Hockey IQ

Scanning and Anticipation

On this page
  1. Key focus
  2. Overview
  3. The central idea: vision is a habit, not a gift
  4. Part 1 — Scanning
  5. The mechanics of a scan
  6. What the research actually says
  7. Corroboration from football, and what does not transfer
  8. When to scan
  9. What to look for, in priority order
  10. The pre-scan: deciding before the puck arrives
  11. Part 2 — Anticipation: reading the play
  12. Reading a puck carrier: watch the chest and hips
  13. Reading a passer
  14. Reading pressure: knowing where the forecheck is coming from
  15. Reading a shooter
  16. Reading a defenceman (as an attacker on the rush)
  17. Reading the play's next state
  18. Pattern recognition: how experience turns into instinct
  19. The precondition: the head-up habit
  20. Anticipation versus guessing
  21. How to train it
  22. Common Mistakes
  23. Check yourself
  24. Key Takeaways

Rule set: Written to NHL rules. Where IIHF, USA Hockey or typical rec-league rules differ in a way that changes how you play, it is flagged inline. This document is about perception and habit rather than rules; the few places a rule shapes the read are noted where they apply. Playing in Britain? The IIHF flags are yours — every level of UK hockey runs the IIHF book, amended locally; see UK and England Rules.

Key focus

Take at least one look before the puck reaches you, and have your eyes back on it when it lands. The one to three seconds while a pass travels are free, because your eyes have no other job. That is a skater receiving a pass: a goaltender is the reverse case, and once a shot is released does not look away from it. A study of professional hockey found a higher rate of successful actions after at least one look; whether more looks help has not been tested in hockey, so clear the bar and then work on what you see rather than how often.

Decide while the puck is still travelling, so its arrival triggers an action instead of starting a decision. Name your first option and your bail-out in a word or two — "up the wall", "reverse" — and let the last look overrule the plan if it has gone stale. A second-best play made instantly beats the perfect play made a second late.

Scan in this order: pressure on you, then your outlet options, then the danger you are responsible for, then the space you could move into. Keep the puck as your anchor — it is the easiest thing on the ice to find — and spend every extra look on people and space. Which side the pressure is coming from, and how fast it is closing, matter more than how far away it is. Know your first option, your support option and your safe out before the puck arrives.

Defending, scan for bodies, not the puck. On the backcheck, look over your inside shoulder — the one nearer the middle of the ice — at least twice on the way back, and count opponents: arriving in your own end knowing only where the puck is means you pick nobody up. In your own end, every time the puck moves, and above all when it goes into a corner, ask who scores if it goes to the net right now — usually the net front or the high slot. How your looks split between the puck and your man depends on your system: under a zone collapse you alternate between the puck and the most dangerous body near you, under man-to-man your check gets more of them, so find out which your team plays.

Use the moments nobody else uses: while the puck is on the far side of the ice, the instant your own pass leaves your blade, and every stoppage. Nothing is being asked of your hands at any of the three. On the far side, find the seam behind you and the body at your net front. After you pass, stop following the puck with your eyes — you became an off-puck player the moment it left you. At a whistle, take who they have out, who takes the draw, whether their defence pair is the mobile one, where your bench is, and the score and the clock.

Read a puck carrier from the chest and hips, not the head, the stick or the puck. Put your eyes on the numbers or the belt; you will see the puck perfectly well peripherally. Hips rotated and the outside foot planted means they are going that way. A head fake, a shoulder dip or a puck fake is free to produce and aimed precisely at you, so do not bite. The best carriers can lie with their hips too, so when one genuinely beats you, re-establish position instead of chasing. And when you carry, deceive with your head and hands, because they cost you nothing.

Read a passer by the front shoulder and the blade, and a shooter by the hands and the weight. Most passes go roughly where the front shoulder points, and a closed blade pointed at a lane means that lane is about to be used. A player who received the puck without looking has to look before they pass, so pressure them at once. A shooter whose weight is still sitting back is not shooting yet; as a defender, get your feet into the lane, square to it with your head out of it, rather than lunging at them.

Play where the puck will be next. Arrive at the net moving, just outside the crease, stick on the ice, blade out of the paint, expecting the rebound rather than watching for it. And when you are arriving second, off balance or on your backhand to a battle you will probably lose, stop trying to win it and get to where the loose puck will squirt out.

Anticipate; do not guess. The test is not whether the read came off but whether your position would still be useful if you turned out to be wrong — shade toward the likely pass while staying between the puck and your net. Jump a passing lane only on a real cue, with support behind you, arriving in it with your feet rather than reaching for it — reaching is the physical signature of a guess — and never as the last player back or in your own zone.

Get your head up off the puck. You cannot scan if you have to look at the puck to control it. Keep it out in front where your peripheral vision can see it, and train it with a drill that fails if you look down, such as stickhandling while calling out a partner's fingers or coloured cards.

Overview

Players who look like they see the whole ice have almost always simply already looked, at a moment when the puck was somewhere else and nobody was watching them.

The whole thing is an economics problem, and that is why the timing decides it. The one to three seconds while a pass is travelling to you is information your eyes can collect for nothing, because they have no other job. The same information collected after the puck lands on your blade is paid for in possession time, and the picture is changing while you buy it. So a player who looks calm and a player who looks rushed are usually separated by when they looked, not by their hands. The same logic makes the far side of the ice, the instant after your own pass and every stoppage worth your eyes: nothing is being asked of your hands. This reverses for the goaltender, whose puck is a shot rather than a pass: they look off it before the shot is released, to register who is where, and once it is released they track it all the way in — see Goaltender.

The part of this that has been measured is the gap between looking and not looking, and it is a wide one. Hand-coded across 2,545 puck receptions by 88 professionals in Sweden's men's and women's top leagues, the action after a reception succeeded 78.8% of the time when the player had looked first and 70.1% when they had not. What the same study cannot settle is how often to look, and its authors say so themselves. Treat the first look as a bar to clear, not a number to chase, and put the rest of the effort into the quality of the picture rather than the count.

Decide in words, and decide early. "Up the wall." "Reverse." "Glass." Naming the option is what commits you, because a vague intention is not a decision — and naming a bail-out alongside it means a first choice that evaporates in the last half-second leaves you already on the second one rather than starting from nothing. Panic is just what happens when you run out of options in the middle of a play.

The puck is the easiest thing on the ice to find, so it does not need a look of its own. Everyone is skating toward it and all the noise is around it. Keep it as your anchor and spend the extra looks on what will not announce itself: which side your pressure is arriving on, the teammate you could actually reach under that pressure, and the body at your own net front. The evidence for the anchor is imported, though: it comes from eye-tracking five elite footballers watching a ball carrier, not from hockey.

Defending, the puck is not what scores against you — a body is. The goal that feels like bad luck, the back-door tap-in while four players watched a battle in the corner, is a scanning failure with a name: nobody asked who scores if the puck goes to the net right now. A backcheck spent watching the puck is the same failure at speed. Where your eyes belong in your own end depends on whether your team plays a zone collapse or man-to-man, so find out which.

Against a puck carrier, the parts that can lie to you are free to move and the part that cannot is not. A head, a shoulder or a stick can be thrown one way without the player going anywhere, so those fakes cost an attacker nothing and are aimed precisely at you. Shifting the mass of the body sideways is part of how a change of direction actually gets made. That makes the middle of the body where to weight your attention rather than one cue you read in isolation — and the research behind it is rugby, not hockey. A passer is easier to read than a carrier, because a pass has to be aimed: the front shoulder and the blade give it away.

The most advanced read is where the puck will be next, not where any player is. A hard rim, a soft one and a flip off the glass each end up somewhere you can learn to get to first, and a rebound rewards the player who was already moving toward the net rather than the one watching for it. The same read tells you which battles you are going to lose — and the player who concedes one of those and takes the second puck ends up with possession, where the one who insists on winning it loses the puck and their position.

Whether a read was anticipation or a gamble is not settled by whether it came off. Ask instead whether the position it put you in would still be useful if you turned out to be wrong: shading toward the likely pass while staying between the puck and your net is defensible either way, and committing to a spot that is worthless unless the read lands is not. The costs are not symmetrical, which is why the bar is higher than a coin flip — a jump that works usually creates a chance, and one that misses in your own end usually concedes one.

None of it is available if you have to look at the puck to control it. A player who must watch their own stick can scan only when they do not have the puck, which removes them from exactly the moments where looking is worth most. That is why head-up puck control is the entry requirement rather than one skill among several, and why it is trained with a drill that fails when you look down rather than with willpower.


The central idea: vision is a habit, not a gift

Key
Players who look like they see the whole ice have almost always simply already looked
Action
Look while the puck is being retrieved, again as the passer's head comes up, and once more just before it arrives
Priority
Looks taken while the puck is travelling are free; looks taken after it arrives are paid for in possession time — except a goaltender once a shot is released, who then never looks away
Goal
Decide before the puck arrives — a decision started afterwards takes about as long as a forechecker needs to reach you
Mindset
Scanning costs no fitness, no ice time and no talent — the whole input is remembering to turn your head

Consider two players receiving the same pass on the half-wall — the boards area level with the faceoff dot in the offensive or defensive zone, roughly halfway between the goal line and the blue line.

Player A watches the puck travel toward them the whole way. The puck arrives. Now they lift their head, find that a forechecker is two feet away, panic, and throw the puck up the boards into nobody.

Player B looked over their inside shoulder while the puck was still being retrieved behind the net, looked again as the passer's head came up, and took a last glance a heartbeat before the puck arrived. They knew about the forechecker before the puck was even passed. They received the puck already turning away from the pressure, and moved it to the support they had seen three seconds earlier.

From the bench, Player B looks quicker, calmer and more skilled. Their hands are not better. They took two or three brief looks, at moments when looking was free. That is the entire difference, and copying it costs no fitness, no ice time and no talent — the whole input is remembering to turn your head.

Scan before a wall receptionYour own end zone, your net at the right with your goaltender in the crease. A teammate stands behind the net, off the near post, and a dashed pass line runs from him up to the right half-wall, level with the faceoff dot, where you stand waiting to receive; the puck is drawn on that line, about forty per cent of the way across, so the pass is in flight. A second teammate stands inside and below you, between you and your own net, as the support option. An opposition forward is up ice on the same wall with a route running down the boards toward you that stops about seven feet short and ends in two short bars rather than an arrowhead, meaning he arrives and contains rather than skating through. Nobody else is drawn, and no head turn is drawn, because the notation has no symbol for one. A single instant: the puck is in the air to you on the half-wall, level with the faceoff dot, and a forechecker is already closing. Everything in the picture was there to be seen before the puck was even passed. The looking itself cannot be drawn: this notation has no head, no facing and no stick. The pressure is drawn coming down the wall and could as easily come from the middle, so check both shoulders. Every shape here was forced by the notation, so read the retrieval as a job rather than as a position. ⚠️ Looking does not protect you; position does. A reception on the wall is a reception into head-on contact with the boards. Never take that contact with your back to the boards, and never duck. Get your skates parallel to the wall and take it on your forearm and hip, head up and chin off your chest — not on the point of your shoulder, and not the whole shoulder if you can help it. If you are already facing the wall and cannot turn, get your stick and gloves up and spread out on the glass, with no head contact at all. G D R S F retrieving support, already seen closing you, receiving

What the shapes and fills mean

The mechanism is worth stating plainly, because it tells you when the habit pays:

  • Information gathered while the puck is coming is free. You have nothing else to do with your eyes.
  • Information gathered after the puck arrives is expensive. You are now paying for it with possession time, and the picture is changing while you look.
  • A decision made before the puck arrives is instant. A decision started after it arrives takes about as long as a forechecker needs to reach you.

Everything below is an elaboration of those three lines.


Part 1 — Scanning

The mechanics of a scan

Technique
A scan is a head turn, not an eye flick and not a chin dip — your chin should pass over your shoulder
Technique
A scan is a snapshot, not a stare. Take the photograph and process it afterwards
Action
Check both shoulders, not just your favourite; the surprise lives on the side you were not planning to use
Never
Let a scan cost you a stride. Scan while gliding, while crossing over, while pivoting
Key
The last look is always back at the puck

A scan is a head turn, not an eye flick, and not a chin dip. Two practical points follow.

