the point) with a bumper between them in the middle of the slot — and one at the net front.
That is one point player, not two. First units are widely described as running the 1-3-1 with four forwards and a single defenceman, and where they do, that defenceman is the point. The personnel half of that has been counted; the shape half has not. Matt Cane, writing on Hockey Graphs in March 2017, measured four-forward units at "roughly 56% of the 5-on-4 ice-time this season, up 4% from last year and more than 15% from 5 years ago" — so the four-forward power play was already the majority choice across the league nearly a decade ago, and it was rising. Read that figure for what it is. It is a share of ice time across the whole league, not a count of teams, and it does not separate first units from second. Cane's separate finding that teams were "1.2 times as likely to use a 3 forward unit on shifts that did not start a power play" is his evidence that second units lag behind first ones, and he flags its limit himself: the method looks at shift starts "and not which units are on the ice". What remains uncounted, as far as this document has been able to establish, is which shapes teams run — 1-3-1 against umbrella against overload — so a "most teams use X" claim about the shape is still an impression rather than a measurement. The shape is definitional; how many forwards a coach puts in it is a choice, and that choice, unlike the shape, has been measured.
The jobs:
- Point (the "quarterback"). Usually the lone defenceman. You are a distributor first and a shooter second. Walk the line laterally — sliding sideways along the blue line changes the angle of every passing lane in the zone and forces the killers' heads to turn. How far is feel rather than a measurement: keep sliding until a killer turns their head or shifts across to follow you. This is the distribution version of the move — you are dragging the kill's whole shape across to open a passing lane. Beating a single shot-blocker to get a shot through is a different job with a different stop condition, and the point shot for tips and rebounds covers that one. Your shot exists mainly as a threat: the moment the kill stops respecting it, they stop stepping out to you, and the half-walls lose their space. Shoot for tips and rebounds, not to beat the goalie clean through four bodies.
- Half-walls (two players, usually forwards). The primary decision-makers. From here you can reach the point, the bumper, the net front and — through the seam — the far half-wall. Ideally you play your off-wing (a left-hander on the right side, or vice versa) so the puck is on your inside hand: that opens your body to the middle of the ice, makes the one-timer available, and lets you shoot or pass without turning. Your first move should almost always be to look inside before you look up.
- Bumper. The middle of the three, sitting in the soft spot between the point and the net-front player, roughly the middle of the slot. You are the reason a box fails: a box has nobody assigned to the middle. Your job is to keep your stick free and your blade on the ice for a one-touch shot or redirect, to constantly adjust your angle so a passing lane exists from at least one half-wall, and to hold the kill's high players down so they cannot step out and pressure the point.
- Net front. Screen the goalie, tip point shots, hunt rebounds, and occasionally slide below the goal line to open a high-to-low pass. Live just outside the blue paint — the painted goal crease in front of the net, the goalie's protected ice — with both feet clear of the red line that marks it. That line is not a coaching preference but a rule, and the books differ: IIHF Rule 1.7 says "[t]he marked line belongs to the Goal Crease", USA Hockey's Note to Rule 625(b) puts the crease area "outlined by the semi-circular crease lines (including crease lines)", Hockey Canada's glossary says "[t]he lines of the crease are considered part of the crease", and CARHA's glossary entry Creases says "[t]he lines which designate these areas are to be considered as part of the creases" — while the NHL's Rule 1.7 leaves it unsaid. Standing on the line is therefore inside the paint under every book that settles the question, four of the six, and under USA Hockey that costs a power play the zone rather than just the goal. ⚠️ And the IIHF's own appendix answers the same play the other way round: at Situation 5 E of its 2025/26 Appendix IV Table 16 — renumbered Table 14 in the 2026/27 book — an attacking player who "plants themself on the crease line" and obstructs the goalkeeper's vision has the goal allowed, and the NHL's own Reference Table 14 prints the identical row in "himself". Neither book says what status those tables have, and nothing here ranks a table against a rule — so the IIHF answers the crease line in both directions, and keeping both feet off it is the reading that holds whichever way that is resolved. Against their goalie: where the net-front line is sets out in full what each book does about it. See also the goaltender-interference note under Center.
Who plays the bumper? Most often the centre, because the position is a centre's whole skill set: soft hands in traffic, back to the play, one-touch passing. But this is genuinely team-dependent, not a law — plenty of real NHL units put a winger in the bumper. The spot is chosen for the ability to receive and release in a crowd, not for what is printed on the lineup card. Ask your coach who has it; do not assume.
Strengths: occupies all five dangerous areas at once; creates four passing triangles, so there is always a short outlet; the bumper attacks the one place a box cannot cover; the off-wing half-walls make the cross-seam one-timer live at all times.
Weaknesses: every player must be comfortable making plays under pressure — a weak link in any of the five spots kills it. With only one player back, a lost puck at the blue line is an immediate odd-man rush the other way. It is also the most-scouted shape in hockey, so kills arrive with a plan (usually a diamond) specifically for it.
Suits: skilled units with at least one high-end distributor on a half-wall, one genuine one-timer threat, and a centre or winger brave enough to stand in the slot.
Umbrella — three high
- Position
- Three high in an arc — one apex highest in the middle at the blue line, two flanks lower either side — and two low at the net
- Key
- There is no bumper in a true umbrella; the middle of the slot is deliberately vacated so the high players have clean lanes into it
- Options
- Classic — a forward apex with both defencemen out on the flanks; modern — the lone defenceman at the apex with two forwards down at the tops of the circles
- Never
- String three players level across the blue line and call it an umbrella — with no depth every pass is short and lateral
- Action
- The three high move the puck side to side for a shot with a lane; the two low screen, tip and collect rebounds
- Countered by
- A diamond or an aggressive box, which will happily let you pass it around the top all night
- Risk
- The umbrella works the puck far from the net, and goalies and killers are most comfortable when the puck is far from the net
The shape: three players high, arranged as an arc rather than a flat line — that curve is what the name describes. One apex sits highest, in the middle at or just inside the blue line, and the two flanks sit lower than the apex on either side. Below the arc sit two low players, typically one at the net front and one at the side of the net or in a circle.
How far the flanks drop is the one real variation. In the classic version the apex is a forward in the middle of the blue line with both defencemen out on the flanks, still close to the line — the arc is shallow. In the modern version the lone defenceman takes the apex and two forwards drop right down to the tops of the faceoff circles, where the one-timer lives — a much deeper arc. Both are umbrellas. What neither is, is three players strung out level across the blue line: with no depth between them every pass is short and lateral and the kill barely has to move.
There is no bumper in a true umbrella. The middle of the slot is deliberately vacated so the high players have clean shooting lanes into it.
The jobs: the three high move the puck side to side looking to get it to the middle for a shot with a lane; the two low screen, tip and collect rebounds. Everything is aimed at getting a puck through to the net with a body in front of the goalie.
Strengths: enormous space and time up high; hard to pressure, because pressuring one high player opens a pass to another; three shooting angles from the top; very difficult for the kill to get a shorthanded break, because you always have players above the puck.
Weaknesses: it is far from the net, and goalies and killers are most comfortable when the puck is far from the net. Used as a permanent shape it becomes predictable, and a diamond or an aggressive box will happily let you pass it around the top all night. It concedes the middle of the ice by design.
Suits: teams with heavy, accurate point shots and a genuinely fearless net front; also a good change-up shape when a kill has settled comfortably against your 1-3-1.
Overload — four to one side
- Position
- Four on one side — below the goal line, in the corner or low circle, on the half-wall and at that point — with the fifth weak side as a release valve
- Action
- Cycle the puck relentlessly in a small area, creating repeated 3-on-2s along the strong-side wall
- Read
- When a killer over-commits, attack the seam or swing it cross-ice to the lone weak-side player with the goalie moving
- Read
- Excellent against a passive box that will not come out to the wall
- Countered by
- A kill that reads the pattern — the passes are short and easy to intercept, and a strong-side interception is a shorthanded break
- Risk
- It produces fewer shots than other shapes; cycling without ever pulling the trigger just tires your own unit
The shape: four players loaded onto one side of the ice — typically a player below the goal line, one in the corner or low circle, one on the half-wall and one at the point on that side — with the fifth player weak side as a release valve and safety.
The jobs: cycle the puck relentlessly in a small area, creating repeated 3-on-2s along the strong-side wall until a killer over-commits, then either attack the resulting seam or swing the puck cross-ice to the lone weak-side player for a shot with the goalie moving.
Strengths: outnumbers the kill locally; generates chances from deception and short passes rather than long ones; excellent against a passive box that will not come out to the wall.
Weaknesses: demands deceptive, patient passers — if the kill reads the pattern, the passes are short and easy to intercept, and interceptions on the strong side lead straight to shorthanded breaks. It also produces fewer shots than other shapes; a unit that cycles without ever pulling the trigger achieves nothing but a tired power play.
Suits: skilled, patient units, and teams whose best player is a below-the-goal-line playmaker. Note that at rec and youth level overload is often run out of a 2-3 base (below), with both defencemen staying at the points. That is an impression of how those levels play rather than a measured share — this document has no count of rec or youth power-play deployments, and none was found in the sources searched for it, so treat it as unverified like the other prevalence claims here.
Spread / box — pulling the kill apart
- Position
- Two low just outside the posts, two high and wide at the tops of the circles or points, one in the middle of the slot
- Key
- The point is the spacing, not the shape. Stand far enough apart that one killer cannot cover two of you
- Action
- Occupy space, stay still enough to be a genuine passing target, and make everything a one-touch play
- Read
- Use it at 5-on-4 against a kill that has collapsed so tightly it has conceded the outside entirely; it is also the standard 5-on-3 shape
- Countered by
- Long passes — at 5-on-4 they are interceptable and can be blocked by a well-placed stick
- Risk
- The spread surrenders the possession game — you are not cycling, you are waiting
- Key
- "Box" names both this power-play spacing and the standard penalty-kill shape; say which one you mean
The shape: five spots, deliberately stretched to the corners of the danger area — two low, one on each side of the net just outside the posts; two high and wide, at the tops of the circles or the points; and one in the middle of the slot. The point is not the shape itself but the spacing: stand far enough apart that one killer cannot cover two of you.
The jobs: occupy space, stay still enough to be a genuine passing target, and force the kill to make full-length skates to close anyone down. Everything is a one-touch play — with this much space the kill's only defence is anticipation, and one-touch passing beats anticipation.
Strengths: the maximum geometric stress you can put on a small defensive unit. Creates backdoor plays almost automatically, because the weak-side low player is simply too far away for the kill's low defender to reach.
Weaknesses: at 5-on-4 the passes are long, and long passes are interceptable and can be blocked by a well-placed stick. It surrenders the possession game — you are not cycling, you are waiting.
Suits: it is the standard 5-on-3 shape (see below), and it is worth using at 5-on-4 against a kill that has collapsed so tightly it has conceded the outside entirely.
2-3 — the older structure
- Position
- Two defencemen at the points and three forwards low — one at the net front, one in each circle or corner
- Action
- The points shoot and keep pucks in; the three forwards screen, tip and hunt rebounds, with the puck going low-to-high and back
- Key
- It is safe — two defencemen at the line means very few shorthanded breaks and good retrieval on missed shots
- Countered by
- A competent box, which is built to defend the two areas this attacks
- Risk
- It ignores the middle of the slot entirely and generates lots of low-quality shots
- Read
- Choose the 2-3 with no puck-moving defenceman, when protecting a lead, or where the group has not yet learned to hold the blue line under pressure
The shape: two defencemen at the points and three forwards low — one at the net front, one in each circle or corner. This was the default power play for decades and remains common in rec, beer-league and youth hockey. Both halves of that are impressions rather than measured shares, and this document has no count for either — the same limit that applies to the prevalence claims elsewhere here.
The jobs: the points shoot and keep pucks in; the three forwards work the low area, screen, tip and hunt rebounds; the puck generally goes low-to-high and back.
Strengths: it is safe. Two defencemen at the line means very few shorthanded breaks and very good puck retrieval on missed shots. It is also the easiest shape to teach and the least dependent on individual skill — everyone knows where to stand.
Weaknesses: it attacks the two areas a box is built to defend (the points and the goalmouth) and ignores the middle of the slot entirely. It generates lots of low-quality shots. Against a competent box it is close to harmless.
Suits: teams without a puck-moving defenceman, teams who are protecting a lead, and any group that has not yet learned to hold the blue line under pressure. It is a perfectly respectable place to start.
The key power-play plays
These are the plays the shapes exist to produce. Learn the plays first; the shape is just where you stand to make them available.
The seam pass
- Key
- A seam runs through or across the middle of the defensive shape rather than around it — half-wall to half-wall, or half-wall to bumper
- Goal
- Any puck that crosses the middle forces every killer and the goalie to re-orient at once
- Technique
- Flat, hard, on the ice, to the receiver's stick, with a look or a fake sold first — Passing and Receiving covers the mechanics
- Never
- Force a seam that is not there — intercepted in the middle it is a shorthanded breakaway, and you have four teammates above the puck
A seam is a passing lane that runs through or across the middle of the defensive shape rather than around it — most often half-wall to half-wall, or half-wall to bumper.
- It works because a kill's shape is built to defend the perimeter. Any puck that crosses the middle forces every killer and the goalie to re-orient at once.
- How to throw one — flat, hard, on the ice, to the receiver's stick, with a look or a fake sold first — is standard passing technique under pressure, covered in Passing and Receiving. What is special-teams-specific is the judgement: if the seam is not there, do not force it. A seam pass intercepted in the middle is a shorthanded breakaway, and you have four teammates above the puck.
The one-timer from the off-wing
- Technique
- A one-timer is a shot taken directly off an incoming pass without stopping the puck
- Position
- Play your off-wing — left-hander on the right side — so the puck is on your inside hand and your body turns toward the net
- Technique
- Weight loaded on the back foot, body still and square before the pass leaves — Shooting covers the mechanics
- Technique
- Keep the backswing short — in a CARHA league a stick brought back more than fifteen inches is a slap shot, and a penalty
- Key
- The threat is worth as much as the shot — a live weak-side one-timer forces one killer to stay wide
- Goal
- That wide killer is precisely how the bumper and the net front get free, before the puck ever comes to you
A one-timer is a shot taken directly off an incoming pass without stopping the puck. Playing your off-wing (left-hander on the right side, right-hander on the left) puts the puck on your inside hand and turns your whole body toward the net, which is what makes it possible. The shooting mechanics — weight loaded on the back foot, body still and square before the pass leaves — are in Shooting. Keep the backswing short: in a CARHA league a stick brought back more than fifteen inches is a slap shot, and CARHA Rule 79(a) makes that a minor, or a major if it injures an opponent — which ends your game and brings at least a one-game suspension.
The power-play point is a different one: the threat is worth as much as the shot. A live one-timer option on the weak side forces one killer to stay wide, and that is precisely how the bumper and the net front get free. You are being useful in the two seconds before the puck ever comes to you.
The royal road / slot-line pass
- Key
- The royal road runs down the middle of the ice from net to net; a pass crossing it just before a shot is the highest-value pass type measured, roughly double the next one
- Key
- Ranking the royal road the highest-value pass type rests on volunteer-tracked Passing Project data — 51,308 shots at 5-on-5, all attempts, not shots on goal — so it is not a power-play number
- Goal
- A goalie tracking the puck across the middle cannot stay square — they are off their angle and depth when the shot arrives
- Action
- Before you shoot from a half-wall, check the far side — a cross-seam pass beats a shot from the same spot almost every time
- Key
- Offensive Zone Play covers the measured finishing rate and its qualifications — take the number from there, with those words attached
- Risk
- The 20-30% range quoted in coaching material has no published primary source behind it; treat it as illustrative only
The royal road (also called the slot line) is an imaginary line running straight down the middle of the ice from net to net. A pass that crosses it immediately before a shot is the highest-value pass type measured, roughly double the next one. (Published descriptions of exactly where the line runs disagree — some put it net-centre to net-centre as here, others stop it at the top of the circles. Shooting sets out the disagreement; nothing here turns on which is right.)
- Why it works: a goalie who has to track the puck across the middle cannot stay square. They must break from small shuffles into a hard lateral push, and while pushing they are opening up, off their angle and off their depth. The shot arrives before they are set. See Goaltender for the save mechanics from the other side.
- The concept was popularised by former NHL goaltender Steve Valiquette, whose shot-tracking work classified chances by whether the puck crossed the line. The best-sourced measured figure is 15.50% — the finishing rate on shots following a royal road / cross-slot pass, the highest-value pass type measured, roughly double the next one (Alan Wells' analysis of Ryan Stimson's Passing Project data, via NHL.com). Carry its qualification with it, because that qualification is part of the fact: the Passing Project was volunteer-tracked, the sample is "51,308 shots at 5v5", and the percentage counts all attempts, not shots on goal — and note where that qualification comes from: it is not in the NHL.com article, which gives only the 15.50% figure. The sample size and the all-attempts basis are stated by Wells himself, in Weighted Shot Rates Based on the Passing Project (Hockey Graphs, 6 September 2016) — so it is not comparable with a shots-on-goal conversion rate, and it is not a power-play measurement. Offensive Zone Play covers this figure and its limits. Use that number, with those words attached. The 20–30% range you will see quoted in coaching material has no published primary source behind it — it is not a power-play-specific measurement of the same thing, because nobody has published a separate power-play conversion rate for seam passes; treat it as illustrative only. Valiquette's own "76% of goals are green shots" split does at least trace back to Valiquette himself — he gave the figure directly to NHL.com in December 2014, along with the detail that 30% of goals came on plays with a pass or carry across the royal road — but the Clear Sight Analytics tracking underneath it is proprietary and has never been replicated. Shooting sets out that source and its limits in full; Offensive Zone Play carries the same figures. The direction of the effect is not in doubt, and it is why every modern power play is designed around cross-ice passing.
- Practical version: a cross-seam pass beats a shot from the same spot almost every time. Before you shoot from a half-wall, check the far side.
The point shot for tips and rebounds
- Key
- The point shot is not an attempt to score from the point — it is a delivery system for a tip or a rebound
- Technique
- Judge it on whether it arrives low, hard and on net with a body in front
- Read
- Shoot when the net-front player has established position and the goalie's view is obstructed, not before
- Action
- Change the angle before you shoot — step sideways along the line until the shot-blocker has to move their feet, and the lane the kill set is no longer the lane you are in
- Risk
- A missed net is a free clear off the end boards and twenty seconds gone
- Rule
- In a CARHA league shoot wrist or snap — Rule 79(a) makes a slap shot, a backswing over fifteen inches, a minor, and a major if it injures, and Rule 30(a) ejects on any major
The point shot is not an attempt to score from the point. It is a delivery system for a tip or a rebound, and should be judged on whether it arrives low, hard and on net with a body in front. Release, weight transfer and getting a shot through a blocking lane are in Shooting. In a CARHA league make it a wrist or snap shot, because the slap shot is a penalty there (Rule 79(a)).
The two special-teams reads: shoot when the net-front player has established position and the goalie's view is obstructed, not before — screening a goalie from outside the crease, without touching them and without crowding them so they cannot move, is legal — and change the angle first, because stepping sideways along the line takes the shot out of the lane the kill has set. How far is feel rather than a measurement: go until the shot-blocker has to move their feet, which is usually a step or two. A missed net on a power play is a free clear off the end boards and twenty seconds gone.
The backdoor play
- Position
- The backdoor is the weak-side post — the far side of the net, away from the puck
- Read
- Whenever the kill's low defender commits to the strong side or to the net-front player, it is a 2-on-1 with nobody defending it
- Action
- Arrive late — time it, do not camp it; a player standing at the back post all shift is marked
- Key
- The pass comes low-to-high-to-backdoor or straight across from below the goal line — either way it crosses the royal road, which is why it converts
The backdoor is the weak-side post — the far side of the net, away from the puck. Whenever the kill's low defender commits to the strong side or to the net-front player, it is a 2-on-1 with nobody defending it.
Arrive late. A player standing at the back post all shift is marked; a player arriving as the shot or pass is released is not. Time it, do not camp it. The pass comes low-to-high-to-backdoor or straight across from below the goal line — either way it crosses the royal road, which is why it converts.
The walk-down from the half-wall
- Action
- Skate the puck down from the half-wall toward the goal line and inside rather than passing
- Read
- If the kill's low defender steps out to you, the net front is free; if they stay, you have a shot from the top of the circle with a moving goalie
- Never
- Walk to the corner — below the goal line and wide you are harmless; the threat comes from heading toward the dot
- Technique
- Head up, feet moving toward the net — the moment your feet stop, the kill resets
- Never
- Your back to the boards on a walk-down from the half-wall, and never duck — take the contact with your skates parallel to the boards, forearm and hip to the wall, head up and chin off your chest
- Action
- If it is denied, reset to the point and start over
- Risk
- Losing the puck below the goal line is a wasted twenty seconds and usually a clear
The walk-down is the half-wall player skating the puck down toward the goal line and inside rather than passing. It forces a decision: if the kill's low defender steps out to you, the net front is free; if they stay, you have a shot from the top of the circle with a moving goalie.
Walk to the middle, not to the corner — below the goal line and wide you are harmless, and the threat comes from heading toward the dot. Head up, feet moving toward the net; the moment your feet stop the kill resets. If it is denied, reset to the point and start over. Losing the puck below the goal line on a power play is a wasted twenty seconds and usually a clear.
The walk-down starts on the boards with a killer stepping out at you, so the "head up" above is only one limb of the posture and not the whole of it. ⚠️ Never take that contact with your back to the boards, and never duck. Get your skates parallel to the boards, forearm and hip to the wall, head up and chin off your chest — not the point of your shoulder, and not the whole shoulder if you can help it. Being a man up is not protection here, and neither is a non-checking league: the wall does not need an opponent to hurt you, and a killer closing legally puts you into it. Body Contact and Battles owns the full rule.
Power play zone entries
- Key
- This is where most amateur power plays die — at the blue line, not in the zone
- Priority
- A clean, controlled entry is worth far more than a fast one; enter with possession and you have ninety seconds of pressure
- Key
- Zone Entries covers the entry toolkit and the tracked values — read the figures there
- Action
- Use the drop pass — it changes the carrier without changing the speed of the attack and makes the defending line commit to the wrong player
- Action
- Swing one or two players back to gather speed and receive already moving forward; the single swing is less predictable than the double
- Action
- Dump to a spot, not a player, and rim away from the goalie's trapezoid so a defender retrieves under pressure
- Rule
- The goalkeeper's restricted area is IIHF Rule 27.7, not the NHL's 27.8 — and England Ice Hockey's Rules & Regulations 22.3 say it is not currently enforced in England and Wales, so plan as though their goalie may come for a dumped puck
- Rule
- USA Hockey, Hockey Canada and CARHA (adult leagues only) write no trapezoid at all, so their goalie may fetch a rimmed puck from any corner — not freeze it out there: USA Hockey 614(c) and Casebook Situation 6; CARHA 58(b) and 61(b); Hockey Canada Interpretation 3 to Rule 10.1(a), clause v
- Read
- Regroup rather than force — you can afford it and the kill cannot, but the cost is clock, so do not regroup out of habit
- Risk
- A puck turned over at the offensive blue line with four teammates ahead of it is the way coaches most often name for conceding a shorthanded goal
Before any of this applies, you have to have the puck out of your own end — and a power play spends more time there than it expects. A kill may clear the length of the ice without being whistled, so the puck comes straight back to you behind your own net; and if you ice it yourself, the next draw is in your own zone. The exit a man up is in Breakouts: the same five jobs and the same named options as at even strength, with two differences that change what you do — on a four-forward unit one of the two defence jobs is a forward's, and icing applies to you, which makes the length-of-ice clear the one exit the rules price differently for you than for them.
This is where most amateur power plays die — not in the zone. A kill defending its blue line is compact, has four players between you and the net, and has nothing to lose by conceding the neutral zone, while you have to bring a five-player structure through a narrow gate without a turnover. Units drill the in-zone setup for hours and the entry for minutes, then wonder why they never get set up.
The entry toolkit itself — carry, chip, dump, delay, the drive-and-drop, and the data on what each is worth — is in Zone Entries, and everything there applies here. What changes with the extra man is only this:
- A clean, controlled entry is worth far more than a fast one. Enter with possession and set up, and you have ninety seconds of pressure. Dump and lose the race and you have ten, then you do it all again. (The tracked data still favours the carry-in on the power play — roughly two and a half times the shots of a dump-in — but by a narrower margin than at even strength, because the extra man also makes dump-in retrievals easier. Note where that particular figure comes from: the power-play numbers are PWHPA / Sportlogiq tracking of women's professional hockey, not the NHL zone-entry study behind the even-strength figures, and the source does not state which season it covers. Zone Entries covers them and carries the full qualification. The advantage is real; it just is not larger than usual.)
- You do not get many attempts. A failed entry — dump, lose the race, regroup, come again — burns a serious slice of a 120-second advantage. Two or three of those and the penalty is over. (There is no measured figure for the cost of a failed entry; treat this as calibration, not data.)
- The drop pass is the signature power-play entry, because it changes the carrier without changing the speed of the attack and makes the defending line commit to the wrong player. Arik Parnass's tracking for the Special Teams Project across six NHL teams in 2015-16 found drop-pass entries produced 0.84 shot attempts per entry versus 0.70 for other entries — but took 15.5 seconds to execute versus 12.6, which cancels most of the gain. (His three categories run drop 15.49 s, regular 12.56 s, stretch pass 10.37 s. 12.6 is the figure that pairs with the 0.70, because he removed stretch-pass results from the non-drop bucket; comparing the drop against the stretch's 10.4 s instead is not like for like.) His conclusion is the sensible one, and it is about your own team rather than theirs: keep both a polished regular scheme and a drop scheme, and go to the drop when your primary scheme is in a slump. (Decade-old, small-sample study — indicative, not settled.) Every kill now expects it, and a drop stolen at the red line is a shorthanded breakaway.
- The swing — one or two players arcing back to gather speed and receive already moving forward — solves the entry's hardest problem: arriving at the line with speed and the puck at once. The single swing (one forward swings, one stays wide) is less predictable than the double.
- Dump to a spot, not a player. The extra man means you will usually win a loose-puck race in the corner if you time the arrival. Rim away from the goalie's trapezoid — the marked area behind the net where an NHL or IIHF goalie may legally play the puck (NHL Rules 1.8 and 27.8; IIHF Rules 1.8 and 27.7), the KHL reportedly too though that one is unverified here — so a defender has to retrieve under pressure. Under USA Hockey, Hockey Canada and CARHA there is no trapezoid at all — CARHA's is a book for CARHA-affiliated leagues only, never a general rec-hockey standard — none of the three using the word anywhere in its book, so under those books the goalie may fetch a rimmed puck from any corner — though not freeze it out there, which USA Hockey Rule 614(c), CARHA Rules 58(b) and 61(b) and Hockey Canada's Interpretation 3 to Rule 10.1(a), clause v, each make a minor. ⚠️ CARHA gets there on its own terms, and the difference is the intent word: 58(b) catches a goalkeeper who "deliberately" freezes the puck where it is behind the goal line and their body "entirely outside the boundaries of the goal crease area", and 61(b) one who "deliberately holds the puck and in the opinion of the Referee, is causing an unnecessary stoppage of play" — that one with no location condition at all, so it reaches a corner in front of the goal line. USA Hockey 614(c) writes no intent word, so under that book an accidental smother out there is still the minor. Both books write a clause for exactly this play. Hockey Canada's clause iv of the same Interpretation reaches a goaltender who comes out "to beat an attacking player to the puck and simply jumps on the puck, causing a stoppage of play", with "[n]o warning… in this instance", and USA Hockey's Casebook answers the identical facts Yes at Rule 614(c) Situation 6, because "[t]he goalkeeper has an obligation to play the puck with their stick, just like any other player." A goalie who came out to make a save is a different case in both books and the exceptions there run the other way — Goaltender sets them out. On your rim, forecheck as though they must move it — with your stick, never your body, because a goalie out in that corner is still not fair game in any of the three (USA Hockey 607(d), Hockey Canada 8.5, CARHA 52(b)'s Note). How much rec, beer-league and youth hockey that adds up to is a question about leagues rather than about books, and this document has no count for it. See Defender. 🇬🇧 In England and Wales, treat that as unsettled. The IIHF book carries the restricted area at Rule 27.7, but England Ice Hockey's Rules & Regulations 22.3 (2024-25) say it is "not currently enforced" and the In-House Rules are silent — so for you as the attacking team, plan as though their goalie may come and get it, and look behind the net for painted lines.
- Regroup rather than force. Curl back out, reset to the point defenceman or the goalie, re-form the swing, attack with new speed and a different pattern. You can afford this and the kill cannot — they are tiring while you are not. The cost is clock, so do not regroup out of habit. A puck turned over at the offensive blue line with four teammates ahead of it is the way coaches most often name for a power play conceding a shorthanded goal — coaching consensus rather than a counted breakdown; nobody publishes shorthanded goals classified by the play that produced them, the same limit that applies to the prevalence claims elsewhere here.
Retrievals and keeping possession
Most of a power play is not the set play. It is the twenty seconds of scrambling after the kill clears it or blocks a shot. Units that win here get three or four setups per power play; units that lose here get one.
When the kill clears it
- Action
- Decide in advance who chases — commonly the net-front player or the weak-side half-wall, with the point held at the line, but that is a coaching choice: ask your coach
- Never
- Send two chasers — if two players chase, nobody is holding the zone
- Goal
- The chaser's job is not to win the puck but to arrive before the puck stops, so it can be moved on the move
- Action
- Everyone else re-forms while the chase is happening, not after — possession with no options is nothing
- Read
- If the clear leaves the zone entirely, regroup as a unit and re-enter properly rather than chasing in ones and twos
- Decide in advance who chases. It is commonly the net-front player or the weak-side half-wall, with the point held at the line — but that is a coaching choice and this document has no count behind it, the same limit that applies to the prevalence claims elsewhere here, so ask your coach which it is on your unit. What is not optional is that only one player goes: if two chase, nobody is holding the zone.
- The chaser's job is not to win the puck — it is to arrive before the puck stops. A rolling puck retrieved on the move can be moved immediately; a dead puck against the boards is a battle you might lose.
- Everyone else re-forms while the chase is happening, not after. If the retrieval succeeds and the shape is not rebuilt, you have possession and no options.
- If the clear leaves the zone entirely, do not chase it in ones and twos. Regroup as a unit and re-enter properly — see the entries section above. A disorganised re-entry loses more time than a calm one.
The defenceman's job holding the line
- Priority
- As the lone point player, keeping the puck in the zone is your first responsibility and shooting is your second
- Position
- Stay inside the blue line — outside it you are not a passing option, and a puck reaching you there has cleared the zone
- Technique
- Take the puck off the wall with your feet already moving laterally, body on the wall, stick low and flat
- Never
- Your back to the boards holding the line, and never duck — skates parallel to the boards, forearm and hip to the wall, head up and chin off your chest, never the point of your shoulder
- Never
- Lunge at a clear that has beaten you cleanly. Turn and skate instead; a missed hold with one defenceman back is a 2-on-0
- Key
- Holding is staying at the line to stop the puck leaving; pinching is stepping down the wall into the zone, and with one defenceman back it is almost never worth it
- Convention
- If your team runs two defencemen, only one holds aggressively at a time — the other backs up as the safety
- Rule
- Drifting into the neutral zone is not offside; offside is judged only at the instant the puck crosses the line into the zone (NHL Rule 83.1)
If you are the lone point player in a 1-3-1, keeping the puck in the zone is your first responsibility and shooting is your second. A power play that gets cleared has to re-enter against four killers already set in their structure, which is a far harder problem than holding a zone you are already in.
- Stay inside the blue line. Drifting out into the neutral zone is not offside — offside is only ever judged at the instant the puck crosses the line into the zone (Rule 83.1), and a puck already in the zone cannot make you offside. The real cost is simpler: with your skates outside the line you are no longer an option for a pass, and if the puck reaches you there the zone is cleared and the whole unit has to re-enter against a set kill.
- Take the puck off the wall with your feet already moving laterally, not standing square to the boards — that is how clears go past you.
- Body on the wall, stick low and flat. Most clears on the power play are along the boards at ankle height. ⚠️ "Body on the wall" is where you are, not how you meet it — a killer chasing that clear arrives with you already against the boards. Never your back to the boards, and never duck. Skates parallel to the boards, forearm and hip to the wall, head up and chin off your chest — not the point of your shoulder, and not the whole shoulder if you can help it. A wall does not need an opponent to hurt you, so this holds in a non-checking league too. See Body Contact and Battles.
- A hold you miss is a 2-on-0. With one defenceman back, "keep it in at all costs" is wrong. If the clear beats you cleanly, turn and skate; do not lunge. See Risk Management.
- Holding the line is not pinching, and the difference matters here. Holding means staying at the offensive blue line and stopping the puck leaving. (Do not call it "stepping up" — a step up is moving forward to challenge an attacker early, in the neutral zone or at your own blue line. Different end of the rink, different play. See Rink Map.) Pinching means leaving the line and stepping down the wall into the zone to attack a puck below you. Holding is the point player's standing job on a power play. Pinching is an extra risk you take on top of it, and with one defenceman back it is almost never worth taking — a missed pinch puts you two strides deeper than a missed hold does.
- If your team runs two defencemen (umbrella, 2-3), only one holds aggressively at a time — the other backs up as the safety. Same partnership discipline as an even-strength pinch, described in Defender.
5-on-3
- Key
- A two-man advantage is a different game, not a better power play — it fails when a unit plays it like a 5-on-4
- Read
- Three killers sit in a tight triangle around the slot and concede everything outside it — nobody is coming to hunt you on the perimeter
- Action
- Spread out into the spread/box shape and make the triangle try to cover the whole zone
- Action
- Move the puck side to side across the royal road, not around the perimeter, until the goalie cannot get set
- Never
- Shoot from the outside into three shot-blockers. Wait for the goalie to be moving instead, but do not pass for two minutes without shooting
- Goal
- The goal usually comes from a one-timer at the far post or the second-wave rebound, so have someone at the net for both
- Rule
- A team never plays fewer than three skaters — a third penalty's clock waits and a substitute keeps them at three (NHL Rule 26.1)
- Rule
- A goal against a shorthanded team terminates only the minor with the least time remaining, so a 5-on-3 becomes a 5-on-4 (NHL Rule 16.2)
- Rule
- A goal releases only a minor or bench minor (NHL and IIHF Rule 16.2), so a major is served in full however many you score (NHL and IIHF 20.2) — and a goal scored on a penalty shot releases nothing at all (16.2 in terms, and NHL 24.6)
- Rule
- Under the In-House Rules a fighting major in NIHL, NIHL1 or NIHL2 in the last five minutes of regulation or in overtime also carries an automatic game misconduct (Section 6, sitting on top of the IIHF book); in women's hockey any major also ejects (Rule 101)
A two-man advantage is a different game, not a better power play. It should almost always produce a goal, and when it does not it is nearly always because the unit played it like a 5-on-4.
Why it is different: three killers can defend a triangle. They will sit in a tight triangle around the slot — usually two low in front of the net and one high — concede everything outside it, and block shots. Sustained pressure on the puck is not available to them, because every killer who leaves the triangle opens a hole nobody can fill. That does not mean you will never be touched: a three-man kill will still jump a bobbled reception, close hard on anyone who walks into the slot, and throw a stick or a body at a shooter. What it means is that nobody is coming to hunt you on the perimeter — so you have time out there that does not exist at 5-on-4, and the only way to lose it is to hurry.
How to play it:
- Spread out into the spread/box shape above, and make the triangle try to cover the whole zone.
- Move the puck side to side across the royal road, not around the perimeter. Every cross-ice pass forces the goalie into a full lateral push; three or four in a row and they will not be set. Do not shoot from the outside into three shot-blockers — with nobody hunting you there is no reason to rush, so wait for the goalie to be moving.
- The goal usually comes from a one-timer at the far post or the second-wave rebound. Have someone at the net for both. Be patient but not passive: two minutes of pretty passing with no shot is a failed 5-on-3.
Rules that matter here:
- A team never plays with fewer than three skaters. If a third player is penalised while two are already serving, the third penalty's clock does not start until one of the first two expires (a delayed penalty in the Rule 26 sense), and the team may put a substitute on the ice to stay at three (NHL Rule 26.1). So a 5-on-2 does not exist.
- A goal only releases one penalty. When you score against a shorthanded team, the minor penalty with the least time remaining terminates (Rule 16.2). A 5-on-3 therefore becomes a 5-on-4, not a 5-on-5 — and if you were about to get another chance, take it immediately while the kill is reorganising.
- This does not apply to major penalties, which are served in full regardless of goals, and does not apply to penalty-shot goals. Rule 16.2 carries the second of those in terms — "This rule does not apply when a goal is scored on a penalty shot (i.e. offending team's penalized player(s) do not get released on the scoring of a goal on a penalty shot)", and Rule 24.6 writes it again from the other end, "No penalty shall expire when a goal is scored against a team on a penalty shot" — and the first only by its scope, since it releases "the minor or bench minor penalty" and nothing else; the affirmative sentence for the major is Rule 20.2, "the penalized player serving the major penalty does not leave the penalty bench when the opposing team scores." IIHF 16.2 is the NHL's 16.2 in the same words, penalty-shot exclusion included, and IIHF 26.1 reaches the same three-skater floor and the same delayed clock — but not in the same words, and the difference is worth carrying. The NHL's 26.1 has the third penalised player proceed at once to the penalty bench, and then: "He may be substituted for on the ice to keep the on-ice strength at no less than three skaters for his team." The IIHF's has them "proceed at once to the penalty box and must be substituted on the ice to keep the 'on-ice strength' at no less than three" skaters for the team. Under the IIHF book putting that skater out is compulsory, not optional. The floor is three either way, so nothing below changes — but do not read the NHL's permission into the IIHF's duty. IIHF 20.2 is the NHL's 20.2 but for writing "penalty box" where the NHL writes "penalty bench" — so a British reader can take this whole subsection as written.
- Do not fight, and never be the one who starts it — the player who starts it pays more in every British league, and both British rulebooks raise the price late in a game. Under the In-House Rules, fighting in NIHL (all leagues), the SNL and BUIHA Varsity is "penalised with a 5-minute Major Penalty" — and in NIHL, NIHL1 and NIHL2, "any fighting major assessed in the last 5 minutes of regulation time (including overtime) will also carry an automatic Game Misconduct." In women's hockey, plan on any fighting major ending your game: In-House Rule 101 says a major "will, in all cases," also bring a game misconduct and ejection, at every age, and Section 6 never says whether "NIHL (all leagues)" reaches a women's fixture. That does not change the kill itself: under IIHF Rule 20.3 a substitute goes to the box immediately and serves the five minutes, so you are killing a full major either way. What it changes is your bench for the rest of the night, at exactly the point in a game when you can least afford to lose a body. The In-House five-minute major is a softening of the IIHF's major plus automatic game misconduct, and it reaches only the plain fight: the In-House Rules say nothing about the player who starts it, so IIHF Rule 46.10 (46.3 in the 2025/26 book) still applies — an instigator takes "an instigating minor penalty, a major penalty for fighting and an automatic game misconduct" at any point in the game. The Elite League's Casebook prices the instigator differently. A player judged the instigator takes "an instigating minor penalty, a major for fighting and a ten-minute misconduct" at any time, plus a game misconduct if also judged the aggressor or if it is "a second altercation in the same game" he has instigated, and, as under the IIHF, that two-minute instigator minor can leave your team killing a penalty on top of the fight; in the final five minutes of regulation time or at any time in overtime the misconduct becomes a game misconduct, and the player "shall be suspended for one additional game, pending a review of the incident." Earlier in the game the instigator is not off the hook either: "[a]ll fighting penalties that involve an instigator penalty will be reviewed and subject to further game suspensions through the EIHL Department of Player Safety." See UK and England Rules.
PENALTY KILL
The one idea behind every penalty kill
- Key
- You cannot cover five players with four, so stop trying
- Goal
- Decide which shot you are willing to give up, then spend two minutes making sure it is the only shot you give up
- Key
- Every kill concedes something — a box the middle of the slot, a diamond the outside and the backdoor, a wedge+1 the perimeter
- Never
- Cover something that was never yours — that is how the thing that was yours becomes a goal
- Mindset
- Discipline beats effort on a penalty kill, every time
- Key
- Time is on your side and nothing else is — three point shots and no break beats forty clean seconds and then a break
You cannot cover five players with four. So stop trying. A penalty kill is a decision about which shot you are willing to give up — and then a two-minute exercise in making sure that is the only shot you give up.
Every kill concedes something. A box concedes the middle of the slot. A diamond concedes the outside and the backdoor. A wedge+1 concedes the perimeter. The failure mode is always the same: a killer decides to cover something that was never theirs, and the thing that was theirs becomes a goal. Discipline beats effort on a penalty kill, every time.
The second idea: time is on your side and nothing else is. Two minutes is not long. A kill that concedes zero clean looks for 40 seconds and then breaks is worse than one that concedes three shots from the point and never breaks.
Penalty kill formations
- Convention
- Which shape you run is a coaching choice — the same four players can run all three in one game
- Action
- Know which one is called before the faceoff
- Key
- These are the in-zone shapes, a separate decision from the neutral-zone pressure scheme below, not a competing one
- Key
- The box is the shape almost everyone is taught first and the baseline the other two are described against
- Risk
- No public count of how many NHL teams run each as a base shape has been found. Treat any "most teams use X" claim as an impression, not a measurement
Box — the shape everyone learns first
- Position
- A rectangle around the slot — two forwards high, one on each point, and two defencemen low covering the corners and the goalmouth
- Key
- A box has two players high and no single "top" — if you are describing "the top of the box", you are describing a diamond
- Action
- High forwards deny the point time and space, stay in shooting lanes, and never both drift to the same side
- Action
- The strong-side D pressures the puck below the goal line or in the low circle; the weak-side D owns the goalmouth and the backdoor
- Technique
- The box slides with the puck rather than rotating — all four shift together, keeping the shape intact
- Read
- Very good against an overload, which it can out-wait, and against a 2-3, whose attack aims where a box is strongest
- Countered by
- A 1-3-1 — nobody in a box is assigned to the middle of the slot, so the bumper stands there uncovered by design
The shape: a rectangle around the slot. Two players high — both forwards, one on each side, each responsible for one point — and two players low, both defencemen, covering the two low corners and the goalmouth.
A box has no single "top". Two forwards, side by side, is the whole point. If you find yourself describing "the top of the box", you are describing a diamond.
The jobs:
- High forwards: deny the point players time and space, stay in shooting lanes, and never both drift to the same side. Your inside shoulder should be turned so you can see your point man and the middle at once.
- Low defencemen: the strong-side D pressures the puck when it comes below the goal line or to the low circle; the weak-side D owns the goalmouth and the backdoor. Same partnership logic as even-strength Defensive Zone Coverage.
- Everyone: the box slides with the puck rather than rotating. When the puck moves across, all four shift together, keeping the shape intact.
Strengths: simple, teachable, hard to break down, and excellent at protecting the goalmouth and the low slot. Very good against an overload, which it can simply out-wait, and against a 2-3, whose entire attack aims at the two areas a box defends best.
Weaknesses: nobody in a box is assigned to the middle of the slot. Against a 1-3-1 the bumper stands in the hole in the middle of your rectangle and is uncovered by design. It is also passive by nature: a box that never pressures gives a skilled unit unlimited time on the perimeter to find the seam.
Diamond — a single apex
- Position
- One player high at the apex, two in the middle either side, one low — exactly one player at the top
- Goal
- The two middles squeeze the slot from either side so a 1-3-1's bumper can be accounted for
- Action
- The apex pressures the point and takes away the middle shooting lane — you are the only player up there, so do not get walked around
- Action
- Each middle takes a half-wall and both collapse onto the bumper when the puck goes to the middle
- Position
- The low player owns the goalmouth, alone
- Read
- Use it against a 1-3-1, or against an umbrella where the apex can pressure the middle point man
- Countered by
- A quick cross-seam pass to the far half-wall — the shape is narrow, and the far-side one-timer is on if the middles are slow
- Risk
- The single low player faces a net-front presence and a backdoor arriver at once — a 2-on-1 you are choosing to concede
The shape: one player high at the apex, two in the middle on either side, and one low. A diamond, not a rectangle: it has exactly one player at the top.
Why it exists: because a box leaves the bumper unmarked. The diamond's two middle players squeeze the middle of the slot from either side, so the 1-3-1's bumper can be accounted for. Coaches also use it against a three-high umbrella, where the apex can pressure the middle point man who would otherwise have a free shot.
The jobs:
- Apex (often the centre, but this varies by team): pressure the point player, take away the middle shooting lane, and do not get walked around. You are the only player up there — if you overcommit, the point is uncovered.
- Two middles: each takes a half-wall, and both collapse onto the bumper when the puck goes to the middle. You are working two jobs at once; the timing of when you leave the wall for the middle is the whole art of playing this position.
- Low: own the goalmouth. You are alone down there.
Strengths: the only common shape that starts with an answer to the bumper; puts real pressure on the point; encourages turnovers high in the zone, which is where shorthanded chances come from.
Weaknesses: narrow. A quick cross-seam pass to the far half-wall pulls it apart, and the far-side one-timer is available if the middles are slow. The single low player is alone against a net-front presence and a backdoor arriver — a genuine 2-on-1 that you are choosing to concede. Also more mentally demanding than a box; a confused diamond is worse than a competent box.
Wedge+1 (also called triangle-and-one)
- Position
- Three killers in a tight triangle around the net — two defencemen just off the crease edges, one forward at the mid-to-high slot; the players rotate through the shape, the shape holds its ground
- Action
- The wedge stays tight, protects the slot and goalmouth, and does not chase; it blocks shots from in the lane and on its feet, never from a screening position
- Action
- The +1 pressures whoever has the puck, by whichever route your coach teaches — make every possession uncomfortable, do not try to win the puck, never end up trailing it round the outside
- Technique
- When your pressure forces the puck to move, the nearest wedge player becomes the new +1 and you drop into the triangle
- Key
- The exchange is the hard part — everyone must know who is out and who is in, every second
- Countered by
- A +1 who chases without purpose; you are then killing with three players
- Risk
- High cognitive load makes it a poor choice for a young or ad-hoc unit
- Convention
- Coaching material describes it as popular at NHL level, but no league-wide count is published, so treat prevalence as unverified; published descriptions also differ on the +1's route — straight out from the goal, sweeping across the top of the zone, or roaming — so ask your coach
The shape: three killers hold a tight triangle around the net — two defencemen just off the crease edges, one forward at the mid-to-high slot — while the fourth player, the "+1", pressures whoever has the puck. Exactly how he does that is where published descriptions part company, so ask your coach which one you are running: some describe him activating in a straight line out from the goal towards the puck carrier; some have him sweeping laterally across the top of the zone, above the circles, to keep the power play on one side of the ice; some have him roaming more freely, challenging on the wall or at the point. What every description agrees on is the handover below — and that a +1 who simply follows the puck round the perimeter has broken the shape rather than run it. When the puck moves, he stops and the nearest wedge player steps out as the new +1; a +1 who chases is the counter to this system, not the system, and leaves you killing with three players.
The jobs:
- The wedge (three players): stay tight, protect the slot and the goalmouth, and rotate as a connected unit. You do not chase. The players rotate through the shape; the shape itself holds its ground. Block shots properly or not at all: be in the lane before the shot rather than sliding into it, stay on your feet where you can, and never block from a screening position. Shot blocking below sets out what is specific to the kill, and Defender and Body Contact and Battles own the technique itself.
- The +1: pressure whoever has the puck, by whichever route your coach teaches — see above; the sources differ. Your job is to make every possession uncomfortable, not to win the puck, and never to end up trailing it round the outside.
- The exchange: when your pressure forces the puck to move, the nearest wedge player becomes the new +1 and you drop into the triangle. This handover is the hard part and the reason the system needs practice — everyone must know who is out and who is in, every second.
Strengths: it protects the highest-danger ice absolutely while still applying pressure, which is why it is commonly used at NHL level — The Coaches Site describes it as popular with most NHL clubs, though no league-wide count of who runs what is published, so treat the prevalence claim as unverified. It is very hard for a 1-3-1 to get a clean look at the middle. It creates turnovers and therefore shorthanded chances.
Weaknesses: high cognitive load — it demands constant awareness of a rotating assignment, which is why it is a poor choice for a young or ad-hoc unit. If the +1 chases without purpose, you are effectively killing with three players.
Aggressive versus passive
- Key
- The pressure setting is a separate decision from the shape itself
- Read
- Go passive — hold structure, concede the perimeter, block lanes — when protecting a lead, when tired, when outgunned, or late in a kill
- Options
- Go aggressive to force errors; the best-known version is the Czech press, where the high forward genuinely attacks the point player
- Risk
- Aggression creates chaos, and chaos with four players against five is not usually your friend
- Convention
- That aggression pushes shots outside while passivity concedes closer ones is a coaching claim — nothing found separates shot location by pressure setting. The one published measurement nearby counts shorthanded attacking rather than pressure, and it favours aggression
- Never
- Pressure alone. Pressure as a unit or not at all; one player pressuring while three sit is how seams open
Every shape has a pressure setting, and it is a separate decision from the shape itself.
- Passive: hold the structure, concede the perimeter, block lanes, wait for a clear. Lowest variance. Right when you are protecting a lead, when you are tired, when the opposition power play is much better than you, or late in a kill.
- Aggressive: attack the puck carrier and try to force errors. The best-known version is the Czech press, where the high forward genuinely attacks the point player rather than just threatening to. Higher variance: it forces mistakes and creates shorthanded chances, but it also creates chaos, and chaos with four players against five is not usually your friend.
- The honest trade-off: the coaching consensus is that aggression pushes shots outside and to the wings while passivity concedes fewer shots overall but allows more of them from close range. That trade-off is a coaching claim, not a measured one — nothing found here separates shot location by penalty-kill pressure setting, so treat it as unverified. One published measurement sits close to it, it is not measuring the same thing, and it points the other way, so know all three of those before you use it. Matt Cane, on Hockey Graphs in 2016, built a "PK Aggressiveness" statistic from Corey Sznajder's 2013-14 tracking — shorthanded zone-entry attempts as a share of entries against — and found it correlated 0.57 with shorthanded goals for per 60, 0.03 with goals against, 0.21 with goal differential and −0.33 with shot attempts against, concluding that "playing more aggressively on the penalty kill will generally result in better outcomes for teams". Three limits, and they matter more than the result. It is one season, which the author says himself is "too little to draw sweeping conclusions from". It reports nothing about shot location, which is the claim above. And what it counts is attacking while shorthanded, not pressuring the puck in your own end — Ryan Stimson says so in the comments on the article: "A penalty kill can be aggressive without going for offense. What you've analyzed is more like opportunism." So it is evidence that a kill which looks to attack is not thereby a worse kill; it is not evidence about the Czech press. What is not in doubt is the structural point: pressure spends a killer to buy a mistake, and if the mistake does not come you are defending five with three.
- The one rule: pressure as a unit or not at all. One player pressuring while the other three sit is how seams open.
The PK forecheck and neutral-zone pressure schemes
- Key
- A forecheck is pressure applied in the opponent's end; a neutral-zone scheme is how you meet them between the blue lines
- Goal
- On the kill these are one conversation — deciding where to make the power play uncomfortable
- Key
- F1/F2 are roles, not people — defined by who is first and second to the puck, not by position
A forecheck is pressure applied in the opponent's end; a neutral-zone scheme is how you meet them between the blue lines. On the kill these are the same conversation, because the whole point is deciding where to make the power play uncomfortable.
F1/F2 are roles, not people — defined by who is first and second to the puck, not by position.
The four you will meet
- Options
- The 1-3 — one forward on the puck, the other forward and both defencemen in a line across the ice behind him
- Read
- Passive 1-3 gives token pressure to make them commit to a side; the same-side press has F1 angle the carrier and F2 close to force a dump or turnover
- Risk
- With F1 beaten or the three-man line spread, the 1-3 has a lot of ice behind it
- Options
- The 1-1-2 — F1 on the puck, F2 layered behind on the same side, two defencemen abreast near the line
- Countered by
- Quick direction changes and drop passes at the red line, which slide underneath F1 and F2 at once
- Options
- The retreating box (2-2) — all four backing up together; safe and easy, and vulnerable to drop passes and direction changes
- Options
- Tandem pressure — two forwards take turns attacking the carrier; if both are beaten at once the kill is a 2-on-2 with no support
- Convention
- The 1-1-2 is commonly described as a current NHL default for neutral-zone pressure, but that prevalence claim is not independently verified
- The 1-3 — one forward up on the puck, the other forward and both defencemen in a line across the ice behind him. In the passive version F1 gives token pressure to make the power play commit to a side while the three behind back up in unison, refusing to be split; the goal is not to win the puck, it is to make them dump it in. In the same-side press version F1 angles the carrier to one side and F2 closes from that side to force a dump or a turnover — more pressure, but it needs killers who can read and accelerate. Weakness: with F1 beaten or the three-line spread, there is a lot of ice behind it.
- The 1-1-2 — F1 up on the puck, F2 layered behind on the same side forming a wall parallel to the boards, two defencemen abreast near the line. Aggressive without over-committing; it bleeds clock and forces contested entries. Coaching material commonly describes it as a current NHL default for neutral-zone pressure, which is a different decision from the in-zone shape above, not a competing one — and that prevalence claim is not independently verified. Weakness: quick direction changes and drop passes at the red line slide underneath F1 and F2 at once.
- The retreating box (2-2) — two forwards abreast, two defencemen abreast, all four backing up together. Purely reactive, safe, easy, and vulnerable to drop passes and direction changes.
- Tandem pressure — two forwards take turns attacking the carrier, one peeling off as the other arrives. Exhausting to play against and exhausting to play; if both get beaten at once the kill is a 2-on-2 with no support.
Killing the entry — what all of this is for
- Goal
- The most effective place to kill a penalty is before the puck enters your zone — a power play that never gets set up never uses its extra man
- Action
- Take away the middle and force them to one side; angle with your body, not your stick
- Action
- Stand up at the blue line as a pair — both defencemen step or both retreat; one of each is a hole
- Action
- Attack the receiver with your stick in his lane; play the puck, not the man. Early contact is interference; where body checking is barred, or in IIHF or PWHL women's play, a hit is a penalty any time
- Goal
- Make them dump it; force three failed entries and the penalty is over without you ever defending your own zone
- Never
- Lunge or dive at the blue line — a missed poke check at your own line is a clean entry with you out of the play
- Read
- Pressure only if you can actually get there, the carrier is looking down or facing the boards, you are fresh, and the score allows it
- Rule
- A carrier facing the boards is the checking-from-behind picture, and no book prices it at a bare minor — NHL and IIHF 43.2 refuse one outright, while USA Hockey 608(a), Hockey Canada 7.5(a) and CARHA 53(a) attach a misconduct to every one. Angle to the puck, not through the back
- Rule
- USA Hockey makes a check from behind a mandatory major plus a game misconduct if it is reckless or sends a player head first into the boards or goal frame (608(b)); its Casebook requires that, or a match, for a forceful one on a player standing along the boards (608, Situation 1)
- Rule
- Checking from behind reaches a MATCH penalty in five books and none requires the boards — Hockey Canada 7.5(c), CARHA 53(a), USA Hockey 608(c), NHL 43.4 and PWHL 43.4 each reach open ice. The IIHF writes no match penalty, but its 43.3 major ejects you: automatic game misconduct, 20.4 and Table 6
The most effective place to kill a penalty is before the puck enters your zone, and every scheme above serves that one sentence. The reason is arithmetic: a power play that never gets set up never gets to use its extra man. Once they are established in a shape you are managing damage; in the neutral zone you are 4-on-5 in a space where you can dictate.
- Take away the middle and force them to one side. A power play made to enter along one boards has removed half its own options. Angle with your body, not your stick.
- "Looking down" and "facing the boards" are reasons the puck is winnable, not licence to arrive harder. A carrier facing the boards is the picture the checking-from-behind rule is written about: NHL Rule 43.2 — "There is no provision for a minor penalty for checking from behind" — with a major at 43.3 and a mandatory game misconduct at 43.5, and IIHF 43.2 agreeing in its own words, "there is no option to award a minor penalty", with 43.3 writing "shall assess" where its neighbouring majors write "may assess". ⚠️ The three amateur books do write a minor route, and reading that as leniency is backwards. USA Hockey 608(a) is "[a] minor plus a misconduct penalty, or a major plus a game misconduct penalty", Hockey Canada 7.5(a) "[a] Minor penalty and a Game Misconduct penalty" — with 7.5(e) making that game misconduct mandatory and 7.5(d) barring a bare misconduct — and CARHA 53(a) a minor or major, each "plus a Game Misconduct". So no book prices this at a bare minor, under every book but USA Hockey any call for it ends your night, and in the picture this section puts you in — from behind, into the boards — the amateur books write the ejection in terms: Hockey Canada 7.5(c) and CARHA 53(b) each assess a match penalty where the player "is unable to protect or defend themselves", USA Hockey 608(b) makes a major and a game misconduct mandatory when you recklessly endanger the opponent or put them "head first into the boards or goal frame", its Casebook (Rule 608, Situation 1) requires that pair, or a match penalty, "[i]n every instance where a player forcefully checks an opponent who is standing along the boards (back toward the middle of the ice)" — exactly this picture, and no recklessness needed — and USA Hockey 608(c) reaches a match penalty for recklessly endangering "a vulnerable or defenseless" opponent. ⚠️ The boards are not what makes an ejection available, though. Hockey Canada 7.5(c)'s second paragraph, CARHA 53(a) and USA Hockey 608(c) carry no location condition at all, and NHL 43.4 lets the Referee assess a match penalty "if, in his judgment, the player attempted to or deliberately injured his opponent by checking from behind", with PWHL 43.4 writing the same rule in its own book's wording — so every book here but the IIHF reaches a match penalty in open ice — and that is not leniency: the IIHF's 43.3 major carries an automatic game misconduct. USA Hockey 608 puts the onus on you: "The onus is on the player delivering the check to not hit from behind." ⚠️ Angle to the puck, not through the back. Body Contact and Battles owns the rule, the onus and the injury mechanism behind it.
- Stand up at the blue line as a pair. Both defencemen step, or both retreat. One of each is a hole.
- Attack the receiver, not just the carrier. The dangerous player on entry is usually the one arriving with speed off a drop or a swing. Taking away the target is easier than taking away the puck — but take it with your stick in his passing lane, and when the puck reaches him go for the puck, not the man, because contact before it arrives is interference — and where body checking is barred, or in women's hockey under the IIHF or the PWHL, which penalise any step or glide into a player, going into the receiver when it arrives is a penalty too.
- Make them dump it. A dump-in with your defencemen already turned is a win. You do not have to force turnovers to kill a penalty; you just have to keep them out. Force three failed entries and the penalty is over without you ever defending your own zone.
- Do not lunge or dive at the blue line. A missed poke check at your own line is a clean entry with you out of the play and your team down two.
Pressure or retreat? Judge it in this order: (1) Can you actually get there — pressure arriving a stride late is worse than none, because you have spent a player for nothing. (2) Where is the puck — attack a carrier looking down, receiving badly, or facing the boards; never one with head up and support both sides. (3) What is the clock — pressure early while you are fresh; in the last 30 seconds or when gassed, retreat and make them beat structure. (4) What is the score — protecting a one-goal lead late is not the time for the Czech press; see Game Management. (5) Who is on — a unit with one elite carrier is often worth attacking; five good passers will punish you for it.
Clearing, blocking, sticks and discipline
You may ice the puck freely — where your rule set allows it
- Rule
- A team below the opposing team's on-ice numerical strength cannot be called for icing — play continues and no violation is called (NHL Rule 81.6) — but not unconditionally: the NHL withdraws it in one major-penalty case, and USA Hockey withholds it by classification (Rule 624(b)(1))
- Rule
- IIHF Rule 81.6 grants the shorthanded icing exemption in the same words and carries neither carve-out, so a British kill loses it to neither — but it runs on the on-ice count: a penalty expiring counts its player back in, and ends the exemption only where that leaves you level
- Rule
- The NHL withdraws the icing exemption only where a major expires with the penalty bench empty (81.6: "Icing will be called") — not while it is being served, and then only until the next stoppage; 20.3 can want a substitute sooner, and failing to seat one is a bench minor under NHL and IIHF 68.2
- Rule
- USA Hockey grants the nullification only at Youth 15-Only and above, Girls 16U and above, High School and Adult (Rule 624(b)(1)); below those levels a shorthanded team can be called for icing
- Rule
- Hockey Canada 6.7(b) and CARHA 65(d) (adult leagues only) grant the shorthanded icing exemption with no age limit and no major-penalty clause — both rules read end to end — and take the count "at the instant the puck is shot" rather than at the penalty's expiry
- Rule
- Release the puck before the penalty expires and no icing applies even if it ends while the puck is travelling (NHL Rule 81.6) — and on a 5-on-3 the first expiry leaves you 4-on-5, below their strength and still exempt
- Rule
- Not a shorthanded rule at all: a puck sent the length of the ice directly off the draw is not icing in any of the six books (NHL and IIHF 81.5, PWHL 83.5, Hockey Canada 6.7(c)(iv), USA Hockey 624(b)(3), CARHA 65(e), adult leagues only) — USA Hockey's age limit sits on 624(b)(1), not on this limb
- Action
- Where the exemption applies, fire it the length of the ice the moment you have it — no faceoff, no line-change restriction, and a chance to change
- Action
- You do not need a teammate — 200 feet away buys clock and a change; make the retrieval awkward, into the corner away from their goalie's trapezoid or hard around the boards
- Never
- Stretch "numerical strength" beyond penalties — five skaters defending a pulled goalie are not below it and can be called for icing
Under NHL Rule 81.1, icing applies only to a team "equal or superior in numerical strength (power-play)" to the opponent, and Rule 81.6 states it directly: "If the puck was so shot by a player of a side below the numerical strength of the opposing team, play shall continue and the icing violation shall not be called." A shorthanded team cannot be iced. The test is whether you are below the opponent's strength, not who is serving the penalty — so at 4-on-4 both teams can be iced (equal strength), and at 6-on-4 with the power play's goalie pulled the four-skater team still cannot be.
Do not stretch "numerical strength" beyond penalties. It is a natural-sounding leap to say that five skaters defending a pulled goalie are below six and so cannot be iced. ⚠️ They can be, and the plainest statement of it is the IIHF's rather than the NHL's. The IIHF defines the term outright, in the Definitions appendix and in the same words in its 2025/26 and 2026/27 books: "The numerical strength is affected when one team has a lower number of Players on the ice than five skaters and one goalkeeper due to one or more penalties that they are serving." A pulled goalie is not a penalty, and the goalkeeper is counted inside the baseline. The NHL reaches the same place by inference rather than by statement: Rule 81.1 glosses the term as "equal or superior in numerical strength (power-play)", and Rule 84.1 counts a goalkeeper inside numerical strength, setting overtime at "a numerical strength of three" skaters and one goalkeeper, so six against six is equal. Do not add Rule 81.3 to that, tempting as it looks. It does preserve the call where the opposing "goalkeeper is legitimately out of the crease in an attempt to go to the players' bench to be substituted for an extra attacker" — but it says the icing "should not be nullified under this section", and the whole of 81.3 governs whether a goalkeeper's own actions wash out a potential icing, not what the two strengths are. It points the same way; it does not state the point. Defending a 6-on-5 is handled in Game Management.
There are two carve-outs — never state the exemption without them. Neither of them is the IIHF's, which matters if you play in Britain; the UK position is set out at the end of this section.
Carve-out 1 — the NHL's empty penalty bench at the moment the major expires, written into Rule 81.6 itself. A team shorthanded by reason of a major penalty that has "neglected to ensure there is a player on the penalty bench to exit upon the expiry of the penalty" is not permitted to ice the puck — the rule says flatly, "Icing will be called." They keep playing shorthanded and may substitute for the penalised player at the next stoppage — which is where the ban ends. It does not run to the end of the game.
That last clause is the whole of the carve-out: what withdraws the exemption is the bench being empty when the major runs out, not the bench being empty while the major is being served. Four minutes into a five-minute major the carve-out has not bitten. That does not by itself hand you the clear — the exemption still runs on the head count above, so if they take a penalty and you are 4-on-4 you can be iced like anyone else. ⚠️ That is not a licence to leave the box empty, and do not read it as one — how soon the substitute is due and when the sanction lands are two different questions, and the paragraphs below answer the first differently in each book. Rule 20.3 supplies both the deadline and the reason, and neither is spelled out in 81.6. The deadline: "Failure to place a player on the penalty bench prior to the expiration of the major penalty will result in that team having to continue playing one player short (but not officially considered short-handed) until the next stoppage of play." And the reason it costs you the exemption rather than merely a body is the head count this whole section runs on: "if the team fails to place a player on the penalty bench to return to the ice at the end of the major penalty, they continued to play short-handed but are not permitted to ice the puck as they are no longer short-handed by reason of a penalty." You are still a skater down; you are no longer a skater down for a reason the icing rule counts. The NHL's two paragraphs do not use the word "short-handed" the same way — 81.6 has the team "continue to play short-handed", 20.3 has it "not officially considered short-handed" — but they reach the identical outcome, and it is 20.3 that explains it.
An empty penalty bench only becomes possible after an ejection or an injury — and even then not always. What is scoped to those two cases is the permission to leave it empty, not the sanction. Rule 20.3 opens "When a player has been assessed a major penalty and has been removed from the game or is injured, the offending team does not have to place a substitute player on the penalty bench immediately, but must do so at a stoppage of play prior to the expiration of the major penalty" — and on an ordinary major the penalised player is serving it on the penalty bench himself, so there is nobody to forget. ⚠️ That permission is then withdrawn again in one case, and it is easy to miss because it is the very next sentence: "If the player has been assessed minor penalties in addition to the major penalty that must also be served on the penalty time clock, the offending team must place a substitute on the penalty bench immediately." So a major with minors stacked on the clock beside it gives the bench no grace at all, and a box sitting empty at minute four of that penalty is already a breach — even though, as the next paragraph sets out, it is not yet the breach that costs the clear.
What is not scoped to any of that is the icing sanction, and this is the distinction worth holding: the substitution duty can be broken long before the icing exemption is. Every sentence the NHL writes about losing the exemption is timestamped at the expiry and nowhere earlier — 81.6's "to exit upon the expiry of the penalty", 20.3's "[f]ailure to place a player on the penalty bench prior to the expiration of the major penalty", and 20.3's "fails to place a player on the penalty bench to return to the ice at the end of the major penalty". So a bench that is late but seats somebody before the buzzer has broken 20.3's timing and kept its clear — 81.6's trigger is worded as neglect "to exit upon the expiry", and that has not happened yet. Whether anything else follows from the earlier breach, the book does not say in terms, so read that silence as a silence rather than as a permission. What it does write is a different penalty, and it is the real reason benches seat somebody early: "Any replacement player who enters the game other than from the penalty bench shall constitute an illegal substitution under Rule 68 – Illegal Substitution calling for a bench minor penalty." ⚠️ An empty box at the buzzer costs you the clear and a bench minor if you then try to fix it from the players' bench.