  • Turn far enough to actually see. Your chin should pass over your shoulder. If you only move your eyes, you get a smear of your own shoulder pad and the frame of your cage or visor. Helmets, cages and visors cut your usable peripheral view more than people admit — that is exactly why the head has to do the work.
  • It is a snapshot, not a stare. You are taking a photograph and processing it afterwards, not reading the ice. Nobody has published a measured duration for a hockey scan. The hockey study below sets only a floor: it counted a head turn as a scan only if it lasted at least 0.2 seconds, which tells you what is too brief to count and nothing about what is typical. The other nearby figure, the 242-millisecond average fixation in the football eye-tracking study, is a different construct altogether. So no duration is quoted here. The usable test is behavioural: if you are still looking a second later, you have stopped playing.
  • Check both shoulders, not just your favourite. Almost every player has a preferred side — usually the side they intend to pass to. The information you actually need is on the side you were not planning to use, because that is where the surprise lives.
  • Keep skating. A scan that costs you a stride is a scan you will stop taking, because it makes you slower and you will correctly conclude it isn't worth it. Scanning while gliding, while crossing over, while pivoting — all of it is trainable and all of it is the point.
  • The last look is always at the puck. Scan, scan, scan, then eyes back to receive. A player who is still looking away when the puck arrives has traded a good decision for a missed reception, which is a bad trade.

What the research actually says

What to take onto the ice from it: look at least once before every reception, and do not chase a count. Hockey has its own measurement. Berg and colleagues, in the Journal of Sports Sciences (2025), hand-coded 22 televised games from the top Swedish men's and women's leagues — the SHL and SDHL — frame by frame, and measured 2,545 puck receptions by 88 professional players aged 16 to 36 across five teams. It is the primary evidence for this whole section. The football research that follows corroborates it rather than standing in for it.

What Berg measured:

  • Players took a mean of 1.48 scans (SD 1.01) in the last five seconds before receiving the puck. That rate works out at about 0.30 scans per second, or one scan roughly every 3.4 seconds — arithmetic on Berg's mean, not a figure the paper itself prints.
  • At least one scan was recorded in only 61% of the 2,545 sequences, and 71% of sequences contained either none or one. The complement is the figure worth carrying onto the ice: players took no scan at all in 39% of receptions — subtraction from Berg's 61%, since the paper reports only the 61%.
  • Scanning was associated with better outcomes. The action after reception succeeded 78.8% of the time when the player had scanned first, against 70.1% when they had not — "a difference between the two types of sequences of 8.7% (95% CI = [5.3%, 12.1%])". In a two-level model controlling for opponent pressure, body contact and time in the game, scanning still predicted success (β = 0.12, 95% CI [0.07, 0.17]).
  • It worked the same for everyone. Neither gender (β = 0.09, 95% CI [−0.56, 0.61]) nor positional role (β = −0.31, 95% CI [−0.90, 0.32]) moderated the effect. Women scanned slightly more often than men (1.55 against 1.39 per five seconds) and defencemen slightly more than forwards (1.60 against 1.43) — but the benefit of scanning did not differ by either.
  • Two other things predicted success, and only one of them beats scanning. Sequences with no close combat — Berg's variable name for body contact with an opponent around the reception — were likelier to succeed (β = −0.18, 95% CI [−0.22, −0.13]), and so were sequences with no opponent pressure, meaning no opponent within a stick length (β = −0.11, 95% CI [−0.16, −0.06]). Berg's team report both as control variables and nowhere rank them against scanning; the comparison that follows is read off their published coefficients rather than taken from the paper. Close combat's coefficient is the larger at 0.18, against scanning's 0.12. Opponent pressure's is slightly smaller at 0.11, and the two intervals all but coincide — pressure's runs from 0.06 to 0.16 and scanning's from 0.07 to 0.17 — so nothing in these numbers separates being unpressured from having looked. What survives the arithmetic: getting out of a body-on-body battle for the puck is worth more than looking around, being unpressured is worth about the same as looking around, and looking around is what you can do when nobody is on you.

Three things about how it was measured are worth keeping. Berg's team used a five-second window, not the ten seconds the football studies use, and chose it deliberately: hockey situations change far faster, so an older look is a staler photograph. A scan was defined narrowly — a clear head movement turning the face away from the puck, held for at least 0.2 seconds (five frames). That is the head turn described above, not an eye flick. And "success" is a criterion set the authors formulated in consultation with the Swedish Ice Hockey Association, not a neutral metric — among its clauses, a pass counts if it was precise enough for a teammate to receive, a shot if it was fired towards the net, stickhandling or shielding if control was held for three seconds, a dump-in if a teammate recovered it within five. So 78.8% against 70.1% compares two groups on a national federation's definition of a good outcome. It is a reasonable definition, and it is still somebody's definition rather than a count of goals or of retained possession.

Corroboration from football, and what does not transfer

The football (soccer) literature is larger, older and better controlled, and it points the same way. Treat it as support for the principle; the hockey arithmetic above is the arithmetic that applies to you.

The headline study. Jordet, Bloomfield and Heijmerikx presented "The Hidden Foundation of Field Vision in English Premier League Soccer Players" at the 2013 MIT Sloan Sports Analytics Conference. Using close-up broadcast footage (Sky Sports' PlayerCam), they coded 1,279 game situations involving 118 EPL midfielders and forwards and found that the better players explored more frequently before receiving the ball, and that exploratory frequency was positively related to pass completion — most strongly for midfielders playing forward passes. "Better" there has a specific meaning worth knowing: the marker the paper uses for the higher-performing group is having won a prestigious individual award such as FIFA World Player of the Year, and those players averaged 0.33 searches per second against 0.27 for the rest.

The follow-up, with better controls. Jordet and colleagues published a season-long study in Frontiers in Psychology (2020) covering 9,574 individual possessions by 27 players at one Premier League club across 21 home matches. Their findings:

  • Mean scanning frequency was 0.44 scans per second (SD 0.30) — roughly 3 scans in the 10 seconds before receiving the ball.
  • Central midfielders scanned most; forwards least.
  • Footballers scanned slightly more before successful passes (0.46/s) than unsuccessful ones (0.40/s).
  • After controlling for player ability and pass difficulty, that football study's authors described the effect as a "small, positive role" for scanning in pass completion.

Note the word small. This is a real effect, not a dramatic one, and the authors say so.

The counter-evidence, which matters. Caso, McGuckian and van der Kamp published "No evidence that visual exploratory activity distinguishes the super elite from elite football players" in Science and Medicine in Football (online 2024, in print 2025). They compared 18 award-winning "super elite" Champions League players with 18 elite teammates matched by team, match and position, and found no significant difference in scanning frequency or performance between the groups. They did find that players scanned more before their final reception than the one before it.

A tempting reading of these results together is that scanning helps, and past a certain point more scanning does not make you Messi — that it is a threshold to clear rather than a dial to crank. That reading goes further than the evidence allows, and Berg's team explicitly decline it. Because they coded scanning as a yes/no variable, they write: "we cannot say whether a higher scanning frequency would be more beneficial compared to a lower one." Caso's null result compares two groups who are both already elite, which says nothing about players further down.

So the honest position: going from no scan to at least one scan is measured, and in professional hockey it is worth 8.7 percentage points of action success. Going from two scans to four has not been measured in hockey at all, and the frequency effect football has measured is small. If you are the player taking one look every five seconds, the evidence for you is strong and direct. If you are already scanning constantly, no hockey study has shown that more helps — working on the quality of what you take in is the better bet, but that is reasoning, not a finding.

One more finding that should change how you read all of this. Aksum, Magnaguagno, Bjørndal and Jordet (Frontiers in Psychology, 2020) put eye-trackers on players in real 11-a-side matches and analysed 2,832 fixations. Players spent most of their fixation time on the player in possession of the ball — not on open space, which was the least fixated category of all, and not much on isolated teammates or opponents. Fixations averaged 242 milliseconds, far shorter than lab studies had suggested. So the popular coaching line "stop looking at the ball, look at the space" is not quite what elite footballers do. What they do is keep the ball as their anchor and add fast peripheral snapshots around it.

Weigh that finding carefully, though: the sample was five male football players, aged 17 to 23, watching a ball carrier. No study has done the equivalent in hockey — Berg's team counted head turns rather than fixations, and hockey's on-ice gaze work (Martell and Vickers, 2004) measures when the gaze settles in a live defensive-zone task rather than what share of looking time goes where. So the Aksum result is here because it is the closest thing that exists, not because it is about your sport. Five players is not enough to overturn a coaching instruction, and they were not on skates. Treat it as a reason to doubt "don't look at the puck", not as proof.

What does not transfer from football to hockey:

  • Speed and rink size. An NHL rink is 200 by 85 feet against a football pitch of roughly 115 by 75 yards, and skaters cover ground far faster than runners. The picture you photograph goes stale much more quickly, which argues that hockey scans need to be more recent, not necessarily more numerous.
  • Where the puck sits. A football is at your feet; a puck is on a stick out in front of you, higher in your visual field. Head-up puck control is genuinely easier in hockey than head-up ball control in football, so the excuse is weaker.
  • You can skate backwards. A defenceman retreating backwards already faces most of the play. Their scanning problem is the opposite one — checking behind them, toward their own net.
  • The boards. Hockey lets you play the puck off a wall, which means "no option" is much rarer, which changes what you are scanning for.
  • Line changes. The personnel on the ice changes mid-shift. A scan taken forty seconds ago may be describing five people who have gone to the bench.
  • The numbers themselves. Do not go on the ice trying to hit 0.44 scans per second. That is a football rate measured across a ten-second window. Hockey's own figure, measured the way hockey needs measuring, is 1.48 scans in a five-second window, which is 0.30 per second on the arithmetic — and the authors are explicit that their data cannot tell you whether more would be better.

A coaching benchmark that measurement now contradicts. Several hockey coaching resources — Better Hockey's scanning material is the clearest — recommend scanning roughly every one to two seconds when you are off the puck, with a final look in the last half-second before receiving, and say that untrained players typically start at something like one scan every four or five seconds.

The coaching benchmark of a scan every one to two seconds is not merely unsupported; Berg's data contradict it. Professional SHL and SDHL players average 1.48 scans in the five seconds before receiving — one scan per 3.4 seconds on the arithmetic — and, on the complement of the paper's 61%, take no scan at all in 39% of their receptions. A player hitting "every one to two seconds" would be scanning two to three times as often as the measured professional average. And the rate the coaching material attributes to untrained players — one scan every four or five seconds — is close to what professionals were actually recorded doing.

One caveat in the coaching material's favour, stated plainly: Berg measured only the five seconds before a pass reception, while the coaching benchmark describes general off-puck play, so the two are not counting quite the same thing. But the reception window is the high-value window, the one where scanning is cheapest and most useful. If professionals do not hit one scan per one-to-two seconds there, the benchmark is not a description of elite play. Use it, if at all, as a nudge to look more often than you currently do — not as a number that anybody has shown to be right.

When to scan

Priority
The highest-value moment to scan is the one to three seconds while the puck is travelling to you
Action
Look while the puck is on the far side of the ice — nothing is being asked of your hands
Action
On the backcheck, look over your inside shoulder and count opponents, not pucks
Action
Before receiving on the wall take an early look and a late one — the early one tells you your options, the late one whether they still exist
Never
Take contact with your back to the boards, and never duck. Get your skates parallel to the wall instead and take it on your forearm and hip, never the shoulder tip, head up, chin off your chest
Action
Scan during stoppages — who is out, who takes the draw, which defence pair, where your bench is, the score and the clock
Action
Break the reflex of following your own pass; the moment the puck leaves your blade you are an off-puck player
Convention
The scan counts in this section are coaching craft — nobody has validated an optimal number for any of these moments

Ranked by value.

Act on the ranking — which moments are worth spending your eyes on — and treat the counts in it as coaching craft. ⚠️ Nobody has validated an optimal number of scans for any of these moments. The same caution that dismantles the "every one to two seconds" benchmark above — Berg's team "cannot say whether a higher scanning frequency would be more beneficial compared to a lower one" — applies with exactly the same force to "two or three looks", "at least twice" and "two looks minimum" below. The counts are a way of making the ranking concrete enough to practise, and a coach who gives you different numbers is equally well founded.

  1. Before the puck comes to you. The single highest-value moment to scan. The instant you can see that the puck is likely to arrive — a teammate is retrieving it, a teammate's head comes up, the puck is loose and you are closest — you have a window of one to three seconds where your eyes have no other job. Use all of it. Two or three looks, finishing with your eyes back on the puck. ⚠️ This is written for the player about to receive a pass. A goaltender has the opposite job once a shot is released, and does not look away from it — see Goaltender.
  2. While the puck is on the other side of the ice. This is the most wasted time in hockey. Nothing is being asked of your hands. Look at your own side: who is near you, where is the seam behind you, where is the net-front threat. Players who do this are the ones who "always seem to be in the right place".
  3. On the backcheck. A backcheck is racing back toward your own end after your team loses the puck — as distinct from a forecheck, which is pressuring in the opponent's end. Backchecking with your eyes locked on the puck gets you back into your own zone with no idea who came back with you. Look over your inside shoulder — the shoulder nearer the middle of the ice — at least twice on the way back, and count opponents, not pucks.
  4. Before you receive on the wall. Coaching singles this reception out as the dangerous one, and that is coaching emphasis rather than a counted ranking — but the reason behind it is concrete enough: half your escape routes are made of wood and glass, and one of your blind sides is behind you. Two looks minimum: one early, one just before the puck arrives. The early look tells you your options; the late look tells you whether they still exist. ⚠️ And looking is only half of it, because the eyes do not save you if the body is wrong. A wall reception is a reception into head-on contact with the boards, and the posture you arrive in is what decides the cost. Never take that contact with your back to the boards, and never duck. Get your skates parallel to the wall instead and take the hit on your forearm and hip, head up, chin off your chest — not on the point of your shoulder, and not the whole shoulder if you can help it. If you are already facing the wall and cannot turn, that is a fallback rather than the position you were aiming for: get your stick and gloves up and spread out on the glass, and spread the impact over as wide a surface as you have, with no head contact at all. Full treatment in Body Contact and Battles; the same override sits on the "man on" call in On-Ice Communication.
  5. During a stoppage. Completely free information that almost nobody takes. Details below.
  6. Immediately after you make a pass. Your eyes follow your pass by reflex. Break that reflex. The moment the puck leaves your blade, you are an off-puck player, and your next job — finding support position, or getting to the net — depends on what you can see right now. See Puck Support and Spacing.

Scanning during a stoppage deserves its own list, because it is pure profit and it costs nothing but attention:

  • Who they have on the ice, and whether it is their top line.
  • Who is taking the draw and which way they usually turn.
  • Whether their defence pair is the mobile one or the stay-at-home one — this decides whether you can beat them wide.
  • Where your bench is relative to the play, which is where you are changing to.
  • Whether the last change belongs to the home team, which tells you whether the matchup you are looking at is deliberate.
  • The score, the time, and the penalty clock, which change what risk is acceptable. See Game Management and Risk Management.

What to look for, in priority order

Key
Beginners scan for the puck and stop; experienced players keep the puck as their anchor and spend every extra look on people and space
Priority
Scan in this order — pressure on you, then your outlet options, then the danger you are responsible for, then the space you could move into
Read
Which side pressure arrives on, and how fast it is closing — their speed and angle matter more than their distance
Options
Know your first option, your support option and your safe out before the puck arrives
Read
In your own end, ask who scores if the puck goes to the net right now — usually the net front or the high slot
Convention
Your eyes follow your system — the house-default low zone collapse alternates puck and nearest danger, man-to-man does not; find out which you play
Convention
The "anchor on the puck carrier" cue is imported from eye-tracking five footballers — a strong hint, not a hockey measurement

The great divide is not whether you look at the puck. The eye-tracking evidence above — five elite footballers, aged 17 to 23, watching a ball carrier — found that players fixate the player in possession more than anything else, and open space least of all. That is football, and it is five people. Hockey has its own on-ice gaze research (Martell and Vickers, 2004, using a live defensive-zone task), but it asks a different question: when the gaze settles, not what share of looking time goes to which object. So read the "puck carrier is the anchor" finding as a strong hint imported from another sport, not as a hockey measurement. The divide is what you look at around the puck: beginners scan for the puck and stop there; experienced players keep the puck as their anchor and spend every extra look on people and space. The puck is the easiest thing on the ice to find — it is where everyone is skating and where all the noise is. It does not need a dedicated scan. What needs one is the stuff that will not announce itself.

Take the information in this order, because this is the order in which it can hurt or help you.

1. Pressure on you. Who is closest, how fast are they coming, and from which side?

  • Which side matters more than the distance. A checker arriving on your forehand side takes your best play away; one arriving on your backhand side leaves your strong hand free.
  • Their speed decides your play, not their distance. A forechecker fifteen feet away at full speed is more urgent than one eight feet away and gliding.
  • Their angle tells you where they want you to go. A forechecker taking an angle that cuts off the middle is steering you to the boards, where they intend to seal you. One coming from outside is steering you into the middle, usually because a teammate is waiting there. Go where they don't want you, if you can.

2. Your outlet options. An outlet is the pass that gets the puck away from pressure and up the ice. You want three things, in this order:

  • The first option — the play you would most like to make.
  • The support option — the teammate who is close enough to give the puck to under pressure, usually behind or beside you rather than ahead.
  • The safe out — the rim, the glass, or icing it if you're shorthanded and your rule set allows it (USA Hockey grants the shorthanded exemption only at Youth 15-Only and above, Girls 16U and above, High School and Adult — Rule 624(b)(1) — and under NHL Rule 81.6 a penalty-killing team loses it the moment a major expires with nobody on the penalty bench to come out: icing is called against them from then until the next stoppage, when they may put a player in. The trigger is the expiry, not the kill — an empty box earlier in the major is not what does it, and what withdraws the exemption is that they are now a player short without being shorthanded by reason of a penalty (Rule 20.3). Special Teams covers all three limits). A rim sends the puck onward around the boards with the flow; a reverse sends it back against the flow. These are not the same play and mixing them up is a turnover. Knowing your safe out before the puck arrives is what stops panic; you are never trapped, you are only choosing.

3. The danger you are responsible for. Everything above is about you. This is about the goal. In your own end, the question is: if the puck goes to the net right now, who scores? Usually that is a body at the net front — the immediate area in the goalmouth — or a player sneaking into the high slot (the area from the faceoff dots up to the top of the circles).

This part is system-dependent, so name your system. The house default throughout is a low zone collapse — a zone-based defensive-zone coverage in which the skaters sag toward the net and take whoever comes into their area. Under a collapse, your eyes alternate between the puck and the most dangerous body near you, and "your man" is whoever is currently in your area. Under a strict man-to-man system, your assignment gets far more of your visual attention and the puck gets less. Under a hybrid — man-on-man low, zone up high — it changes depending on where you are standing. Find out which one your team plays, because it directly determines where your eyes belong. See Defensive Zone Coverage.

A puck battle in the corner of your own end.Your own end zone, your net at the right with your goaltender in the crease. A loose puck sits in the right corner with two players contesting it, one of yours below it and an opposition player above it nearer the boards. Two further opposition players are drawn and no more of yours: one just outside the crease on the far side of the net, at the back door, and one inside a shaded band in the middle of the zone. That band runs between the inner edges of the two faceoff circles, from the level of the faceoff dots up to the top of the circles: it is the high slot. No routes are drawn — nobody moves in this picture — and your other four skaters are not drawn at all. A puck battle in the corner of your own end. The question is not where the puck is but who scores if it comes out now: the net front, whose weak side is called the back door, and the shaded high slot — the ice between the circles, from the dots up to the top of them. Your other four skaters are deliberately not drawn, so whether either of these opponents is really unmarked depends on the coverage your team plays: a low zone collapse, a strict man-to-man or a hybrid. Find out which one your team plays, because it decides where your eyes belong. Neither region is painted on a rink. G F F F F sneaking in high the back door the puck battle

What the shapes and fills mean

4. The space you could move into. Last, not because it is unimportant, but because it is the thing you can afford to be wrong about. Where is the ice nobody is standing in? Where will it be in two seconds? This is what turns a competent player into a dangerous one, and it is covered properly in Time and Space and Playing Without the Puck.

The pre-scan: deciding before the puck arrives

Key
The puck's arrival should trigger an action, not begin a decision
Action
Use look, decide, receive, act — not receive, look, decide, act
Technique
Name your first option in your head in one or two words — "up the wall", "reverse" — because naming is what commits you
Technique
Name your bail-out too, so a plan A that evaporates leaves you on plan B rather than starting from zero
Action
Let the last look overrule you — cancelling a stale plan is the whole reason that look exists
Mindset
Accept being wrong sometimes; a second-best play made instantly beats the perfect play made a second late
Action
Use your ears as well — a teammate shouting "time" or "man on" is a scan taken on your behalf

This is the habit that makes players look fast, and it costs nothing but the timing of a glance.

The puck's arrival should trigger an action, not begin a decision.

Most players use the sequence: receive → look → decide → act. That takes well over a second, and at hockey speed a second is long enough for a closing forechecker to erase the gap you thought you had. Good players use: look → decide → receive → act. Same actions, different order, and the reordering is free.

How to actually do it:

  • While the puck is travelling to you, name your first option in your head. One or two words: "up the wall." "D-to-D." "reverse." "glass." Naming it is what commits you; a vague intention is not a decision.
  • Name your bail-out too. If the first option evaporates in the half-second before the puck arrives — and it often will — you want to already be on plan B rather than starting from zero. A player with a plan A and a bail-out never panics, because panic is what happens when you run out of options mid-play.
  • Let the last look overrule you. The final glance before the puck arrives exists precisely to cancel a plan that has gone stale. This is not indecision; it is the whole reason the last look exists.
  • Accept being wrong sometimes. A pre-decided play that turns out to be second-best, executed instantly, beats the perfect play executed a second late almost every time. Below the professional game, hockey appears to reward speed of decision more than quality of decision — that is coaching consensus rather than a measured finding, but it is very widely held and it matches what happens to a slow decision under a forecheck.

The listening version. Everything above can be done with your ears as well as your eyes. A teammate shouting "time" or "man on" is a scan they took on your behalf and gave you for free. This is why talking teams look faster: they are running on more information per player than they individually gathered. See On-Ice Communication for the call list.


Part 2 — Anticipation: reading the play

Scanning tells you where things are. Anticipation tells you where they are going. Almost all of it comes down to reading bodies, and there is a general rule that runs through every read below.

Reading a puck carrier: watch the chest and hips

Read
Put your eyes on the numbers on the carrier's chest, or their belt — you will see the puck perfectly well peripherally
Read
Feet and hips together are a reliable second cue — hips rotated and outside foot planted means they are going that way
Never
Bite on a head fake, a shoulder dip or a puck fake — those are free to produce and aimed precisely at you
Key
The centre of the body is where to weight your attention, not a single magic cue you can read in isolation
Risk
The best carriers can lie with their hips too — when one genuinely beats you, re-establish position instead of chasing
Action
When you have the puck, deceive with your head and hands — they cost you nothing

Look at the middle of their body, not at the puck, the stick or the head.

The reason is not folklore, though the evidence is one line of research rather than a mountain of it, and the later work complicates the earlier work.

Brault, Bideau, Kulpa and Craig (PLoS ONE, 2012) studied deceptive side-steps in rugby and described the medio-lateral (side-to-side) displacement of the centre of mass as an "honest signal" — honest because it is mechanically tied to where the runner can actually go, and therefore has to be minimised if the attacker wants to keep the option of changing direction. Experts were tuned to it: they waited significantly longer before committing (268 ms against 193 ms for novices) and were right far more often on deceptive movements. Novices were pulled around by trunk rotation and foot placement — the cues the attacker was producing deliberately.

Lynch, Olivier, Bideau and Kulpa (PLoS One, 2019) — also rugby, not hockey — then undercut the simple version of that. When they showed people only a moving sphere representing the attacker's centre of gravity, experts and novices both dropped to around chance, and adding a centre-of-gravity marker to a full-body display did not help. Their conclusion was that global body motion alone is not enough: local cues — limb motion and trunk orientation — are necessary too.

Put together: the centre of the body is where to weight your attention, not a single magic cue you can read in isolation.

The hockey translation:

  • Put your eyes on the numbers on their chest, or their belt. You will see the puck perfectly well in your peripheral vision; you do not need to look at it. The reason this area is worth your attention is mechanical: head, shoulders, hands and stick can all be thrown one way without the player going anywhere, whereas shifting the mass of the body sideways is part of how a change of direction actually gets made — which is why Brault's group found the side-to-side travel of the centre of mass to be the most reliable single cue they measured. It is a bias in your favour, not a law; see the caveat three bullets down.
  • Do not bite on a head fake, a shoulder dip or a puck fake. These are free for the attacker to produce and they are aimed precisely at you.
  • Watch their feet as a second cue. Feet and hips together are a very reliable pair. A player whose hips have rotated and whose outside foot has planted is going that way.
  • Caveat: the very best puck carriers can lie with their hips too. A genuine change of direction with the whole body, sold and then reversed, will beat you. When it does, you were not beaten by a fake; you were beaten. Accept it and re-establish position.

The mirror image, for when you have the puck: your head and hands are your deception tools and they cost you nothing. A look-off, a shoulder drop, a puck fake — all free. See Puck Handling.