And the substitution rule is where the three books that write a deadline for it actually part company, ⚠️ so seat somebody in the box because your own book says so, never because the NHL's icing sanction does. Of those three — the NHL's, the IIHF's and USA Hockey's — the NHL is the only one that gives you any delay at all — and USA Hockey's adult half is wider still, because it asks for nothing. IIHF Rule 20.3 gives no delay — "the offending team must place a substitute in the penalty box immediately" — so under the book every British game is played on, the substitute is due at once, and the NHL's carve-out is absent from Rule 81 anyway. USA Hockey runs both directions at once, split by classification, and the adult half is the opposite of the NHL rather than a milder version of it. Rule 403(d) requires a Youth, High School or Girls' team whose player takes "a major plus game misconduct penalty" to "immediately place an additional or substitute player on the penalty bench"; for Adult Classifications the same rule says that team "shall not be required to place an additional or substitute player on the penalty bench for the purpose of serving short-handed penalty time", and "[w]hen the major penalty expires, the penalized team may regain even-strength by adding a player from the team bench." Under USA Hockey adult rules an empty penalty bench through a major is the expected state, not an error — and the NHL's is the only icing rule of the five books this section compares that mentions an empty penalty bench at all: USA Hockey 624(a)–(d), Hockey Canada 6.7 and CARHA 65 (adult leagues only) carry no such limb, and IIHF 81.6 stops at two paragraphs, each read in the primary text on 14 September 2026.
Do not read the other four books' silence in their icing rules as leaving the failure unpriced. The IIHF prices it at a bench minor, and so does the NHL, at a rule number its own icing rule never sends you to — and USA Hockey prices one of the two fact patterns, below. ⚠️ On a kill a bench minor is two minutes under either book, and under the IIHF it can be a 5-on-3 as well — its 20.3 and its 68.2 both want the substitute "immediately", so the violation is complete while the major is still running, and a whistle before the major expires takes a fourth skater off a four-skater kill. That is the real reason to seat somebody early. Do not carry the 5-on-3 across to the NHL, because its book does not settle it. Both of the NHL's deadlines fall at the expiry — 68.2's "before the major penalty expires" and 20.3's "prior to the expiration of the major penalty" — so the violation completes only once the major is over; 20.3 then keeps the team a skater short "until the next stoppage of play", which is the same whistle at which 81.6 lets them replace him, and a bench minor cannot be assessed before a stoppage either. Whether the two ever sit on the ice together is not a sentence any of those rules prints. Seat somebody anyway. Both books write it at Rule 68.2, on the same two fact patterns that empty the box — a major taken with a misconduct or game misconduct, or an injured player who cannot serve his own major — and both close with the same sentence, word for word: "Any violation of this provision shall be treated as an illegal substitution under this rule calling for a bench minor penalty." ⚠️ That covers the failure to seat anybody, not only coming over the boards. What the two 68.2s do not share is the deadline: the NHL wants the substitute "on the penalty bench before the major penalty expires", the IIHF "in the penalty box immediately." IIHF Rule 8.1 writes the injured half again and ends "For violation of this rule, a bench minor penalty shall be imposed." Under USA Hockey the answer splits by fact pattern, so do not carry one half of it across to the other. The injured-player pattern is priced. Rule 206(d) has the penalised team "place a substitute on the penalty bench immediately" and ends "[f]or a violation of this rule a bench minor penalty for illegal substitution shall be imposed" — the same two minutes as the other two books, and no deadline to run down. The major plus game misconduct with nobody hurt is not priced. Rule 403(d) puts the immediate-substitute duty on a Youth, High School or Girls' team and writes no sanction of its own; the Casebook puts that very question at Rule 403, Situation 3 and answers it "No (Youth, Girls' and High School)" without naming one. Seat somebody either way. (204(c) prices a different act again — a skater sent on while the box is still occupied, Casebook Rule 204, Situation 10.) Hockey Canada never reaches the question: Rule 4.4(a) has the coach name a server, and Rule 4.1(b) has the referee name one if the coach refuses — the seat gets filled either way. USA Hockey's adult classifications are relieved of the substitute on a major plus game misconduct and on a match penalty, and only there (403(d), 405(a)). ⚠️ CARHA's rule on the point — CARHA-affiliated leagues only, never a general rec-hockey standard — is silent rather than permissive, and read that as scoped to the rule rather than to the book — its Rule 30(a) requires a substitute, names no moment and attaches no sanction, though the book does write "immediately" into neighbouring rules (31(a), 32(a)) whose fact patterns are not 30(a)'s, and no CARHA casebook is held here — so treat that one as unsettled and seat somebody anyway. Rules Primer sets the five books out side by side.
One case empties the box legitimately everywhere, and it is the one a killer is most likely to meet: coincidental majors carrying game misconducts. Substitutes go straight onto the ice and neither team is shorthanded, so there is no kill and the icing question never arises — NHL and IIHF 19.2, Hockey Canada's Note 1 to 4.5(c) with 4.5(a), USA Hockey 403(c) (the express exception inside both halves of 403(d), and inside 405(a) for match penalties), and CARHA 30(b) (CARHA-affiliated leagues only), which makes the immediate substitutions without saying in terms, as the other four do, that nobody is then owed in the box. ⚠️ Check that the game misconducts went with the majors, because without one the penalised players serve their own time in the box and it is not empty at all.
So seat somebody in the box early is sound practice, and it is the actual requirement under the IIHF, under Hockey Canada and under USA Hockey's youth, high-school and girls' classifications — CARHA, in CARHA-affiliated leagues only, requires a substitute too, but names no moment for one — while under the NHL it is owed later rather than not at all, and under a USA Hockey adult team's book it is not asked for at all. Under the NHL what you have to beat is a stoppage before the penalty expires; missing that deadline is an administrative failure on the bench rather than a playing decision, and it is the one thing that stops the NHL's exemption being unconditional.
Carve-out 2 — USA Hockey restricts the exemption by classification, and for most readers this is the one that matters. The nullification in USA Hockey Rule 624(b)(1) is prefixed with a classification limit: "(For all Youth 15-Only and above, Girls 16U and above, High School and Adult classifications only) The offending team is short-handed (below the on-ice numerical strength of their opponent) when the puck is shot." Below those levels the nullification simply does not exist, so a shorthanded team cannot ice the puck at all — a length-of-the-ice clear on the kill comes straight back for a defensive-zone draw. If you play or coach youth hockey under USA Hockey rules, your single biggest structural advantage on a kill is not available to you, and a kill built on clearing the length of the ice will just feed the power play repeated defensive-zone faceoffs.
When is it judged? Neither the NHL's book nor the IIHF's states a general "moment of the shot" test, so what follows is an interpretation drawn from the two places they do timestamp the shot or the on-ice strength. The other three books do write one, which is why the gap is worth naming rather than assuming: Hockey Canada's Rule 6.7(b) and CARHA's Rule 65(d) — the latter binding CARHA-affiliated leagues only — both turn on being below numerical strength "at the instant the puck is shot", and USA Hockey's 624(b)(1) on being short-handed "when the puck is shot". Rule 81.4 says that for the line-change ban "the determination of players on ice will be made when the puck leaves the offending player's stick." Rule 81.6 says that when a penalty is about to expire, icing is judged "at the instant the penalty expires" — and, explicitly, "should the puck be released from the stick of the player shooting the puck down the ice prior to the penalty expiring, the icing infraction shall not apply." Both point the same way: release the puck before your penalty expires and you are still exempt, even if the penalty ends while the puck is travelling. That is a real tactical detail — with two seconds left on the kill, fire it.
What that paragraph fixes is the moment of judgement, not the test being applied — and the test is still the head count, ⚠️ so an expiry ends the exemption only where it puts you level. All the expiry does is count the returning player back in. The sentence that closes NHL and IIHF 81.6, "the action of the penalized player remaining in the penalty box will not alter the ruling", is about the one player whose penalty has just run out — it stops you claiming to be a man short because he is slow out of the gate; it says nothing about a teammate still serving a live penalty. Hockey Canada is where this is most often got wrong, because its Note 1 to Rule 6.7(b) sounds absolute read on its own: "A team will no longer be considered shorthanded once the penalty time expires, irrespective of whether or not the penalized player has left the Penalty Bench." Never quote that Note without the two limbs that complete it. It annotates Rule 6.7(b), whose test is whether the shooting team is "below the numerical strength of the opposing team at the instant the puck is shot"; the same rule's Interpretation 2 carries both halves outright — the relief, "If the team returns to full strength following the shot by one of its players, NO ICING can be called", and the test it turns on, "The determining factor is based on the numerical strength at the instant the puck is shot" — and its Interpretation 3 supplies the mechanism and the qualification in one parenthesis: the moment that player's own time runs out they are "considered to have completed their penalty and… on the ice, for the purpose of equal numbers (or not)." So: kill a lone minor and its expiry does put you level, and the exemption goes with it. On a 5-on-3 it does not — when the first penalty runs out you are 4-on-5, still below their strength, and you may still ice the puck. The IIHF's glossary is the clearest statement of why: numerical strength is affected where a team has fewer than five skaters and one goalkeeper "due to one or more penalties that they are serving." CARHA — CARHA-affiliated leagues only, never a general rec-hockey standard — writes the head count with no expiry paragraph at all — its Rule 65(d) is one sentence, "'Icing the puck' shall not be called if a team is below the numerical strength of the opposing team at the instant the puck is shot", and the only expiry sentence anywhere in its Rule 65 is the Note 2 to 65(a), which does the NHL's job in reverse: "A team shall not be considered below the numerical strength of its opponent by reason of a penalized player remaining in the penalty box after their penalty has expired."
So be careful what you carry across books here, because the outcome is shared and the wording is not. What all five of them share — and the PWHL's 83.6 with them — is the count: every one of them writes the exemption as being below the opponent's on-ice strength, and every one writes that a player whose own penalty has run out counts back in whether or not he has actually left the box. What they do not share is the instant they judge. The NHL, the IIHF and the PWHL timestamp the penalty expiring; Hockey Canada and CARHA (adult leagues only) timestamp the instant the puck is shot; USA Hockey's 624(b)(1) writes both into a single sentence. They arrive at the same answer — so quote the count as everyone's, and name the book before you quote a moment.
And there is a second icing carve-out that a killer who has learned this one will never think to look for, because it has nothing to do with being shorthanded. A puck that goes the length of the ice directly off the draw is not icing — at any strength, for either team, in every one of the six books. NHL Rule 81.5: "If the puck shall go beyond the goal line in the opposite half of the ice directly from either of the players while facing-off, it shall not be considered a violation of this rule." IIHF Rule 81.5 carries that sentence word for word, in the 2025/26 and 2026/27 editions alike, with one difference of house style: it prints "Players" capitalised, as it capitalises that defined term throughout. The PWHL prints that sentence word for word as well, at its own Rule 83.5 — it numbers icing Rule 83 where the NHL and the IIHF number it 81. Hockey Canada Rule 6.7(c)(iv) lists it among the circumstances where "[i]cing will not be called" — "[i]f the action that causes the icing is directly from a player taking the face-off." USA Hockey Rule 624(b)(3) nullifies icing where "[t]he puck travels the length of the ice as a result of either player participating in a face-off." And CARHA Rule 65(e), adult leagues only: "Play shall continue and the 'icing the puck' infraction shall not be called if it is caused directly from either player taking the face-off." Five of the six print the same limiting word — directly. USA Hockey is the one that does not, tying its carve-out instead to the puck travelling the length of the ice "as a result of" one of the two takers. ⚠️ Play all six the strict way, and under USA Hockey that is the book's own reading rather than a cautious guess: its Casebook at Rule 624 Situation 15 has a centre who touches the puck on the draw, gains possession an instant later and shoots it the length of the ice, and the answer is "Yes", icing — because "the puck must receive its impetus from the initial stick contact on the face-off." So this is the puck your own stroke sends down the ice from the dot, not one you win back to a defenceman who then clears it, and the moment anybody else touches it you are on the ordinary icing rule again. And note where USA Hockey's age limit sits: on 624(b)(1), the shorthanded limb, and not on this one. So a youth team below USA Hockey's classification limit, which Carve-out 2 leaves with no shorthanded exemption at all, still has this one — at full strength and on the kill alike. Faceoffs owns it and carries the draw-side detail.
How to use it:
- Where the exemption applies, fire it the length of the ice the moment you have it. There is no penalty, no faceoff, and no line-change restriction. This is your single biggest structural advantage on a kill.
- You do not need to look for a teammate. Getting the puck 200 feet away buys you a few seconds of clock and, crucially, a chance to change tired players. (How many seconds depends entirely on how fast they retrieve and regroup; there is no measured figure to put on it.)
- Aim to make the retrieval awkward — into the corner away from their goalie's trapezoid, or hard around the boards — so they cannot set up a clean regroup.
The two penalties a kill talks itself into
- Rule
- Shooting the puck directly out of the playing surface from your defending zone is a delay-of-game minor even while shorthanded, under NHL 63.2(iii), IIHF 63.2(III) and PWHL 65.2(iii) alike — so it binds a British kill too, and the IIHF's bench clause is wider than the NHL's
- Rule
- Never flip the puck out deliberately to buy a whistle — a deliberate shoot-out of the playing area is a minor from anywhere on the ice, no zone limit, in six books (NHL and IIHF 63.2(ii), PWHL 65.2(ii), USA Hockey 610(c), Hockey Canada 10.1(ii), CARHA 75(b))
- Rule
- The "no glass" carve-out means boards without glass, not the benches — over the glass behind the bench is penalised, only a puck straight into it is exempt (NHL 63.2(iii), PWHL 65.2(iii) and Notes; IIHF 63.2(III) says "no protective glass" and reaches glass "surrounding" the bench, wider)
- Rule
- A draw straight out of play is no penalty under the NHL, IIHF and PWHL "regardless as to which player may have last contacted the puck" (85.1, PWHL 87.1), yet their deliberate minor (63.2(ii), PWHL 65.2(ii)) reaches a shot out from anywhere, as in USA Hockey, Hockey Canada and CARHA — never aim it
- Rule
- USA Hockey writes no defending-zone limb for putting the puck out of play at all — Rule 610(c) penalises only a deliberate shoot-out, and writes it against "any player or goalkeeper" alike, while 631(d) sends an accidental one to a last-play faceoff
- Rule
- Hockey Canada 10.1(ii) is deliberate-only and reaches a goaltender as well as a skater — but 10.1(v) is a separate minor on a goaltender who "shoots or bats the puck directly out of the playing surface, with their stick" — no penalty where there is no glass, or if it touches glass or deflects
- Rule
- Hockey Canada 6.4(a), Junior and Senior only, where the puck was last touched in the end zone: an unintentional one is no penalty, "but the defending team may not make a line change" — most of what a kill clears for — and the goaltender is excluded expressly
- Rule
- CARHA (adult leagues only) writes the same goaltender limb as Hockey Canada — Rule 55(a), a minor on "any goalkeeper who shoots or bats the puck out of the playing surface with their stick", no deliberateness word, same glass exemptions; 75(b) is the deliberate minor on a player
- Rule
- Smothering the puck to force a whistle costs a kill the same two minutes — a minor on a skater other than the goalie who deliberately falls on or gathers it in (NHL 63.2(v), IIHF 63.2(V), USA Hockey 614(a), Hockey Canada 10.2(a)(iv)), and a penalty shot inside your own crease
- Rule
- The smothering minor excludes the goalie, but that is no permission for him — NHL 63.2(vii) makes it a minor on a goalkeeper freezing the puck in his own crease "unless he is actually being checked by an opponent", IIHF 63.2(VII) writes "they", and USA Hockey 610(b) needs no warning first
- Action
- Aim clears hard and flat, not over the glass — clearing the glass costs the minor, not the direction; a clear played hard off the glass and staying in the rink is exactly what you want
Both cost you two minutes rather than a faceoff, and both are mistakes a tired kill makes trying to get the puck out.
- The first is putting it over the glass: under Rule 63.2(iii) — PWHL 65.2(iii) writes it the same — shooting or batting the puck directly (non-deflected) out of the playing surface from your defending zone is a minor for delay of game — even while shorthanded. There is no penalty-kill exception. ⚠️ And the zone limit is no safe harbour — a deliberate flip out of play is a minor from anywhere on the ice, in six books: NHL and IIHF 63.2(ii), PWHL 65.2(ii), USA Hockey 610(c), Hockey Canada 10.1(ii) and CARHA 75(b). So a tired kill cannot buy a whistle by putting one over the glass at the red line; get it out along the ice and change instead. The NHL, the IIHF, the PWHL and USA Hockey write that limb to reach a puck fired away after a stoppage too, and USA Hockey escalates the temper shot past two minutes — Risk Management sets all of that out. Off the glass and staying in is fine; a deflection out is fine; a clean flip over the glass is a second penalty and a 5-on-3 against you. Aim your clears hard and flat rather than lofting them over the glass — it is clearing the glass that costs you the minor, not the direction, and a clear played hard off the glass and staying in the rink is exactly what you want. ⚠️ 🇬🇧 And this is not a North American footnote — the IIHF writes the same provision in words of its own, so it is the rule a British kill is actually under. Its Rule 63.2(III) assesses the minor "on any Player who shoots or bats (using their hand or stick) the puck directly (non-deflected) out of the playing surface from their defending zone, except where there is no protective glass", with the same determining factor and the same two Note carve-outs, unchanged between the 2025/26 and 2026/27 editions. Three written exceptions matter on a kill — and then the three books that do not write this limb, two of which price the act differently instead:
- "[E]xcept where there is no glass" — the rule's own wording, and the IIHF's reads "except where there is no protective glass". Where a stretch of boards has no glass mounted above it, as at many rec and older facilities, the penalty does not apply. This is about rink construction, not about the benches — see the next point, because the bench is the place this most often gets read backwards.
- Into the players' benches. The rule's NOTE, which the PWHL's 65.2(iii) Note repeats: "When the puck is shot into the players' bench, the penalty will not apply." The IIHF Note says the same — "When the puck is shot into the Players' bench, the penalty will not apply." But shooting it over the glass behind the benches is penalised. And the IIHF's bench clause is written wider than the NHL's, not narrower. The NHL's reads "when the puck is shot over the glass 'behind' the players' bench, the penalty will be assessed"; the IIHF's reads "when the puck is shot over the protective glass surrounding the Players' bench, the penalty will be assessed." "Surrounding" appears to reach the glass at the sides of the bench that "behind" does not obviously reach — so a British kill has slightly less room here, not more. Neither book explains the difference. ⚠️ And the IIHF Situation Handbook narrows the bench carve-out further than the NOTE's words suggest, so do not aim for the bench. At Situation 63.24 — put in the same words in the 2025/26 (v1.1) and 2026/27 Handbooks — a defender clears the puck high off the glass, it goes over the glass and out of play, and it lands in the Players' Bench: the answer is "Yes", still a minor. "The determining factor… is where the puck leaves the playing surface. If you use an imaginary plane that continues upwards to the roof from the top of the glass, should the puck break that plane as it goes out of play, then a minor penalty is to be assessed regardless as to the final resting place of the puck. When the puck is shot directly into the Players' Bench (where there is no glass), no penalty is to be assessed." So the exemption is for a puck that goes straight in through the gap, not one that clears the glass and drops in. Situation 63.28 closes the other door: a player who has broken their stick and scoops the puck up with a glove, sending it over the glass behind the players' bench, takes the minor, "considered shooting or batting the puck with the hand resulting in the puck leaving the playing surface." And Situation 63.3 confirms the height point at the other bench — where the puck "clears the glass at a point in the Penalty Bench where the glass is lower than the normal height around the rink, no penalty shall be assessed." The Handbook's Foreword ranks it below the book — "in case of any contradictions, the valid IIHF Rulebook is always the basis" — so treat these as how it is officiated rather than as the rule itself.
- Directly off a faceoff. The same NOTE: "When the puck goes out of the playing area directly off a face-off, no penalty shall be assessed." The IIHF Note carries it too — "When the puck goes out of the playing area directly off a 'face-off', no penalty shall be assessed" — and so does the PWHL's, at 65.2(iii). This is the one that actually comes up — on a defensive-zone draw while shorthanded, a centre who wins the puck straight out of the rink by accident has given up a faceoff, not a penalty. NHL and IIHF Rule 85.1 (PWHL 87.1) say the same again — the faceoff stays on the same dot and no penalty is assessed "regardless as to which player may have last contacted the puck" — but none of the three squares that with its own deliberate minor — 63.2(ii), PWHL 65.2(ii) — which reaches a puck deliberately shot out "from anywhere on the ice surface", so a draw aimed out is exposed to it. Never aim it.
- Neither USA Hockey nor Hockey Canada writes this limb at all, so do not carry it into their games as a rule. USA Hockey 610(c) reaches only a deliberate shoot-out — though it writes that one against "any player or goalkeeper" alike, so the goalie has no separate shelter there — with 631(d) sending an accidental one to a last-play faceoff; Hockey Canada 10.1(ii) likewise reaches only a puck "deliberately" shot, batted or thrown out of the playing surface — though by "a player", which its Glossary makes include a goaltender "except where explicitly stated", and its Rule 6.3(e)(i) Note 1 sends "any player of either team" to that limb. What names "a goaltender" alone is the direct, non-deliberate limb at 10.1(v), confined to one who "shoots or bats the puck directly out of the playing surface, with their stick." Under both books a shorthanded skater who flips one over the glass by accident concedes possession, not two minutes — but a deliberate one is the minor, and under Hockey Canada that reaches a goaltender clearing the puck as much as a skater. ⚠️ Do not extend that relief to a Hockey Canada goaltender, because his own limb does not carry the word. 10.1(v) writes no "deliberately", and Rule 6.4(a) provides that "in Junior and Senior divisions, where a player of the defending team, excluding the goaltender, unintentionally shoots, bats, throws, kicks, or otherwise directs the puck outside the playing surface, no penalty will be assessed, but the defending team may not make a line change" — so Hockey Canada writes its unintentional relief for skaters, in two divisions only, where the puck was last touched in the end zone, and takes the goaltender out of it expressly. What the book does give the goaltender is Interpretation 5 to Rule 10.1(a): no penalty where he shoots it out "where there is no glass, such as at the Players’ Bench or Penalty Bench, or if the puck touches the glass or deflects off a player or official" — and none unless "both ends of the rink" are similar. So a ringer off the glass that drops out is safe; a clean clear straight over the glass is the one that costs him. The book never says whether that limb needs intent — 10.1(a) speaks of a player "deliberately" delaying the game — so ⚠️ on a kill, plan for the stricter reading and keep his clears under the glass. Rule 6.4(a)'s cost to a skater is not nothing either — in those divisions an accidental one costs you the change, which on a kill is most of what you were clearing for — and its Note 1 sends a deliberate one back to the penalty: "they must be penalized, as per Rule 10.1 (ii) – Delay of Game."
- And CARHA — adult leagues only, never a general rec-hockey standard — is the fifth book here too, and writes the same goaltender limb as Hockey Canada. Its Rule 55(a): "A Minor penalty shall be assessed to any goalkeeper who shoots or bats the puck out of the playing surface with their stick" — no zone limit and no deliberateness word, with a Note exempting the no-glass case, the benches, and a puck that touches the glass or deflects off a player or official. Its skater limb is the ordinary deliberate one, at Rule 75(b): "A Minor penalty shall be assessed to any player who delays the game by deliberately shooting, batting, or throwing the puck outside the playing surface of the rink." ⚠️ So under CARHA, as under Hockey Canada, it is the goaltender rather than the skater who is exposed on an accidental clear. Risk Management carries the books in full.
- The second is the more expensive: smothering the puck to beg for a whistle. A skater other than the goalie who deliberately falls on or gathers the puck into their body takes a minor (NHL 63.2(v) and IIHF 63.2(V) for delay of game; USA Hockey 614(a), Hockey Canada 10.2(a)(iv) and CARHA 58(a) each attach a condition the NHL does not, and Hockey Canada calls the penalty handling the puck) — and where the puck is inside your own goal crease that same act is a penalty shot instead (NHL 67.4, NHL and IIHF 63.6; Hockey Canada 10.2(a)(v) where the infraction occurs there; CARHA 58(c) and 61(c) where the puck is; under USA Hockey 614(b) "a penalty shot/optional minor penalty", the choice belonging to the non-offending team under 406(a)), and an awarded goal if you have pulled your own goalie — under NHL and IIHF 67.5 and Hockey Canada 10.2(a)(vi) whenever the goalkeeper has been replaced by an extra attacker, under USA Hockey 614(b) only where the act "has prevented an obvious and imminent goal", and under CARHA by a Note to 58(c) that reads flat and a Rule 36(b) it points to that does not. Smothering the puck is not a legal kill tactic anywhere on the ice, and inside your own crease all six books put a penalty shot on the table. Set out in full in Smothering the puck to force a whistle.
Smothering the puck to force a whistle
- Rule
- A skater other than the goalie who deliberately falls on or gathers the puck into their body takes a minor in six books (NHL 63.2(v), IIHF 63.2(V), PWHL 65.2(v) and USA Hockey 614(a) for delay of game; Hockey Canada 10.2(a)(iv) for handling the puck; CARHA 58(a) for falling on it)
- Rule
- Three of the six books condition that minor — USA Hockey 614(a) reaches the act only where it is "deeming the puck unplayable and causing a stoppage of play", Hockey Canada 10.2(a)(iv) only "while standing or laying on the ice" and CARHA 58(a) only "while standing or lying on the ice"
- Rule
- Where the puck is in your own goal crease that same act is a penalty shot instead of the minor (NHL 67.4, NHL and IIHF 63.6); Hockey Canada 10.2(a)(v) awards the shot "when the infraction occurs inside the offending team's goal crease"; CARHA 58(c) keys it to the puck, "within their goal crease"
- Rule
- USA Hockey writes that escalation as "a penalty shot/optional minor penalty" (614(b)), and 406(a) gives the election to the NON-OFFENDING team — so it never buys you the cheaper one, and electing the minor does put a second man off
- Rule
- The puck's location decides — NHL 63.6: "If the puck is in the crease, penalty shot. If the puck is outside the crease and gathered into the body of a player (other than the goalkeeper) who is inside the crease, minor penalty"; IIHF 63.6 materially identical, writing "goal crease"
- Rule
- With your own goalie pulled it is an awarded goal, not a shot — NHL and IIHF 67.5, and Hockey Canada 10.2(a)(vi), which locates the infraction rather than the puck; USA Hockey 614(b) only where the act "has prevented an obvious and imminent goal"
- Rule
- CARHA's Note 1 to 58(c) reads flat — "If the goalkeeper has been removed from the ice, then a goal is awarded" — but the Rule 36(b) it sends you to needs a shot taken and the act to have "prevented an obvious and imminent goal", and the book never says which governs
- Rule
- The PWHL is a sixth book, running all three tiers at the strict end — 65.2(v) is the NHL's minor word for word, 65.6 the penalty shot on the same puck-location test, and 69.5 awards the goal flat, as NHL and IIHF 67.5 do and as USA Hockey and CARHA's Rule 36(b) do not
- Rule
- A goalie freezing the puck in his own crease unpressured is a minor in five of the six books — NHL 63.2(vii) "unless he is actually being checked" (IIHF 63.2(VII) writes "they", PWHL 65.2(vii) "she"), USA Hockey 610(b) and 614(c), and Hockey Canada by Interpretation 3 to 10.1(a) after a warning
- Rule
- CARHA is the exception, and reaches a goalie freezing the puck by a different test — 61(b), a minor on one who "deliberately holds the puck and in the opinion of the Referee, is causing an unnecessary stoppage of play"; Hockey Canada's 10.2 covers one outside his crease
- Rule
- The NOTE to NHL 63.2(v) exempts a puck shot under a shot-blocker or lodged in their clothing or equipment, never "any use of the hands to make the puck unplayable"; IIHF 63.2(V) and USA Hockey 614(a) carry it. The NOTE to NHL and IIHF 63.2(vi) legalises a goalie covering a save he came out to make
- Never
- Smother a loose puck to buy a whistle on the kill — the best it buys is a defensive-zone draw the tired unit that wanted it must then win a man short, and the worst is a goal
- Risk
- The worst case is not the penalty shot — with your own net empty it is an awarded goal, and under USA Hockey the other team may take a second man off you instead of the shot
- Action
- Play the puck, or knock it down and play it — NHL and IIHF 67.2 let you catch it out of the air but require you to "immediately place it or knock it down to the ice"
A skater who deliberately falls on the puck or gathers it into their body takes a minor for delay of game — and under the NHL, where the puck is inside your own goal crease, that same act is a penalty shot instead of the minor, and an awarded goal if your own net is empty. All five books run those three tiers, each on its own terms, and two of them condition the last one — and the PWHL runs all three at its own numbers, with no condition on the last, which puts it alongside the NHL and the IIHF rather than with the two that condition it. The minor is NHL Rule 63.2(v), "On a player other than the goalkeeper who deliberately falls on or gathers the puck into his body", and IIHF Rule 63.2(V) in materially identical words, writing "their body" where the NHL writes "his"; the PWHL prints the NHL's clause word for word at its own 65.2(v), writing "her body". The other three books are not written the same way — each attaches a condition the NHL does not. USA Hockey 614(a) reaches the act only where it is "deeming the puck unplayable and causing a stoppage of play", so a smother that leaves the puck playable is not that minor; Hockey Canada 10.2(a)(iv) reaches it only "while standing or laying on the ice", and files it under Rule 10.2 Handling or Falling on the Puck as a minor for handling the puck rather than delay of game; CARHA 58(a) writes the same condition in its own spelling, a minor on a skater who does it "while standing or lying on the ice". ⚠️ On a penalty kill you spend most of your time in your own end, a stride or two from the paint where the escalation lives, so read the crease version as the one that applies to you and the bare minor as the exception.
It is the puck's location that decides, not yours. NHL Rule 63.6 prints the test in terms: "The significant factor when determining whether or not a penalty shot is warranted is the location of the puck at the time it was held, grabbed or gathered into the body. If the puck is in the crease, penalty shot. If the puck is outside the crease and gathered into the body of a player (other than the goalkeeper) who is inside the crease, minor penalty." IIHF 63.6 carries that test in materially identical words, and the PWHL writes the whole of NHL 63.6 at its own Rule 65.6, writing "goal crease" for the NHL's "crease" and spelling out "a 'Penalty Shot' shall be awarded" and "a minor penalty shall be assessed" where the NHL clips both. NHL 67.4 says it from the other end — a defending player who "falls on the puck, holds the puck, picks up the puck, or gathers the puck into his body or hands from the ice in the goal crease area" concedes the shot. USA Hockey applies the same test in its Casebook: to Rule 614 Situation 1, where a defender covers a puck outside the crease and slides into the crease with it, the answer is a minor, because "The location of the puck at the instant it is covered or held is the determining factor as to whether or not a penalty shot is to be awarded"; Situation 4 runs it the other way and awards the shot. ⚠️ Hockey Canada states it less plainly than the other four, so do not read its clause as their equal on the page: 10.2(a)(v) awards the shot "when the infraction occurs inside the offending team's goal crease", which locates the infraction rather than the puck, and it is Interpretation 5 that decides a body case on the puck — a player outside the crease who scoops an in-crease puck out and then falls on it draws a minor and "no penalty shot may be awarded." CARHA keys it to the puck as plainly as the NHL does, and writes the hand limb twice. Its 58(c) awards the shot against a defending player other than the goalkeeper who "deliberately falls on the puck, holds or gathers the puck into their body in any manner, or picks up the puck with their hand, while the puck is within their goal crease", and its 61(c) says it again on its own — a defending player who "picks up the puck from the ice while it is in their team's goal crease" concedes the shot.
USA Hockey does not make the shot automatic, and that does not make the trade cheaper for you. Rule 614(b): "A penalty shot/optional minor penalty shall be assessed to the non-offending team when any player, except the goalkeeper, falls on the puck, gathers the puck into their body or uses the hands to hold the puck while in the goal crease." The election is the other team's, under Rule 406(a) — they "may, prior to the penalty shot, elect that the minor or bench minor penalty be assessed to the offending player or team in lieu of the penalty shot" — so on a kill they take whichever is worth more to them, and at 5-on-4 that may well be the second man rather than the shot. 614(b) also fixes when it is judged: "the decision as to whether the puck is in the crease is made at the moment the infraction occurs."
And with your own goalie pulled there is no shot to face — ⚠️ the goal is simply given. That is not hypothetical on a kill: the condition 67.5 attaches to is simply that "the goalkeeper has been replaced for an extra attacker" — it does not ask why, or at what strength. NHL Rule 67.5: "If a player, when the goalkeeper has been replaced for an extra attacker, falls on the puck, holds the puck, picks up the puck, or gathers the puck into his body or hands from the ice in the goal crease area, the play shall be stopped immediately and goal awarded to the non-offending team." IIHF 67.5 is materially identical, writing "If a skater" and "their body" where the NHL writes "If a player" and "his body". The PWHL writes that sentence at its own Rule 69.5 with no condition on it at all — "the play shall be stopped immediately, and goal awarded" — so it is the NHL's flat version, not USA Hockey's or CARHA's conditioned one, and under it a smother in your own empty-net paint is simply a goal. Hockey Canada 10.2(a)(vi) awards the goal on the same structure, "when the infraction occurs inside the offending team's goal crease and the goaltender has been legally substituted for an extra skater" — in the same location wording as its 10.2(a)(v), so the same qualification attaches to it. USA Hockey conditions the upgrade in terms: 614(b) awards the goal "if the goalkeeper has been removed from the ice at the time of the infraction and the action under this rule has prevented an obvious and imminent goal", so under that book it stays a penalty shot or optional minor unless the smother saved a goal that was going in. CARHA's own Note reads flat and the rule it points to does not — take both halves. Note 1 to its 58(c) is as short as it looks: "If the goalkeeper has been removed from the ice, then a goal is awarded." But that same Note sends you to Rule 36(b), which awards the goal only "when a shot has been taken (control no longer applies) and a defending player picks up the puck with their hand from the goal crease, or falls on, or covers the puck in the crease with their hand, thereby preventing an obvious and imminent goal" — the same condition USA Hockey writes. The book never says which of the two governs, so treat CARHA as a second book that may condition the awarded goal, and smother nothing in your own paint either way.
What the rule protects is the shot-blocker, not the smother — and blocking a shot is a technique with its own rules of engagement, set out in Shot blocking immediately below. The NOTE to NHL 63.2(v) reads: "Any player who drops to his knees to block a shot should not be penalized if the puck is shot under him or becomes lodged in his clothing or equipment but any use of the hands to make the puck unplayable should be penalized promptly." IIHF 63.2(V) and USA Hockey 614(a) carry materially identical NOTEs, the IIHF writing "their knees", "under them" and "their clothing", and USA Hockey the same again except that it writes "the use of hands" where the NHL and IIHF write "any use of the hands". A puck that ends up under you having been shot there is nothing; reaching for it is everything. USA Hockey's Casebook works exactly that pair with the net empty — a player lying in the crease with the puck shot under them draws "No penalty shall be assessed" (Rule 614 Situation 2), but "if the player makes any action to cover the puck by gathering it into their body, the penalty shot or awarded goal situation would apply."
And there is a free option, which is the reason none of this has to happen: NHL and IIHF Rule 67.2 let you knock the puck down. Five of the six books grant that in an express permission; USA Hockey reaches the same place by penalising only the hand you close and keep. NHL Rule 67.2: "A player shall be permitted to catch the puck out of the air but must immediately place it or knock it down to the ice." IIHF 67.2 is that sentence word for word, differing only in capitalising "Player" as the defined term it is, and the PWHL opens its own Rule 69.2 with it, writing "her". CARHA 61(d) writes it as a permission too, and the sentence carries its own limit: "A player shall be permitted to stop or 'bat' a puck in the air with an open hand, or push the puck along the ice with an open hand and play shall not be stopped, unless the player directs the puck to a teammate in the neutral or attacking zone." Its 61(a) carries USA Hockey's close-and-drop relief as well, play being "allowed to continue" where a player "simply closes their hand on the puck and immediately drops it to the ice, without gaining or attempting to gain any advantage by this action". Hockey Canada's Rule 10.2 preamble is broader still — "A player will be permitted to stop, knock down, or push the puck with their hand" — and 10.2(a)(iii) spells out what is not caught: a player who closes their hand "to catch or stop the puck and immediately drops it to the ice without gaining or attempting to gain an advantage." USA Hockey writes the same idea as a stoppage rather than a permission: 618(a) stops play "any time a player (except the goalkeeper) closes their hand on the puck and does not immediately drop the puck to the ice", so under that book the immediate drop is what keeps play alive rather than what keeps you out of the box. Its express words are one volume over, in the separate Rules and Casebook: Rule 618, Situation 1 answers that "[t]he motion of catching, then dropping the puck, must be virtually one continuous motion", and that "[p]rovided the player catches the puck and drops it to their stick in one continuous motion, play should be allowed to continue" — a casebook interpretation rather than rule text, and the same permission in practice. ⚠️ The permission ends the moment you hold it, and in your own crease that moment is the penalty shot. Knocking it down in your own defending zone costs you nothing on the hand-pass rule either — NHL Rule 79.2: "Play will not be stopped for any hand pass by players in their own defending zone"; USA Hockey 618(b) lets play continue where the hand pass is "initiated and completed in their defending zone"; Hockey Canada 10.2(a)(i) stops play only where "a teammate in the neutral or attacking zone gains control of the puck"; and CARHA 61(d) closes with the same sentence as the NHL — "Play shall not be stopped for a hand pass by players in their own defending zone." Fuller treatment of the hand on the puck is in Puck Handling and Risk Management.
So the kill tactic is the opposite of the instinct. A tired unit wants the whistle, and the whistle it buys is a defensive-zone draw it then has to win a man short — bought inside your own paint, it is a penalty shot instead. Under five of the six books that is the whole price. NHL and IIHF 63.6 add that on that infringement a penalty shot "shall be ordered against the offending team, but no other penalty shall be given" — PWHL 65.6 writes the same sentence — and Hockey Canada's Rule 4.11 preamble makes the shot "a non-time penalty, which is awarded to the non-offending team, in lieu of a Minor Penalty" — and CARHA 58(c) closes in the NHL's own terms, "No other penalty shall be assessed" — so under the NHL, IIHF, PWHL, Hockey Canada and CARHA books you face the shot and you do not go two men short as well. ⚠️ Under USA Hockey that price is not capped. Rule 406(a) protects your strength only if the shot is the option taken — "If the penalty shot is selected, the offending team shall not be reduced in on-ice strength as a result of the infraction" — and the selection belongs to the non-offending team, so where they elect the minor instead you serve it, and a kill already a man short is at 5-on-3. Get a stick on the puck and clear it. And leaving it for your goalie is not free either: NHL 63.2(vii) makes a goalie who, in his own crease, "deliberately falls on or gathers the puck into his body… in such a manner as to cause a stoppage of play" a minor as well, "unless he is actually being checked by an opponent" — and NHL 63.2(vi) reaches him again if he "races out of his crease in an attempt to beat the attacking player to the puck and instead of playing the puck jumps on the puck causing a stoppage of play". IIHF 63.2(VII) and 63.2(VI) are materially identical, writing "they" and "their goal crease" for the NHL's "he" and "his crease", and the PWHL carries both clauses at its own 65.2(vii) and 65.2(vi), the cut-down-the-angle NOTE with them. Do not carry that rule one act further than it goes, though, because both books attach a NOTE to it legalising the thing it looks like it forbids. The NOTE to NHL 63.2(vi) reads: "If a goalkeeper comes out of his crease to 'cut down the angle' on a shot and after making the save covers the puck, this shall be legal." IIHF 63.2(VI) carries the same NOTE, writing "their goal crease" for the NHL's "his crease". Hockey Canada writes the permission as a clause of its own — clause ii of the same Interpretation 3 to Rule 10.1(a): "The goaltender may come out of their crease to cut down the angle and catch the shot or, after stopping the shot, cover the puck." What is penalised is racing an attacker to a loose puck and jumping on it. Covering a shot you have come out and stopped is not that, and a goalie in a crowd who has been told otherwise will let a savable rebound sit. ⚠️ Hockey Canada's own clauses ii and v point in opposite directions on the same facts — v says a goaltender who has left the crease "will not be allowed to freeze the puck", with no warning — and the book does not say which governs. Clause iv, in between them, is the one that names the actual offence: coming out to beat an attacking player to the puck and "simply jump[ing] on the puck". ⚠️ And the other two books reach the same freeze by their own routes, so do not read your own crease as a sanctuary under either of them. USA Hockey Rule 610(b) is the closest of the four to this exact situation — an uncontested puck a goalie had time to play — and it issues no warning first: "A minor penalty shall be assessed to a goalkeeper who has an opportunity to play the puck prior to being pressured by an attacking player, but instead intentionally causes a stoppage of play", its Note adding that "any action that makes the puck unplayable without an immediate scoring opportunity must be penalized." Rule 614(c) reaches a goalie who falls on or gathers the puck on four listed conditions, one of which is that they "fail to play the puck with their stick when provided the opportunity to do so prior to being pressured by an attacking player." Hockey Canada's route is an interpretation rather than a lettered clause, and it is the one book that gives a warning first: clause iii of Interpretation 3 to Rule 10.1(a) provides that "A Minor penalty will be assessed to a goaltender who, after one warning, freezes the puck in the crease when not under pressure from attacking players" — clause i having allowed the freeze "when under pressure from attacking players", and clause v removing even the warning once the goalie has left the crease. Hockey Canada's Rule 10.2 is that book's outside-crease clause — an unlettered paragraph, printed between 10.2(a)(vi) and 10.2(b), so there is no sub-clause to cite — a minor for handling the puck against a goaltender who does so "while outside their crease, thus delaying the game", and it is not the whole of what Hockey Canada says about a freeze. So the freeze is his to make under pressure, in his own crease, not yours to ask for when nobody is near him.
Shot blocking
- Key
- Blocking shots is a technique, not an act of courage
- Position
- Be in the lane before the shot, not sliding into it — sliding gets you a puck off the ankle and a shooter who has already changed his angle
- Never
- Block from a screening position — half-deflecting a shot your goalie could not see is worse than letting it through cleanly
- Action
- If you cannot get properly into the lane, get out of it
- Convention
- How much your team blocks at all is a coaching choice, not a law — some kills want defenders collapsing and blocking aggressively, others want the lane taken away on your feet with the goalie seeing everything; find out which yours plays and ask your goalie
- Key
- Block from close and on your feet, head out of the lane, hands behind you with the backs of the gloves out — the full technique is in Body Contact and Battles and Defender
- Never
- Lead with your stick — a puck off an outstretched blade tends to go upward, often into your face (coaching craft); keep the stick flat on the ice beside you
Blocking shots is a technique, not an act of courage. The technique — how close to get, how to present the biggest surface, why to stay on your feet — is in Body Contact and Battles and Defender, and this document does not set it out in full. The one part of it that travels with everything below, because all of it puts you in a shooting lane, is where your head, hands and stick go: block from close and on your feet, head out of the lane, hands behind your body with the backs of the gloves out — tucking them behind your shin pads is the form for a block taken on the ice, not a standing one. And block with your body, not your stick: a puck deflected off an outstretched blade tends to go upward, often into your own face — widely taught coaching craft rather than anything measured — so keep the stick flat on the ice beside you, or out of the lane. Your stick's job on a kill is the passing lane, set out in Stick lanes.
Two things are specific to the kill:
- You are blocking on purpose, not by accident, which means you should be in the lane before the shot, not sliding into it. Sliding gets you a puck off the ankle and a shooter who has already changed his angle.
- Never block from a screening position. Half-deflecting a shot your goalie could not see is worse than letting it through cleanly. If you cannot get properly into the lane, get out of it.
How much your team blocks at all is a coaching choice, not a law. Some kills want defenders collapsing and blocking aggressively in front of the goalie; others want the lane taken away on your feet, with the goalie left seeing everything. Neither is right in the abstract, and a kill that blocks less is not a kill that is being soft. Find out which yours plays, ask your coach which they want, and ask your goalie what they want — Body Contact and Battles sets out the choice and the full list of when not to block.
Stick lanes
- Position
- Blade flat on the ice, out in front of your body, in the passing lane — not on the puck carrier
- Key
- Sticks in lanes deter far more passes than they intercept
- Priority
- Take away the seam first, and point the stick at the most dangerous option rather than at the puck
- Action
- Concede the perimeter pass — the puck is being handled by someone your teammate already has
- Technique
- Stay in a low stance with your knees bent; you cannot make a quick lateral adjustment from standing
The most valuable and least visible thing you do on a kill.
- Blade flat on the ice, out in front of your body, in the passing lane — not on the puck carrier. Sticks in lanes deter far more passes than they intercept.
- Take away the seam first, and point the stick at the most dangerous option rather than at the puck. The puck is being handled by someone your teammate already has; the perimeter pass is the one you are happy to concede.
- Stay in a low stance with your knees bent. You cannot make a quick lateral adjustment from standing.
The discipline not to chase
- Mindset
- The power play wants you to chase — perimeter possession is not a threat, taking the bait is
- Read
- Chase only when the puck can actually be won — a bobbled reception, a player with their back turned, a puck on the boards with no support
- Never
- Finish a chase on a player whose back is turned — go for the puck; no book prices checking from behind at a bare minor, and all but the IIHF reach a match penalty without needing the boards
- Risk
- If you chase and miss, you have created the seam yourself
- Action
- Talk constantly — call switches, call the bumper, call the backdoor
- Action
- Clear, then change, in that order; change when you can, not when you must, because a tired killer chases
The power play wants you to chase. Every pass around the perimeter is an invitation, and perimeter possession is not a threat — taking the bait is. If you chase and miss, you have created the seam yourself: four players cannot cover a five-man shape with one of them out of position.
Chase only when the puck can actually be won — a bobbled reception, a player with their back turned, a puck on the boards with no support. ⚠️ A turned back tells you the puck is winnable and nothing else. It is also the arrival no book prices at a bare minor — the NHL and the IIHF refuse one outright at Rule 43.2, and USA Hockey, Hockey Canada and CARHA each attach a misconduct or game misconduct to theirs — and under USA Hockey a reckless one, or one that sends a player head first into the boards, is a mandatory major and game misconduct (608(b)) — and its Casebook makes a forceful one on a player standing along the boards the same, or a match, reckless or not (Rule 608, Situation 1). Hitting a player from behind into the boards is a match penalty under Hockey Canada 7.5(c) and CARHA 53(b) — and open ice is no safe harbour, because Hockey Canada 7.5(c)'s second paragraph, CARHA 53(a), USA Hockey 608(c), NHL 43.4 and PWHL 43.4 each reach a match with no boards condition on them at all. Go for the puck, not through the man, and if you cannot get the puck without going through his back, you were never winning it. Body Contact and Battles owns it. Talk constantly while you do it; most kill breakdowns are two players making different assumptions rather than two players being lazy, so call switches, call the bumper, call the backdoor (On-Ice Communication). And change when you can, not when you must — a tired killer chases. Clear, then change, in that order.
Shorthanded offence
- Read
- Take it when the turnover handed you a genuine 2-on-1 or breakaway, not one you have to manufacture with speed
- Read
- Take it when the turnover happened above the puck, so their players are behind you, and you can get there before their point player recovers
- Never
- Take it on a 2-on-2 or worse, when your partner has not seen it, when protecting a lead late, or when you are the last player back
- Priority
- The default is always get the puck out, then change — the rush is the exception you take when it is free
- Key
- If it is a footrace you will lose it is not a rush; if you have to think about whether it is on, it is not on
A shorthanded rush is one of the highest-value plays in hockey and one of the easiest ways to lose a game. The difference is entirely the read.
Take it when you have a genuine odd-man rush — a 2-on-1 or a breakaway — that the turnover handed you rather than one you have to manufacture with speed; when the turnover happened above the puck, so their players are behind you (a power play with four players below the puck is defenceless); and when you can get there before their point player recovers. If it is a footrace you will lose, it is not a rush.
Do not take it when it is a 2-on-2 or worse — lose the puck and you are 4-on-5 again with two players out of the play and them entering with speed; when your partner has not seen it, so the "rush" is you alone turning it over at their line and skating 180 feet back; when you are protecting a lead late (clear it and change — see Game Management); or when you are the last player back. That last one is obvious and it still happens every week.
The default is always: get the puck out, then change. The rush is the exception you take when it is free. If you have to think about whether it is on, it is not on. Fuller treatment of the trade-off in Risk Management.
BOTH
4-on-4 and 3-on-3
4-on-4
- Key
- Each player has a quarter more ice, and the extra room is mostly in the middle, so skill and skating matter more and structure matters less
- Risk
- With only two forwards back you have one fewer support layer, and a 2-on-1 arrives faster and with more room
- Never
- Activate as a defenceman more than you would at even strength — being caught is an immediate odd-man rush the other way
- Action
- Change on possession in the offensive zone or after a clear; a change with the puck live hands them a rush against three
- Action
- Support the puck with short options and quick movement — do not spread out, exactly as at 5-on-5
Coincidental penalties (below) put both teams at four skaters under NHL rules; under the IIHF book they bring immediate substitution and the teams stay five a side, so a British 4-on-4 comes from a minor against a major instead. Two fewer bodies on the same sheet changes the game more than the numbers suggest: each player has a quarter more ice, and the extra room is mostly in the middle, so skill and skating matter more and structure matters less.
- You have one fewer support layer defensively. With only two forwards back, the backchecking centre's middle-lane job (see Center) becomes everyone's problem, and a 2-on-1 arrives faster and with more room.
- Defencemen should activate less, not more. The open ice tempts you into the rush; the punishment for being caught is an immediate odd-man rush the other way.
- Change with extreme care — a change with the puck live at 4-on-4 hands them a rush against three. Change on possession in the offensive zone, or after a clear.
- Support the puck, do not spread out. The instinct in open ice is to stretch; the right play is short support options and quick movement, exactly as at 5-on-5.
3-on-3 overtime
- Rule
- NHL regular-season overtime is five minutes of 3-on-3 sudden death then a shootout; playoff overtime is 20-minute periods at 5-on-5 (Rules 84.1, 84.4, 84.5)
- Priority
- Possession is the whole game — you cannot be scored on while you have the puck
- Action
- Carry the puck back out to the neutral zone and reset rather than forcing a low-percentage attack; the regroup is legal and standard practice
- Read
- Attack only with a numerical advantage — a 2-on-1 is nearly a goal, a 1-on-1 is nothing
- Action
- Isolate a defender in space and go at them, but do not chase the puck as a group
- Never
- Change on the fly with the puck loose. Change by holding possession instead, often passing back to the goalie, who retains and replays it rather than freezing it
- Rule
- A goalie freezing the puck in his crease unpressured is a minor in five of six books — NHL and IIHF 63.2(vii), PWHL 65.2(vii) bar "actually being checked", USA Hockey 610(b), Hockey Canada Interpretation 3 to 10.1(a) after a warning. CARHA 61(b) needs the Referee to judge it an unnecessary stoppage
- Rule
- A penalty in overtime makes it 4-on-3, not 3-on-2 — the non-offending team adds a skater (NHL Rule 84.3, matched by IIHF 84.3)
- Rule
- A goalie pulled for an extra attacker in regular-season overtime must wait for a stoppage to return and cannot change on the fly (NHL Rule 84.2); IIHF 84.2 sets no such restriction
- Rule
- IIHF overtime is 3-on-3 throughout — five minutes in preliminary games and ten in playoff and bronze medal games, with no 5-on-5 playoff format (IIHF Rules 84.1, 84.5)
- Rule
- Under the In-House Rules overtime is played only in NIHL, and in SNL where its regulations provide; NIHL National is five minutes of 3-on-3 then three shooters a side (Rule 84)
NHL regular-season overtime is five minutes of 3-on-3, sudden death, followed by a shootout if nobody scores (Rule 84.1, 84.4). Playoff overtime is full 20-minute periods at 5-on-5 — the 3-on-3 format does not apply (Rule 84.5).
How the game changes: there is no forecheck worth the name, no cycle, and nowhere to hide. Everything is possession and odd-man rushes.
Strategy that actually works:
- Possession is the whole game. You cannot be scored on while you have the puck. The format has shifted from run-and-gun to a deliberate, possession-first approach precisely because of this.
- The regroup is a weapon. Carrying the puck back out of the offensive zone into the neutral zone to reset — rather than forcing a low-percentage attack — is standard practice at NHL level. (It is unpopular with fans, and the League's general managers have discussed limiting it. Reporting the November 2023 GM meetings for NHL.com, Dan Rosen wrote that Colin Campbell, the NHL's senior executive vice president of hockey operations, said there is a growing concern about the regroup in 3-on-3 overtime, when teams cross the blue line with possession but pull it back out into the neutral zone to reset and retain possession — and that Campbell said the talking points included potentially eliminating the ability to pull the puck out of the attacking zone once you cross the blue line. Those are Rosen's words summarising Campbell, not Campbell's own; the article carries no direct quotation from him on the regroup. But discussion is not adoption: the NHL Official Rules 2025-2026 contain no restriction on regrouping, in overtime or otherwise, so as of writing the regroup remains entirely legal. Flagged as a live issue, not a rule.)
- Attack only with a numerical advantage. A 2-on-1 in 3-on-3 is nearly a goal. A 1-on-1 is nothing. Wait for the extra man rather than driving into a set defender.
- Never change on the fly with the puck loose. A bad change at 3-on-3 is a breakaway. Teams change by holding possession — often passing back to the goalie, who retains and replays it: settles it, keeps it live, and moves it back out once the change is made. Not freezes it. A goalie who covers the puck in his crease to cause a stoppage is a minor under NHL Rule 63.2(vii) and IIHF Rule 63.2(VII) in materially identical words — the exception in both is a goalie who is "actually being checked by an opponent" — and a stoppage hands the draw and the reset to the other team anyway. The other two books reach the same act by their own routes, so this is not an NHL peculiarity to be ignored in a rec-league overtime: USA Hockey Rule 610(b) assesses a minor to a goalkeeper "who has an opportunity to play the puck prior to being pressured by an attacking player, but instead intentionally causes a stoppage of play", with no warning first, and Hockey Canada's Interpretation 3 to Rule 10.1(a), clause iii, assesses one "to a goaltender who, after one warning, freezes the puck in the crease when not under pressure from attacking players." ⚠️ And in the NHL and IIHF books the general clause above is wider than the specific one. Rule 67.3 opens that "any action taken by the goalkeeper which causes an unnecessary stoppage must be penalized without warning", and 67.3(ii) reaches a goalie who "[d]eliberately holds the puck in any manner which, in the opinion of the Referee, causes an unnecessary stoppage of play" — with no crease limit at all. Where the NHL's 67.3(i) excepts a goalie "actually being checked", the IIHF's 67.3(I) excepts one "actually being 'checked / pressured'" — wider again, so a British goalie has slightly more room than the NHL text alone suggests. The safe instruction is the same under every book: pass it back to him to be replayed, not to be caught.
- Isolate and attack. With one defender to beat, the point is to get a defender alone in space and go at them. Support arrives too slowly to help them.
- Do not chase the puck as a group. Three players chasing is nobody home.
Penalties in overtime (Rule 84.3), which are worth knowing because they decide games:
- A penalty in 3-on-3 overtime makes it 4-on-3, not 3-on-2 — the non-offending team adds a skater. The three-skater floor from the 5-on-3 section above is what forces this.
- If both teams take a minor at the same stoppage with nothing else on the clock, play continues 3-on-3.
- A two-man advantage in overtime is played 5-on-3: the offending team stays at three and the other team goes to five.
- Carry-over: 5-on-3 at the end of regulation starts overtime 5-on-3; 4-on-4 at the end of regulation starts overtime 3-on-3.
- Pulled goalies in regular-season overtime cannot change on the fly. Rule 84.2: once removed for an extra attacker, the goalie "must wait for the next stoppage of play before returning to his position. He cannot change 'on the fly.' If he does, a bench minor penalty shall be assessed for having an ineligible player." This one is NHL-only. IIHF Rule 84.2 is a single sentence — "A team shall be allowed to pull its goalkeeper in favor of an additional skater in the overtime period" — and attaches no return restriction and no bench minor.
Coincidental penalties, expiring penalties and 6-on-4
Coincidental penalties
- Rule
- One minor to each team at the same stoppage, with nothing else on the clocks, is served without substitution and both teams play 4-on-4 (NHL Rule 19.1)
- Rule
- Under IIHF Rule 19.1 coincidental minors bring immediate substitution and the teams stay five a side — Britain reaches 4-on-4 by a minor against a major at the same stoppage (Appendix IV, Table 15 in the 2025/26 book and Table 13 in the 2026/27 one), just not by this one
- Rule
- But not late — a minor against a major at the same stoppage is 5-on-4 under IIHF 19.3 in the last five minutes of regulation and at any time in overtime, the differential served as a major. NHL 19.4 is the same rule
- Rule
- If at least one team was already shorthanded, substitution is immediate and the on-ice strength does not change (NHL Rule 19.1)
- Rule
- Coincidental minors make neither team shorthanded, so a goal scored during 4-on-4 releases nobody from the box (NHL Rule 16.2)
- Rule
- Where several penalties are assessed at once, equal majors cancel first, then equal minors, and any remaining differential is served normally (NHL Rule 19.5)
- Convention
- Rec and minor-hockey leagues frequently differ — several substitute immediately so both teams stay at five; check your league
Under NHL Rule 19.1, when one minor is assessed to a player from each team at the same stoppage, with nothing else on the penalty clocks, the penalties are served without substitution and both teams play 4-on-4 for two minutes. 🇬🇧 The coincidental-minors 4-on-4 is NHL-only. IIHF Rule 19.1 requires "immediate substitution" for an equal number of minors, and the IIHF Situation Handbook — the name the IIHF gives its worked interpretations — confirms it at Situation 84.10, on two coincidental roughing minors late in the third: "Since the penalties are coincidental, the penalties are not served on the clock and the teams are playing 5 – 5." Britain still reaches 4-on-4 by other routes at the same stoppage — a minor to one team against a major to the other does it (IIHF Appendix IV — Table 15 in the 2025/26 book, renumbered Table 13 in the 2026/27 edition, examples 18-20 and 32 word for word in both) — so the tactical material below still applies. It is only this trigger that differs.
The minor-against-major route to 4-on-4 closes in the last five minutes of regulation and at any point in overtime. IIHF Rule 19.3 is headed "Last Five Minutes and Overtime", and it takes exactly that pair — a minor or double minor to one team, a major to the other, at the same stoppage — and directs that the three-minute (or one-minute) differential "shall be served immediately as a major penalty." The Appendix IV table's own example 19, the same number in both editions, answers the pair twice: normally the teams play 4-on-4, but late "Team B will play short-handed for three minutes and it will be served in the same manner as a major penalty." ⚠️ So the strength is 5-on-4 for three minutes, not 4-on-4, and the team that took the major must place "the penalized Player or replacement Player in the penalty box immediately." NHL Rule 19.4 is the same rule in materially the same words, so this is not a British departure. Two details in the NHL's do differ: it reaches a match penalty as well as a major, and for a major it wants the replacement in the box "prior to expiration of the penalty" rather than immediately.
- If at least one team was already shorthanded, the rule works differently: immediate substitution is made for the matching penalties, so the on-ice strength does not change, and those players wait for the first stoppage after their time expires to come out.
- Coincidental minors do not make either team "shorthanded" (Rule 16.2). This matters: a goal scored during 4-on-4 does not release anybody from the box.
- Where multiple penalties are assessed at once, referees cancel out equal numbers of majors first and then equal numbers of minors, and any remaining time differential is served normally (Rule 19.5).
- Rec and minor-hockey leagues frequently differ here — several play coincidental minors with immediate substitution so both teams stay at five. Check your league.
Penalties expiring
- Rule
- A goal against a shorthanded team ends the minor with the least time remaining — minors and bench minors only, not majors, and not on a penalty shot (NHL Rule 16.2)
- Action
- On the power play, know the clock — the last ten seconds are your best chance, because the kill's concentration dips
- Read
- On the kill, the player coming out of the box is a fresh attacker arriving from the side at full speed with nobody assigned to him
- Action
- Whoever is nearest calls "man coming out!" and picks him up
- Action
- If you are the player leaving the box, sprint — you are the most dangerous player on the ice for about three seconds
- Technique
- While you are in the box, watch the play rather than the clock, and come out facing the ice
The seconds around a penalty ending are among the most dangerous in hockey, in both directions.
- A goal against a shorthanded team ends the minor with the least time remaining (Rule 16.2). Minors and bench minors only — not majors, and not when the goal comes on a penalty shot.
- On the power play, know the clock. The last ten seconds are your best chance: the kill is watching the clock too, and their concentration dips.
- On the kill, the player coming out of the box is a fresh attacker arriving from the side of the rink at full speed with nobody assigned to him. Whoever is nearest must call it — "man coming out!" is one of the most useful things anyone says on a rink — and pick him up. If you are the player leaving the box, sprint; you are the most dangerous player on the ice for about three seconds. While you are in there, watch the play, not the clock, and come out facing the ice.
6-on-4
- Key
- Pulling the goalie on a power play makes it 6-on-4, the largest advantage in hockey, and it is used far less than the arithmetic suggests
- Position
- As the power play, put two at the net front and send the extra body to the bumper or the backdoor, never the perimeter
- Action
- Move the puck quickly and accept that blocking lanes will be crowded
- Countered by
- The empty net — a killer who wins a puck can legally clear it 180 feet into it, and it counts
- Action
- As the kill, block shots from in the lane, on your feet, and never from a screening position; keep sticks in lanes and clear with your head up looking for the empty net, and clear low
- Rule
- Over the glass from your own zone is still a delay-of-game minor, shorthanded or not, under NHL 63.2(iii), IIHF 63.2(III) and PWHL 65.2(iii) alike; USA Hockey 610(c), Hockey Canada 10.1(ii) and CARHA 75(b) need it deliberate, but all three reach a goaltender as much as a skater
- Rule
- The deliberate limb has no zone limit in any of the six books — flip the puck out on purpose anywhere on the ice and it is a minor (NHL and IIHF 63.2(ii), PWHL 65.2(ii), USA Hockey 610(c), Hockey Canada 10.1(ii), CARHA 75(b))
- Rule
- Hockey Canada 10.1(v) and CARHA 55(a) each put a minor on a goaltender alone who shoots or bats the puck directly out of the playing surface with the stick, no deliberateness word; both exempt a no-glass spot, or a puck that touches glass or deflects off a player or official
- Rule
- On a signalled delayed penalty the non-offending team pulls its goalie for 6-on-5, and play continues until the penalised team gains control (NHL Rule 15.1)
- Risk
- In that window the danger is not a shot against — it is your own player shooting the puck into your own empty net
Pulling the goalie during a power play, late in a game, to make it 6-on-4.
- It is the largest advantage in hockey and is used far less than the arithmetic suggests: two extra attackers against four killers means genuine 2-on-1s everywhere and a kill that cannot pressure at all. The kill's counter is the empty net, and it is a real one — a killer who wins a puck can clear it 180 feet into that net legally, because a puck that enters the net is a goal regardless — and where the shorthanded icing exemption applies, a clear that misses is not icing either.
- As the power play: put two at the net front and send the extra body where it forces a decision — the bumper or the backdoor, never the perimeter. Move the puck quickly and accept that blocking lanes will be crowded.
- As the kill: shot blocking and stick lanes matter more than ever. Block from in the lane before the shot and on your feet, never from a screening position; Shot blocking above covers it. Clear with your head up looking for the empty net, and remember that over the glass from your own zone is still a penalty under NHL 63.2(iii), IIHF 63.2(III) and PWHL 65.2(iii) alike, where nobody has to have meant it. Under USA Hockey (610(c)), Hockey Canada (10.1(ii)) and CARHA (75(b)) the puck has to go out deliberately — but those rules reach a goaltender as much as a skater: USA Hockey writes 610(c) against “any player or goalkeeper”, and the Hockey Canada and CARHA glossaries each count a goaltender as one of the players except where a rule says otherwise. On top of that, Hockey Canada (10.1(v)) and CARHA (55(a)) each write a goaltender limb with no deliberateness word in it at all, on a clear that goes directly out of the playing surface off his stick — each exempting a puck that leaves where there is no glass, or that touches the glass or deflects off a player or official first (CARHA’s Note 1; Hockey Canada’s Interpretation 5 to Rule 10.1(a)). Neither book says in terms that its goaltender limb is strict liability, and neither reconciles it with its own general deliberate-delay clause, so plan for the stricter reading and keep the clear under the glass.
- A related situation: on a delayed penalty in the Rule 15.1 sense — the referee's arm is up, the infraction has been signalled, and the offending team does not yet have the puck — the non-offending team pulls its goalie for a 6-on-5. Play continues until the team to be penalised gains control of the puck (Rule 15.1), so the risk is not a shot against; it is your own player shooting the puck into your own empty net. See Breakouts for how to play the puck in that window.
Faceoffs on special teams
- Goal
- With a man advantage, winning the draw skips the zone entry entirely; a skater short, losing it means defending a set power play from the first second
- Rule
- The team awarded the power play chooses which end-zone dot the draw starts at (NHL Rule 76.2) — pick the side that suits your one-timer
- Rule
- After an icing the attacking team picks the dot and the team that iced it can neither change lines nor take a timeout — NHL 81.2, 81.4, 87.1; the IIHF the same; the PWHL at 83.2, 84.1, 89.1. USA Hockey imposes none of the three
- Never
- Fire a loose puck the length of the ice while on the power play — under the NHL and the IIHF that hands the kill the choice of dot and freezes your tired unit; every book stops play in your end
- Rule
- Encroachment ejects your centre from the dot, not the encroaching player (NHL 76.6); a second violation on the same draw is a bench minor under NHL and IIHF 76.7 and PWHL 78.7, a minor on the offender under USA Hockey 613(d), discretionary under CARHA 57(d), adult leagues only
- Rule
- A second violation on the same draw is a discretionary minor under Hockey Canada 6.2(e) — mandatory where the offender then contacts the Linesperson before the Linesperson could leave the dot, so let the official clear before you move
- Rule
- The IIHF 2025/26 book made a teammate's encroachment a warning, not an ejection; the 2026/27 book ejects the draw-taker as the NHL does (76.6) and makes helmet-to-helmet contact at the dot a face-off violation of its own where the older book warned (76.7(III))
- Rule
- In Britain you lose your centre either way — the IHUK In-House Rules 2026-27 replace them "for all violations" bar post-icing draws (Section 10, Rule 76), and an Elite League draw, which those rules never name, sits on IIHF 2026/27 76.6, which ejects the centre anyway
- Rule
- Physical contact at the dot by a player facing off is a minor on its own, and a man short that is the 5-on-3 with no second violation needed — mandatory under USA Hockey 613(e), Hockey Canada 6.2(c) and CARHA 57(b), adult leagues only, discretionary only under NHL and IIHF 76.7 and PWHL 78.7
- Rule
- Home last change is forfeited after your own icing — the team in violation may not substitute before the ensuing faceoff (NHL Rules 81.4, 82.1), which USA Hockey does not replicate and Hockey Canada 6.7(d) runs in U18AAA and Junior, and in Senior at the Member's option
- Rule
- IIHF 81.2, 81.4 and 87.1 impose all three icing consequences in the NHL's words, so this is the UK position — bar one extra 81.4 exception, "a Player with a broken skate", which its own 82.1 omits; a substitution sent back is a warning, or a bench minor if your bench has already had one (82.2(V))
- Action
- Agree the play before you line up — where the win is going, or whether you are tying up for a winger to sweep, and where the clear goes
Faceoffs matter disproportionately when the numbers are uneven: with a man advantage, winning the draw means you skip the zone entry entirely — the hardest part of the power play, gone. A skater short, losing the draw means defending a set power play from the first second. Technique, alignment and the set plays themselves are in Faceoffs; what follows is only the special-teams-specific rules layer, and it is the part almost nobody knows.