Reading a passer

Read
Most passes go roughly where the front shoulder points — an unsquared passer cannot pass hard across their body
Read
An open blade lifts the puck into a saucer or a chip; a closed blade pointed at a lane means that lane is about to be used
Read
At most levels players look at their target before passing to it, often a full second before
Countered by
The look-off — a player staring at one option and passing to another has already scanned, so read the shoulders and blade instead
Action
Pressure a passer who received without scanning — they have to look before they pass and will telegraph it

A pass is much easier to predict than a carry, because a pass has to be aimed.

  • Shoulders. Most passes go roughly where the front shoulder points. A passer who has not squared up cannot make a hard, accurate pass across their body.
  • The stick blade angle. An open blade — heel down, face rolled back — lifts the puck; that is a saucer pass or a chip. A closed blade keeps it flat and hard along the ice. If the blade is closed and pointed at a lane, that lane is about to be used.
  • Where their eyes have already been. At most levels, players look at their target before passing to it — often a full second before. If you saw them look at the far winger while the puck was still being received, the far winger is the pass.
  • The look-off is the counter, and it tells you something too. A player who is staring at one option and passing to another is deliberately deceiving you, which means they scanned earlier and already know where everyone is. Against a player like that, stop reading their eyes and read the shoulders and blade instead.
  • A passer who has just received the puck without scanning has to look before they pass. They have no choice; they don't know where anyone is. That's your cue — pressure them immediately, because they will need an extra beat and they will telegraph the pass when they take it.

Reading pressure: knowing where the forecheck is coming from

Key
F1, F2 and F3 are roles set by order of arrival, not positions and not people — your left winger can be F1 one shift and F3 the next
Read
Against the house-default 2-1-2, two bodies arrive fast from two directions and the wall gets sealed early
Action
Escape a 2-1-2 behind the net — a reverse to your partner or a wheel, into the space the forecheckers came from
Options
Against a 1-2-2, an early up-the-wall pass or a regroup; against a 1-3-1 trap, skate it up or chip past the layer; against a full press, the safe out
Action
Find out what your opponent is forechecking on your first shift, and tell the bench
Rule
After your own icing you take a defensive-zone faceoff with no line change (NHL Rules 81.4, 82.1) and no timeout (87.1) — expect immediate pressure
Rule
The line-change bar after your own icing is not absolute — NHL and IIHF 81.4 and PWHL 83.4 still allow a substitution to put back a goalkeeper pulled for an extra attacker, to replace an injured player, or on a strength-changing penalty; the IIHF's 81.4 adds a broken skate; its 82.1 does not
Rule
USA Hockey blocks neither the line change nor the time-out (Rules 624, 636(f)), so there the tired line gets off

A forecheck is your opponents pressuring you in your own end to force a turnover. Forechecks have shapes, and the shape tells you where pressure will arrive before it arrives — which means you can pre-decide your breakout instead of reacting to it.

The roles in a forecheck are F1, F2 and F3 — these are roles defined by order of arrival, not positions and not specific people. Your left winger can be F1 on one shift and F3 on the next.

The house default throughout is a 2-1-2 forecheck — two forwards pressing in deep, one forward high, two defencemen holding the offensive blue line. If you are being forechecked by a 2-1-2:

  • You will have two bodies on you fast, from two directions. F1 attacks the puck; F2 attacks the most obvious outlet.
  • The wall gets sealed early, so the wall pass is the one most likely to be intercepted.
  • The escape is behind the net — a reverse to your partner, or a wheel around the net — because the two forecheckers are committed and there is space where they came from.

Realistic alternatives, and how the read changes:

  • A 1-2-2. One forechecker in deep, two across the middle, two back. You get more time in the corner, so you can look up. But the two middle forwards are taking away the wall pass and the centre lane, so the time you are being given is deliberate — they want you to carry the puck into a wall of three. The counter is usually a hard, early up-the-wall pass before the second layer sets, or a controlled regroup back to your own goal line.
  • A 1-3-1 or other neutral-zone trap. Almost no pressure in your corner at all, which feels wonderful and is bait. The wall is heavily covered and the middle is filled. The counter is usually to skate the puck up with speed and force someone to commit, or to chip it past the layer rather than passing into it.
  • An aggressive 2-1-2 or a full-ice press. Everything is pressured immediately. The counter is the safe out — glass and out, or a rim — and living to play the next shift.

Find out what your opponent is playing, on your first shift, and tell the bench. This is a real job and almost nobody does it. See Forechecking Systems and Breakouts.

There is also a rules-driven read here worth knowing: after your own team ices the puck, play stops, the faceoff is in your defensive zone, and your team cannot change lines (Rules 81.4 and 82.1) and cannot take a timeout (Rule 87.1). So a tired unit that ices the puck is about to face a fresh opposing unit in their own end. If you are on the ice for that draw, expect immediate pressure and pre-decide the safe out.

The line-change bar is not absolute. ⚠️ An injured player does not have to be left on the ice for that draw — the exceptions are the very next sentence of the same rule. NHL Rule 81.4, having barred substitutions, continues: "However, a team shall be permitted to make a player substitution to replace a goalkeeper who had been substituted for an extra attacker, to replace an injured player, or when a penalty has been assessed which affects the on-ice strength of either team." IIHF Rule 81.4 prints the same sentence with one more entry in the list, "a Player with a broken skate" — an exception the IIHF's own Rule 82.1 does not repeat, so do not count on that fourth one without the official's say-so. PWHL Rules 83.4 and 84.1 print the NHL's three exceptions and no fourth. A tired line is not on the list. ⚠️ And none of this is USA Hockey's position — its Rule 624 attaches no substitution bar to an icing at all and its Rule 636(f) sets no icing condition on time-outs, so under that book the tired line simply gets off. CARHA's icing rule writes no substitution bar either, and Hockey Canada bars the change only in U18 AAA and Junior, and in Senior at its Member's option — and even there lets either team take its time-out, though the team that iced it still cannot change during it (Rule 6.7(d)). Game Management carries the book-by-book comparison.

Reading a shooter

Read
Hands wide with the bottom hand down the shaft means a slap or heavy wrist shot that takes time to load; hands close means a quick release or a pass
Read
Weight transfer decides whether — weight still sitting back means the shot is not coming yet, whatever the hands are doing
Read
Blade angle at release decides where — an open blade lifts it, a closed blade keeps it low
Never
Read the head — any shooter worth worrying about is looking somewhere other than where they intend to shoot
Action
As a defender, get your feet into the lane a line-walking shooter is creating, square to it with your head out of it, rather than lunging
Action
As a goaltender, move your head to look around a screen rather than over it
Rule
Screening from outside the crease without contact is legal and the goal stands — NHL Table 14 and IIHF 2025/26 Table 16, Situations 5C and 5E; only the in-crease rows disallow it
Rule
Moving into a goaltender's road back to the crease is interference — NHL and IIHF 56.2(i), PWHL 57.2(i), Hockey Canada 8.3(i); USA Hockey Casebook 625 Situation 9: no goal, a minor; deliberate contact is charging (607), at least a minor plus misconduct; reckless, a major plus game misconduct
Rule
Stay off a goaltender outside the crease: they are not "fair game" there — NHL and IIHF 69.4, PWHL 71.4, Hockey Canada 8.5, CARHA 52(b) and USA Hockey 607(d) each call for a penalty for unnecessary contact, and NHL and IIHF 69.2 and PWHL 71.2 price deliberate contact at a minor or a major
Rule
Never charge a goaltender, in or out of the crease — Hockey Canada 8.5(b): a major and a game misconduct; CARHA 52(b) the same in the crease or on injury, 66(b) a minor or ejecting major for deliberate contact anywhere; NHL, IIHF and PWHL 42 and USA Hockey 607 can reach that pair too
Rule
The screening rule is NHL and IIHF Rule 69 and PWHL Rule 71, the same rule in the feminine — neither USA Hockey nor Hockey Canada reaches a screen set from outside the crease; USA Hockey writes no vision provision, and Hockey Canada's two view references reach only a player in the crease
Rule
USA Hockey 625(b) bars any goal scored with an attacker in the crease unless the puck preceded them in, the goalie is out of the crease or a defender put them there — a goal rule, not a penalty: accidental contact is a 625(a)(8) minor, deliberate is charging (607), at least a minor plus misconduct
Rule
USA Hockey's goalkeeper-out carve-out at 625(b) is not the free pass it reads as — its Casebook Rule 625, Situation 9 voids the goal and adds an interference minor where an attacker stops a returning goalkeeper making a play, on "any interference"; the 625(a)(8) it also cites needs contact
Rule
Hockey Canada 8.5 is not flat — it allows the goal where a teammate outside the crease scores and the crease player stays passive and clear of the goaltender's view and movements

Whether you are a goaltender or a defender trying to block a shot, the cues are similar.

  • The hands are the loudest cue. Hands wide apart, bottom hand well down the shaft, means weight is going into the shot — a slap shot or a heavy wrist shot, and it will take time to load. Hands close together means a quick release, a snap shot, or a pass.
  • Weight transfer decides whether. A shot requires weight moving onto the front leg. Weight still sitting back means the shot is not coming yet, whatever the hands are doing — they are waiting for a lane, a screen, or a pass.
  • Blade angle at release decides where. An open blade lifts the puck; a closed blade keeps it low. If you are a goalie, blade angle is the difference between committing to a low save and getting beaten upstairs.
  • Do not read the head. Any shooter worth worrying about is looking somewhere other than where they intend to shoot.
  • For defenders: a shooter who has walked the line is hunting a lane, not a shot. Walking the line means sliding along the blue line to change the angle. Your job is to get into the lane they are creating, feet first, square to it with your head out of it, not to lunge at them — over-committing is how a point shot becomes a two-on-one behind you. See Risk Management.
  • For goaltenders, coaching resources consistently list hands, blade angle, weight shift and foot position as the read, together with tracking the puck through traffic by moving your head to look around screens rather than over them. Note: precise figures circulate for how much shoulder rotation or weight shift predicts shot direction, and how many milliseconds of advantage this buys. None of them has a credible source behind it, so they are deliberately not reproduced here. See Goaltender.