The four rules that give you an edge here — verify these against your own league:
-
The team awarded the power play chooses which end-zone dot the draw takes place at to start the power play (Rule 76.2). Pick the side that suits your one-timer, not the side the puck happened to be on.
-
Following an icing, the attacking team chooses the dot (Rule 81.2) — and on special teams this cuts the opposite way to the way most players assume. The kill cannot be called for icing (Rule 81.6 — subject to the two carve-outs above, the NHL's empty penalty bench at the expiry of a major and USA Hockey's classification limit), so where the exemption applies this essentially never comes up against them. (Read that the right way round: the kill may shoot the puck the length of the ice as much as it likes; what it cannot do is be whistled for it.) It comes up when the power play ices it, which is entirely possible and happens on a rushed clear after a failed entry. The draw then goes back to the power-play team's own end; the attacking team at that end is the penalty kill, so the kill picks the dot, and — under the NHL and the IIHF, though not under USA Hockey; see the paragraph below — the power play cannot change lines (Rule 81.4) and cannot take a timeout, that second one being Rule 87.1: "No time-out shall be granted to the defensive team following an icing…" (the sentence runs on to two further cases — a goalkeeper causing a stoppage from a shoot-in beyond the centre red line, and a defender accidentally dislodging the net) — and you have handed a tired unit a defensive-zone draw while a man up. On a power play, never fire a loose puck the length of the ice.
All three land identically in the IIHF book, and that is now checked rather than assumed. IIHF 81.2: "Following an 'icing', the attacking team will have the choice of which end zone dot the 'face-off' will take place." IIHF 81.4: "A team that is in violation of this rule shall not be permitted to make any Player substitutions prior to the ensuing 'face-off'." (Its list of exceptions to that runs to four where the NHL's runs to three: the IIHF also lets you replace "a Player with a broken skate". ⚠️ Do not count on that fourth one, because the same book prints a shorter list for the same stoppage. IIHF 82.1 bars substitutions for a team "in violation of ➔ Rule 63.8 – Delaying the Game or ➔ Rule 81 – Icing" — naming icing expressly — and then lists only the NHL's three. The book does not say which of its two rules governs, and the 2026/27 edition prints both lists unchanged. And a refused attempt is not free. Under IIHF 82.2(V) the Referee will "send the Players who have attempted to change back to their Players' bench" and warn the team through its Coach that "any subsequent violations during the rest of the game (including overtime), shall result in a bench minor penalty" for delaying the game — one warning per team per game, shared with that rule's other two acts, so a bench that has already been warned takes the bench minor immediately. On a power play, that is a delay-of-game penalty against the team with the man advantage.) IIHF 87.1: "No 'time-out' shall be granted to the defensive team following an icing…" — the same sentence as the NHL's, with the same two companion cases. So icing your own power play costs a British reader exactly what it costs an NHL one. USA Hockey imposes neither the line-change ban nor the timeout ban, so the self-inflicted wound is smaller there. The PWHL lands all three too, under different numbers — 83.2 for the attacking team's choice of dot, 84.1 for the substitution ban and 89.1 for the time-out ban, the last of them in the NHL's own words. Its book renumbers from Rule 52 on, which is why the NHL's numbers do not find it.
-
Encroachment gets your centre ejected from the dot, not the encroaching player (Rule 76.6). A winger whose skate crosses into the circle, or who creeps into the area between the hash marks before the drop, costs you your best draw-taker on the most important faceoff of the shift. A second violation by the same team on the same draw is a bench minor (Rule 76.7) — on the kill, that is a 5-on-3 against you. That bench minor is the NHL's answer and the IIHF's, not everybody's. Under USA Hockey Rule 613(d) the second violation is a minor "assessed to the player committing the second violation" — an individual minor rather than a bench minor, which leaves you exactly as shorthanded. The PWHL writes the automatic version too, at Rule 78.7 — "Whenever a Team has committed two face-off violations during the same face-off, the Referee shall immediately assess the offending Team a bench minor penalty for delay of game." Hockey Canada 6.2(e) and CARHA 57(d) (CARHA-affiliated leagues only) both write that a team committing a second violation "may be assessed a Minor penalty" — discretionary rather than automatic, and CARHA's reaches only its own section (a) violations. ⚠️ Hockey Canada's discretion has a floor, though, and 6.2(e) is two paragraphs rather than one — read both before you plan a kill around the first. Its second paragraph takes the "may" away: a team committing that second violation "where the offending player subsequently contacts the Linesperson before the Linesperson has had reasonable time to vacate the face-off location will be assessed a Minor penalty by the Referee" — and under Rule 10.1(a) rather than the 10.1(viii) the discretionary paragraph cites. So bumping the linesperson on your way out of a second violation is the one case Hockey Canada makes mandatory, and a man short it is a 5-on-3. Let the official leave the dot before you move. So a second violation is an automatic penalty in four of the six books and a judgement call in the other two — plan the draw on the strictest of them. Faceoffs sets that split out in full.
This is one where the IIHF used to differ and no longer does. ⚠️ If you were taught the old answer, unlearn it. In the IIHF Official Rule Book 2025/26, where NHL 76.6 said "the offending team's player taking the face-off shall be ejected from the face-off circle" and, on the establish-position-first violation, that the Linesperson "shall order the center of the offending team replaced", IIHF 76.6 made both a warning: the offending team "shall receive a warning for a 'face-off' violation", and on the encroachment version "the Linesperson shall assess a warning for a 'face-off' violation to the offending team." Your centre stayed on the dot.
The IIHF Official Rule Book 2026/27, published June 2026, replaced both sentences with the NHL's. Its 76.6 now reads "the offending team's player taking the face-off shall be ejected from the face-off circle. This shall be considered a face-off violation", and on the establish-position-first violation "the Linesperson shall order the center of the offending team replaced."
And in Britain you lose your centre either way — but by two different routes, and the route decides what the post-icing draw is worth to you. Below the Elite League, the IHUK In-House Rules 2026-27, published 25 July 2026, add a Section 10 – Game Flow amendment to Rule 76 that the 2025-26 edition did not contain: "With the exception of face-offs following icings, the linesperson shall immediately replace the centre for all violations." That document adopts the IIHF's 2025/26 book — its Introduction names "Version 1.1, published July 2025" — so there it is the amendment, not the edition, that takes your draw-taker off the dot, and its exception is flat: after an icing the centre is not replaced, which is the one shift where your specialist survives a violation. An Elite League reader is not on that document. The In-House Rules never name the Elite League anywhere, and the Motorpoint EIHL Casebook 26-27 amends no Rule 76 at all, directing instead that "For all rules not mentioned in the EIHL Casebook, the official 2026 - 2027 IIHF Rulebook and IIHF Situation Handbook will serve as the official ruling." So an EIHL centre sits on unamended IIHF 2026/27 76.6, which ejects them anyway — and the post-icing shelter there is narrower, because 76.4 protects only the first one: "When an icing infraction occurs, the first face-off violation by either team will not result in the center being removed." So on a British penalty kill, either way, a winger creeping into the circle costs you your best draw-taker on a defensive-zone draw a man short — the worst possible moment for it. What your league decides is only how much cover the post-icing draw gives you. What never changed is the second violation — that sentence of IIHF 76.7 is word for word the same in both editions, "When two" 'face-off' violations "have been committed by the same team during the same 'face-off', this team shall be penalized with a bench minor penalty", the NHL's rule counts from two violations as well, and the In-House Rules do not amend it — so a second violation is still a bench minor and still a 5-on-3 against you, post-icing draws included. The rest of 76.7 did move, so do not treat the whole rule as unchanged — but what moved is the sanction on the first violation, never the count to the second. Three times the 2025/26 book issued a warning where the 2026/27 book now takes your centre off the dot, each time adopting the NHL's wording: on a premature move or an unfair drop, "A warning shall be issued to the offending team and the 'face-off' must be conducted again" becomes simply "conducted again"; on physical contact before the drop, "the center will be warned by the Linesperson" becomes "the Linesperson shall order the center of the offending team replaced"; and a centre late to the dot who used to "not receive a warning for a 'face-off' violation" is now "not ejected from the 'face-off'." ⚠️ Read those old warnings as notice that a violation had already been counted, not as a free one — the 2025/26 book says in terms that the team "has committed a 'face-off' violation and any subsequent violation will result in a bench minor penalty". So the route to the bench minor is two violations in both editions and has not got shorter. What you now lose sooner is your draw-taker.
And 76.7 carries a shorter route to a 5-on-3 than the second violation is — in both editions and in the NHL's book too, so this one is everybody's. No player facing off may make "any physical contact with their opponent's body by means of their own body or by their stick except in the course of playing the puck after the 'face-off' has been completed", and for that the Referee "may, at their discretion impose a minor penalty or penalties on the Player(s) whose action(s) caused the 'physical contact'" — IIHF 76.7 in both editions; NHL 76.7 says the same, writing "his" for the IIHF’s "their". ⚠️ A man short, that one minor is the 5-on-3 on its own; no second violation is needed. Do not carry that discretion into the book you are actually playing under, because the Referee's discretion is the minority position — three of the six books on this rule make the penalty mandatory, and only the NHL's, the IIHF's and the PWHL's leave it to judgement. USA Hockey Rule 613(e) takes the same act in nearly the same words and makes it automatic: "A minor penalty for interference shall be assessed to any player facing-off who makes any physical contact with their opponent's body by means of their own body or by their stick except in the course of playing the puck after the face-off has been completed." Hockey Canada Rule 6.2(c) ends the same prohibition "the Referee will assess a Minor penalty or penalties to the player(s) whose action(s) caused the physical contact." And CARHA Rule 57(b), adult leagues only, is the flattest of the six — "For violation of this rule, the Referee shall assess a Minor penalty on the player(s) whose action(s) caused the physical contact" — with no discretion clause attached to it at all. The PWHL writes the NHL's clause at its own Rule 78.7 — the Referee "may, at their discretion impose a minor penalty or penalties on the player(s) whose action(s) caused the physical contact" — so it is a third judgement book. So "may" is the NHL's word, the IIHF's and the PWHL's; the other three write "shall" or "will." ⚠️ If you are not playing under one of those three, plan the draw as though contact is an automatic minor, because in your book it is. And the case the IIHF's own limb (III) singles out is the one a centre is most likely to produce. That limb is "[a]ny physical contact with an opponent prior to the puck being dropped", and the 2026/27 book picks out "helmet-to-helmet contact with their opponent" inside it: a centre who makes it "has committed a 'face-off' violation", and where the Linesperson "cannot differentiate which Player initiated the contact", both centres have. That sentence moved with the edition, like the rest of 76.6 and 76.7, so scope it. The 2025/26 book wrote the same two cases as warnings — the centre "must receive a first 'face-off' violation warning", and both centres must where the initiator cannot be told apart — which, per the paragraph above, is notice that a violation has been counted rather than a free one. And this limb is the IIHF's alone: NHL 76.7(iii) is the bare sentence, "Any physical contact with an opponent prior to the puck being dropped", with no head-contact clause of any kind. Win the draw with your stick, not by leaning on theirs. (Only IIHF Rules 76.3 to 76.7 have been read in the 2026/27 edition; the EIHL Casebook's contents list was read in full and jumps Rule 69 to Rule 77, so it amends no Rule 76; the In-House Rules apply in England, Wales, Scotland and Northern Ireland and say nothing about the Elite League; nothing here says whether the rest of this document's IIHF layer is current under either.) (Faceoffs covers the full comparison.)
Related, and the same in both books: do not crowd the scrum after a penalty is called; players coming into the attacking zone beyond the outer edge of the end-zone circle during a gathering move the draw out to the neutral zone (Rule 76.2), throwing away your offensive-zone start for nothing.
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The home team has last change — but not after its own icing. Rule 82.1 gives the visiting team first change, then: "The home team may then make any desired substitution, except in cases following an icing, which does not result in the delay of the game." Later in the same rule the exception is identified: "A team that is in violation of Rule 63.8 – Delaying the Game or Rule 81 – Icing shall not be permitted to make any player substitutions prior to the ensuing face-off."
Rule 82.1's two sentences are the same bar stated twice, and the second statement is the one that says whose. The NHL's Rule 81.4 repeats it in the same words, with the same three exceptions (a goalkeeper who had come off for an extra attacker, an injured player, a penalty affecting on-ice strength) — none of which would make sense if both benches were frozen. Under the NHL's rule, the team that iced it cannot change; the other team can.
What that means on special teams: under the NHL, the IIHF and the PWHL, if your unit ices the puck you cannot change, home or away — that is the expensive one. Under USA Hockey it costs you nothing but the draw — Rule 624 writes no substitution bar, Rule 636(f) gives each team a time-out at a stoppage with no icing condition on it, and 624(a) simply puts the draw at an end-zone spot in your own zone with no choice of dot. Hockey Canada writes only the no-change one, and rations it: Rule 6.7(d) runs in U18AAA and Junior, and in Senior at the Member's option — and even there 6.7(d)(iii) positively permits the time-out, "but during that time out, the team in violation of icing will not be permitted to make player substitutions." But if the opponent ices it, you get the free matchup wherever that bar runs, and at home you still get it last. See Faceoffs, which covers the same situation from the draw's point of view.
What to actually do: agree the play before you line up — on the power play, whether you are winning it back to the point, to the half-wall, or forward; on the kill, whether you are winning it clean for a clear or tying up for a winger to sweep, and where that clear is going.
The goalie's role on both
- Action
- On the kill, tell your goalie what you are conceding — a kill that never says this makes its goalie guess
- Action
- On the kill, agree the retrieval before it starts; they can stop a rim behind the net and leave it stationary for you
- Rule
- Under NHL and IIHF rules your goalie may only play the puck behind the goal line inside the trapezoid (NHL 27.8, IIHF 27.7) — the sole exception is skate contact with the crease; the KHL reportedly too but unverified, and USA Hockey and Hockey Canada write no trapezoid at all
- Rule
- No trapezoid is no licence for your goalie either — USA Hockey Rule 614(c) still makes freezing the puck behind the goal line a minor, and Hockey Canada Interpretation 3 to Rule 10.1(a), clause v, gives a minor with "No warning will be issued" for freezing it outside the crease
- Rule
- Interpretation 3 to Hockey Canada's Rule 10.1(a), clause ii, lets your goalie come out to cut down the angle and, after stopping the shot, cover the puck. That it is the exception to clause v is a reading here, not a Hockey Canada ruling; the NHL and IIHF 63.2(vi) Notes write it in
- Rule
- The goalkeeper's restricted area is IIHF Rule 27.7, not the NHL's 27.8; England Ice Hockey's Rules & Regulations 22.3 say it is "not currently enforced" in England and Wales. Either way, keep your goalie inside it
- Rule
- England Ice Hockey 22.3 suspends the Restricted Area and nothing else — IIHF Rule 63.2(I) is a separate minor for a goalkeeper who freezes the puck to cause a stoppage anywhere "outside of their goal crease area", so it frees where your goalie may play it, never where they may sit on it
- Rule
- The carve-out travels with that — IIHF Rule 63.2(VI)'s Note makes it legal for your goalie to come out, cut down the angle, make the save and then cover the puck; 63.2(VII) excepts one "actually being checked by an opponent" inside the crease
- Read
- Play it as though it binds — your goalie stays inside the trapezoid, so a rim that dies in the corner is yours to fetch, not theirs
- Action
- On the power play, use them as a reset on a regroup and as your safety on a failed entry
Your goaltender is a full participant in both special teams, not a bystander. The goalie's own game — depth, tracking, save selection under a screen — is in Goaltender. Three things you have to do about it, and a fourth — where the line is at their net — is the section below:
- On the kill, tell them what you are conceding. If the plan is to concede point shots, they will set their depth for a shot through traffic instead of holding for a seam pass. A kill that never says this makes its goalie guess.
- On the kill, agree the retrieval before it starts. Under NHL and IIHF rules your goalie may only play the puck behind the goal line inside the trapezoid (NHL Rules 27.8 and 63.2(viii); IIHF Rules 27.7 and 63.2(VIII)) — the KHL reportedly too, though that one is unverified here — but they can stop a rim behind the net and leave it stationary for you. USA Hockey, Hockey Canada and CARHA write no trapezoid at all — the last of those three a book for CARHA-affiliated leagues only, never a general rec-hockey standard — the words trapezoid and restricted area appear in none of the three books, and the single designated area in Hockey Canada's is Rule 5.4(b), which is about where the Goal Judge stands — and under those books your goalie is a genuine third puck-handler behind the net and your clears get far easier. How much rec, beer-league and youth hockey that adds up to is a question about leagues rather than about books, and this document has no count for it. ⚠️ They still may not sit on the puck out there, though — all three books stop that, on three different tests. USA Hockey Rule 614(c) is a delay-of-game minor for a goalkeeper who falls on or gathers the puck causing a stoppage where "(1) The puck is behind the goal line and their body is entirely outside of the goal crease" — and it writes no intent word, so an accidental smother out there still counts. CARHA needs the act deliberate and splits it across two rules: 58(b) for a goalkeeper who "deliberately" freezes the puck where it is behind the goal line and their body "entirely outside the boundaries of the goal crease area", and 61(b) for one who "deliberately holds the puck and in the opinion of the Referee, is causing an unnecessary stoppage of play" — that second one carrying no location condition, so it reaches the corners in front of the goal line too. Hockey Canada's Interpretation 3 to Rule 10.1(a), clause v, reads "When a goaltender leaves their crease, they will not be allowed to freeze the puck. If they do, they will be assessed a Minor penalty. No warning will be issued." Give your goaltender the whole Interpretation, not that clause alone. Its clause ii provides that "[t]he goaltender may come out of their crease to cut down the angle and catch the shot or, after stopping the shot, cover the puck" — an express permission to cover a save made outside the crease, which is exactly what a goalie does under kill pressure. Hockey Canada publishes no sentence saying which of the two clauses governs, and no Hockey Canada casebook or situation handbook was available here to settle it, so treating clause ii as the exception to clause v is a reading of the text and not a ruling — supported by the Interpretation's stated intent "to eliminate unnecessary stoppages caused by the goaltender", by the fact that an absolute clause v would leave the second half of clause ii nothing to permit, and by the other two books printing the same pair with the exception written in (the NOTE to NHL 63.2(vi) and IIHF 63.2(VI), quoted below). On a kill the clause that bites is v, because the puck you are worried about is a rim your goalie went to retrieve. On a kill that is the difference between a goalie who can move a rim to your defenceman and one who can end the shift — they can do the first and not the second. See Breakouts. 🇬🇧 In England and Wales, treat that as unsettled. The IIHF book carries the restricted area at Rule 27.7, but England Ice Hockey's Rules & Regulations 22.3 (2024-25) say it is "not currently enforced" and the 2025-26 In-House Rules do not mention it — though their Introduction says "unless otherwise stated, all rules will be enforced in line with the IIHF Rule Book", which points the other way. Play it as though it binds — your goalie stays inside the trapezoid, so a rim that dies in the corner is yours to fetch.
- On the power play, use them as a reset. On a 5-on-4 regroup, passing back to the goalie is a legitimate way to buy a couple of seconds and change the angle of attack. They are also your safety on a failed entry, which is another reason not to force one.
In England and Wales, if your league tells you it is not enforced, ⚠️ read what England Ice Hockey's Rule 22.3 actually suspends: the Goalkeepers' Restricted Area, and nothing else. IIHF Rule 63.2(I) is a separate delay-of-game minor, unamended by anything British held here, and it reaches "any Player, including the goalkeeper, who holds, 'freezes' or plays the puck… in such a manner as to deliberately cause a stoppage of play", its goalkeeper limb applying "outside of their goal crease area" — the crease, not the trapezoid. So a suspended restricted area frees where your goaltender may play the puck and never where they may freeze it; on a kill that is the difference between a retrieval you planned and a minor that makes it 5-on-3. And the carve-out travels with it, in the same breath: coming out to "cut down the angle", making the save and then covering the puck is legal in terms (IIHF Rule 63.2(VI) Note), and 63.2(VII) excepts a goalkeeper "actually being checked by an opponent" in their own crease. Goaltender sets out the freezing rules in full.
Against their goalie: where the net-front line is
- Rule
- NHL and IIHF 69.1 name positioning as well as contact, but under a "should be disallowed only if" ceiling — the sentence that actually disallows a goal reaches an attacker who "enters the goal crease", and 69.4 takes the goal outside it for contact only
- Rule
- USA Hockey 625(b) runs no impairment test — a flat position bar with three carve-outs: no goal with an attacker in the crease whoever scored, unless the puck got there first, a defender's interference put them there, or the goalie is out of the crease area — and that last one is only half a rule
- Rule
- USA Hockey's goalie-out limb in 625(b) is only half a rule — its Casebook at Rule 625, Situation 9 cites 625(b and a.8), where a.8 needs contact, yet where the attacker prevents a goalie returning to the crease from making a play it disallows the goal and adds an interference penalty
- Rule
- The shoved-into-the-crease relief answers only for your position — USA Hockey 625(a)(8) is still a minor for physical contact, by stick or body, that interferes with the goalkeeper's movement, so it is no licence to act once you are there
- Rule
- NHL and IIHF 56.1, Hockey Canada's Glossary and CARHA 66(a) Note 1 put a goalkeeper outside "possession", so blocking a returning goalie's path can be interference without contact. Stay out of the road home
- Rule
- Only the NHL, IIHF and PWHL write a clause for a goalie skating home, and it is narrow — 69.4 and 71.4 protect one who has already played the puck out of the crease, and say "may". USA Hockey reaches it by Casebook; Hockey Canada none, its 8.5 needing actual physical contact. Stay clear anyway
- Rule
- The rebound carve-out permits incidental contact only — push the goalkeeper into the net together with the puck after a stop and the goal is disallowed with "appropriate penalties", unless a defending player fouled you into them, when it can be permitted (NHL and IIHF 69.7, 78.5(ix))
- Rule
- Hockey Canada 8.5 is not flat — a teammate's goal from outside the crease stands if the net-front player stays passive, and is disallowed if they play the puck, interfere with the play or obstruct the goalie's view or movements
- Rule
- A screen from outside the crease with no contact is allowed in terms by NHL and PWHL Table 14 and IIHF Appendix IV Table 16 — "Goal is allowed" even where it impairs the goalie. USA Hockey 625(b), Hockey Canada 8.5 and CARHA 66(b) bar a position inside the crease and write no screening rule at all
- Never
- Put a skate in the blue paint or on the red line marking it. The paint risks the goal in the NHL, IIHF, PWHL, USA Hockey, Hockey Canada and CARHA; the line is where they differ — keep both feet clear
- Rule
- In EIH and SIHA competition there is no video review of a goaltender-interference call and no coach's challenge, so the referee's on-ice judgement is final (In-House Rules, Rules 37, 38, 69.1)
- Rule
- An Elite League game adds three criteria to IIHF 69.1 — can the goaltender still play his position and recover, did the defence cause the contact, and was it inside the crease, where "[c]ontact in the blue paint area calls for disallowing a goal" (EIHL Casebook, Rule 69)
- Action
- Give the referee nothing to interpret at the net front in any British game — EIH and SIHA have no appeal from a live judgement, and an Elite League review is limited to the technology on hand
Where the net-front line actually is. Screening from outside the crease, in the sightline, without contact, is legal and is the single most valuable thing a net-front player does. The qualifier is the crease, not the sightline — and this is the sentence most often read backwards. Rule 69.1 does name positioning alongside contact, but it names it under a ceiling: a goal "should be disallowed only if" an attacker "either by his positioning or by contact, impairs the goalkeeper's ability to move freely within his crease or defend his goal". That sets a limit on when a goal may come off the board, not a direction to take one off — and the sentence in 69.1 that actually disallows one is keyed to the crease, reaching an attacker who "enters the goal crease". Rule 69.3's no-contact screening ground is keyed to the crease too, asking for a "significant position within the goal crease", and Rule 69.4, the rule for outside it, takes the goal for contact rather than position. ⚠️ It is not silent about your position, though — it charges a penalty rather than the goal. Where a goalkeeper has played the puck outside the crease and is "then prevented from returning to his crease area due to the deliberate actions of an attacking player, such player may be penalized for goalkeeper interference." No contact appears anywhere in that clause, so an empty crease is not a free crease. Read "may", not "will". Both books then answer the screening case in terms, and in your favour — but in two separate rows, and only one of them describes what a net-front player is actually doing. NHL Reference Table 14 and IIHF 2025/26 Appendix IV Table 16 both answer "Goal is allowed" at Situation 5C, an attacker outside the crease who "remains in motion" and impairs the goalkeeper's ability to defend the goal — that row states no vision element at all — and at Situation 5E, one who plants themselves "on the crease line or outside the goal crease" so as to obstruct the goalkeeper's vision and impair that ability. A screen is set standing still, so 5E is the row you are relying on; 5C covers the player still crossing the goalmouth. (The IIHF renumbers that table to Table 14 in its 2026/27 edition; the rows are identical.) The PWHL prints those same two screening rows in its own Table 14, unlettered, under its Rule 71 — the number it gives the rule the NHL and the IIHF call 69. The crease keying above is a reading of the rule's structure rather than something either book states in terms, and both add that Rule 69 "will be enforced exclusively in accordance with the on-ice judgement of the Referee(s)" — so it is what the text supports, not a promise about the call you will get. ⚠️ And it buys you outside the paint only. Put a skate in the crease and you are under 69.3 whatever those rows say, so the instruction is unchanged: screen from outside the blue, with your feet clear of the line as well. ⚠️ And the line is the part to be careful about, because four of the six books put it inside the crease and the NHL and the PWHL are the two that do not settle it — which is not the same as either being silent, because their Table 14 answers the crease-line case the other way. IIHF Rule 1.7: "In front of each goal frame, one goal crease shall be marked by a red line. The marked line belongs to the Goal Crease" — identical in the 2025/26 v1.1 and 2026/27 editions. USA Hockey, in the Note closing Rule 625(b): the crease area is the space "outlined by the semi-circular crease lines (including crease lines)", and its Casebook answers the question outright at Rule 103, Situation 4 — "Is the two inch red line outlining the goal crease considered to be a part of the goal crease? Yes." Hockey Canada, in its Glossary: "[t]he lines of the crease are considered part of the crease." CARHA, in its Glossary entry Creases: "[t]he lines which designate these areas are to be considered as part of the creases" — though its own Rule 5(c) does not mention the lines, defining the area as "all the space outlined by the crease lines". The NHL's Rule 1.7 says neither, defining the area only as the space "outlined by the crease lines" — and the PWHL writes the NHL's formulation, that the crease area "shall include all the space outlined by the crease lines", so it settles no more than the NHL does. And the IIHF's own Rule 1.7 says that too, in its next paragraph — it separates the "Goal Crease (markings on the ice surface)", where the marked line belongs to the crease, from the "Goal Crease Area/ Space", which "includes all of the space outlined by the crease lines" — the NHL's formulation in the same terms — the NHL writes "shall include all the space" where the IIHF writes "includes all of the space", so the sense is identical and the wording is not. So under the IIHF the rulebook and the appendix pull against each other — Rule 1.7 makes the marking crease, while Situation 5E allows a goal scored with an attacker planted on it. Neither book resolves that, and nothing here does either — though Rule 69.3 defines what it is asking for — a player establishes that position when their "body, or a substantial portion thereof, is within the goal crease for more than an instantaneous period of time" — and a boot edge on a two-inch line is not a substantial portion of a body. That reading is this document's, not either book's. It does not change what you should do, because standing a boot-width further out satisfies every reading of every book. Contact inside the crease that impairs a save is out; outside it the permission carries two conditions and not one. Rule 69.4 permits incidental contact "when the goalkeeper is in the act of playing the puck outside his goal crease provided the attacking player has made a reasonable effort to avoid such unnecessary contact." ⚠️ A goaltender who is not playing the puck is outside that permission — set at the post, tracking a point shot, skating home — and the two sentences above it in the same rule are not soft: "A goalkeeper is not 'fair game' just because he is outside the goal crease. The appropriate penalty should be assessed in every case where an attacking player makes unnecessary contact with the goalkeeper." On a power play that penalty takes the man advantage with it. Those are the NHL's words; the IIHF writes all three sentences at the same number, in both its 2025/26 and 2026/27 books, differing in its pronouns, in its capitalisation, and in putting "incidental contact", "unnecessary contact" and "reasonable effort" in quotation marks. ⚠️ Under USA Hockey, do not rely on that permission: its Rule 607(d) calls a penalty "in every case where an opposing player makes unnecessary contact with a goalkeeper", and Note 1 sends "any accidental or unavoidable contact that occurs with the goalkeeper" to the Interference rule. And incidental contact in a rebound scramble is expressly carved out too — it is not a licence to drive the goaltender into the net (NHL and IIHF Rule 69.7 — neither USA Hockey nor Hockey Canada writes a rebound carve-out).
Read the whole of Rule 69.7 before you lean on that carve-out, ⚠️ because the paragraph after it is the one that takes the goal off the board. The permission is narrow and it is worth having the words: "In a rebound situation, or where a goalkeeper and attacking player(s) are simultaneously attempting to play a loose puck, whether inside or outside the crease, incidental contact with the goalkeeper will be permitted, and any goal that is scored as a result thereof will be allowed." Incidental, and both of you going for the same loose puck. It is not a licence to drive the goaltender backwards, and the next paragraph says so: "In the event that a goalkeeper has been pushed into the net together with the puck by an attacking player after making a stop, the goal will be disallowed. If applicable, appropriate penalties will be assessed." On a power play that is the worst trade on offer — the goal wiped off, and if a penalty comes with it the advantage goes too. Both books also print the play on their disallowed-goal lists, at NHL 78.5(ix) and IIHF 78.5(IX): "When a goalkeeper has been pushed into the net together with the puck after making a save". It does not run automatically against you, though, and the relief is in the same paragraph: "If, however, in the opinion of the Referee, the attacking player was pushed or otherwise fouled by a defending player causing the goalkeeper to be pushed into the net together with the puck, the goal can be permitted." So a defenceman who cross-checks you into his own goalie can hand you the goal that your own shove would have cost you. A third paragraph closes the other shape of the same play — where the puck is under a player in or around the crease, deliberately or otherwise, "a goal cannot be scored by pushing this player together with the puck into the goal." Those are the NHL's words throughout; the IIHF writes all four limbs at the same number and in the same order, in "goal crease" and "Player".
Below the Elite League, the standard is the same but the safety net is gone. IIHF 69.1 disallows a goal on the same two grounds in materially identical terms — "either by their positioning or by a 'relevant contact', impairs the goalkeeper's ability to move freely within their goal crease or defend their goal", where NHL 69.1 writes "either by his positioning or by contact" — and the IIHF text then adds that the call "may be subject to a Video Review… or to a Coach's Challenge". The In-House Rules delete both: "On-ice video review is not available in EIH or SIHA competition" (Rule 69.1, and Rule 37 generally), and "a Coach's Challenge is not permitted" (Rule 38). So the referee's live judgement of a net-front scramble is the final one, with nothing to appeal it to. If you play net front in England or Scotland, the practical lesson is to give the referee nothing to interpret. See UK and England Rules.
An Elite League game is the other British answer, and it is the only one that tells you what the referee is actually weighing. The Motorpoint EIHL Casebook 26-27 does write its own Rule 69, sub-headed "EIHL Addition to the IIHF Rule Book", and it sets out "the 3 main criteria to consider/answer in making the appropriate decision": "1. Is the goaltender able to play his position? If he is contacted does he have time to recover? 2. Was the contact initiated by the defensive player or the cause of a player from the opposing team? 3. Was the contact made inside (or outside) of the crease? Contact in the blue paint area calls for disallowing a goal." The third criterion is the blue-paint warning above, stated as a decision rule — so the net-front instruction in this section holds for an Elite League player unchanged, and the first two tell a net-front forward what to avoid: contact the goaltender cannot recover from, and contact nobody else caused. What does not hold for them is the paragraph above about review, and the end of this one says why. Note the direction of the first two, though. They are written as questions a referee answers, not as a permission, and the Casebook does not say what happens when the answers point different ways. And the In-House Rules never name the Elite League anywhere, so the video-review and coach's-challenge deletions in the paragraph above do not reach an EIHL fixture; the Casebook keeps both, at its own Rules 37 and 38. Keep them, though, is not guarantee them: its Rule 37.3 limits goal reviews "to the scope of the technology available to the on-ice officials at the time of review", and 38.4 says the challenge process "may vary from arena to arena". ⚠️ Play the net front as though the live call is the only one — in every British competition.