Screen from in front of the crease, not in it — and as a goaltender, look around a screen rather than waiting for a whistle. The rules behind that: screening a goalie — standing outside the crease in their sightline without contact — is legal. Rule 69.1's "positioning or contact" clause names no location and is often read as reaching a screen set from outside. The rule text does not settle it in terms; the tables do: NHL Table 14 and IIHF 2025/26 Table 16, Situations 5C and 5E, allow the goal where an attacker skates in front of the goalie outside the crease, or plants themself on the crease line or outside it, to block the view — only the in-crease rows disallow it. Rule 69 is still "enforced exclusively in accordance with the on-ice judgement of the Referee(s)". So an attacker planted in front of the crease is not doing anything you can appeal at the time; the goalie's answer is to move their head and find the puck around the body, not to wait for a whistle. ⚠️ A body standing in the crease is a different rule, and two books do stop play for it. The IIHF's Rule 69.1 carries a sentence the NHL's does not — where an attacking Player "is in the goal crease and does not leave immediately, the Referee has the possibility to stop the game", with the face-off in the neutral zone — and USA Hockey Rule 625(b) writes it as a shall rather than a possibility, on three conditions set out below — though its Casebook declines to make the trigger a toe over the line, answering "No" at Rule 625, Situation 10 to whether the referee must stop play every time a stick or skate enters the crease: "Play should not be stopped because a player momentarily places their stick and/or skates in the goal crease, unless they interfere with the goalkeeper in any manner." ⚠️ Read the sentence after that one before you take it as permission, because it runs the other way and it is the one that costs you a goal: "However, if a goal is scored while an attacking player has their stick and/or skates in the opponent's goal crease while the goalkeeper is in the crease, the Referee shall have no alternative but to disallow the goal." So under USA Hockey a stick or a skate in the paint does not stop play — and it does void the goal you just scored. The NHL and Hockey Canada write no crease stoppage at all. Read the two limits before you rely on the IIHF's: it is a possibility, not an obligation, and it reaches a body in the paint, not a screen in front of it. ⚠️ That screening rule is the NHL's and the IIHF's Rule 69, and the PWHL's Rule 71 — the same rule in the feminine, so a PWHL reader searching Rule 69 lands on Handling Puck instead. Neither USA Hockey nor Hockey Canada reaches a screen set from outside the crease — USA Hockey writes no goaltender-vision provision at all, and Hockey Canada's two references to the goaltender's view both reach only a player standing in the crease — so outside the paint they are the more permissive books. Inside it they part company. USA Hockey Rule 625(b) is flat in the sense that matters against 69.1 — it turns on your position, not on whether you impaired anybody, and it does not ask who shot the puck: no goal with an attacking player in the crease. It is not unconditional, though — and read which way its condition runs. The rule says "No goal may be scored with an attacking player in the goal crease unless the puck has preceded the player(s) into the goal crease or the goalkeeper is out of the goal crease area." The goal is disallowed by default, and those two cases are what save it in that sentence: the puck getting into the crease ahead of you, or the goalkeeper being out of the crease area — and the same rule's third paragraph adds one more. ⚠️ And the second of those is only half the answer, because the limit on it is in the Casebook rather than the rule. Rule 625, Situation 9 puts the play a net-front attacker actually meets — the goalkeeper leaves the crease to stop a shot, an attacker enters it ahead of the puck, a teammate scores — and allows the goal: "If the goalkeeper is completely out of their crease, an attacking player may precede the puck into the crease and any legally scored goal in this situation shall be allowed." Then it takes it back where the attacker is what stopped the goalkeeper getting home: "However, if the goalkeeper is attempting to return to the goal crease and there is any interference by the attacking player who prevents the goalkeeper from making a play, then the goal must be disallowed and an interference penalty shall be assessed." So an empty crease is open only while the goaltender is genuinely out of the play, and getting in the way of one who is scrambling back costs the goal and two minutes. A third paragraph of the same rule then lifts its own two limbs at once — the whistle and the disallowed goal: "if the attacking player has been physically interfered with by the actions of a defending player that causes them to be in the goal crease, play shall not be stopped and any legal goal scored shall be allowed." ⚠️ Read what that relief does not say: it answers for your position, and it says nothing about a penalty. Rule 625(a)(8) is still a minor for "physical contact, using their stick or body, in a manner that interferes with the movement of the goalkeeper", so being put in there is no licence to act once you are there. And deliberate contact is not interference at all: USA Hockey Rule 607(d), Note 1, says "Any deliberate body contact or check that is delivered to the goalkeeper shall be penalized as charging" — a minor plus a misconduct or a major plus a game misconduct, and where it recklessly endangers the goaltender Rule 607(b) makes it the major and the game misconduct, and plan on a match penalty: USA Hockey's general Rule 602(a) says one "shall be assessed" to any player who "recklessly endangers or attempts to injure" an opponent, though 607(e) says only that one "may also be assessed". Rule 625(b)'s own first paragraph stops play before it gets that far, with a neutral-zone face-off "any time an attacking player stands, holds their stick, or skates through the goal crease", provided the puck is in the attacking zone, the attacking team has possession and the goalkeeper is in contact with the crease. Hockey Canada Rule 8.5 is not flat — it allows the goal where a teammate outside the crease scores, "provided that the player who was in the goal crease does not attempt to play the puck, interfere with the play or obstruct the Goaltender's view or movements", and its Interpretation 3 makes impeding "the goaltender's vision or movements" the test for a player standing in the crease. Rules Primer carries the full comparison.

One thing a screen may never become is a roadblock, and that is worth knowing from the goaltender's side as well as the shooter's. NHL Rule 69.4 reaches an attacker who stops a goalkeeper getting home: where a goalkeeper "has played the puck outside of his crease and is then prevented from returning to his crease area due to the deliberate actions of an attacking player, such player may be penalized for goalkeeper interference" — IIHF Rule 69.4 carries the same clause in its own wording, writing "their goal crease", capitalising "Player" and setting "Goalkeeper interference" in quotation marks; PWHL Rule 71.4 carries the clause in the feminine. Read "may", not "will". But stay off a goaltender outside the crease altogether, not only out of their road home: one out there is not "fair game". The same NHL and IIHF Rule 69.4 and PWHL Rule 71.4 say, in the NHL's wording, "The appropriate penalty should be assessed in every case where an attacking player makes unnecessary contact with the goalkeeper", Hockey Canada Rule 8.5 says a penalty "will be called where an opposing player makes unnecessary contact with the goaltender anywhere on the ice", CARHA Rule 52(b)'s Note says a penalty for interference or charging "shall be called where an opposing player makes unnecessary contact with a goalkeeper", and USA Hockey Rule 607(d) calls for interference or charging "in every case where an opposing player makes unnecessary contact with a goalkeeper" — its Note 1 sends even "accidental or unavoidable contact" to interference. NHL and IIHF Rule 69.2 and PWHL Rule 71.2 add a minor or a major for any "intentional or deliberate contact", inside the crease or out. ⚠️ Never charge one: that is priced higher again. Hockey Canada Rule 8.5(b) says a major and a game misconduct "will be assessed to any player who charges the goaltender". CARHA Rule 52(b) says the same pair "shall be assessed" to a player who charges a goalkeeper "within the goal crease" or "who injures an opponent as a result of a charge", anywhere, and its Rule 66(b) makes "deliberate contact with a goalkeeper whether in or out of the goal crease" a minor, with a discretionary major that its Rule 30(a) turns into an ejection. NHL and PWHL Rule 42.1 reach "a minor, major or a major and a game misconduct" for charging a goalkeeper in the crease. Outside the crease, a charge on a goaltender is still charging: the IIHF's Rule 42.4 can make it a major and a game misconduct anywhere on the ice, NHL and PWHL Rule 42.5 make the game misconduct mandatory once a major for it injures the face or head — as the EIHL Casebook's Rule 42 does in the Elite League — and their Rule 42.4 lets the referee give a match penalty where the player "attempted to or deliberately injured" the opponent by charging, and USA Hockey's Rule 607(a) prices it at "[a] minor plus a misconduct or a major plus a game misconduct", with a mandatory major plus game misconduct where it recklessly endangers the goaltender (607(b)) — and plan on a match penalty there, as for any attempt to injure (602(a)). ⚠️ And the roadblock clause's precondition — a goalkeeper who has already played the puck — is not the edge of the law, because ordinary interference reaches the same act without it in every book here — USA Hockey by a route of its own, set out below. NHL Rule 56.1, IIHF Rule 56.1, PWHL Rule 57.1 and CARHA Rule 66(a)'s Note 1 put the goaltender outside possession in terms — "The last player to touch the puck, other than the goalkeeper, shall be considered the player in possession", quoted in the NHL's wording, the IIHF capitalising "Player" and setting "possession" in quotation marks of its own and CARHA writing "a goalkeeper" — and Hockey Canada's Glossary is blunter still: "The state of a player, except the goaltender, who is the last one to have come in contact with the puck." So a goaltender scrambling back without the puck is an opponent not in possession, and interfering with or impeding one is interference under NHL and IIHF Rule 56.2(i), PWHL Rule 57.2(i), Hockey Canada Rule 8.3(i), whose minor sits at 8.3(a), and CARHA Rule 66(a). That is usually two minutes, but it is not the ceiling: a violent or reckless play can cost a major — in some books an ejection with it — and one that hurts someone can end your game (NHL and IIHF 56.4 and 56.5, PWHL 57.4 and 57.5, Hockey Canada 8.3(b) and (e), CARHA 66(a) and 66(e)). ⚠️ USA Hockey is the exception to that not-in-possession reasoning, and it runs the other way, so do not carry the other books' reasoning into its game. Its Glossary carries no goalkeeper exclusion at all — "The last player to have intentionally played the puck is considered to have 'possession of the puck.'" — so under that book a goaltender who has just cleared the puck is the player in possession. ⚠️ Read the next sentence of that same Glossary entry before you make anything of it, because it hands you a protection the other books' reasoning does not: "A player considered to be in 'possession of the puck' is NOT eligible to be body checked and/or engage in competitive contact." The book that denies you the not-in-possession route is the book that makes a returning goaltender a player you may not body check at all. And USA Hockey answers this play under two authorities, not one. The Rule References printed under its Casebook Rule 625, Situation 9 are "625(b and a.8)", and only the second of them, 625(a)(8), is a contact clause — "Any player who makes physical contact, using their stick or body, in a manner that interferes with the movement of the goalkeeper" — while the Situation's own operative sentence reaches "any interference" with no contact term in it. So how far USA Hockey's interference route reaches an attacker who never touches the goaltender is not settled in its terms — but the price of getting in the way is: Situation 9 sets it at the goal and two minutes. Getting in the way is not the same as hitting: a deliberate check or body contact on the goaltender is charging under Rule 607(d), Note 1, not interference — a minor plus a misconduct at the least (Rule 607(a)). ⚠️ And read the other half of NHL and IIHF 56.1 before you take any of this as making a screen illegal, because it is the half that keeps one legal: "A player is allowed the ice he is standing on (body position) and is not required to move in order to let an opponent proceed" — the IIHF writes that sentence with "Player" capitalised, "they are standing on" and "are not required", printing its "(body position)" bare as the NHL does — and the same rule frames the offence on movement: "A player delivering a 'pick' is one who moves into an opponent's path without initially having body position" — the sentence runs on across the book's page break — "thereby taking him out of the play. When this is done, an interference penalty shall be assessed." The "pick" sentence and its continuation are in the NHL's characters as well: the IIHF capitalises "Player", writes "taking them" for "taking him", and sets "body position", "out of the play" and "interference" in quotation marks of its own. ⚠️ The line is between holding ice you already occupy and moving into the road home — so screen in front of the goalie, and stay out of the road back to the crease.

Reading a defenceman (as an attacker on the rush)

Read
A tight gap closing hard means they intend to end this at the blue line — momentum is a commitment
Action
Against a hard closer, change pace — slow down and let them over-skate, cut underneath, or chip the puck past them and race
Never
Skate straight into a hard closer at full speed; that is exactly the collision they set up
Read
A soft gap concedes the line to protect the slot — beat it with the delay, the drop pass, or a shot for a rebound with a body arriving
Read
Skates parallel and square means uncommitted; hips opened to one side means they have committed, so attack the side they opened or abandoned
Options
Against a defender standing up at the line, chip and chase, pass laterally into another lane, or regroup rather than force it
Key
The stick is the weakest of the defender cues — a stick is easy to move, so weight it below the feet

Your gap is the distance between the defender and you. Reading the defender is mostly reading what they are doing with that gap and with their feet.

  • A tight gap — one to one and a half stick lengths, closing hard. Two to three stick lengths is the ordinary distance through the neutral zone. Both figures are coaching convention rather than anything measured, and the coaching pages that print numbers do not agree with each other; Defending the Rush sets out the whole scale and records, rung by rung, which published pages back each figure and which contradict it, and Neutral Zone Systems covers why a tight gap is a five-man job rather than a defenceman's. They intend to end this at the blue line and they have momentum. Momentum is a commitment. Change pace: slow down and let them over-skate you, cut underneath them, or chip the puck past them into space and race. Do not skate straight into a hard closer at full speed; you are giving them exactly the collision they set up.
  • A soft gap — they are backing off, protecting the middle. They are conceding the blue line to protect the slot — the dangerous scoring area in front of the net. You will get in with possession, but you will not get to the slot. The plays that beat this are the delay (curl back and wait for the second wave), the drop pass, or a shot deliberately aimed for a rebound with a body arriving at the net.
  • Their feet. Skates parallel and square means they have not committed and can still pivot either way. Skates angled, or hips opened toward one side, means they have committed — they are preparing to turn and skate that direction. Attack the side they have opened, or the side they have abandoned, but recognise the commitment first.
  • Standing up versus backing off at the line. Standing up at the blue line takes the entry away, so you beat it with a chip-and-chase, a lateral pass to a teammate entering in a different lane, or a regroup rather than forcing it. Backing off gives you the line and takes the middle. Note the vocabulary here: stepping up is challenging forward in the neutral zone or at your own line; a pinch is stepping down from the offensive blue line. They are different plays in different places.
  • Their stick. An active stick in the middle lane is protecting the middle; a trailing or outside stick means the middle may be open. A stick is easy to move, though, so this is the weakest of these cues — weight it below the feet.

Attacking the outside shoulderThe attacking half of the rink, the opposition net at the right, the attack moving left to right. One own player, an open circle, carries the puck up the upper side of the ice from near the centre line. One opposition defenceman, a solid triangle, is between him and the blue line and about ten feet nearer the middle of the ice than he is. The carrier’s skate-and-stickhandle route runs at that defenceman’s outer shoulder, the side nearer the boards, and stops about twelve feet short of him. A short plain route runs from the defenceman outward toward the boards, showing his hips opening that way. A shaded band labelled "the inside lane" fills the ice on the middle side of him, running from the blue line toward the tops of the faceoff circles. The opposition goaltender is in his crease. You threaten the lane he is least worried about, because covering it means opening his hips toward the boards — and the moment they open outward, the inside lane is available. That lane is shaded here; nothing marks it on the rink. The carrier's line stops short of him on purpose, and no contact is drawn. the inside lane F D G hips open outward aims at the outside shoulder

Diagram from zone entries · What the shapes and fills mean

See Zone Entries and Defending the Rush.