Under USA Hockey and Hockey Canada there is no 69.1 to know, because neither book runs its premise — and the two of them do not agree with each other either. USA Hockey Rule 625(b) is a flat position bar: "No goal may be scored with an attacking player in the goal crease unless the puck has preceded the player(s) into the goal crease or the goalkeeper is out of the goal crease area." It does not matter who shot it. But read the two exceptions in that sentence before you treat it as absolute — a puck that reached the paint ahead of you, or a goaltender who has left the crease area, and the bar does not bite. ⚠️ Take that second one only with its own second half, because it reverses the moment the goaltender starts back. The Casebook puts the case directly, at Rule 625, Situation 9: with the goalkeeper "completely out of their crease" an attacking player may precede the puck into it and the goal stands — "However, if the goalkeeper is attempting to return to the goal crease and there is any interference by the attacking player who prevents the goalkeeper from making a play, then the goal must be disallowed and an interference penalty shall be assessed." A goaltender skating back is not an empty crease, and on the power play blocking that path is the worst trade available to you: no goal, and a minor that takes the man advantage away with it. 🇬🇧 The NHL and the IIHF reach that play at their own Rule 69.4, but on a condition the Casebook does not carry: their clause protects only a goalkeeper who has already played the puck out of the crease. It opens "When a goalkeeper has played the puck outside of his crease and is then prevented from returning to his crease area due to the deliberate actions of an attacking player", and then says only that "such player may be penalized" for goalkeeper interference. So it is both narrower and softer than USA Hockey's, on three counts, and the one people drop is the first — the goaltender must have played the puck out of the crease, the attacker's actions must be "deliberate" rather than "any interference", and the referee "may" penalise rather than must. A goaltender simply caught out of position is outside the clause altogether, where the Casebook asks only that they be "completely out of their crease" and "attempting to return". Not an absence, then, but not the same test — and the IIHF writes it identically across its 2025/26 and 2026/27 books. And there is a third way the goal stands, which matters most to a net-front forward on the power play, because it is the one someone else does to you. The next paragraph of USA Hockey Rule 625(b): "if the attacking player has been physically interfered with by the actions of a defending player that causes them to be in the goal crease, play shall not be stopped and any legal goal scored shall be allowed." That relief is USA Hockey's, and broader than the NHL's — no reasonable-effort proviso of the kind 69.1 attaches — but it answers only for your position; 625(a)(8) is still a minor for physical contact that interferes with the goalkeeper's movement, so being shoved in is not licence to do anything once you are there. And 625(b) does one more thing, which on a power play is the one that will actually cost you, because it is a whistle rather than a disallowed goal. The clause everyone quotes is the rule's second paragraph; its first reads: "A face-off shall be conducted at the nearest neutral zone face-off spot any time an attacking player stands, holds their stick, or skates through the goal crease provided the puck is in the attacking zone, the attacking team has possession of the puck and the goalkeeper is in contact with the crease." All three conditions have to hold — puck in the attacking zone, your team in possession, the goaltender touching their crease — so it is not every incursion. But it is precisely the situation a set power play is in, and the price is the whole of it: possession gone, the zone gone, and a neutral-zone draw to win before you can start again. The book's own Casebook narrows that whistle further, and then takes something else in its place — take both halves or neither. Asked whether the referee should stop play "every time an attacking player places their stick and/or skates in the opposing team's goal crease", Rule 625, Situation 10 answers "No", because "[p]lay should not be stopped because a player momentarily places their stick and/or skates in the goal crease, unless they interfere with the goalkeeper in any manner." So the limb reaches a body that settles in the paint, not a stick that passes through it. But the same Situation is stricter than the printed rule about the goal: where one is scored while an attacking player has their stick and/or skates in the crease and the goalkeeper is in it, the Referee "shall have no alternative but to disallow the goal." That is the pairing to hold in your head on a power play — a stick momentarily through the paint will not cost you the zone, and it will still cost you the goal. The IIHF writes a discretionary version of the same stoppage at Rule 69.1 — where an attacking player "is in the goal crease and does not leave immediately, the Referee has the possibility to stop the game", with the face-off at the same spot — and the NHL writes no such stoppage at all. Hockey Canada writes no returning-goalkeeper clause at all — and that is not a licence either, because its Rule 8.5 says a goaltender "is not 'fair game' just because they are outside their goal crease" and that a penalty "will be called where an opposing player makes unnecessary contact with the goaltender anywhere on the ice", which catches most of the same act by a different route. Most, and not all — because Rule 8.5 is a contact rule by its own definition, and the play a power play is likeliest to commit involves no contact whatever. It opens by defining goaltender interference as any attacking player who, "by means of their stick or body, interferes with or impedes the movements of the goaltender by actual physical contact", so a body parked in the path of a goaltender skating back, touching nobody, sits outside it. And the fair-game sentence is not Hockey Canada's own, so do not read it as what makes this book different: the NHL and the IIHF write it in the same Rule 69.4 set out above, immediately before the returning-goalkeeper clause; USA Hockey writes it at 607(d) — "A goalkeeper is NOT 'fair game' because they are outside the privileged area", keyed to its own larger privileged area rather than to the crease — and CARHA writes it in the Note to its Rule 52(b), "outside the goal crease area". All five books carry it, and the PWHL carries it too at its 71.4; what Hockey Canada is missing is the returning-goalkeeper clause, not the fair-game sentence. And all five write that sentence in terms of "unnecessary contact", so none of them reaches the parked body through it either. ⚠️ The ordinary interference rule is what reaches that play in the NHL, the IIHF, Hockey Canada and CARHA — and in the PWHL, at its Rule 57.2(i) — but it reaches the act of moving into the path rather than of already standing in it, and USA Hockey is the one it does not reach on those terms. The verb is load-bearing: the NHL and the IIHF allow a player "the ice he is standing on" in the same Rule 56.1 that supplies the possession exclusion — that in the NHL's wording, the IIHF writing "the ice they are standing on" — so in those two books a definition sits squarely against the idea that merely standing in the lane is itself the offence. Hockey Canada and CARHA write no such sentence — but an absence is not an answer, and Hockey Canada's nearest ruling on a motionless attacker runs against the offence as well. Nothing here settles what those two books do with a body simply parked in the road home. Both halves are worked through below. A goaltender who has played the puck away is not carrying it in four of them: NHL and IIHF Rule 56.1 define possession as "[t]he last player to touch the puck, other than the goalkeeper, shall be considered the player in possession." — the NHL's words; the IIHF's differ only in capitalisation and in putting possession in quotation marks — CARHA writes the same exclusion, "other than a goalkeeper", at Note 1 to its Rule 66(a), and Hockey Canada writes it into its Glossary: "POSSESSION: The state of a player, except the goaltender, who is the last one to have come in contact with the puck. A goaltender must have control of the puck before they are considered to have possession." Take both sentences of that entry, because the second is the part that says when a goaltender does have possession — the exclusion in the first is from the last-touch test, not from possession altogether. The point being made here survives it: a goaltender skating home having just played the puck away has no control of it, so is not in possession on either sentence. And impeding an opponent who is not in possession is interference in each of those four — usually two minutes, but that is not the ceiling: a violent or reckless play can cost a major, and under Hockey Canada and CARHA an interference major always ends your game — Hockey Canada makes that major mandatory once the play injures — while under the NHL and the PWHL a major that injures ends it, and under the IIHF a reckless one can. Hockey Canada 8.3(i) is "Interferes with or impedes the progress of an opponent, who is not in possession of the puck", with the penalty at 8.3(a): "A Minor penalty will be assessed to any player who interferes with an opposing player." NHL 56.2(i) is "On a player who interferes with or impedes the progress of an opponent who is not in possession of the puck", IIHF 56.2(I) is the same in its own terms, and CARHA 66(a)(1) is "interferes with or impedes the progress of an opponent who is not in possession of the puck". USA Hockey is where that argument breaks, and it breaks at the first step. USA Hockey's own definition of possession carries no goalkeeper exclusion: "The last player to have intentionally played the puck is considered to have ‘possession of the puck.’" Nothing in that rule takes the goalkeeper out of it — so on USA Hockey's own words a goaltender who has just cleared the puck is the player in possession until somebody else touches it, and the Note to Rule 625 that defines interference is keyed to precisely that: using the body "to impede the progress of an opponent (non-puck carrier) with no effort to play the puck, maintain normal foot speed or maintain an established skating lane", a minor under 625(a). And USA Hockey's own published interpretation of this exact play routes it through contact. The Rule References printed under Casebook Rule 625, Situation 9 — the Situation quoted above — are 625(b and a.8), and 625(a)(8) reaches "[a]ny player who makes physical contact, using their stick or body, in a manner that interferes with the movement of the goalkeeper, unless otherwise specified in the rules." So the one book that keys its interference limb to a "non-puck carrier" is the one book that does not put the goaltender outside possession — and its own Casebook cites a contact clause for this ruling. ⚠️ That status cuts the other way too, and this is the half to carry to the net front. USA Hockey’s Glossary attaches a protection to the same "possession" it grants: "A player considered to be in ‘possession of the puck’ is NOT eligible to be body checked and/or engage in competitive contact." So the book that will not reach a bare block of the path is the book that most plainly forbids putting a body into a goaltender who has just played the puck away — on its own definition that goaltender is the player in possession until somebody else touches it. That is this document reading two Glossary entries together, not a sentence either one writes; what the book says in terms is 625(a)(8), the contact minor. None of the general limbs names the returning goaltender — what each writes is the general rule, and in the four books that put a goaltender outside possession, one out of their crease is an opponent like any other. Weigh one more thing before treating standing still as an offence under the NHL or the IIHF, because their own definitions cut the other way. In NHL and IIHF Rule 56.1, the same rule that supplies the possession exclusion — the definitions that open the rule, above the penalty limb at 56.2: "A player is allowed the ice he is standing on (body position) and is not required to move in order to let an opponent proceed." The limb that actually produces a penalty is framed on movement — a "pick" is delivered by a player who "moves into an opponent’s path without initially having body position" — and "Restrain" is defined as using "illegal means" to impede, those being "acts which allow a player or goalkeeper to establish, maintain or restore body position other than by skating." The IIHF writes the same definitions in both its 2025/26 and 2026/27 books, and differs in wording rather than in substance — with one word worth naming: its Restrain entry reads "acts which allow a Player to" where the NHL writes "a player or goalkeeper". The body-position sentence itself is quoted in the NHL's characters — the IIHF writes the ice "they are standing on" and "are not required to move", with "Player" capitalised. Hockey Canada writes no stand-your-ground limb at all, and CARHA’s points the other way — but neither of those facts turns standing in the lane into an offence, and Hockey Canada's nearest ruling runs against it. Note 1 to its Interpretation 3 to Rule 8.5(a) — the interpretation that takes the goal off the board where an attacker standing in the crease impedes the goaltender's vision or movements — prices the penalty separately, and in the negative: "[n]o penalty would be assessed unless the attacking player's body or stick makes actual physical contact with the goaltender." So the one of these books that rules on a motionless attacker rules that a motionless attacker is not penalised without contact — and it does so inside the crease, which is the hardest version of the same act. What Hockey Canada does with that body parked outside the crease, in the road home, it does not say, and no Hockey Canada casebook or situation handbook was available here to settle it. CARHA says less again — no interpretation and no casebook either way was found here, and a goalkeeper limb at Rule 66(b) gated on "actual physical contact" as well. And CARHA’s Note 2 does not rescue you, because the "stand their ground" entitlement it records belongs to "the defending players" and runs against "the attacking players", and at their net on a power play you are the attacker and the goaltender is the defender. So none of these four books settles the parked body, and nothing here settles it either. ⚠️ The instruction survives all of that; the inference does not. Do not stand in the road home — and do not invert that into a belief that a stationary opponent has already handed you a call. The goaltender-interference rule itself requires physical contact in three of the five books — USA Hockey 625(a)(8), and Hockey Canada 8.5 and CARHA 66(b), both of which say "actual physical contact" — so playing for a whistle by initiating that contact buys the penalty instead of drawing one. This is about the goaltender's path, not about your screen: impeding progress is a different act from obstructing vision, and the reference tables above allow the goal off a screen set outside the crease. Hockey Canada Rule 8.5 is not flat. It opens the same way — "a player of the attacking team may not stand in the goal crease. If the puck should enter the net while such conditions prevail, the goal will NOT BE ALLOWED" — and then carves out precisely the goal a power play is trying to score: "if an attacking player is in the goal crease but does not interfere with the Goaltender and another attacking player (who is outside the goal crease) scores, the goal WILL BE ALLOWED provided that the player who was in the goal crease does not attempt to play the puck, interfere with the play or obstruct the Goaltender's view or movements." So on that goal — a body in the paint, a shot from outside it — the two books give opposite answers. Hockey Canada's own test is in Interpretation 3 to Rule 8.5(a): standing there is "NOT committing a foul", but "if while standing in the crease, the attacking player attempts to play the puck, interfere with the play, or impede the goaltender's vision or movements, then no goal may be scored." The divergence changes shape outside the paint: nothing in either book reaches a screen set from outside the crease — USA Hockey writes no goaltender-vision provision at all, and Hockey Canada's two references to the goaltender's view both reach only a player standing in the crease — so 69.1's positioning limb has no counterpart in either — and since the NHL's and the IIHF's own tables answer that same screen "Goal is allowed", it is legal under all four of them — NHL, IIHF, USA Hockey and Hockey Canada, and under the PWHL, whose Table 14 prints the same two rows. CARHA is the sixth book here, and those five are not all of them. On a screen set from outside the crease it is silent — a search of its text turned up no goaltender-vision provision at all, which puts it with USA Hockey rather than with Rule 69.1. What CARHA does write — and its book governs CARHA-affiliated adult leagues only — is the same flat bar on the paint, at CARHA Rule 66(b): "Unless the puck is in the goal crease area, a player of the attacking side may not stand in the goal crease. If the puck should enter the net while such conditions prevail, the goal shall not be allowed." On the crease line its rule text sides with the NHL by saying nothing — its Rule 5(c) defines the area as "all the space outlined by the crease lines", the NHL's formulation — but its Glossary settles it the other way, the entry Creases reading "[t]he lines which designate these areas are to be considered as part of the creases." So CARHA counts the line in, and the NHL and the PWHL are the two that never answer. Feet out of the blue under every one of the six; only the reason differs. See Rules Primer for the full comparison.
What contact with their goaltender costs you — the penalty, not the goal
- Key
- Everything above decides whether the goal counts; this decides whether you are still in the game — and on a power play a misconduct outlasts your advantage whatever length it runs
- Rule
- USA Hockey writes no bare minor for charging a goalkeeper — 607(c) is "[a] minor plus a misconduct or a major plus a game misconduct" for checking or charging one in the crease or privileged area, 607(b) makes a major plus ejection mandatory on any reckless charge, anywhere, and 607(e) adds a match
- Rule
- The privileged area is not the crease — USA Hockey 607(d) Note 2 runs it from the end-zone faceoff spots perpendicular to the end boards, and Casebook 607 Situation 6 confirms it "extends to the closer end boards", so it takes in the net front and the ice behind the net
- Rule
- USA Hockey Rule 607(d) Note 1 decides which rule you are under — accidental or unavoidable contact stays interference, a 625(a)(8) minor; deliberate body contact or a check delivered to the goalkeeper is charging
- Rule
- USA Hockey Casebook 607 Situation 4 has three rungs, and the top one is not the default — no penalty only if a defender forced you in and you "clearly made every attempt to avoid the contact"; minor plus misconduct on an honest attempt; major plus game misconduct or match if you accelerate through
- Rule
- The NHL and IIHF price it from a minor upward at the referee's discretion — NHL 42.2 to 42.4 run minor, major, match, and 42.5 makes a game misconduct mandatory on a major that injures face or head; IIHF 42.2 to 42.4 run minor, major, major plus game misconduct. That is the ladder for a charge
- Rule
- Ejection is mandatory under Hockey Canada 8.5(b), major plus game misconduct "to any player who charges the goaltender" — 8.5(c) a match on intent to injure; CARHA 52(b) in the crease or on injury, 30(a) on any major; USA Hockey 607(b) if reckless; NHL and PWHL 42.5 if a major injures face or head
- Rule
- USA Hockey keys its mandatory ejection to violence rather than to location — 607(b), a major plus a game misconduct that "shall be assessed to any player who recklessly endangers an opponent as a result of charging", with no crease condition and no injury condition, so 607(c) is a floor
- Rule
- IHUK's In-House Rules 2026-27 leave Rule 42 to the IIHF book, so IIHF 42.2 to 42.4 — not Hockey Canada's mandatory ejection — prices a British charge; the EIHL Casebook adds a game misconduct on a major injuring face or head. Rule 42 reads alike in 2025/26 and 2026/27
- Rule
- A charge is not the only route — hit a goaltender from behind into their own net and IIHF 43.2 leaves "no option to award a minor penalty", with 43.3's game misconduct automatic on the major; a hit to the head is Rule 48, where 48.2 keeps a minor but 48.3's is automatic too
- Action
- Screen, tip and hunt rebounds from outside the paint and off its red line; never initiate contact with a goaltender to make room, however much of your advantage is ticking away
Every rule above this one decides whether a goal counts. This one decides whether you are still on the bench, and on a power play that is the more expensive question: ⚠️ a misconduct is ten minutes, and your advantage expires long before you come back. Under USA Hockey it may be less than ten, and it is the youth reader who gets the shorter one. The Note to Rule 404 authorises affiliates and governing bodies, "(Except for Adults)", to reduce a misconduct to 6:00 where periods run "12 minutes or less" and to 8:00 at "More than 12 but less than 17 minutes", and 404(a) writes the penalty as ten minutes "or the designated misconduct penalty time". It is an authorisation, not an automatic cut: ten minutes stands unless your affiliate has set otherwise, and it stands for adults whatever the periods run — so read every "ten minutes" below as ten unless your own affiliate has set a shorter time. It does not change the answer either way, because a two-minute advantage does not survive six minutes. Of the four books compared below, USA Hockey is the only one carrying such a provision — NHL 22.1, IIHF 22.1 and Hockey Canada 4.7(a) each write a flat ten minutes.
USA Hockey does not write a bare minor for charging a goalkeeper anywhere in the rule. Rule 607(c): "A minor plus a misconduct or a major plus a game misconduct penalty shall be assessed to a player who body checks or charges a goalkeeper while the goalkeeper is within the goal crease or privileged area." Where any charge recklessly endangers an opponent, in the crease or anywhere else, Rule 607(b) takes the choice away — the major and game misconduct "shall be assessed" — and under Rule 404(b) a player given a game misconduct "shall also be suspended for the team’s next game". Rule 607(e) sits above both: "A match penalty for reckless endangerment may also be assessed for charging." ⚠️ So the floor is two minutes plus a misconduct, and the ceiling is not one night. Rule 405(c) suspends a player carrying a match penalty "from participating in all USA Hockey games and practices until their case has been dealt with by the proper authorities", Rule 410(c) makes that review compulsory — the proper disciplinary authority "shall be required" to act under USA Hockey’s Standardized Discipline Policy — and that Policy files "Rule 607(e) Charging" at Level 2, with a recommended range of four to eight games. That is a recommendation rather than a fixed tariff — and a match penalty is the ceiling inside the game, not the end of the matter.
And the privileged area is not the crease, which is the part a net-front player is most likely to get wrong. USA Hockey Rule 607(d) Note 2 defines it as "an area outlined by connecting the end zone face-off spots with an imaginary line and imaginary lines from each face-off spot running perpendicular to the end boards", and the Casebook answers the obvious follow-up at Rule 607, Situation 6 — "Does the goalkeeper's Privileged Area include the area behind the goal line? Yes… The goalkeeper's Privileged Area extends to the closer end boards." ⚠️ That is the whole net front, the goal line and the ice behind the net — the ice a 1-3-1 net-front player and a walk-down both live on. It does not reach the corners — and a goaltender out there is still not fair game: 607(d) says so in terms, and its Note 1 makes deliberate contact charging wherever it happens. Rink Map defines it.
Do not now over-read the charging rule either, because it sends most net-front bumping somewhere far cheaper. USA Hockey Rule 607(d) Note 1 decides which rule you are under: "any accidental or unavoidable contact that occurs with the goalkeeper shall be penalized under the Interference rule" — that is the 625(a)(8) minor already set out above — while "[a]ny deliberate body contact or check that is delivered to the goalkeeper shall be penalized as charging." ⚠️ The difference is deliberateness, not force.
Inside charging, the USA Hockey Casebook then publishes three rungs, and the relief at the top is narrower than it sounds. Its Rule 607, Situation 4 asks exactly how a referee chooses between minor plus misconduct, major plus game misconduct and a match penalty. Read all three:
- No penalty at all — and it needs both of two conditions, not either one. It applies only "[i]n the case where a defending player has forced the attacking player into their own goalkeeper", and then only "provided the attacking player has clearly made every attempt to avoid the contact with the goalkeeper." ⚠️ Both halves are required. Being shoved in is not on its own an answer, and neither is trying hard.
- A minor plus misconduct, under USA Hockey Casebook Rule 607, Situation 4 — where you are "going hard to the goal and then make[] an honest attempt to avoid the goalkeeper once it is realized contact is unavoidable". ⚠️ This is the best outcome available once the referee has decided you charged, and it still costs you ten minutes. It is not the price of an ordinary net drive — USA Hockey Rule 607(d) Note 1 is what decides whether you are inside the charging rule at all, and an accidental or unavoidable bump is interference, a bare 625(a)(8) minor. Keep driving the net; drive it under control.
- A major plus game misconduct, or a match penalty — where you "make[] no attempt to avoid the goalkeeper and recklessly endanger[] the goalkeeper by accelerating through the contact, or by extending the arms or dropping the shoulder to deliver the hit."
The other books get to the same place by their own routes, and none of them is a licence. NHL Rule 42.1 names the range in the rule itself: "A minor, major or a major and a game misconduct shall be imposed on a player who charges a goalkeeper while the goalkeeper is within his goal crease" — so the NHL's crease is not a two-minute zone either. Its 42.2, 42.3 and 42.4 then place the minor, the major and a match penalty at the Referee's discretion, and 42.5 adds a game misconduct where a major is imposed for an infraction "resulting in an injury to the face or head of an opponent". IIHF Rule 42.1 writes the shorter sentence — "A penalty shall be imposed on a Player who charges a goalkeeper while the goalkeeper is within their goal crease" — and its 42.2, 42.3 and 42.4 run minor, major, and major plus game misconduct for reckless endangerment. The NHL's 42.5 takes only the game misconduct out of the referee's hands, once a major has injured the face or head — the PWHL's 42.5 reads the same — but three of these books take the whole choice away from the referee, and not on the same trigger, so the trigger is the part to read. ⚠️ USA Hockey keys it to violence rather than to where the goaltender was standing. Its Rule 607(b) reads: "A major penalty plus game misconduct penalty shall be assessed to any player who recklessly endangers an opponent as a result of charging." There is no crease condition in that sentence and no injury condition either, and a goalkeeper is an opponent — so the 607(c) pair set out above is that book's floor and not its ceiling. Hockey Canada 8.5(b) writes it with no condition on where the goaltender is standing — "A Major penalty and Game Misconduct penalty will be assessed to any player who charges the goaltender" — and its 8.5(d) removes the misconduct as an option altogether, so there is no ten-minute rung between two minutes and the ejection there. Nor is the ejection its ceiling: 8.5(c) is a match penalty for any player who "attempts to injure or deliberately injures a goaltender by Interference". CARHA Rule 52(b) makes the same major and game misconduct mandatory by either of two routes: "A Major penalty and a Game Misconduct shall be assessed to any player who charges a goalkeeper while the goalkeeper is within the goal crease or who injures an opponent as a result of a charge." Outside those two triggers the referee may still give a major under 52(a), and CARHA Rule 30(a) rules any player assessed a major "off the ice for the remainder of the game (Major penalty plus Game Misconduct)" — so a discretionary charging major ejects just the same. ⚠️ And CARHA sets the trigger by distance rather than by violence — the Note to its Rule 52(a) reads "If more than two steps or strides are taken, it shall be considered a charge", so an ordinary hard arrival from the slot can reach it with nobody hurt. ⚠️ Every ladder in this paragraph is the charging rule's, and the route you arrive by moves you to a different rule in every book here. Arrive from behind and the NHL is on Rule 43 instead, where 43.2 reads “There is no provision for a minor penalty for checking from behind”, 43.3’s major “shall be assessed” and 43.5’s game misconduct “must be assessed anytime a major penalty is applied” — so under that book the two minutes is not available to give you and the ejection is not the referee’s to withhold. The IIHF takes the same rung away in its own words, 43.2 leaving “no option to award a minor penalty” for it. ⚠️ Hockey Canada, USA Hockey and CARHA all do keep a minor here, and not one of them lets it stand alone. Hockey Canada 7.5(a) is “[a] Minor penalty and a Game Misconduct penalty” for hitting an opponent from behind “anywhere on the ice”, and CARHA 53(a) attaches a Game Misconduct the same way — so in those two books the floor still ends your night. USA Hockey 608(a) is a minor plus a misconduct, or a major plus a game misconduct. And each of the three reaches an ejection above that floor. Hockey Canada's 7.5(c) is a match penalty for a hit from behind “into the boards or goal frame, in such a way that the player is unable to protect or defend themselves”, and CARHA's 53(b) writes the same for the boards or the goal net; USA Hockey 608(b) makes the major and game misconduct mandatory where you recklessly endanger an opponent or put them “head first into the boards or goal frame”, and its 608(c) is a match penalty “in all instances when a player recklessly endangers an opponent from behind with excessive force while the opponent is in a vulnerable or defenseless position” — with no boards-or-net condition on it at all. ⚠️ Do not read the boards as what makes an ejection available, because no book confines a match penalty to them. Hockey Canada's 7.5(c) has a second paragraph with no location in it — “A Match penalty will be assessed to any player who deliberately attempts to or deliberately injures an opponent by checking them from behind” — CARHA 53(a) reaches a hit from behind “anywhere on the ice” and ends “A Match penalty could also be assessed under this rule”, and NHL 43.4 lets the Referee “at his discretion” assess one “if, in his judgment, the player attempted to or deliberately injured his opponent by checking from behind”, with PWHL 43.4 writing the same rule in its own book's wording. The boards are where an ejection is likeliest, never where it lives — and of every book named on this page, only the IIHF writes no match penalty at all. ⚠️ No match penalty does not mean a lighter outcome. The IIHF's 43.2 says in terms that “there is no option to award a minor penalty”, and its 43.3 major carries an automatic game misconduct — the act is listed at Appendix IV Table 6, the table of majors that carry one — and Rule 20.4 then rules that player “off the ice for the balance of the game”, a substitute permitted after five minutes.
What all of those books have in common is the instruction. Screen, tip and hunt rebounds from outside the paint, and off the red line that marks its edge. Do not put a hand, a shoulder or a hip into a goaltender to make room, and do not accelerate through a net drive that is already going to end in contact — under every book above, the cheapest thing you can be is the player who visibly tried to avoid it.
Common Mistakes
These are errors the body above does not cover — the ones that survive knowing the systems.
Playing the shape instead of playing the play
- Making one pass and shooting. That is slow even-strength hockey with a spare man. The pass that beats a kill is usually the second one: the first makes them move, the second arrives where they no longer are. So make the first pass to move them and the second to beat them.
- Shooting into a kill that is already square. A point shot into four set bodies is a coin-flip on possession, and losing it means re-entering against a kill already in its structure. This document's default is to shoot when the kill is out of shape — but that is a coaching philosophy, not a law. A deliberate shot-volume power play is coached and does work, on tips, rebounds and a retrieval unit that wins the loose pucks. Find out which one your coach wants before you decide the point shot was a bad idea.
- Being an option that needs two touches. A player who has to settle the puck before they can shoot or pass is not an option at all — the kill ignores them and covers the other three. Whatever spot you occupy, stand so you could release immediately.
- Treating a 2-on-1 at the top of the zone as the objective. Creating it is a step, not the finish. Cash it in near the net, where the shot is actually worth something.
- Camping the backdoor. A player standing at the back post all shift is marked; a player arriving as the shot or the pass is released is not. Time it, do not camp it.
- Walking to the corner instead of to the middle. Below the goal line and wide you are harmless — the threat on a walk-down comes from heading toward the dot, and the moment your feet stop the kill resets. If it is denied, reset to the point and start again.
- Sending two players after a clear. Only one chases — commonly the net-front player or the weak-side half-wall, though that is a coaching choice, so ask your coach which it is on your unit. If two go, nobody is holding the zone. And the chaser's job is to arrive before the puck stops, not to win a battle against dead boards.
- Pinching as the lone point player. Holding the line is your standing job; pinching is an extra risk on top of it, and a missed pinch puts you two strides deeper than a missed hold. With one defenceman back, "keep it in at all costs" is wrong — if a clear beats you cleanly, turn and skate rather than lunge.
- Describing a 1-3-1 as having "defencemen at the points". It has one point player. Two means you are running an umbrella, an overload or a 2-3 — call it what it is, so the person next to you knows where to stand.
- Standing three players level across the blue line and calling it an umbrella. With no depth between them, every pass is short and lateral and the kill barely moves. An umbrella is an arc: apex highest in the middle, flanks lower — barely lower in the classic version with both defencemen out wide, all the way down to the tops of the circles in the modern one.
- Playing a 5-on-3 like a better 5-on-4. It is a different game. Spread out, move the puck across the middle rather than around the perimeter, and wait for the goalie to be moving instead of firing into three blockers. But patient is not passive: two minutes of pretty passing with no shot is a failed 5-on-3.
- Reading "the kill can't be pressured at 5-on-3" as "nobody will touch me." Three killers will still jump a bobble and close hard on anyone walking into the slot. What you have is time on the perimeter, not immunity — so move the puck before a killer can close, protect it on every touch, and walk into the slot expecting to be hit.
Killing with effort instead of with discipline
- Covering something that was never yours. Hold your own job even when the conceded area looks dangerous — conceding it is the plan, and the seam opens the moment you leave. Every kill concedes something by design — a box the middle of the slot, a diamond the outside and the backdoor, a wedge+1 the perimeter — and the goal comes when a killer leaves their own job to cover the conceded one.
- One player pressuring while the other three sit. Pressure as a unit or not at all; a lone pressurer is how seams open. The same goes for a wedge+1's fourth player following the puck round the perimeter — when the puck moves he stops and the nearest wedge player steps out as the new +1. A +1 who chases leaves you killing with three.
- Both high forwards in a box drifting to the same side. The box slides with the puck as a unit; it does not rotate and it does not bunch. Turn your inside shoulder so you can see your point man and the middle at once.
- Chasing a puck that was never winnable. Go only for a bobbled reception, a turned back, or a puck on the boards with no support — and on a turned back go for the puck, never through the man, because no book prices a hit from behind at a bare minor. If you chase and miss, you have created the seam yourself.
- Taking a shorthanded rush that is really a 2-on-2. Take only the rush the turnover handed you, above the puck, with your partner having seen it — if you have to think about whether it is on, it is not on. Lose a 2-on-2 and you are 4-on-5 with two players out of the play and them entering with speed.
- Changing when you must rather than when you can. A tired killer chases. Clear, then change, in that order.
- Never telling your goalie what you are conceding. Tell them before the kill starts. If the plan is to give up point shots, they will set their depth for a shot through traffic instead of holding for a seam pass; a kill that never says this makes its goalie guess.
- Blocking a shot from a screening position and deflecting a puck your goalie never saw. That is worse than not blocking at all — you have changed the direction of a shot they could not track in the first place. If you cannot get properly into the lane, get out of it.
- Too many men on the ice during a special-teams change. Units change together; count before you go. It is the only penalty in hockey that is purely an administrative failure.
- Arguing about the system on the bench instead of before the game. A breakdown that looks like laziness is often two players operating on different assumptions, and the fix is a thirty-second conversation in the room.
Mistakes that cost you the advantage, or a second penalty
- Icing the puck while on the power play. Never fire a loose puck the length of the ice with the extra man — nothing in the shorthanded exemption protects the team that has it. Under the NHL, the IIHF and the PWHL you hand the kill the choice of dot, and you can neither change your line nor take a time-out; under USA Hockey it costs only the draw, and Hockey Canada writes the no-change bar in U18AAA and Junior, and in Senior where the Member opts in. Either way, a tired unit now defends a draw in its own end. One length-of-ice shot is exempt even with the extra man, and it is not the shorthanded rule doing it: a puck sent down the ice directly off the draw is not icing in any of the six books, at any strength. The moment anybody else touches it, you are back on the ordinary rule. Set out in Faceoffs on special teams.
- Declining a length-of-the-ice clear on a five-minute kill because nobody is sitting in the penalty box. Keep firing the length-of-the-ice clear right through a five-minute major — an empty box takes nothing from it. The NHL's empty-bench carve-out bites when the major expires, not while it is being served, and under the IIHF book, which British hockey runs on, it does not exist at any moment. The exemption still runs on the head count, though, so a penalty against them that puts you level at 4-on-4 does end it. ⚠️ And none of that is a licence to leave the box empty, which is a separate duty with a separate deadline in each book and a bench minor behind it under the NHL and the IIHF alike — and under the IIHF, where the substitute is due immediately, that bench minor can land while the major is still running and make it a 5-on-3. Book by book in You may ice the puck freely.
- Assuming last change is automatic at home. Plan the matchup on the book and the division you are actually in, because at home it is not automatic after your own icing: under the NHL and the IIHF the visitors change and you do not. After a visitor's icing your last change is intact. USA Hockey does not replicate this at all, and Hockey Canada runs it in U18AAA and Junior, and in Senior where the Member opts in. See Faceoffs.
- Flipping the puck out of the rink to buy a tired kill a whistle. Get it out along the ice and change instead — a hard rim or a clear off the glass that stays in ends the shift legally. A deliberate shoot-out of the playing area is a minor from anywhere on the ice, in six books, so the red line is no safe harbour and neither is the attacking end.
- Winning a shorthanded defensive-zone draw straight out of the rink and bracing for a penalty. Win the draw hard, back to your defenceman, and never aim it out. One that goes out by accident, directly off the faceoff, is exempt from the defending-zone minor under the NHL, the IIHF and the PWHL; USA Hockey, Hockey Canada and CARHA have no defending-zone minor, so there it is just another faceoff — and in Hockey Canada Junior and Senior, your tired unit cannot change. Under USA Hockey, Hockey Canada and CARHA a draw steered out on purpose is the deliberate minor; the NHL, the IIHF and the PWHL write no penalty off a draw "regardless as to which player may have last contacted the puck", but their own deliberate minor reaches a puck shot out from anywhere on the ice and they never reconcile the two — so do not find out.