Reading the play's next state

Read
A hard rim follows the curve and arrives predictably; a soft one dies in the corner, and a flip off the glass lands somewhere else entirely
Action
Learn your home rink's boards and glass deliberately, and bounce a couple off the end boards in warm-up at an away rink
Convention
The rebound heuristic — the puck kicks off the way the pad or blocker was facing — is coaching craft, not a measured finding
Action
Arrive at the net moving, just outside the crease, stick on the ice, blade out of the paint, expecting the puck rather than watching for it
Read
Arriving second, off-balance, on your backhand or against an established bigger player means you will probably lose that battle
Action
Play for the next state instead — get where the loose puck will squirt out, or pin it to the boards with skate or stick for a moment — the puck, not the player, never held for a whistle

The most advanced read is not about a person at all. It is about where the puck is about to be, given physics and geometry.

  • Where a loose puck will go. A hard rim around the boards follows the curve and arrives predictably; a soft one dies in the corner. A puck flipped in off the glass comes down in a very different place from one that hits the boards. Rinks differ — some have lively glass, some have a dead spot behind the net where pucks stop instead of wrapping. Learn your home rink deliberately, and take thirty seconds in warm-up at an away rink to bounce a couple off the end boards and find out.
  • Where a rebound will go. The working heuristic is that a rebound comes off in the direction the goalie's pad or blocker was facing when the puck hit it — so a shot from an angle tends to kick out toward the far side, and the place to arrive is on the far post rather than square in front of the shooter. This is a coaching heuristic rather than a measured finding, and goalies who steer rebounds deliberately will break it. The reliable part is the instruction it produces: arrive at the net moving, just outside the crease, with your stick on the ice, expecting the puck rather than watching for it.
  • Which battles you will probably lose. This one saves more goals than any of the others. If you are arriving second, off-balance, on your backhand, or against a bigger player who is already established with body position, you will probably lose this battle. The read is to stop trying to win it and instead play for the next state: get to where the loose puck will squirt out, pin the puck against the boards with your skate or stick just long enough for a teammate to dig it out — the puck, not the player, never with your hands, and never held for a whistle; under USA Hockey, holding it against the boards for three seconds is a minor whether or not you were pressured. A player who insists on winning every battle loses the puck and their position; a player who concedes the battle and takes the second puck ends up with possession. See Body Contact and Battles.

Pattern recognition: how experience turns into instinct

Key
Experience does not give you faster eyes — it gives you fewer things to think about, because details compress into recognised units
Action
Name patterns out loud after they happen, on the bench — unnamed experience mostly evaporates
Action
Predict out loud before they happen and check yourself; a wrong prediction you notice beats ten right ones you never made
Action
Work on one pattern per week — trying to notice everything means noticing nothing
Action
Chase decisions per minute, not ice time — a three-on-three in a third of the ice gives you far more reads
Convention
Off-ice cognitive tools are a supplement to playing and being watched by someone who knows what they are looking at, not a substitute

What experienced players actually have is not faster eyes. It is fewer things to think about, because experience has compressed groups of details into single recognised units.

A new player looking at a defensive-zone situation sees ten separate people in ten separate places and has to work out what each one means. An experienced player sees "low-to-high developing, net front unmarked" — one thing, with an answer attached. Same picture, a fraction of the processing. That compression is why instinct feels instantaneous: nothing is being computed, something is being recognised.

The bad news is that it takes repetitions. The good news is that you can get far more value out of the repetitions you already have.

How to accelerate it deliberately:

  • Name patterns out loud after they happen. On the bench, after a shift: "that was an overload, they had three on the strong side and the weak-side point was wide open." Naming is what turns an experience into a retrievable pattern. Unnamed experience mostly evaporates.
  • Predict out loud before they happen, then check yourself. Watching a game, say what will happen next — "they'll reverse it", "he's going to walk the line and shoot for the tip". Being wrong is the useful part; a wrong prediction that you notice is worth more than ten correct ones you never made. It costs nothing but attention, and you can do it from the stands as easily as on the bench.
  • Work on one pattern per week. "This week I am only paying attention to what the weak-side defenceman does on the breakout." Trying to notice everything means noticing nothing.
  • Get more decisions per minute. A three-on-three in a third of the ice gives you many times the number of reads per minute of a full-ice drill. Volume of decisions, not volume of ice time, is what builds recognition. See Practice and Development.

A caution about off-ice "hockey IQ" testing and training. Fortin-Guichard and colleagues (Journal of Sports Sciences, 2025) tested 40 elite male players around 15–16 years old with a battery of perceptual-cognitive tasks — cognitive testing, video-based anticipation with eye-tracking, virtual-reality hockey and small-sided games — while five scouts independently tracked the same players for a year. The scouts on their own were more accurate than the tests on their own; the best results came from combining the two. Note what "accurate" means here: the yardstick was agreement with coaches' assessments of the players, not an objective outcome such as who was later drafted or who went on to play professionally. So this is evidence about predicting expert judgement, not about predicting careers. The honest conclusion is still that off-ice cognitive tools are a useful supplement and not a substitute for playing hockey and being watched by someone who knows what they are looking at.


The precondition: the head-up habit

Key
Scanning is unavailable to you if you have to look at the puck to control it
Technique
Keep the puck in your peripheral vision — aware of it the way you are aware of your own hands
Technique
Hands away from your body, so the puck is out in front where your peripheral vision can see it
Technique
A soft grip — tension in the hands is what makes you look down at a puck you cannot feel
Action
Train it with a forcing function, not willpower. Stickhandle while calling out fingers or coloured cards, ten to fifteen minutes a day

None of the above is available to you if you have to look at the puck to control it.

This is the gate. A player who must watch their own stick can scan only when they do not have the puck, which removes them from precisely the moments where scanning is worth most. Head-up puck control is therefore not one skill among several — it is the entry requirement for hockey sense, and it is the reason "keep your head up" is the most repeated instruction in the sport.

What it takes, briefly (the full treatment is in Puck Handling):

  • Puck in your peripheral vision, not your central vision. You should be aware of it the way you are aware of your own hands, not the way you read a page.
  • Hands away from your body, so the puck is out in front where your peripheral vision can see it, rather than tucked in at your feet where it cannot.
  • A soft grip. Tension in the hands is what makes people look down; you look down to check on a puck you cannot feel.
  • Practise it with a forcing function, not with willpower. Stickhandling while someone holds up fingers or coloured cards for you to call out is the standard drill and it works, because it makes looking down fail the drill rather than merely being discouraged. Ten to fifteen minutes a day off the ice, with a ball or a puck on a slideboard, moves this faster than almost any other off-ice work.

Anticipation versus guessing

Key
Anticipation is acting on information; guessing is acting on hope
Read
The test is not whether you were right. Ask whether your position would still be useful if you turn out to be wrong
Action
Jump a lane only on a real cue, with support behind you, and arrive in it with your feet — reaching is the signature of a guess
Position
Jump in the neutral or offensive zone, where being wrong costs a rush against rather than a goal against
Never
Jump as the last player back, in your own zone, or again after you have already missed once this shift
Risk
A successful jump creates a chance and a failed one in your own zone concedes one — so the read has to be well over 50/50

These look identical when they work and identical when they fail, which is why they get confused. They are not the same thing.

Anticipation is acting on information. Guessing is acting on hope.

The test that actually distinguishes them is not whether you were right. It is this:

An anticipating player moves somewhere that is defensible either way — they have shaded toward the likely pass while remaining between the puck and the net. A guessing player has committed to a position that is worthless unless the guess lands. That is the whole distinction, and it is teachable in one sentence.

The first of two frames of the same moment: this one is the anticipating position, the next one is the guess.Your own end zone, your net at the right with your goaltender in the crease, and no routes drawn. An opposition forward has the puck inside the right faceoff circle, above the dot. A second opposition forward stands far across the ice on the left half-wall, level with the far faceoff dot. A shaded band runs from just in front of the puck carrier down to the front edge of the crease, narrow at the carrier’s end and about seven feet wide where it meets the crease: it is the ice between the puck and your net. You are drawn as a forward standing inside that band, about eighteen feet from the carrier and offset within the band toward the far-side opponent. No routes are drawn in either frame of this pair: the whole comparison is where you are standing. Your other four skaters are not drawn. The first of two frames of the same moment: this one is the anticipating position, the next one is the guess. You are standing inside the shaded band — the ice between the puck and your own net, a name for a piece of ice rather than a marking — on the side of it nearer his option. If the pass never comes, you are still in front of your own net and still doing a job. The cue itself cannot be drawn: this notation has no facing and no stick. You are drawn as a forward because a shape had to be chosen, and who is standing here depends on the coverage your team plays. G P A F you, still net-side his option

What the shapes and fills mean

The second of the two frames: the same moment, the same read, and the other choice.The same end zone and the same instant as the previous diagram, with everything unchanged except where you are. The opposition carrier is still inside the right faceoff circle with the puck, his teammate is still on the left half-wall, your goaltender is still in the crease, and the shaded band still runs from the puck down to the front of the crease — but the band is now empty. You are drawn out in the left faceoff circle, roughly halfway along the line between the two opponents and about twenty-eight feet from each of them, where in the previous frame you stood inside the band. No routes are drawn in either frame: the pair is a comparison of two positions. Your other four skaters are not drawn. The second of the two frames: the same moment, the same read, and the other choice. You have left the band, which now has nobody in it, and committed to the passing lane. If the pass does not come, or you miss it by a foot, the carrier has a clean lane at your goaltender. This is not an instruction never to jump: it is the right play when you have a real cue, when there is support behind you covering the ice you are vacating, and when the puck is in the neutral or the offensive zone, where being wrong costs a rush against rather than a goal against. What makes it a gamble here is the place: in the middle of your own zone a miss is a point-blank chance. The read has to be well better than even before it is worth taking, and considerably better than that in your own end. If you are the last player back there is no version of this jump worth making at all. G P A F you, gone to the lane his option

What the shapes and fills mean

When jumping a passing lane is the right play:

  • You have an actual cue — you read the passer's shoulders, or their blade is closed and pointed at that lane, or their eyes have already been there.
  • There is support behind you. Someone else is covering the ice you are vacating.
  • The puck is in the neutral zone or the offensive zone, where being wrong costs you a rush against rather than a goal against.
  • You can get to the lane with your feet, arriving in it — not by reaching with your stick from where you are standing. Reaching is the physical signature of a guess.
  • The game state tolerates it. Tied in the second period, fine. Protecting a one-goal lead with two minutes left, no. See Risk Management and Game Management.

When it is how you concede a breakaway:

  • You are the last player back. There is no version of jumping a lane where the risk is worth it.
  • You are in your own defensive zone, especially in the middle of it, where a miss is a point-blank chance rather than an inconvenience.
  • You decided before the passer even had the puck. That is not a read; that is a plan you made and then went looking for a reason to execute.
  • You are reaching rather than skating. A stick-only jump leaves your body in the wrong place and your feet stopped, which is the worst of both worlds.
  • You have already missed once this shift. Chasing a bad gamble with another one is the most reliable way to turn one mistake into a goal.

The honest asymmetry: a successful jump usually creates a scoring chance. A failed jump in your own zone usually concedes one. Because those outcomes are not symmetrical, the read has to be more than 50/50 confident to be worth taking — and considerably more than that in your own end.


How to train it

Options
Shoulder-check outlet drills, number and colour calls, constrained small-area games — anything that fails if you do not look
Action
Talk in every drill; a call is a scan you did not have to take yourself
Action
Watch your own shifts and genuinely count your head turns, then count those of a teammate whose vision you rate
Action
Pause the video a second before you receive, name your three options, then unpause and see what you did
Action
At a live game, watch one player for a whole shift away from the puck — the broadcast camera crops everyone else out
Action
Off the ice, head-up stickhandling with a visual task, daily, in short blocks
Risk
Reaction and peripheral-vision tools train the eyes, not the hockey

On the ice:

  • Shoulder-check outlet drills. Any drill where you must check over your shoulder before receiving, and where the coach changes something behind you so that failing to look means failing the drill.
  • Number or colour calls. A coach or partner holds up a number of fingers or a coloured card; you call it out while handling the puck or receiving a pass. The forcing function again — the drill is unpassable with your head down.
  • Constrained small-area games. Three-on-three in a zone; two-touch rules; a rule that you must call the name of the player you are passing to before you receive. Constraints manufacture scanning without anyone having to nag about it.
  • Talk in every drill. Calls are scans you did not have to take yourself. A talking team is running on more information than it collected. See On-Ice Communication.

With video:

  • Watch your own shifts and count your head turns. Genuinely count them — the count is the whole point, because it turns "I should look more" into a number you can move.
  • Pause the video one second before you receive the puck and ask yourself what your three options were. Then unpause and see what you did. The gap between those two things is your scanning deficit, measured directly.
  • Watch one teammate you think has good vision, and count theirs. Comparison is more motivating than an abstract target.

Watching live hockey:

  • Go to a game and watch one player for a whole shift, away from the puck. This is the single best training method available to a spectator, and live is much the easiest way to do it, because the standard broadcast camera follows the puck and crops out everyone else. It is not the only way: wide-angle or "all-22"-style tactical feeds, which show the whole ice at once, do exist for some leagues and competitions and are the next best thing if you can get access to one. Watching a good centre for one full shift — where they look, when they turn their head, where they go when they have no involvement — teaches more about hockey sense than a season of highlight packages. See How to Watch Hockey.
  • Watch the defenceman who does not have the puck. Almost all the interesting anticipation in hockey happens in the person the camera is ignoring.
  • Predict out loud. As above — being wrong, and noticing, is the mechanism.

Off the ice:

  • Head-up stickhandling with a visual task, daily, in short blocks.
  • Reaction and peripheral-vision tools (light-based trainers, reaction balls) are widely used. Be realistic about them: they train the eyes, not the hockey. The Fortin-Guichard study above is a reminder that off-ice measures alone do not capture game sense.

Common Mistakes

  • Watching the pass all the way onto your blade. You find out where the forechecker is only once the puck has arrived, and by then the decision costs you possession time you do not have. Fix: take at least one look while the pass is travelling, name your play, and bring your eyes back to the puck just before it lands.
  • Puck-watching on the backcheck. You skate back with your eyes on the puck, arrive in your zone with no idea who came back with you, and pick up nobody. Fix: two looks over your inside shoulder on the way back, counting opponents, not pucks.
  • Staring at the puck carrier. As a defender it means you get beaten by the pass rather than the player. As a supporting teammate it means you skate to where the puck was. Watch the carrier's chest with your central vision and take snapshots of everything else.
  • Only watching your own assignment. The opposite error, and it produces players who are technically covering someone while a goal is scored six feet away. Which failure you are prone to depends on whether your team plays man-to-man or the house-default low zone collapse — know which, and know the failure mode that comes with it. Fix: every time the puck moves in your own end, ask who scores if it goes to the net right now. Under a collapse, alternate your eyes between the puck and the most dangerous body near you; under man-to-man, keep your check in view but still take that look.
  • Not scanning during stoppages. Ten to twenty seconds of completely free information, several times a period, ignored by almost everybody. Fix: at every whistle, take who they have out, who takes the draw, whether their defence pair is the mobile one, where your bench is, and the score and the clock.
  • The "I didn't see him" goal. The back-door tap-in, conceded because four players watched a puck battle in the corner for three seconds. It is not a mystery and it is not bad luck — it is a scanning failure with a name. Rule of thumb: every time the puck goes into a corner in your own end, check the net front.
  • Looking, and then taking the hit with your back to the boards. Two good looks before a wall reception are worth nothing if the body is wrong. Never take that contact with your back to the boards, and never duck. Get your skates parallel to the wall instead and take it on your forearm and hip, head up and chin off your chest — not on the point of your shoulder, and not the whole shoulder if you can help it. If you are already facing the wall and cannot turn, get your stick and gloves up and spread out on the glass, with no head contact at all. This is the reception where hockey's most serious injuries happen, and this override outranks every tactical point on this list. Full treatment in Body Contact and Battles.
  • The chin dip. Glancing down-and-sideways without turning the head, which feels like scanning and shows you almost nothing. Turn your head, not just your eyes, until your chin passes over your shoulder — if it did not, you did not scan.
  • Scanning only to your strong side. You collect information about the option you had already chosen and none about the one that would have surprised you. Fix: check both shoulders before a reception, and make sure one of the looks goes to the side you were not planning to use.
  • Looking, but not deciding. Scanning that does not end in a named first option is just head movement. Fix: while the puck is still travelling, name your first option and your bail-out in a word or two — "up the wall", "reverse" — so the information becomes a plan before the puck arrives.
  • Still looking away when the puck arrives. The last look is always at the puck. A missed reception cancels the value of three good scans.
  • Treating a scan count as the goal. Hockey has measured the difference between one look and none; whether more looks beat some has not been tested in hockey at all, because the study coded scanning as yes-or-no. Fix: clear the bar of one look first, then work on the quality of what you take in rather than the count.
  • Guessing and calling it anticipation. If your position is worthless when you are wrong, you guessed. Score the process, not the outcome — a gamble that happened to work is still a gamble. Fix: shade toward the likely pass while staying between the puck and your net, and jump a lane only on a real cue, with support behind you, arriving with your feet rather than reaching — never as the last player back or in your own zone.
  • Trying to win a battle you are going to lose. Arriving second, off balance, on your backhand, or against a bigger player already established with body position, and insisting on winning it anyway, costs you the puck and your position. Fix: play for the next state instead — get to where the loose puck will squirt out, pin the puck against the boards with your skate or stick just long enough for a teammate to dig it out — the puck, not the player, never with your hands, and never held for a whistle; under USA Hockey, holding it against the boards for three seconds is a minor whether or not you were pressured.
  • Watching for the rebound instead of arriving for it. A player who stops at the net and waits to see where the puck goes is always a step behind it. Fix: arrive at the net moving, just outside the crease, stick on the ice, blade out of the paint, expecting the puck rather than watching for it.

Check yourself

Answer each question before you go on — a real attempt, not a guess. Then go and check, because the checking is the part that does the work. Producing an answer and getting it wrong is worth more than recognising a right one, but only when the right answer follows: the section named with each question, and the Key Takeaways after them, are where you get it. Where the answer lives in another document, that is named too.

  1. A coach tells you to scan every one to two seconds. What does the hockey study that counted it find professionals doing — and what do its authors say plainly that it cannot tell you? (§What the research actually says, §When to scan)

  2. Describe a scan physically. What makes one not count at all, and where do your eyes finish? (§The mechanics of a scan)

  3. The puck is on its way to you on the half-wall. Name the two things you should have settled in your head before it lands on your blade, and say why the second one exists. (§The pre-scan: deciding before the puck arrives)

  4. You have taken your looks. In what order should you take the information in — and which item on that list is the one you can afford to be wrong about? (§What to look for, in priority order)

  5. You are defending a carrier one-on-one. Where do you put your eyes, what is the evidence for putting them there, and what is the caveat the document attaches to it? (§Reading a puck carrier: watch the chest and hips)

  6. You are being forechecked by a 2-1-2 with the puck behind your own net. Where will the pressure arrive from, which outlet is likeliest to be intercepted, and where is the escape? (§Reading pressure)

  7. You jump a passing lane and miss. What single test decides whether that was anticipation or a guess — and name two situations where the document says it is never worth it. (§Anticipation versus guessing)

  8. You are arriving second to a puck on the wall, off balance, on your backhand, against a bigger player who is already established. What is the read, and what do you do instead of trying to win it? (§Reading the play's next state)

Key Takeaways

  1. Vision is not a gift; it is a habit of looking early — so take at least one look before every reception. Players who seem to see everything have already looked, at moments when looking cost them nothing. That first look is the part hockey has measured: across 2,545 puck receptions by 88 SHL and SDHL professionals, the action after reception succeeded 78.8% of the time when the player had looked first, against 70.1% when they had not — judged on the study's own criteria for a successful action rather than on goals or retained possession. Whether more looks help has not been measured in hockey, and the authors say so themselves: they "cannot say whether a higher scanning frequency would be more beneficial compared to a lower one." In football the extra benefit is small. So clear the bar, then work on the quality of what you take in rather than the count.
  2. Scan before the puck comes to you, and decide before it arrives. The one to three seconds while it travels is the highest-value window there is to scan, and watching the puck the whole way spends it on information you already have. Use it instead to name your first option and your bail-out, so the puck's arrival triggers an action instead of starting a decision. This reverses for the goaltender, whose puck is a shot rather than a pass: look off it before the shot is released to register who is where, then track it all the way in once it is.
  3. Use the moments nobody else uses: while the puck is on the far side of the ice, the instant your own pass leaves your blade, and every stoppage. On the far side, find the seam behind you and the body at your net front; after you pass, stop following the puck with your eyes, because you are now an off-puck player; at a whistle, take who they have out, who takes the draw and the score and the clock.
  4. A scan is a head turn over both shoulders, without losing a stride — a snapshot rather than a stare. The last look is always back at the puck.
  5. Keep the puck as your anchor and spend your extra looks on people and space — pressure on you, your outlet options, the danger you are responsible for, the space you could use. In your own end, keep asking who scores if the puck goes to the net right now. This is not "stop watching the puck", and the evidence for the anchor is imported: eye-tracking of five elite football players watching a ball carrier, not hockey.
  6. Read the chest and hips, not the head, hands or stick — the head and hands are the tools of deception. That is where to weight your attention, though, not a single cue you can read in isolation, and the evidence is rugby rather than hockey.
  7. Read a passer by the front shoulder and the blade, and a shooter by the hands and the weight. Most passes go roughly where the front shoulder points, and a closed blade pointed at a lane means that lane is about to be used; pressure a passer who received without looking, because they have to look before they pass. Hands wide means a shot that takes time to load, weight still sitting back means it is not coming yet — so as a defender, get your feet into the lane, square to it with your head out of it, rather than lunging at the shooter.
  8. Read shape, not just bodies. A forecheck's structure tells you where pressure will arrive; a defenceman's gap and feet tell you what they have already committed to. Against a 2-1-2 the escape is usually behind the net — a reverse to your partner or a wheel; against a defender closing hard, change pace rather than skating into them. Find out what the opponent is forechecking on your first shift, and tell the bench.
  9. The most advanced read is where the puck will be next — where a rim ends up, where a rebound kicks, and which battles you will lose, so you can play the loose puck instead. Arrive at the net moving, just outside the crease, stick on the ice, blade out of the paint, expecting the puck rather than watching for it.
  10. You cannot scan if you have to look at the puck. Head-up puck control is the entry requirement for everything else here. Train it with a forcing function rather than willpower — stickhandle while calling out fingers or coloured cards.
  11. Anticipation is acting on information; guessing is acting on hope. The test is whether your position is still useful when you are wrong. Shade toward the likely pass while staying between the puck and your net, and jump a lane only on a real cue, with support behind you — never as the last player back or in your own zone.
  12. Looking does not protect you; position does — and this one outranks everything above it. A reception on the wall is a reception into head-on contact with the boards, and the posture you arrive in is what decides the cost. ⚠️ Never take that contact with your back to the boards, and never duck. Get your skates parallel to the wall instead and take it on your forearm and hip, head up and chin off your chest — not on the point of your shoulder, and not the whole shoulder if you can help it. If you are already facing the wall and cannot turn, get your gloves and stick up and spread out on the glass. The three-case rule, the two injuries behind turning your back and ducking, and the sources for all of it, are in Body Contact and Battles.

What is measured here, and what is not. Several things above are labelled inline but worth repeating together. (1) The scan-frequency figures for hockey come from Berg et al. (2025), a peer-reviewed, open-access study of 2,545 puck receptions by 88 SHL and SDHL professionals — 1.48 scans per five seconds, at least one scan in 61% of receptions, 78.8% against 70.1% action success on the study's own criteria, formulated in consultation with the Swedish Ice Hockey Association. Three figures used here are arithmetic rather than quotation, and are marked as such where they appear: 0.30 scans per second, one scan per 3.4 seconds and the 39% of receptions with no scan are all derived from Berg's published 1.48 and 61%, and none of the three is printed in the paper. The football figures are corroboration only, and are labelled as football wherever they appear. No duration is quoted for a hockey scan: Berg et al. report only a 0.2-second minimum for a head turn to be counted, not a typical length, and the 242-millisecond figure in the Aksum study is an average fixation, a different construct, not repurposed here as a scan length. (2) The "scan every one to two seconds" coaching benchmark is contradicted by Berg et al.'s measured professional rate of 1.48 scans per five seconds, and is presented that way — with the caveat, stated inline, that they measured only the pre-reception window while the benchmark describes general off-puck play. (3) The claim that elite players anchor on the puck carrier rather than on space rests on the Aksum eye-tracking study: five male football players aged 17 to 23, watching a ball carrier. It is labelled as football at every point of use, including in Key Takeaway 5. Hockey's own on-ice gaze research (Martell and Vickers, 2004) measures the timing of gaze in a live defensive-zone task rather than what share of looking time goes where, so it does not settle the same question. (4) The claim that hockey below the professional level rewards speed of decision over quality of decision is coaching consensus, not a measured finding. (5) Precise figures for shooter tells (degrees of shoulder rotation, centimetres of weight shift, milliseconds of goaltender advantage) circulate widely with no credible source behind any of them; the shooter-reading section is therefore qualitative. The rebound-direction heuristic is likewise a coaching rule of thumb rather than a measured finding.