- A goaltender ringing a clear off the glass and out, on the reading that an accident is not a penalty. Keep the clear under the glass, or hand it to a defenceman. That reading holds for a skater under USA Hockey and Hockey Canada, and for a USA Hockey goaltender — but not for the goaltender in the two books that write him a limb of his own, Hockey Canada and CARHA, neither of which puts the word deliberately in it, and Hockey Canada's unintentional relief for skaters excludes the goaltender expressly. Neither book says in terms that its goaltender limb is strict liability, and neither reconciles it with its own general deliberate-delay clause, so this is a reading to plan for rather than a settled point. ⚠️ Plan for it anyway: clearing the puck is a shorthanded goaltender's most frequent act, and the cost of being wrong is a 5-on-3. Set out in The two penalties a kill talks itself into.
- Smothering a loose puck on the kill to buy the whistle. Knock the puck down rather than holding it — that is the free option. A skater other than the goalie who falls on the puck or gathers it into their body takes a minor — flatly under the NHL and the IIHF, and under USA Hockey, Hockey Canada and CARHA each on a condition of its own, so check which book you are in. And where the puck is inside your own crease when you do it, a penalty shot instead — or an awarded goal if you have pulled your own goalie, which USA Hockey confines to a smother that prevented an obvious and imminent goal and CARHA arguably does too, by the Rule 36(b) its own Note points to. The instinct that a tired kill wants a stoppage is the one that hands the power play a penalty shot, and under USA Hockey the election is the other team's, so they may take a second man off you instead. Set out in Smothering the puck to force a whistle.
- Sending your best draw-taker out and then having a winger creep over the hash marks. Win the draw with your stick, not by leaning on theirs, and keep your wingers off the hash marks until the puck is dropped. The encroaching player is not the one ejected — your centre is, under the NHL, and in Britain too, by two different routes depending on which competition you are in. A second violation on the same draw is an automatic penalty in four of the six books and a judgement call in the other two — though Hockey Canada makes it a minor every time your player then runs into the linesperson before the linesperson could leave the dot — so plan the draw on the strictest of them: on a kill it is a 5-on-3. ⚠️ And do not plan your discipline around the second violation at all, because physical contact at the dot is priced on the first, and priced harder — discretionary under the NHL, the IIHF and the PWHL, mandatory under USA Hockey, Hockey Canada and CARHA. Set out in Faceoffs on special teams and Faceoffs.
- Confusing the two things called a "delayed penalty." Listen for the referee's raised arm, not the phrase — players pull a goalie because they heard "delayed penalty" when what was actually announced was a third penalty stacking on the clock.
Mistakes at their net front
- Playing the net front under USA Hockey as though two minutes is the worst of it. Make your room with position and a screen, never by initiating contact with the goalkeeper — whatever is ticking away while you wait. That book writes no bare minor for body checking or charging a goalkeeper: Rule 607(c) is a minor plus a misconduct or a major plus a game misconduct; Rule 607(b) takes that choice away where the charge "recklessly endangers an opponent", with no crease condition and no injury condition in the sentence; and 607(e) adds that a match penalty may be assessed on top. So the floor is two minutes plus a misconduct, and the ceiling is not one night — a match penalty suspends you from all USA Hockey games and practices "until their case has been dealt with by the proper authorities" (405(c)), a review the proper disciplinary authority "shall be required" to conduct (410(c)), and its Standardized Discipline Policy recommends four to eight games for a charging match. It also reaches out to the privileged area rather than the crease — which takes in the whole net front, the goal line and the ice behind the net. Accidental or unavoidable contact goes to interference instead, a bare minor. ⚠️ 🇬🇧 The IIHF book — the British reader's — does write a bare minor for a charge, and it is still not the ceiling: it reaches a major plus a game misconduct for recklessly endangering the goalkeeper, and nobody has to be hurt for that. ⚠️ Arrive from behind and the IIHF book writes no minor at all — a hit into a goaltender’s back that puts them into their own net is checking from behind, IIHF 43.2, with the game misconduct automatic once the major is given. ⚠️ Under Hockey Canada any charge on a goaltender is a major and a game misconduct wherever they are standing, and under CARHA one in the crease is too, or one anywhere that injures. On a power play, a misconduct outlasts your advantage whatever length your book sets it at. Set out in What contact with their goaltender costs you.
- Treating the red crease line as the safe side of the boundary. Keep both feet clear of the line, not merely out of the blue paint — every book that settles the question in its rule text or glossary counts that line as part of the crease, and a boot-width further out satisfies every reading of every book. It is the cheapest thing you will ever do for a goal. Rink Map owns this.
- Standing in, or skating through, the crease under USA Hockey and expecting only a "no goal". Take your route to the net front around the paint rather than through it. That book stops play for a draw at the nearest neutral zone spot — out of the zone, not in your end — where the puck is in the attacking zone, your team has possession and the goalkeeper is in contact with the crease. There is no penalty in it; on a power play the whistle is the punishment. Its Casebook then cuts both ways, so do not carry only the half you like: a stick momentarily through the paint will not cost you the zone, and it will still cost you the goal. Set out in Against their goalie.
- Pushing the goaltender into the net "with" the puck in a net-front scramble. Play the puck, not the goalie: reach for the rebound rather than driving through the body that is on it. The rebound carve-out covers incidental contact where you and the goalie are simultaneously going for the same loose puck. It does not cover driving them backwards: push a goalkeeper into the net together with the puck after they have made a stop and the goal is disallowed — and expect the penalty too. Hockey Canada 8.5 says players who do not make an effort to avoid the goaltender "must be penalized", CARHA 66(b) imposes a minor for impeding the goalkeeper "by actual physical contact", USA Hockey's 607(d) Note 1 penalises any deliberate body contact with a goalkeeper as charging, and the NHL and IIHF add "appropriate penalties" where they apply. The one thing that saves the goal is a defending player having fouled you into them — which is not something you can arrange.
- Taking the lane away from a goaltender skating back to their crease. Get out of the lane — a stride out of it beats a slower one into it. On a power play this is the worst trade available to you: the goal comes off the board, and a penalty takes the man advantage with it — usually two minutes, but a violent or reckless play can cost a major. A major ends your game outright under Hockey Canada, CARHA and USA Hockey, and Hockey Canada makes it mandatory once the play injures; under USA Hockey, deliberate contact with the goaltender is charging, never a bare minor. Under the NHL and the PWHL an interference major that injures ends your game, and a charging major does once it injures the face or head; under the IIHF a reckless one can. The books reach that play by different routes and on different conditions — USA Hockey's Casebook most directly, the NHL and the IIHF more narrowly and with "may" rather than "must", the PWHL with the NHL's clause at its 71.4, and Hockey Canada and CARHA through their interference rules, and their goaltender-interference rules once there is contact, with no returning-goalkeeper clause at all. ⚠️ Whether simply occupying the space is enough is not settled anywhere in the books, and nothing here settles it — which is a reason to be out of the lane, not a permission to stand in it. Do not take the reverse comfort either: a stationary opponent has not thereby handed you a call. The instruction above is the same under every one of them. Set out in Against their goalie.
Mistakes that get you hurt
- Reading "back turned" or "facing the boards" as a reason to arrive harder. Go for the puck, not through the back — if you cannot get the puck without going through his back, you were never winning it. This document names both as reads telling you the puck is winnable. They are also the picture the checking-from-behind rule is written about, and no book prices that at a bare minor — the NHL and the IIHF refuse one outright at Rule 43.2, and USA Hockey 608(a), Hockey Canada 7.5(a) and CARHA 53(a) each attach a misconduct or game misconduct — and USA Hockey 608(b) makes a reckless one, or one that sends a player head first into the boards, a mandatory major and game misconduct — and its Casebook does the same, or a match, for a forceful one on a player standing along the boards, reckless or not (Rule 608, Situation 1). ⚠️ Do not read the amateur books' minor route as the softer one: from behind into the boards, Hockey Canada 7.5(c) and CARHA 53(b) both assess a match penalty — and the boards are not what makes an ejection available, because Hockey Canada 7.5(c)'s second paragraph, CARHA 53(a), USA Hockey 608(c), NHL 43.4 and PWHL 43.4 each reach one in open ice too. USA Hockey Rule 608 puts the onus on the player delivering the check.
- Hearing "body on the wall" or "head up" as the whole of the wall posture. Never your back to the boards, and never duck — skates parallel to the boards, forearm and hip to the wall, head up and chin off your chest, never the point of your shoulder, and not the whole shoulder if you can help it. Both of those phrases appear in this document as instructions about position and vision, and neither tells you how to meet the boards — yet holding the line and walking the puck down from the half-wall both put you against the wall with somebody closing. Being a man up changes nothing about this, and neither does a non-checking league: a wall does not need an opponent to hurt you. Body Contact and Battles owns the full rule.
Check yourself
These seven questions are optional, and nothing else in this document depends on answering one — skip to the Key Takeaways if you would rather. If you do want them, attempt each before you go on, a real attempt rather than a guess, because producing an answer and getting it wrong is worth more than recognising a right one — and then go and check, since the checking is the part that does the work. The section named with each question, and the Key Takeaways after them, are where you get it. Where the answer lives in another document, that is named too.
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You are killing a penalty and you fire the puck the length of the ice. Is that icing? Give the answer, then both carve-outs, and for the first of the two say at what moment it bites — then say how many of the two reach you if you play in Britain, and why. The carve-outs are not the whole of it: name the further limit that reaches a British kill as surely as a North American one, say what it tells you to do with two seconds left on the penalty, and say why a 5-on-3 answers differently from a single minor when the first penalty runs out. Now answer the same question with the extra man instead of a man short. (§You may ice the puck freely — where your rule set allows it, §Common Mistakes)
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Four of you cannot cover five of them. So what is a penalty kill actually a decision about — and what is the failure mode that turns every kill into a goal? (§The one idea behind every penalty kill)
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Your kill is in a box and the power play is set up in a 1-3-1. Which of their five is unmarked, and why is that by design rather than by mistake? Name the shape that answers it, and say what that answer gives away instead. (§Box — the shape everyone learns first, §Diamond — a single apex)
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You are on the half-wall, the unit is set, and the kill is square and organised. Do you shoot? There is more than one defensible answer here — give both, say what suits each, and say who decides. (§Why puck movement, not shooting, creates it)
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Where do most amateur power plays actually die, and what should you do instead of forcing it? Say what a failed attempt costs you out of two minutes. (§Power play zone entries)
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You are killing, standing in front of your own goalie, and a point shot is coming. Should you block it? Say what decides that, and what half-blocking a shot from where you are standing does to your goalie. (§Shot blocking)
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You are the lone point player on a 1-3-1 power play and a clear beats you cleanly at the line. What do you do — and why is "keep it in at all costs" the wrong instruction for you specifically? (§The defenceman's job holding the line)
Key Takeaways
- A man advantage is a 2-on-1 waiting to be created, and passing is what creates it — a kill can cover any single option and cannot cover three in two seconds. Create the 2-on-1 anywhere, because every one of them pulls the kill further out of shape, but cash it in near the net: one at the net front is a near-certain chance, one at the top of the zone is a shot from distance. Your own part in it is to stand where you could shoot or pass this instant — a player who needs two touches to become dangerous is not an option at all, and the kill covers the other three. That danger is a function of location is a coaching judgement rather than a rule, and preferring the pass to the shot is a philosophy rather than a law — shot-volume power plays are coached and do work.
- Most power plays die at the blue line, not in the zone. Drill the entries — drop pass, swing, carry, controlled dump, regroup — and be willing to turn back and come again rather than force one, because you do not get many attempts out of two minutes. And when the kill clears it, one player chases and the other four re-form while he goes — the unit that wins that scramble gets three or four setups out of two minutes instead of one. You also have to get out of your own end first: the breakout a man up is the same five jobs as at even strength, with their forecheck a player short.
- A penalty kill is a decision about which shot you are willing to concede, then two minutes of discipline making sure it is the only one. A box concedes the middle of the slot, a diamond the outside and the backdoor, a wedge+1 the perimeter — and the failure mode is always a killer covering something that was never theirs. So hold your own job, with your blade flat in the passing lane and the seam taken away first, and concede the perimeter pass on purpose. A box has two players high and no single top; a diamond has one apex. Run the diamond against a 1-3-1 because a box leaves the bumper unmarked, and pay for it with one low player facing the net front and the backdoor at once.
- The best place to kill a penalty is before the puck reaches your zone. Take away the middle and force them to one side, attack the receiver rather than just the carrier, and stand up at the blue line as a pair — both defencemen step or both retreat, because one of each is a hole. Take the receiver's passing lane with your stick, and when the puck reaches him go for the puck, not the man — contact before it arrives is interference, and where body checking is barred, or in women's hockey under the IIHF or the PWHL, which penalise any step or glide into a player, going into the receiver when it arrives is a penalty too. Force three failed entries and the penalty is over without you ever defending your own end.
- Know your team's shape and your job inside it before the puck drops. Every formation on both sides of this — 1-3-1, umbrella, overload, spread, 2-3, box, diamond, wedge+1 — is a coaching choice, not a law of hockey, and so is the pressure setting and how much you block shots. A breakdown is usually two players assuming different systems rather than anyone playing badly, so ask your coach which one you run and where you stand in it.
- Win the draw with your stick, not by leaning on theirs, and keep your wingers off the hash marks until the puck is dropped. Faceoffs decide more on special teams than anywhere else: a man up, winning the draw skips the zone entry entirely; a man short, losing it means defending a set power play from the first second — so agree the play before you line up, including where the clear is going. The discipline matters because of who pays for it. A winger creeping over the hash marks gets your centre thrown out of the circle, not the winger, a second violation on the same draw is an automatic penalty in four books of the six, and physical contact at the dot is priced harder still — on the first violation, and mandatorily in three books. On a kill that is a 5-on-3 from one act.
- Blocking a shot is a technique, not an act of courage — and on a kill it is the thing you do most. Be in the shooting lane before the shot rather than sliding into it: sliding gets you a puck off the ankle and a shooter who has already changed the angle. And never block from a position where you are blocking your own goalie's view — half-deflecting a shot they could not see is worse than letting it through cleanly. If you cannot get properly into the lane, get out of it. Block with your body, not your stick — keep the blade flat on the ice beside you, because a puck off an outstretched blade tends to go upward, often into your face — coaching craft rather than anything measured. Block from close and on your feet, head out of the lane, hands behind your body with the backs of the gloves out. How much your team blocks at all is a coaching choice, not a law — find out which yours plays and ask your goalie what they want. The rest of the technique is in Body Contact and Battles and Defender.
- On the kill, pressure the puck, never the back. This document sends you at a carrier looking down, facing the boards or with their back turned — those are reads that the puck is winnable, never licence to arrive harder, and if you cannot reach the puck without going through the back, you were never winning it. ⚠️ No book prices checking from behind at a bare minor, and in five of the six any call for it ends your night; in the sixth, USA Hockey, a reckless one does, so does one that sends them head first into the boards or the goal frame, and so does a forceful one on a player standing along the boards, reckless or not — and the night is not the whole price: every one of the six books reports a game misconduct to an authority that can suspend you further, and at least your team's next game is automatic under USA Hockey, under CARHA when it comes with a major, and under Hockey Canada when it lands in the last ten minutes or in overtime. The book-by-book ladder is in Killing the entry.
- A man short, fire the long clear the moment you have it — and a man up, never fire one at all. Aim it away from their goalie so the retrieval is awkward, and release it with two seconds left on the penalty rather than holding it, because a clear released before the expiry is never icing however late it lands. The shorthanded exemption is the kill's biggest structural advantage, but check that your book gives it to you: it runs on a head count, not a clock, and under USA Hockey it does not exist below Youth 15-Only, Girls 16U, High School and Adult, so a kill below those levels cannot be built on the long clear at all. Under the NHL, keep a player in the box through a major, or the exemption goes the moment it expires, until the next whistle. Ice it with the extra man and you defend a draw in your own end — and under the NHL, the IIHF and the PWHL you also hand the kill the choice of dot and lose your line change and your time-out. Keep every clear hard, flat and under the glass: a puck sent directly out of play from your own end is a minor under the NHL, the IIHF and the PWHL, though never directly off a draw. And never flip one out deliberately to buy a whistle: a deliberate shoot-out of the playing area is a minor from anywhere on the ice, in six books.
- Screen from outside the blue paint with both feet clear of the red line, and never initiate contact with a goaltender to make room. Screening from outside the crease, in the sightline, without contact, is the single most valuable thing a net-front player does and is legal; a skate in the paint, or on the red line that marks it, is not — every book that settles the crease line in its rule text or glossary counts the line as part of the crease. Hunt the rebound rather than the goalie, and if contact is coming, be the player who visibly tried to avoid it. The rule that disallows the goal is not the rule that puts you off the ice, and on a power play the second is the more expensive: a charge on a goaltender can reach a major and a game misconduct in every book, and several make that ejection mandatory — Hockey Canada for any charge on a goaltender wherever they are standing, CARHA in the crease or wherever the charge injures, USA Hockey once it recklessly endangers, in a book that has no bare minor for deliberate contact with a goaltender anywhere on the ice, and the NHL, the PWHL and the Elite League once a major injures the face or head. A misconduct outlasts your advantage whatever length your book sets it at. Get out of the road of a goaltender skating home, too — the goal comes off the board and a minor takes the advantage with it.
Sources — retrieved 27 July 2026. The Rule 67.2, 79.2, 614(c), 618, 4.11 and 10.2 wording quoted for the smothering section was read against the rulebook text on 29 August 2026.
Rules: National Hockey League Official Rules 2025-2026 (PDF) — Rule 1.7 (Goal Crease, read 10 September 2026 for whether the marked crease line is part of the crease, of which it says nothing: it defines the crease area only as "all the space outlined by the crease lines", and the NHL's Rule 1.7 is the one definition of the four with no sentence either way — its Table 14, Situation 5E does speak to the line, and it runs the other way), Rule 1.8 (Goalkeeper's Restricted Area, rink geometry), Rule 15 (Calling of Penalties / signalled delayed penalty), Rule 16 (Minor Penalties / short-handed definition, including 16.2's "This rule does not apply when a goal is scored on a penalty shot"), Rule 20.2 ("the penalized player serving the major penalty does not leave the penalty bench when the opposing team scores"), Rule 20.3, read 14 September 2026 for what the empty penalty bench in 81.6 actually requires and when — scoped to a player "removed from the game or is injured", allowing the substitute "at a stoppage of play prior to the expiration of the major penalty" rather than immediately, and supplying the reason the icing exemption goes with it: "as they are no longer short-handed by reason of a penalty", Rule 24.6 ("No penalty shall expire when a goal is scored against a team on a penalty shot"), Rule 19 (Coincidental Penalties), including Rule 19.4 Last Five Minutes and Overtime, read 31 August 2026 — the same provision as IIHF 19.3 in materially the same words, but reaching "a major (or match) penalty" and requiring the replacement player in the box "prior to expiration of the penalty" for a major and "immediately" for a match, Rule 26 (Delayed Penalties / minimum three skaters), Rule 27.8 (Restricted Area / trapezoid penalty), Rule 42 Charging, read 1 September 2026 for the goalkeeper sentence in 42.1 — "A minor, major or a major and a game misconduct shall be imposed on a player who charges a goalkeeper while the goalkeeper is within his goal crease", ⚠️ which is not the IIHF's shorter "A penalty shall be imposed" wording — with 42.2 (minor at the Referee's discretion, "based on the degree of violence of the check"), 42.3 (major), 42.4 (match where the player "attempted to or deliberately injured his opponent by charging") and 42.5 (game misconduct where a major is imposed "for an infraction resulting in an injury to the face or head of an opponent"), Rule 56 Interference, read 22 September 2026 for the two limbs the net-front and returning-goalkeeper passages turn on — 56.1's Possession of the Puck definition, "The last player to touch the puck, other than the goalkeeper, shall be considered the player in possession", which is what puts a goalkeeper skating home outside "possession", and 56.1's lateral-movement limb, which does require contact; and 56.2(i), "On a player who interferes with or impedes the progress of an opponent who is not in possession of the puck", which does not, Rule 63.2 (Delaying the Game / puck out of play from the defending zone and its three exceptions; 63.2(v) on a skater who deliberately falls on or gathers the puck into his body, and its NOTE protecting the shot-blocker; 63.2(vii) on a goalkeeper freezing the puck in his crease; and 63.2(vi) on a goalkeeper who races out and jumps on the puck, read 30 August 2026 with its NOTE, which legalises the neighbouring act — "If a goalkeeper comes out of his crease to 'cut down the angle' on a shot and after making the save covers the puck, this shall be legal"), Rule 63.6 (the puck-location test — "If the puck is in the crease, penalty shot"), Rule 67.2 (Handling Puck — the permission that makes the smother avoidable: "A player shall be permitted to catch the puck out of the air but must immediately place it or knock it down to the ice", with the NOTE to 67.2(ii) escalating a covered puck in the goal crease), Rule 67.4 (penalty shot where a defending skater covers the puck in the goal crease area), Rule 67.5 (awarded goal where the same act is committed with the goalkeeper replaced by an extra attacker) and Rule 79.2 (Hand Pass – Defending Zone: "Play will not be stopped for any hand pass by players in their own defending zone"), Rule 69 Interference on the Goalkeeper, read 2 September 2026 in both the plain and -layout extractions — 69.1 (the premise, the two grounds under "Goals should be disallowed only if", and the disallowing sentence keyed to an attacker who "enters the goal crease"), 69.3, 69.4 and 69.7 — with Reference Table 14 (Interference on the Goalkeeper Situations), read by line range rather than by phrase because the table interleaves its columns in both extractions: Situations 5C and 5E, in the group headed "5. SCREENING SITUATIONS", both answered "Goal is allowed.", Rule 76.2 (Face-off Locations / power-play dot choice / scrum encroachment), Rule 76.6 and 76.7 (Face-off encroachment, centre ejection, second-violation bench minor), Rule 81.1–81.6 (Icing / attacking team's dot choice / line-change ban / short-handed exemption, including the major-penalty carve-out in 81.6), Rule 81.5 read 15 September 2026 for the draw carve-out the section above adds — "If the puck shall go beyond the goal line in the opposite half of the ice directly from either of the players while facing-off, it shall not be considered a violation of this rule", which sits in 81.5 and not in 81.6 and so is not conditional on being short-handed, Rule 82.1 (Line Changes / home last change and the icing exception), Rule 83.1 (Off-side), Rule 84 (Overtime / 3-on-3, overtime penalties, and the pulled goalie who may not change on the fly), Rule 87.1 (Time-outs — "No time-out shall be granted to the defensive team following an icing…") and Rule 43 Checking from Behind, read 22 September 2026 for the Common Mistakes facts block — 43.2 "There is no provision for a minor penalty for checking from behind", with the major at 43.3 and, unlike the IIHF, the mandatory ejection in a separate clause, 43.5: "A game misconduct penalty must be assessed anytime a major penalty is applied for checking from behind" · IIHF Official Rule Book 2025/26 (PDF) — the base rule set for every level of hockey in Britain. Read directly for this document: Rule 1.7 Goal Crease / On-Ice Officials' Crease, read 10 September 2026 — "In front of each goal frame, one goal crease shall be marked by a red line. The marked line belongs to the Goal Crease.", with its separate Goal Crease Area/ Space paragraph, "The Goal Crease Area includes all of the space outlined by the crease lines"; the two sentences read identically in the 2025/26 v1.1 and 2026/27 editions, Rule 16.2 and Rule 26.1 (short-handed definition, least-time termination, three-skater floor and delayed clock — all matching the NHL), Rule 19.1, 19.3 and 19.4 (coincidental penalties; note the "cancel majors then minors" rule is 19.4 in the IIHF book where the NHL numbers it 19.5, and that 19.3 "Last Five Minutes and Overtime" — read 31 August 2026 in both the 2025/26 and 2026/27 editions and word for word the same in each — is the IIHF number for what the NHL writes at 19.4; Appendix IV, Table 15, example 19, renumbered Table 13 in the 2026/27 edition with the same example number and wording, is the book's own worked answer on a minor against a major), Rule 20.2 (the major served in full through a goal against — the NHL's sentence but for "penalty box" where the NHL writes "penalty bench") and Rule 20.3 (substitute in the box on a major), Rule 42 Charging, read 1 September 2026 — 42.1's "A penalty shall be imposed on a Player who charges a goalkeeper while the goalkeeper is within their goal crease" with 42.2 (minor), 42.3 (major) and 42.4 (major plus game misconduct for reckless endangerment); the IIHF book writes no privileged area, and the word appears nowhere in it, Rule 56, read 22 September 2026 — its 56.1 Possession of the Puck definition carries the NHL's sentence with "Player" capitalised and "possession" in quotation marks, and its 56.2(I) the NHL's 56.2(i) with the same two changes; ⚠️ the IIHF numbers interference at Rule 56 exactly as the NHL does — its own Rule 8.3 is BLOOD, not interference, Rule 63.2 — 63.2(III), which carries the NHL's defending-zone puck-out-of-play minor in the same terms and not word for word: its determining-factor sentence and its two Note exceptions match, but its carve-out reads "except where there is no protective glass" where the NHL's reads "no glass", and its bench clause "when the puck is shot over the protective glass surrounding the Players' bench, the penalty will be assessed" where the NHL's reads "behind" — "surrounding" being the wider word of the two — together with 63.2(V) on a skater falling on or gathering the puck into the body, 63.2(VII) on a goalkeeper freezing it in his own crease, and 63.2(VI) on a goalkeeper who "'races out' of their goal crease… and instead of playing the puck jumps on the puck" — read 30 August 2026 for its NOTE, which legalises the adjacent act: "If a goalkeeper comes out of their goal crease to 'cut down the angle' on a shot and after making the save covers the puck, this shall be legal." The NHL's own 63.2(vi) NOTE is the same sentence for "his crease", Rule 63.6 (the puck-location test in words materially identical to the NHL's, writing "goal crease" throughout, spelling out "a 'Penalty Shot' shall be awarded" where the NHL clips it, and carrying "Penalty Shot" as a defined term) Rule 67.2 (the catch-and-knock-down permission in the NHL's own words) and Rule 67.5 (awarded goal on an empty net; IIHF 67.4 carries no text of its own and refers back to 63.6), Rule 69.1/69.3/69.4/69.7 with Appendix IV, Table 16 (Interference on the Goalkeeper situations — Situations 5C and 5E, both answered "Goal is allowed", read 2 September 2026 in the 2025/26 v1.1 book and again in the 2026/27 edition, where the same table is renumbered Table 14 and the rows are identical) (goaltender interference, same two grounds, with video review and Coach's Challenge available under the IIHF book; 69.4's returning-goalkeeper clause is the protection, and it reaches only a goalkeeper who has already played the puck outside the crease and is "then prevented from returning to their goal crease area due to the deliberate actions of an attacking Player", where that Player "may be penalized" — unchanged across its 2025/26 v1.0 and v1.1 books and its 2026/27 book, and matched at the NHL's own 69.4 in the NHL's wording), Rule 76.2 (power-play choice of dot, matching the NHL), Rule 76.6 (in this edition, encroachment is a warning to the offending team rather than the NHL's ejection of the centre — a divergence the 2026/27 edition has since closed, see below) and 76.7 (second violation on the same draw is a bench minor, matching the NHL), Rule 81.5, read 15 September 2026 in the 2025/26 v1.1 and 2026/27 texts and word for word the same in both — "If the puck shall go beyond the goal line in the opposite half of the ice directly from either of the Players while facing-off, it shall not be considered a violation of this rule", the NHL's sentence with its capitalised Player, and, being in 81.5 rather than 81.6, not a short-handed provision, Rule 81.6 (short-handed icing exemption in the NHL's words, and without the NHL's major-penalty/empty-penalty-bench carve-out, which has no IIHF counterpart anywhere in Rule 81), the Definitions appendix entry Numerical Strength — read 14 September 2026 and word for word the same in the 2025/26 v1.1 and 2026/27 editions: "The numerical strength is affected when one team has a lower number of Players on the ice than five skaters and one goalkeeper due to one or more penalties that they are serving", with its companion Short-handed entry turning on the same "one or more penalties that they are serving" — the plainest statement in any of the five books that the count is of penalties, and that the goalkeeper sits inside the baseline, Rules 81.2, 81.4, 82.1 and 87.1 (the icing consequences imposed in the same words as the NHL — checked, not assumed — with one divergence: IIHF 81.4's list of permitted substitutions runs to four where the NHL's runs to three, the IIHF alone allowing a team to replace "a Player with a broken skate". ⚠️ That fourth exception is written in only one of the two IIHF rules that govern an icing. The same book's 82.1 bars substitutions for a team "in violation of ➔ Rule 63.8 – Delaying the Game or ➔ Rule 81 – Icing" and then lists only the NHL's three, and neither rule says which governs. Read against the 2025/26 v1.1 and 2026/27 texts on 29 August 2026; both print both lists, and the NHL's own 81.4 and 82.1 agree with each other on three), Rule 83.1 (off-side), Rules 84.1–84.5 (overtime: 3-on-3 throughout, five minutes preliminary and ten minutes playoff/bronze, penalty handling matching NHL 84.3, and no on-the-fly restriction on a returning pulled goalie in 84.2), and Rule 43.2, read 22 September 2026 in both the 2025/26 v1.1 and 2026/27 texts, identical in each: "This infraction is considered serious and dangerous, therefore there is no option to award a minor penalty for “Checking from Behind”." ⚠️ The IIHF writes the game misconduct into 43.3 itself — "a major penalty and an automatic game misconduct penalty" — where the NHL splits it out into 43.5 · IIHF Situation Handbook 2025/26 (Version 1.1, August 2025), read for the bench limb of the puck-out-of-play minor and for the coincidental-minors question, and nothing else — Situation 84.10, which is the IIHF's own worked answer on two coincidental roughing minors ("Since the penalties are coincidental, the penalties are not served on the clock and the teams are playing 5 – 5", citing Rules 19.1 and 84.3), read 30 August 2026 and word for word the same in the 2026/27 Handbook; Situation 63.24, which still assesses the minor where a clear goes over the glass and lands in the Players' Bench ("the determining factor when deciding whether a delay of game penalty is to be assessed, is where the puck leaves the playing surface", judged on "an imaginary plane that continues upwards to the roof from the top of the glass", exempting only a puck "shot directly into the Players' Bench (where there is no glass)"), Situation 63.28, the glove scoop over the glass behind the players' bench, "considered shooting or batting the puck with the hand resulting in the puck leaving the playing surface", and Situation 63.3, no penalty where the puck "clears the glass at a point in the Penalty Bench where the glass is lower than the normal height around the rink"; all three read in the same words in the IIHF Situation Handbook 2026/27. Its Foreword ranks it below the Rulebook — "in case of any contradictions, the valid IIHF Rulebook is always the basis" · IHUK In-House Rules 2025-26, Revision 1 — the England Ice Hockey / SIHA / BUIHA amendments on top of the IIHF book: Section 6 (fighting a five-minute major in NIHL, SNL and BUIHA Varsity, with an automatic game misconduct in NIHL, NIHL1 and NIHL2 for a fighting major in the last five minutes of regulation or in overtime), Rule 37 and Rule 38 with Rule 69.1 (no on-ice video review and no Coach's Challenge in EIH or SIHA competition), and Rule 84 with Appendix 1 (overtime played only in NIHL and in SNL where its regulations provide, and the NIHL/SNL formats). That edition does not amend Rule 81, Rule 76, Rule 26 or Rule 42, so the icing and delayed-penalty positions above are the unamended IIHF ones · IHUK In-House Rules 2026-27, Revision 1 (published 25 July 2026) — the current British document, and it does amend Rule 76. Read for its Introduction and cover page, for the Section 10 – Game Flow face-off amendment quoted above, and for the carry-forward of Section 6 (fighting, with the same "Applicable Leagues: NIHL (all leagues), SNL, and BUIHA Varsity" heading and the same NIHL last-five-minutes provision), Rules 37 and 38 with 69.1, and Rule 84 with Appendix 1 — all of which are unchanged in substance from the 2025-26 edition. It still amends neither Rule 81, Rule 26 nor Rule 42, so the icing, delayed-penalty and charging positions above stand. Both editions were read in full for a charging amendment: their only Physical Fouls provision is the fighting one above, and the Introduction's "Unless otherwise stated, all rules will be enforced in line with the IIHF Rule Book" is what makes the unamended IIHF rule the operative British one. No IHUK Rule Bulletin has been obtained. ⚠️ It does not settle which IIHF edition British hockey sits on: its cover says "the Current IIHF Rule Book" while its Introduction adopts "the latest IIHF Official Rule Book (Version 1.1, published July 2025)", which is the 2025/26 book. The face-off answer above does not depend on that, because IHUK wrote the replacement into its own text. See UK and England Rules · USA Hockey Official Playing Rules 2025-29 (PDF) — Rule 624(b)(1), which prefixes the short-handed icing nullification with "(For all Youth 15-Only and above, Girls 16U and above, High School