Sources — retrieved 27 July 2026

Scanning research (ice hockey — primary): Berg, Malmsten, Lind, Mannix, Sjösten, Josefsson, Gredin, Stenling & Ivarsson (2025) — Scanning is associated with better performance in professional ice hockey, Journal of Sports Sciences 43(2):145–150, DOI 10.1080/02640414.2024.2433899 — open access; source for 1.48 scans (SD 1.01) per five seconds, ≥1 scan in 61% of 2,545 receptions, 78.8% vs 70.1% action success (difference 8.7%, 95% CI [5.3%, 12.1%]), β = 0.12 (95% CI [0.07, 0.17]), the null moderation by gender and position, the covariate coefficients for close combat (β = −0.18, 95% CI [−0.22, −0.13]) and opponent pressure (β = −0.11, 95% CI [−0.16, −0.06]), the 0.2-second minimum scan definition, the five-second coding window, the criteria for a successful action "formulated in consultation with SIHA", and the authors' own statement that they "cannot say whether a higher scanning frequency would be more beneficial compared to a lower one". Body read 1 September 2026. Verification note: the paper prints no scan duration and no per-second rate, and it nowhere ranks scanning against its covariates — the 0.30 scans per second, the 3.4-second interval, the 39% and the comparison of coefficients are all arithmetic on its published figures, and are labelled as such in the body

Gaze research (ice hockey): Martell & Vickers (2004) — Gaze characteristics of elite and near-elite athletes in ice hockey defensive tactics, Human Movement Science 22(6):689–712, DOI 10.1016/j.humov.2004.02.004, PMID 15063049 — a live on-ice defensive-zone task; cited here only for what it does measure, the temporal regulation of gaze, not for what share of looking time goes to which object

Scanning research (football — corroboration): Jordet, Bloomfield & Heijmerikx (2013) — The Hidden Foundation of Field Vision in English Premier League Soccer Players, MIT Sloan Sports Analytics Conference — full conference paper read 1 September 2026; source for the 1,279 game situations, the 118 EPL midfielders and forwards, the Sky Sports PlayerCam method, the award-winner comparison (0.33 against 0.27 searches per second, Mann-Whitney U = 155728.00, p < .001) that is what the paper means by "the better players", and the result being largest for midfielders performing forward passes · Jordet et al. (2020) — Scanning, Contextual Factors, and Association With Performance in English Premier League Footballers, Frontiers in Psychology 11:553813 · Aksum, Magnaguagno, Bjørndal & Jordet (2020) — What Do Football Players Look at? An Eye-Tracking Analysis of the Visual Fixations of Players in 11 v 11 Elite Football Match Play, Frontiers in Psychology 11:562995

Counter-evidence and limits: Caso, McGuckian & van der Kamp — No evidence that visual exploratory activity distinguishes the super elite from elite football players, Science and Medicine in Football (online 2024, print 2025), PMID 38451112

Deception and honest cues: Brault, Bideau, Kulpa & Craig (2012) — Detecting Deception in Movement: The Case of the Side-Step in Rugby, PLoS ONE 7(6):e37494 — source for the "honest signal" of medio-lateral centre-of-mass displacement and the 268 ms / 193 ms expert–novice waiting times · Lynch, Olivier, Bideau & Kulpa (2019) — Detection of deceptive motions in rugby from visual motion cues, PLoS One 14(9):e0220878 — source for the finding that centre of gravity alone is insufficient and that local cues (limb motion, trunk orientation) are needed

Hockey perceptual-cognitive research: Fortin-Guichard et al. (2025) — Journal of Sports Sciences, DOI 10.1080/02640414.2025.2491976, summarised by McGill University Newsroom

Hockey scanning and vision coaching: Better Hockey — Hockey Awareness and Scanning — source for the one-to-two-second coaching benchmark and the count-your-scans self-audit · Ice Hockey Systems — Sergachev and Kucherov Scanning / Shoulder Checking · Sense Arena — Top 5 Drills for Building Elite Hockey IQ · The Players Report — The Foundation of Scanning · Vision Training Drills for Better Ice Awareness

Reading defencemen, forechecks and shooters: RinkHive — How Hockey Forwards Read Defensemen and Exploit Gaps Off the Rush · Better Hockey — How to Forecheck in Hockey · My Hockey Schools — Mastering Puck Tracking Through Screens · Hockey's Arsenal — Visual, Spatial and Temporal Occlusion in Ice Hockey

Rules: NHL Official Rules 2025-2026 (PDF) — Rule 81.4 with Rule 82.1 (no line change for the team that iced the puck, and 81.4’s own next sentence for its three exceptions — a goalkeeper pulled for an extra attacker, an injured player, and a penalty affecting on-ice strength; the IIHF’s 81.4 prints those three plus "a Player with a broken skate", which its own 82.1 omits), Rule 87.1 (no timeout to the defensive team following an icing — Rule 81 itself contains no timeout provision), Rule 42.1 (a minor, major or major and game misconduct for charging a goalkeeper in the crease), Rule 42.4 (a discretionary match penalty for attempting to or deliberately injuring by charging), Rule 42.5 (a game misconduct mandatory once a charging major injures the face or head), Rule 69.1 with Table 14 (Interference on the Goalkeeper: a screen from outside the crease without contact is legal — Screening Situations C and E allow the goal; only the in-crease rows disallow it), and Rule 81.6 read with Rule 20.3 (the shorthanded icing exemption, and the major-penalty carve-out — which begins when the major expires with the penalty bench empty, not when the bench empties, and ends at the next stoppage, 20.3 supplying both the deadline, “a stoppage of play prior to the expiration of the major penalty”, and the reason, that the team is then “no longer short-handed by reason of a penalty” — both read 14 September 2026) · USA Hockey Official Playing Rules 2025-29 (PDF) — Rule 624(b)(1), the classification restriction on the shorthanded icing exemption, Rule 607(a) (charging: a minor plus a misconduct or a major plus a game misconduct), Rule 607(e) (a match penalty that "may also be assessed" for a reckless charge), Rule 602(a) (a match penalty that "shall be assessed" to any player who "recklessly endangers or attempts to injure" an opponent), and Rule 625(b), whose first sentence makes a neutral-zone face-off a shall for an attacking player standing, holding their stick or skating through the goal crease — on three conditions, one of them that the goalkeeper is in contact with the crease — and whose second bars a goal with an attacking player in the goal crease "unless the puck has preceded the player(s) into the goal crease or the goalkeeper is out of the goal crease area", with a third paragraph relieving both of those limbs — the whistle and the disallowed goal — where a defending player's physical interference is what put the attacker in the crease, which answers for the attacker's position only and not for a penalty, 625(a)(8) remaining a minor for "physical contact, using their stick or body, in a manner that interferes with the movement of the goalkeeper" — while Rule 607(d), Note 1, makes deliberate contact charging, "Any deliberate body contact or check that is delivered to the goalkeeper shall be penalized as charging" (read 30 September 2026) — and Rule 636(f), which gives each team "one time-out of 60 seconds duration during the game whether in regulation play or overtime" and attaches no icing condition to it — Rule 624 Icing the Puck having been read end to end on 22 September 2026 for a substitution or time-out restriction of the kind NHL Rules 81.4 and 87.1 impose, of which it has none · USA Hockey Official Rules and Casebook 2025-29 (PDF) — Rule 625, Situations 9 and 10, which carry two limits the printed rule does not. Situation 9 allows the goal where the goalkeeper is "completely out of their crease" and an attacker precedes the puck into it, then adds that "if the goalkeeper is attempting to return to the goal crease and there is any interference by the attacking player who prevents the goalkeeper from making a play, then the goal must be disallowed and an interference penalty shall be assessed"; Situation 10 answers "No" to whether the referee must stop play every time a stick or skate enters the crease, since play "should not be stopped because a player momentarily places their stick and/or skates in the goal crease, unless they interfere with the goalkeeper in any manner" — then adds the limb that decides a goal rather than a whistle: "However, if a goal is scored while an attacking player has their stick and/or skates in the opponent's goal crease while the goalkeeper is in the crease, the Referee shall have no alternative but to disallow the goal." Read for the crease questions only; read in full for a goaltender-screening or goaltender-vision provision, of which it has none (625(a)(1)'s “protective screen” is a screen on a checker, not on a goaltender) · Hockey Canada Playing Rules 2026-2028 (PDF) — Rule 8.5 Interference with the Goaltender, whose crease bar is not flat: it allows the goal where a teammate outside the crease scores and the player in the crease stays passive, and its Interpretation 3 to 8.5(a) makes impeding the goaltender's vision or movements the test; those are also the only two references to a goaltender's view in the book, and both reach a player in the crease; and 8.5(b), a major and game misconduct that "will be assessed to any player who charges the goaltender" · CARHA Hockey Official Rule Book, printed 2020 (PDF) — Rule 52(b) and its Note (a mandatory major and game misconduct for charging a goalkeeper in the crease; the goalkeeper not "fair game" outside it), Rule 66(a), its Note 1 and 66(e) (interference with an opponent not in possession, the goalkeeper excluded from possession, a major for an injury), Rule 66(b) (deliberate contact with a goalkeeper in or out of the crease) and Rule 30(a) (every major a game misconduct but an accidental high stick), read 30 September 2026 · IIHF Official Rule Book 2025/26 (PDF) — Rule 42.4 (a discretionary major and game misconduct for a reckless charge, wherever it happens), Rule 69.1, which carries the NHL's premise and both grounds in the same terms but adds one sentence the NHL's has not got — the referee's "possibility to stop the game" where an attacking Player "is in the goal crease and does not leave immediately", with the face-off at the nearest neutral zone spot

Women’s professional — the fifth book behind the icing and screening passages: PWHL Official Rule Book 2025-2026 (PDF), read 23 September 2026. The PWHL renumbers against the NHL from Rule 52 on, so the NHL’s 56, 69, 81 and 82 are its 57, 71, 83 and 84. Rules 83.4 and 84.1 print the NHL’s three post-icing substitution exceptions — a goalkeeper substituted for an extra attacker, an injured player, or a penalty affecting on-ice strength — and no fourth, so the IIHF’s broken-skate limb is the IIHF’s alone among the books read here. Rule 57.2(i) makes it a minor to impede "an opponent who is not in possession of the puck" — with a discretionary major at 57.4 and a game misconduct at 57.5 where the major is for an injury — and 57.1 puts the goaltender outside possession in the NHL’s terms: "The last player to touch the puck, other than the goalkeeper, shall be considered the player in possession." Rule 71.4 carries the NHL’s 69.4 in the feminine, reaching an attacker who leaves a goalkeeper "prevented from returning to her crease area due to the deliberate actions of an attacking player". Rules 42.1, 42.4 and 42.5 carry the NHL's charging clauses, 42.4 a discretionary match for one who "attempted to or deliberately injured her opponent by charging": "a minor, major or a major and a game misconduct" for charging a goalkeeper "while the goalkeeper is within her goal crease", and a game misconduct that "shall be imposed" when a charging major injures the face or head.

Elite League — Motorpoint EIHL Casebook 26-27 (PDF) — Rule 42 Charging: "When a major penalty is imposed under this rule for a foul resulting in an injury to the face or head of an opponent, a game misconduct shall be imposed." Read 1 October 2026.

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James Bloom, "Scanning and Anticipation", Learning to Play the Game. https://learn-ice-hockey.com/hockey-iq/scanning_and_anticipation/ — licensed CC BY-NC 4.0.

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<a href="https://learn-ice-hockey.com/hockey-iq/scanning_and_anticipation/">Scanning and Anticipation</a> by <a href="https://github.com/jamesdbloom">James Bloom</a>, licensed under <a href="https://creativecommons.org/licenses/by-nc/4.0/">CC BY-NC 4.0</a>.

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@misc{hockey-iq-scanning-and-anticipation,
  author  = {James Bloom},
  title   = {Scanning and Anticipation},
  howpublished = {Learning to Play the Game},
  url     = {https://learn-ice-hockey.com/hockey-iq/scanning_and_anticipation/},
  note    = {Licensed CC BY-NC 4.0}
}