and Adult classifications only)" and, in its second sentence, read 14 September 2026, writes both halves of the timing into one: "The determination is made at the time the penalty expires and if the puck was shot prior to the penalty time expiration, regardless as to the position of the penalized player, no icing shall be called"; Rule 624(b) was then read end to end on 15 September 2026, all five limbs, and the classification prefix sits on (b)(1) alone — (b)(3), the draw carve-out, carries none of it: "The puck travels the length of the ice as a result of either player participating in a face-off", so a Youth team below 15-Only that does not have the short-handed nullification still has this one. ⚠️ That limb is also the one book of the five that does not print the limiting word directly — the whole of Rule 624 was read the same day and the word appears nowhere in it, where the NHL, the IIHF, Hockey Canada and CARHA all write it, which is why the body names the split rather than claiming a shared word. USA Hockey's own Official Rules and Casebook 2025-29, at Rule 624 Situation 15, read 15 September 2026, supplies the reading the rule text leaves open: icing is nullified only where "the puck must receive its impetus from the initial stick contact on the face-off", so a centre who touches the puck on the draw, gains possession an instant later and shoots the length of the ice is iced. ⚠️ What none of the five settles in terms is a puck that clips a stick after leaving the draw; the body tells the reader to treat any other touch as ending the carve-out, which is the strict reading rather than a decided point. Separately, 624(b)(1) is a head count, "short-handed (below the on-ice numerical strength of their opponent) when the puck is shot", Rule 613(d) and (e) (face-off violations, read 15 September 2026 — (d)'s second-violation minor "assessed to the player committing the second violation", and (e)'s mandatory interference minor, "shall be assessed to any player facing-off who makes any physical contact with their opponent's body", where NHL and IIHF 76.7 leave it to the Referee's discretion), Rule 614(a) and (b) (the minor for falling on the puck, which USA Hockey alone conditions on the act "deeming the puck unplayable and causing a stoppage of play", and the "penalty shot/optional minor penalty" where it happens in the goal crease, with the awarded goal conditioned on the act having "prevented an obvious and imminent goal"), Rule 406(a) (the election between shot and minor belongs to the non-offending team, and its strength protection — "If the penalty shot is selected, the offending team shall not be reduced in on-ice strength as a result of the infraction" — attaches to the shot, so electing the minor does reduce the offending team's strength), Rule 614(c) (the four listed conditions on which a goalkeeper's freeze is a minor, the last of them the "goalkeeper's privileged area"), Rule 404 Misconduct Penalties, read 1 September 2026 — 404(a), "A 'MISCONDUCT' penalty involves the removal of a player, other than a goalkeeper, from the game for a period of 10 minutes, or the designated misconduct penalty time", and the Note above it, which is why that second limb exists: "(Except for Adults) Affiliates or governing bodies are authorized to reduce the length of misconduct penalties for games under their jurisdiction according to the following period lengths: • 12 minutes or less – 6:00 misconduct penalty • More than 12 but less than 17 minutes – 8:00 misconduct penalty • 17-20 minutes – 10:00 misconduct penalty". ⚠️ The exemption is for adults, so it is the youth reader whose misconduct may be six or eight minutes rather than ten, and only where an affiliate has exercised the authorisation. The other three books were checked on 1 September 2026 and none carries a comparable reduction — NHL Rule 22.1 and IIHF Rule 22.1 both read "ruled off the ice for a period of ten (10) minutes each", Hockey Canada Rule 4.7(a) "removed from the ice for a period of 10 minutes of actual playing time", and a keyword search of each of the three finds no period-length provision anywhere in it, Rule 607 Charging, read in full 1 September 2026, and re-read in full 26 September 2026, for the same area's other job — its Note, defining charging as "more than two strides or travels an excessive distance to accelerate through a body check for the purpose of punishing the opponent"; Rule 607(a), a minor plus a misconduct or a major plus a game misconduct "for charging an opponent"; Rule 607(b), "A major penalty plus game misconduct penalty shall be assessed to any player who recklessly endangers an opponent as a result of charging", the limb that makes that book's ejection mandatory and carries no crease or injury condition; Rule 607(c), "A minor plus a misconduct or a major plus a game misconduct penalty shall be assessed to a player who body checks or charges a goalkeeper while the goalkeeper is within the goal crease or privileged area"; Rule 607(d), "A goalkeeper is NOT 'fair game' because they are outside the privileged area", with its Note 1 sending "any accidental or unavoidable contact" to the Interference rule and "[a]ny deliberate body contact or check" to charging, and its Note 2 defining the privileged area; and Rule 607(e), "A match penalty for reckless endangerment may also be assessed for charging." Rule 404(b), read 1 October 2026 for what a game misconduct costs after the game — "shall also be suspended for the team’s next game", with a minimum two-game suspension where it follows a second major under 403(b). The same question was put to CARHA Rule 32(d) (a game misconduct assessed for a major "shall automatically incur a one (1) game suspension") and Hockey Canada Rule 4.8(c) (a game misconduct in the last ten minutes of regular playing time, in overtime or after the game brings a suspension of "a minimum of the next regular league/play-off game or seven days"), read the same day. Rule 405(c), Rule 410(c) and the Standardized Discipline Policy – Match Penalties printed in the book’s own Preface, read 25 September 2026 for what a match penalty costs after the game — 405(c)’s suspension "from participating in all USA Hockey games and practices until their case has been dealt with by the proper authorities", 410(c)’s "the proper disciplinary authority (as defined in the Glossary) shall be required to conduct any disciplinary actions in accordance with the provisions of USA Hockey’s Standardized Discipline Policy", and the Policy’s Level 2 list, which names "Rule 607(e) Charging" among the match penalties carrying "a recommended range of a 4-8 game suspension", with the hearing body free to "reduce the suspension, maintain the suspension or increase the suspension imposed." The Policy points onward to Bylaw 10D and the USA Hockey Annual Guide; neither is on disk and neither was read, so nothing here rests on them. ⚠️ No limb of Rule 607 carries a bare minor, Rule 618(a) and (b) (a hand closed on the puck and not immediately dropped is a stoppage and a last-play faceoff rather than a penalty outside the crease, and a hand pass "initiated and completed in their defending zone" lets play continue), and Rule 625(b), the bar on a goal with an attacking player in the goal crease — read for all three of its paragraphs: the bar and its two exceptions (the puck preceding the player into the crease, or the goalkeeper being out of the crease area — the second narrowed by the separate USA Hockey Casebook at Rule 625, Situation 9, which disallows the goal and assesses an interference penalty where the goalkeeper "is attempting to return to the goal crease" and is prevented from making a play), the neutral-zone face-off limb and its three provisos — that limb read with Rule 625, Situation 10, which answers "No" to whether the referee must stop play every time a stick or skate enters the crease, play "should not be stopped because a player momentarily places their stick and/or skates in the goal crease, unless they interfere with the goalkeeper in any manner", while its second half disallows a goal scored with an attacking player's stick or skates in the crease and the goalkeeper in it, the Referee having "no alternative but to disallow the goal" — and the (Note) that closes it, read 10 September 2026 — "The goal crease area shall include all the space outlined by the semi-circular crease lines (including crease lines) and extending vertically to the level of the top of the goal frame", which is the sentence that puts the marked line inside the crease, and the separate USA Hockey Casebook at Rule 103, Situation 4 — "Is the two inch red line outlining the goal crease considered to be a part of the goal crease? Yes… The goal crease area includes the space bounded by the outside edges of the semi-circular crease lines" — and the push-in relief under which "play shall not be stopped and any legal goal scored shall be allowed" — read with Rule 625(a), whose preamble makes interference a minor, and 625(a)(8), the minor for "physical contact, using their stick or body, in a manner that interferes with the movement of the goalkeeper, unless otherwise specified in the rules", all quoted from the rulebook text; read in full for a screening or goaltender-vision provision, of which it has none; and, on the puck out of play, Rule 610(c), which reaches only a player or goalkeeper who "delays the game by deliberately shooting or batting the puck outside the playing area, including after a stoppage of play" and writes no defending-zone strict-liability limb of any kind, read with Rule 631(d), under which "if the puck is accidentally shot or deflected out of play, or onto the goal netting, a last play face-off will occur in the zone where the puck was shot or the deflection occurred"; and Rule 608 Checking from Behind, read 22 September 2026 for the Common Mistakes facts block — 608(a) "A minor plus a misconduct penalty, or a major plus a game misconduct penalty, shall be assessed for checking from behind", and 608(c), the match penalty where a player "recklessly endangers an opponent from behind with excessive force while the opponent is in a vulnerable or defenseless position" · USA Hockey Official Rules and Casebook 2025-29 (PDF) — Casebook, Rule 608, Situation 1, read 30 September 2026 for the checking-from-behind tiers: "The major plus a game misconduct penalty, or match penalty, must be called" "[i]n every instance where a player forcefully checks an opponent who is standing along the boards (back toward the middle of the ice)", the minor plus misconduct being kept for a push on an opponent "not near the boards" and for "minimal body contact" making a "'pinch' against the boards"; Rule 614 Situations 1 to 4, for the puck-location test ("The location of the puck at the instant it is covered or held is the determining factor") and for the empty-net pair: no penalty where the puck is simply shot under a player lying in the crease, penalty shot or awarded goal where they act to cover it; and Rule 618, Situation 1, which carries the express permission to catch the puck that USA Hockey's playing rules do not print — "[t]he motion of catching, then dropping the puck, must be virtually one continuous motion", and "[p]rovided the player catches the puck and drops it to their stick in one continuous motion, play should be allowed to continue" — a casebook interpretation, not rule text; and Rule 607, Situations 4 and 6, read 1 September 2026 — Situation 4's three rungs for charging a goalkeeper in the crease or privileged area ("no penalty should be assessed"* only "[i]n the case where a defending player has forced the attacking player into their own goalkeeper" and they have "clearly made every attempt to avoid the contact with the goalkeeper"; "a minor plus misconduct penalty is deemed appropriate" where the player "makes an honest attempt to avoid the goalkeeper once it is realized contact is unavoidable"; and "the major plus game misconduct, or match penalty option" where they make no attempt and accelerate through, extend the arms or drop the shoulder), and Situation 6 — "Does the goalkeeper's Privileged Area include the area behind the goal line? Yes… The goalkeeper's Privileged Area extends to the closer end boards." · Hockey Canada Playing Rules 2026-2028 (PDF) — the Glossary entry GOAL CREASE, read 10 September 2026 in the -layout extraction because the glossary sets two columns: "The half-circle of space designed for the protection of the goaltender. The lines of the crease are considered part of the crease." — Hockey Canada's Rule 1.5(c) itself says only "the space outlined by the crease lines", so it is the Glossary and not the rule that answers it; Rule 6.7 Icing the Puck, read 14 September 2026 for three of the limbs the icing section above turns on and re-read end to end on 15 September 2026, (a) to (e), which carries no age restriction on the exemption and no major-penalty limb anywhere in it — (that re-read was done in a pdftotext -layout extraction as well as the plain one, because plain extraction of this book can detach a rule number from its text; every Hockey Canada sentence quoted here was located in both) — 6.7(b), "Icing will not be called and play will continue if the team shooting the puck is below the numerical strength of the opposing team at the instant the puck is shot"; its Note 1, "A team will no longer be considered shorthanded once the penalty time expires, irrespective of whether or not the penalized player has left the Penalty Bench" ⚠️ which read alone states a flat expiry rule and is the sentence most likely to be quoted for one; and the two Interpretations that scope it — Interpretation 2 to 6.7(b), "The determining factor is based on the numerical strength at the instant the puck is shot", and Interpretation 3 to 6.7(b), under which the moment the penalty time runs out the player "is considered to have completed their penalty and is on the ice, for the purpose of equal numbers (or not)"; 6.7(c)(iv), one of the circumstances in which "[i]cing will not be called" — "[i]f the action that causes the icing is directly from a player taking the face-off" — which sits outside 6.7(b) and so is not conditional on being short-handed; Rule 4.11 Penalty Shots, whose preamble makes a penalty shot "a non-time penalty, which is awarded to the non-offending team, in lieu of a Minor Penalty"; Rule 10.2 Handling or Falling on the Puck: its preamble ("A player will be permitted to stop, knock down, or push the puck with their hand"), 10.2(a)(i) (a hand pass stops play only where "a teammate in the neutral or attacking zone gains control of the puck"), 10.2(a)(iii) (no minor for a hand closed "to catch or stop the puck" and immediately dropped "without gaining or attempting to gain an advantage"), 10.2(a)(iv) (a minor for handling the puck rather than delay of game, for deliberately falling on or gathering the puck into the body "while standing or laying on the ice"), (v) (penalty shot "when the infraction occurs inside the offending team's goal crease") and (vi) (awarded goal where the goaltender has been legally substituted for an extra skater), with Interpretation 5 to 10.2(a)(v), which decides a body case on the puck's location and rules "no penalty shot may be awarded" where the puck was scooped out of the crease first, and the goaltender limb of Rule 10.2, which reaches a freeze only "while outside their crease" — the opposite scoping from NHL and IIHF 63.2(vii)/(VII); Interpretation 3 to Rule 10.1(a), read in full 30 August 2026 for all five clauses, since clause ii reads as the permission qualifying clauses iii and v — a reading of the text, not a Hockey Canada ruling, because the book publishes no sentence saying which governs: "The goaltender may come out of their crease to cut down the angle and catch the shot or, after stopping the shot, cover the puck" — set against clause v, "When a goaltender leaves their crease, they will not be allowed to freeze the puck. If they do, they will be assessed a Minor penalty. No warning will be issued" ⚠️ the two are not reconciled in the book and neither clause is subordinated to the other; clause iv is the one naming the offence, a goaltender who comes out "to beat an attacking player to the puck and simply jumps on the puck"; and Rule 8.5 Interference with the Goaltender, in Section 8 (Restraining Fouls), read 1 September 2026 for its penalty limbs — 8.5(b), "A Major penalty and Game Misconduct penalty will be assessed to any player who charges the goaltender", and 8.5(d), "No Misconduct penalty may be assessed for interference with the goaltender" — and for its crease bar and the carve-out that follows it allowing a teammate's goal from outside the crease where the crease player stays passive and clear of the goaltender's view and movements, and Interpretation 3 to Rule 8.5(a) for the test that replaces it; its Protection of the Goaltender paragraph — "A Goaltender is not 'fair game' just because they are outside their goal crease. A penalty under this rule will be called where an opposing player makes unnecessary contact with the goaltender anywhere on the ice" — and the whole rule read for a returning-goalkeeper clause of the NHL's and IIHF's kind, of which the book has none; its only two references to a goaltender's view both reach a player in the crease; and Rule 10.1 Delay of Game, read in full for a defending-zone puck-out-of-play limb, of which it has none — 10.1(ii) reaches only "a player who deliberately shoots, bats, or throws the puck outside the playing surface", with no zone limit, and the direct limb that writes no deliberateness word, 10.1(v), names "a goaltender who shoots or bats the puck directly out of the playing surface, with their stick"; Interpretation 5 to Rule 10.1(a), read 29 September 2026, exempting a goaltender's clear "where there is no glass" or where "the puck touches the glass or deflects off a player or official", and requiring that "both ends of the rink must be similar"; ⚠️ whether that limb needs intent is not settled in the book — 10.1(a), the penalty clause the rule hangs on, reads "A Minor penalty will be assessed to any player who, in the opinion of the Referee, is deliberately delaying the game", read 15 September 2026, and nothing subordinates either to the other; Rule 6.4(a), which attaches the non-penalty consequence — "in Junior and Senior divisions, where a player of the defending team, excluding the goaltender, unintentionally shoots, bats, throws, kicks, or otherwise directs the puck outside the playing surface, no penalty will be assessed, but the defending team may not make a line change" — with its Note 1 routing a deliberate one back to the minor, "as per Rule 10.1 (ii) – Delay of Game"; and the word "glass", which appears in Rule 10.1 only in Interpretation 5 to 10.1(a), a passage about the goaltender's limb; and Rule 6.2 Face-offs, read 15 September 2026 for the two limbs the face-off section above turns on — 6.2(c), "no player facing off will make any physical contact with their opponent's body by means of their own body or by their stick, except in the course of playing the puck, after the face-off has been completed. For a violation of this rule, the Referee will assess a Minor penalty or penalties to the player(s) whose action(s) caused the physical contact" — "will", not the NHL's and the IIHF's "may" — and 6.2(e), "A team committing a second violation of any of the provisions of (a), (b), (c), or (d) during the same face-off may be assessed a Minor penalty by the Referee under Rule 10.1 (viii) – Delay of Game", whose second paragraph removes that discretion where the offending player then contacts the Linesperson; and Rule 7.5 Checking from Behind, read 22 September 2026 — 7.5(a), "A Minor penalty and a Game Misconduct penalty will be assessed", and 7.5(c), the Match penalty for a player hit "from behind into the boards or goal frame, in such a way that the player is unable to protect or defend themselves"; and Rule 8.3 Interference, read 22 September 2026 — 8.3(i), interference is where a player "[i]nterferes with or impedes the progress of an opponent, who is not in possession of the puck", with 8.3(a) the minor. ⚠️ Hockey Canada writes no counterpart to NHL and IIHF 56.1's goalkeeper-possession exclusion. Both extractions were flattened and searched for "last player to touch the puck", "other than the goaltender", "other than a goaltender" and "other than a goalkeeper", and the book's Glossary was read end to end: it has no Possession entry. What Hockey Canada writes instead is the "fair game" route — Interpretation 2 to Rule 8.3(a)(i), "the goaltender is not considered to be 'fair game' (see Rule 8.5 – Interference with the Goaltender) for physical contact" — which is keyed to contact, not to possession · CARHA Hockey Official Rule Book, printed 2020 (PDF) — it governs CARHA-affiliated leagues only and is not a general rec-hockey standard. Read 14 September 2026 for the icing limb and 15 September 2026 for the face-off limb, and nothing else: Rule 65(d), "'Icing the puck' shall not be called if a team is below the numerical strength of the opposing team at the instant the puck is shot", and Note 2 to Rule 65(a), "A team shall not be considered below the numerical strength of its opponent by reason of a penalized player remaining in the penalty box after their penalty has expired." That Note is the only sentence anywhere in its Rule 65 that mentions a penalty at all — CARHA writes no counterpart to the NHL's "determined at the instant the penalty expires" paragraph, and none to the relief for a puck released before that instant, so it is not a book to cite for either. Rule 65 was read end to end on 15 September 2026 — it runs (a) to (h) and carries no age classification and no major-penalty limb anywhere in it, and its 65(e) is the draw carve-out: "Play shall continue and the 'icing the puck' infraction shall not be called if it is caused directly from either player taking the face-off" — outside 65(d), and so not conditional on being short-handed. Rule 57 Face-offs was then read for two limbs: 57(b), "no player facing-off shall make any physical contact with the opponent's body by means of their own body or by their stick, except in the course of playing the puck, after the faceoff has been completed… For violation of this rule, the Referee shall assess a Minor penalty on the player(s) whose action(s) caused the physical contact" — the only one of the five books that attaches no discretion clause to this at all — and 57(d), "A team committing a second violation of any of the provisions of Section (a) during the same face-off may be assessed a Minor penalty for 'face-off violation' by the Referee", which is both discretionary and narrower than the others, reaching only its own section (a). Rule 52 was read in full on 26 September 2026 for the charge on a goalkeeper — 52(b), “A Major penalty and a Game Misconduct shall be assessed to any player who charges a goalkeeper while the goalkeeper is within the goal crease or who injures an opponent as a result of a charge”, which is mandatory rather than discretionary; and the Note to 52(a), “If more than two steps or strides are taken, it shall be considered a charge”, which sets the threshold by distance. The Note to Rule 52(b) was read 18 September 2026 for the goalkeeper's fair-game protection, "A goalkeeper is NOT 'fair game' just because they are outside the goal crease area. A penalty for interference or charging (Minor or Major) shall be called where an opposing player makes unnecessary contact with a goalkeeper" — CARHA carries it under Charging rather than under its goalkeeper-interference limb. Rules 55 and 75 were then read on 15 September 2026 for the puck out of play, because the section above had enumerated four books on it and CARHA writes a limb of its own: 55(a)'s second paragraph, "A Minor penalty shall be assessed to any goalkeeper who shoots or bats the puck out of the playing surface with their stick" — no zone limit and no deliberateness word, its Note 1 exempting only the no-glass case ("such as at the players' bench or penalty bench, or if the puck touches the glass or deflects off a player or official") — against 75(b), the ordinary skater limb, "A Minor penalty shall be assessed to any player who delays the game by deliberately shooting, batting, or throwing the puck outside the playing surface of the rink." Rules 30, 31 and 32 were read the same day for the empty-box note below. Rules 53, 58, 61 and 66 were read 22 September 2026 for the facts blocks that cite them: 53(a), a minor or major "plus a Game Misconduct at the discretion of the Referee, based on the degree of violence of the impact", so every tier carries the ejection, and 53(b), the Match penalty where a player is driven from behind "into the boards or goal net, in such a way that the player is unable to protect or defend themselves"; 58(b), the minor for a goalkeeper who falls on or gathers the puck "when the puck is behind the goal line and the goalkeeper’s body is entirely outside the boundaries of the goal crease area", and 61(b), the minor for a goalkeeper who "deliberately holds the puck and in the opinion of the Referee, is causing an unnecessary stoppage of play" — together the CARHA limb of the no-trapezoid-is-not-no-restriction point; and 66(a)(1) with its Note 1, "The last player to touch the puck, other than a goalkeeper, shall be considered the player in possession", which is what excludes a goalkeeper from possession under this book · IIHF – New Rule Book for global game — the IIHF's own announcement, 5 June 2021, that it would "introduce a new Rule Book for the 2021/22 season", listing among the rules to be integrated "A restricted area for goalkeepers behind the net to create more offensive play (i.e. trapezoid familiar to NHL and KHL)". It is the only support held here for the KHL — a governing body's aside rather than a KHL rule · Motorpoint EIHL Casebook 26-27 (PDF) — refetched 22 September 2026, HTTP 200, 690,498 bytes. ⚠️ This is the book an Elite League reader is on, and it was cited six times in the face-off and Key Takeaways passages above without appearing here. Its Preamble is the routing clause quoted verbatim in the face-off section: "For all rules not mentioned in the EIHL Casebook, the official 2026 - 2027 IIHF Rulebook and IIHF Situation Handbook will serve as the official ruling." Its contents list and its rule sections were read 22 September 2026 for Rule 76: the list runs RULE 69 – INTERFERENCE ON THE GOALKEEPER straight to RULE 77 – GAME AND INTERMISSION TIMING, with no Rule 76 entry at all, which is the basis for the statement that the Casebook amends no face-off rule. It does amend Rule 69, and that amendment is set out in the net-front section above. Under RULE 69 – INTERFERENCE ON THE GOALKEEPER, sub-headed "EIHL Addition to the IIHF Rule Book" and dated August 2026, the Casebook sets "the 3 main criteria to consider/answer in making the appropriate decision": "1. Is the goaltender able to play his position? If he is contacted does he have time to recover? 2. Was the contact initiated by the defensive player or the cause of a player from the opposing team? 3. Was the contact made inside (or outside) of the crease? Contact in the blue paint area calls for disallowing a goal." Its third criterion agrees with the blue-paint warning above, so nothing stated there is wrong for an Elite League reader; what the Casebook adds is that in the Elite League those three questions, rather than IIHF 69.1's "should be disallowed only if" ceiling, are what the referee is directed to — read 22 September 2026 with the running-header lines deleted, which this extraction requires. Its Rule 46.10 (Instigator) and the Rule 46 Fines and Suspensions paragraph (1) were read 1 October 2026 for the instigator penalty and the late-game suspension quoted under 5-on-3. ⚠️ Its own version stamps disagree — the page footers read Version 1.0, dated 1 August 2026, while the version table, the link text and the PDF title metadata carry 1.1 and a September date. Which governs has not been established, and a wrong stamp would mean a superseded interpretation was read · England Ice Hockey Rules & Regulations 2024-2025 (PDF) — refetched 22 September 2026, HTTP 200, 1,139,400 bytes. Rule 22.3 is the source of the "not currently enforced" sentence in the penalty-kill retrieval passage and in the facts block that cites it: "Goalkeepers’ Restricted Area is not currently enforced to allow ice rinks the necessary time to make the changes to implement this rule." ⚠️ The In-House Rules entries above name England Ice Hockey as one of the bodies whose amendments they carry; that is a different document from this one, and until now this one was not listed. ⚠️ The document titles itself England Ice Hockey Rules & Regulations, while the association’s own website titles itself English Ice Hockey Association — the same body under two names*
Power play systems: Explained: 1-3-1 Power Play Formation — The Coaches Site · Kraken coach Dave Hakstol's scheme and philosophies: the power play — Sound Of Hockey · Complete Idiot's Guide to Hockey Systems: Special Teams — Blue Seat Blogs · Hockey Power Play Strategies — Hockey IQ · The Role of the Bumper in the 1-3-1 Power Play — King Cobras Hockey · Blueprint for Winning Power Play Formations — Charlotte Hockey Lab · 1-3-1 Power Play – 5 Options — Ice Hockey Systems · Personnel prevalence, measured: Second Units and Zone Entries: Why teams should go all-in on the 4 forward power play — Matt Cane, Hockey Graphs, 7 March 2017 — retrieved 2 September 2026, HTTP 200; "4 forward units have accounted for roughly 56% of the 5-on-4 ice-time this season, up 4% from last year and more than 15% from 5 years ago", with 2015-16 named as "the first year in which 4 forward usage was greater than 3 forward usage". This is a league-wide share of ice time, not a count of teams, and it is 2016-17 data; the first-unit/second-unit split rests on Cane's separate 1.2× shift-start finding, which he qualifies himself as measuring shift starts "and not which units are on the ice". ⚠️ This document previously said no such count existed. It does, and this is it — the correction is recorded here rather than removed, because what it does not count is the thing the surrounding text still declines to claim: which shapes teams run. Nothing found in this search counts shape prevalence
Zone entries: Are Power Play Drop Pass Entries Effective? — Special Teams Project (2015-16 tracking, six NHL teams — small sample, cited with caveats) · Winning the Entry: How NHL Power Plays Gain the Zone — Ice Hockey Systems
Penalty kill systems: Kraken coach Dave Hakstol's scheme and philosophies: the penalty kill — Sound Of Hockey · Flyers Penalty Kill Analysis: PK Systems and Tactics — Broad Street Hockey · Hockey Penalty Kill Strategies — Blue Seat Blogs · Explained: Wedge Penalty Kill Formation — The Coaches Site · Defending the Neutral Zone on the Penalty Kill (1-3 Passive) — The Coaches Site · Penalty Kill Mastery — Ivy Hockey · On aggression, the one measurement found: Does aggressive play on the penalty kill pay off? — Matt Cane, Hockey Graphs, 23 March 2016 — retrieved 2 September 2026, HTTP 200. It defines "PK Aggressiveness" as shorthanded controlled and failed zone-entry attempts over entries against, from Corey Sznajder's tracking of the 2013-14 season only, and reports correlations with it of 0.57 for goals for per 60, 0.03 for goals against, 0.21 for goal differential, 0.83 for Corsi for and −0.33 for Corsi against, concluding that "playing more aggressively on the penalty kill will generally result in better outcomes for teams" while stating that "one season of data is obviously too little to draw sweeping conclusions from". ⚠️ It does not measure the thing this document declines to claim. It measures offensive opportunism while shorthanded, not defensive-zone puck pressure, and it reports nothing about shot location; Ryan Stimson makes exactly that objection in the comments on the page — "I don't think going for offensive chances when shorthanded is equal to aggressiveness ... What you've analyzed is more like opportunism". Cited above where the trade-off is discussed
Royal road: Kevin Woodley — "Unmasked: Analytics provide new evaluation tools", NHL.com, 18 December 2014 — Valiquette quoted directly on the 76% green-shot share and the 30% royal-road share; the original NHL.com URL now 404s, so the Internet Archive capture is linked · Taking a look at Steve Valiquette's "Royal Road" — Blue Seat Blogs (Justin Rutherford, 9 January 2015) · The Royal Road: Where to draw the line — Vital Hockey Skills — note that these two sources are reporting different quantities, not disagreeing about one. Blue Seat Blogs gives Valiquette's 76%/24% share of goals by shot type and contains no conversion rate and no 30% figure at all; the 30% is Valiquette's royal-road share of goals, from the Woodley NHL.com piece above. Vital Hockey Skills is the one giving conversion rates, and its 33%/3% pair is itself second-hand — it attributes them there to Chris Boyle of Sportsnet's Shot Quality Project. Shares of goals and conversion rates are not comparable, which is why the exact number stays flagged as unverified in the text.
3-on-3 overtime: Overtime approach no longer run-and-gun — NHL.com · OT rule changes, face-off clarity discussed at GM meetings — NHL.com · 3-on-3 overtime in NHL has evolved — ESPN
The route a player arrives at a goaltender by — read in the primary text on 24 September 2026: IIHF Official Rule Book 2025/26 (PDF), Rules 43.1, 43.2 and 43.3; 42.1’s superseding sentence; 48.1, 48.2 and 48.3; 23.1; Rule 5.1; 20.4, read on 25 September 2026 for what a major listed in those tables costs; Appendix IV Tables 6 and 7; and Appendix II’s Vulnerable Position entry, whose wording is “A skater…”. The phrase “match penalty” does not appear anywhere in that book. IIHF Situation Handbook 2025/26 (Version 1.1, August 2025) (PDF) prints “No situation” under Rule 43. NHL Official Rules 2025-2026 (PDF) Rules 43.1, 43.2, 43.3 and 43.5 were read for the same route; NHL 43.1 names no location, and 43.3 applies “anywhere on the playing surface”. ⚠️ Whether Rule 43 reaches a goaltender at all is a reading and is disclosed as one in the text; only the rules named here were read. USA Hockey Rule 608(a)-(c) and Hockey Canada Rules 7.5(a)-(e) were read on the same day for the same act — both write a minor for checking from behind and neither lets it stand alone — USA Hockey 608(a) attaches a misconduct, Hockey Canada 7.5(a) a Game Misconduct. ⚠️ Their match penalties are not conditioned alike: Hockey Canada 7.5(c) reaches one for a hit from behind “into the boards or goal frame”, and separately for deliberately attempting to injure, or deliberately injuring, an opponent by checking them from behind; USA Hockey 608(c) carries no location condition at all, assessing a match penalty “in all instances when a player recklessly endangers an opponent from behind with excessive force while the opponent is in a vulnerable or defenseless position.” CARHA Rules 53(a) and 53(b) were read for the same act on 22 September 2026. PWHL Rules 43.1-43.5 were read in the local primary text on 25 September 2026 — that book writes Rule 43 in the feminine and its 43.4 is the NHL's sentence with the Referee(s) acting "at their discretion" — but whether its Rule 43 reaches a goaltender was not searched. PWHL Rule 65.2 (delay of game) was read in the local primary text on 29 September 2026 for clauses (ii), (iii) and (v): its 65.2(iii) Note carries both the NHL's carve-outs, a puck shot into the players' bench and one that goes out of the playing area directly off a face-off.
The empty penalty box on a major — what a failure costs in each book, read in the primary text on 14 September 2026: NHL 19.2, 20.3, 81.6 and 68.2, whose closing sentence — "[a]ny violation of this provision shall be treated as an illegal substitution under this rule calling for a bench minor penalty" — is the IIHF's word for word · IIHF 8.1, 19.2, 20.3 and 68.2, which differs from the NHL's only in requiring the substitute "immediately" where the NHL says "before the major penalty expires" · USA Hockey 204(c), 206(d), 403(c), 403(d), 405(a), with its Casebook at Rule 204, Situations 10 and 11 · Hockey Canada 4.1(b), 4.4(a), 4.5(a) and Note 1 to 4.5(c) · CARHA 30(a), which requires the substitute — "[t]he penalized team shall place a substitute player on the Penalty Bench to serve five minutes actual playing time" — and names no moment and no sanction for failing it, and 30(b), which does carry a timing word, "immediate substitutions shall be made", for the coincidental case. ⚠️ That is a gap in Rule 30(a), not a silence in the book: CARHA writes "immediately" elsewhere — its 31(a) second paragraph on "a Minor and a Misconduct penalty or a Major and a Misconduct penalty at the same time", and its 32(a) on a third penalty in a game — and the two reach 30(a) differently. 31(a) does not: 30(a) attaches a Game Misconduct, which CARHA treats as a different thing from a Misconduct (32(b)). 32(a) reaches part of it, by its own Note 1 — "[a]ny combination of minor, bench minor, or major penalties shall apply to the personal total" — so a major that is the player's third penalty must be seated immediately. What is unsettled is the general case, a major that is the player's first or second. Seat somebody anyway. Rules Primer carries the full comparison.
Women's professional, read in the local primary text on 23 September 2026: PWHL Official Rule Book 2025-2026 (PDF) — Rules 83.2, 84.1 and 89.1 for the attacking team's choice of dot after an icing, the substitution ban and the time-out ban, Rule 43.4 for the match penalty for checking from behind, and Rule 71 for goalkeeper interference and the net-front reference tables; Rule 57.2(i) and the Glossary entry Possession of the Puck were read on 26 September 2026 — the minor is imposed "[o]n a player who interferes with or impedes the progress of an opponent who is not in possession of the puck", with 57.4 adding a discretionary major "based on the degree of violence" and 57.5 a game misconduct where that major is for an injury (both read on 30 September 2026), and the Glossary carries the same goalkeeper exclusion as the NHL's, "[t]he last player to touch the puck, other than the goalkeeper, shall be considered the player in possession". ⚠️ The book renumbers from Rule 52 onward, so the NHL's 81.2, 81.4, 87.1 and 69 will not find them.
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James Bloom, "Special Teams", Learning to Play the Game. https://learn-ice-hockey.com/systems/special_teams/ — licensed CC BY-NC 4.0.
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<a href="https://learn-ice-hockey.com/systems/special_teams/">Special Teams</a> by <a href="https://github.com/jamesdbloom">James Bloom</a>, licensed under <a href="https://creativecommons.org/licenses/by-nc/4.0/">CC BY-NC 4.0</a>.
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@misc{systems-special-teams,
author = {James Bloom},
title = {Special Teams},
howpublished = {Learning to Play the Game},
url = {https://learn-ice-hockey.com/systems/special_teams/},
note = {Licensed CC BY-NC 4.0}
}